Module: wine
Branch: master
Commit: 9f90225fa59fa79eba177bfcb6fb035cff25200e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9f90225fa59fa79eba177bfcb…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu May 5 20:56:09 2011 +0200
wined3d: Get rid of the wined3d_settings_t typedef.
---
dlls/wined3d/wined3d_main.c | 2 +-
dlls/wined3d/wined3d_private.h | 41 ++++++++++++++++++++-------------------
2 files changed, 22 insertions(+), 21 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 63cc677..2d60a6f 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -62,7 +62,7 @@ static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
/* When updating default value here, make sure to update winecfg as well,
* where appropriate. */
-wined3d_settings_t wined3d_settings =
+struct wined3d_settings wined3d_settings =
{
VS_HW, /* Hardware by default */
PS_HW, /* Hardware by default */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 549f827..6ca0ed7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -254,26 +254,27 @@ static inline float float_24_to_32(DWORD in)
/* NOTE: When adding fields to this structure, make sure to update the default
* values in wined3d_main.c as well. */
-typedef struct wined3d_settings_s {
-/* vertex and pixel shader modes */
- int vs_mode;
- int ps_mode;
-/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
- we should use it. However, until it's fully implemented, we'll leave it as a registry
- setting for developers. */
- BOOL glslRequested;
- int offscreen_rendering_mode;
- int rendertargetlock_mode;
- unsigned short pci_vendor_id;
- unsigned short pci_device_id;
-/* Memory tracking and object counting */
- unsigned int emulated_textureram;
- char *logo;
- int allow_multisampling;
- BOOL strict_draw_ordering;
-} wined3d_settings_t;
-
-extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
+struct wined3d_settings
+{
+ /* vertex and pixel shader modes */
+ int vs_mode;
+ int ps_mode;
+ /* Ideally, we don't want the user to have to request GLSL. If the
+ * hardware supports GLSL, we should use it. However, until it's fully
+ * implemented, we'll leave it as a registry setting for developers. */
+ BOOL glslRequested;
+ int offscreen_rendering_mode;
+ int rendertargetlock_mode;
+ unsigned short pci_vendor_id;
+ unsigned short pci_device_id;
+ /* Memory tracking and object counting. */
+ unsigned int emulated_textureram;
+ char *logo;
+ int allow_multisampling;
+ BOOL strict_draw_ordering;
+};
+
+extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
{