Module: wine
Branch: master
Commit: 46d879eef60d6c2c6c8a7e9daf12b1448bdec7d5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=46d879eef60d6c2c6c8a7e9da…
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Feb 6 23:28:11 2011 +0100
wined3d: Don't drop VBOs for full buffer reloading without conversion.
---
dlls/wined3d/buffer.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 9e4ae2a..6d44c2e 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1002,7 +1002,7 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
* changes it every minute drop the VBO after VB_MAX_DECL_CHANGES minutes. So count draws without
* decl changes and reset the decl change count after a specific number of them
*/
- if (buffer_is_fully_dirty(buffer))
+ if (buffer->conversion_map && buffer_is_fully_dirty(buffer))
{
++buffer->full_conversion_count;
if (buffer->full_conversion_count > VB_MAXFULLCONVERSIONS)