Module: wine
Branch: master
Commit: b1664a2c85d326b39a2c2816c61836c1de189410
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b1664a2c85d326b39a2c2816c…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Jul 3 22:27:21 2011 +0200
wined3d: Get rid of some IWineD3D* references.
---
dlls/wined3d/buffer.c | 13 ++++++-------
dlls/wined3d/clipper.c | 3 +--
dlls/wined3d/device.c | 6 ++----
dlls/wined3d/directx.c | 6 ------
dlls/wined3d/query.c | 2 --
dlls/wined3d/resource.c | 2 --
dlls/wined3d/surface.c | 4 ++--
dlls/wined3d/swapchain.c | 7 +++----
8 files changed, 14 insertions(+), 29 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index ea94c7e..fa14f3a 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -119,7 +119,7 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, const struc
{
GLenum error, gl_usage;
- TRACE("Creating an OpenGL vertex buffer object for IWineD3DVertexBuffer %p Usage(%s)\n",
+ TRACE("Creating an OpenGL vertex buffer object for wined3d_buffer %p with usage %s.\n",
This, debug_d3dusage(This->resource.usage));
ENTER_GL();
@@ -131,12 +131,11 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, const struc
*/
while (glGetError() != GL_NO_ERROR);
- /* Basically the FVF parameter passed to CreateVertexBuffer is no good
- * It is the FVF set with IWineD3DDevice::SetFVF or the Vertex Declaration set with
- * IWineD3DDevice::SetVertexDeclaration that decides how the vertices in the buffer
- * look like. This means that on each DrawPrimitive call the vertex buffer has to be verified
- * to check if the rhw and color values are in the correct format.
- */
+ /* Basically the FVF parameter passed to CreateVertexBuffer is no good.
+ * The vertex declaration from the device determines how the data in the
+ * buffer is interpreted. This means that on each draw call the buffer has
+ * to be verified to check if the rhw and color values are in the correct
+ * format. */
GL_EXTCALL(glGenBuffersARB(1, &This->buffer_object));
error = glGetError();
diff --git a/dlls/wined3d/clipper.c b/dlls/wined3d/clipper.c
index e5131d7..0829cde 100644
--- a/dlls/wined3d/clipper.c
+++ b/dlls/wined3d/clipper.c
@@ -1,5 +1,4 @@
-/* IWineD3DClipper implementation
- *
+/*
* Copyright 2000 (c) Marcus Meissner
* Copyright 2000 (c) TransGaming Technologies Inc.
* Copyright 2006 (c) Stefan Dösinger
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 180fd49..f3fceac 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1,6 +1,4 @@
/*
- * IWineD3DDevice implementation
- *
* Copyright 2002 Lionel Ulmer
* Copyright 2002-2005 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
@@ -4377,7 +4375,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
hr = wined3d_device_update_surface(device, src_surface, NULL, dst_surface, NULL);
if (FAILED(hr))
{
- WARN("IWineD3DDevice_UpdateSurface failed, hr %#x.\n", hr);
+ WARN("Failed to update surface, hr %#x.\n", hr);
return hr;
}
}
@@ -4396,7 +4394,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
hr = wined3d_device_update_surface(device, src_surface, NULL, dst_surface, NULL);
if (FAILED(hr))
{
- WARN("IWineD3DDevice_UpdateSurface failed, hr %#x.\n", hr);
+ WARN("Failed to update surface, hr %#x.\n", hr);
return hr;
}
}
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ce4a058..504cb2c 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1,6 +1,4 @@
/*
- * IWineD3D implementation
- *
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
@@ -412,10 +410,6 @@ ULONG CDECL wined3d_decref(struct wined3d *wined3d)
return refcount;
}
-/**********************************************************
- * IWineD3D parts follows
- **********************************************************/
-
/* GL locking is done by the caller */
static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
{
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index ca4426f..2deb337 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -1,6 +1,4 @@
/*
- * IWineD3DQuery implementation
- *
* Copyright 2005 Oliver Stieber
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009-2010 Henri Verbeet for CodeWeavers.
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 699a61b..4dbe46e 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -1,6 +1,4 @@
/*
- * IWineD3DResource Implementation
- *
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 114be69..5fb667d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5281,8 +5281,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
* This path will only be entered for d3d7 and ddraw apps, because d3d8/9 offer no way to blit TO the front buffer
*/
- /* Check rects - IWineD3DDevice_Present doesn't handle them */
- while(1)
+ /* Check rects - wined3d_swapchain_present() doesn't handle them. */
+ for (;;)
{
TRACE("Looking if a Present can be done...\n");
/* Source Rectangle must be full surface */
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index a64c0db..2242f66 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -351,9 +351,8 @@ static void swapchain_blit(struct wined3d_swapchain *swapchain,
ENTER_GL();
context_bind_fbo(context2, GL_FRAMEBUFFER, NULL);
- /* Set up the texture. The surface is not in a IWineD3D*Texture container,
- * so there are no d3d texture settings to dirtify
- */
+ /* Set up the texture. The surface is not in a wined3d_texture
+ * container, so there are no D3D texture settings to dirtify. */
device->blitter->set_shader(device->blit_priv, context2->gl_info, backbuffer);
glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, gl_filter);
glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, gl_filter);
@@ -693,7 +692,7 @@ void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect)
if (front->clipper)
{
RECT xrc;
- HWND hwnd = ((IWineD3DClipperImpl *)front->clipper)->hWnd;
+ HWND hwnd = front->clipper->hWnd;
if (hwnd && GetClientRect(hwnd,&xrc))
{
OffsetRect(&xrc, offset.x, offset.y);