Module: wine
Branch: master
Commit: 68e1484bec61784cc026db4885439097e789cb0c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=68e1484bec61784cc026db488…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 17 21:06:21 2011 +0200
wined3d: Mark default pool surfaces lost when they're unloaded.
---
dlls/wined3d/surface.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c7bba27..277a317 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1866,6 +1866,11 @@ static void surface_unload(struct wined3d_resource *resource)
* and all flags get lost
*/
surface_init_sysmem(surface);
+ /* We also get here when the ddraw swapchain is destroyed, for example
+ * for a mode switch. In this case this surface won't necessarily be
+ * an implicit surface. We have to mark it lost so that the
+ * application can restore it after the mode switch. */
+ surface->flags |= SFLAG_LOST;
}
else
{
@@ -2966,7 +2971,6 @@ HRESULT CDECL wined3d_surface_restore(struct wined3d_surface *surface)
{
TRACE("surface %p.\n", surface);
- /* So far we don't lose anything :) */
surface->flags &= ~SFLAG_LOST;
return WINED3D_OK;
}