Module: wine
Branch: master
Commit: b6af8a7ef94f2307eb1180b6da56fd28428d8b25
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b6af8a7ef94f2307eb1180b6d…
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Fri Jul 22 19:38:52 2011 +0200
ddraw/tests: Fix some messages.
---
dlls/ddraw/tests/visual.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c
index f946f3e..24ca8dc 100644
--- a/dlls/ddraw/tests/visual.c
+++ b/dlls/ddraw/tests/visual.c
@@ -465,19 +465,19 @@ static void fog_test(IDirect3DDevice7 *device)
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
- ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
+ ok(hr == D3D_OK, "Setting fog color returned %08x\n", hr);
/* First test: Both table fog and vertex fog off */
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
- ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
+ ok(hr == D3D_OK, "Turning off vertex fog returned %08x\n", hr);
/* Start = 0, end = 1. Should be default, but set them */
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
- ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
+ ok(hr == D3D_OK, "Setting fog end returned %08x\n", hr);
if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
{
@@ -488,7 +488,7 @@ static void fog_test(IDirect3DDevice7 *device)
/* That makes it use the Z value */
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
- ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
+ ok(hr == D3D_OK, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr);
/* Untransformed, vertex fog != none (or table fog != none):
* Use the Z value as input into the equation
*/