Module: wine
Branch: master
Commit: d9ace3c9f72512046dc7d1a01a75ce97aefdb69a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d9ace3c9f72512046dc7d1a01…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Apr 26 19:24:16 2011 +0200
wined3d: Only invalidate the INDRAWABLE location for onscreen surfaces in surface_realize_palette().
For offscreen surfaces this might actually remove the texture we just loaded.
---
dlls/wined3d/surface.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8d03a72..143333d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -611,7 +611,8 @@ static void surface_realize_palette(IWineD3DSurfaceImpl *surface)
surface_load_location(surface, SFLAG_INTEXTURE, NULL);
/* We want to force a palette refresh, so mark the drawable as not being up to date */
- surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
+ if (!surface_is_offscreen(surface))
+ surface_modify_location(surface, SFLAG_INDRAWABLE, FALSE);
}
else
{