Module: wine
Branch: master
Commit: 79c438b2f2d3db5edd066f124c6b1b1d7564de8b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=79c438b2f2d3db5edd066f124…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Sep 6 19:19:48 2011 +0200
wined3d: Implement wined3d_surface_flip() as a blit.
This allows us to actually take the "override" parameter into account. Plain
back -> front flips will be detected in wined3d_surface_flip() and will still
be handled by wined3d_swapchain_present().
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 706c70a..633517d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3807,7 +3807,7 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined
return WINED3D_OK;
}
- return wined3d_swapchain_present(swapchain, NULL, NULL, swapchain->win_handle, NULL, 0);
+ return wined3d_surface_blt(surface, NULL, override, NULL, 0, NULL, WINED3DTEXF_POINT);
}
/* Do not call while under the GL lock. */