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Henri Verbeet : wined3d: Just handle all instructions in the shader backend .
by Alexandre Julliard
14 Sep '12
14 Sep '12
Module: wine Branch: master Commit: a7bad0bde5077c3c469cc2de2f7b6b887637bc60 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a7bad0bde5077c3c469cc2de2…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Sep 14 13:11:34 2012 +0200 wined3d: Just handle all instructions in the shader backend. --- dlls/wined3d/arb_program_shader.c | 16 ++++++---------- dlls/wined3d/glsl_shader.c | 14 ++++++++------ dlls/wined3d/shader.c | 9 --------- 3 files changed, 14 insertions(+), 25 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index c4064b9..cb94d6e 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1786,11 +1786,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "%s%s %s%s;\n", instruction, shader_arb_get_modifier(ins), dst_str, arguments); } -static void shader_hw_nop(const struct wined3d_shader_instruction *ins) -{ - struct wined3d_shader_buffer *buffer = ins->ctx->buffer; - shader_addline(buffer, "NOP;\n"); -} +static void shader_hw_nop(const struct wined3d_shader_instruction *ins) {} static void shader_hw_mov(const struct wined3d_shader_instruction *ins) { @@ -5102,10 +5098,10 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_CND */ pshader_hw_cnd, /* WINED3DSIH_CRS */ shader_hw_map2gl, /* WINED3DSIH_CUT */ NULL, - /* WINED3DSIH_DCL */ NULL, - /* WINED3DSIH_DEF */ NULL, - /* WINED3DSIH_DEFB */ NULL, - /* WINED3DSIH_DEFI */ NULL, + /* WINED3DSIH_DCL */ shader_hw_nop, + /* WINED3DSIH_DEF */ shader_hw_nop, + /* WINED3DSIH_DEFB */ shader_hw_nop, + /* WINED3DSIH_DEFI */ shader_hw_nop, /* WINED3DSIH_DIV */ NULL, /* WINED3DSIH_DP2ADD */ pshader_hw_dp2add, /* WINED3DSIH_DP3 */ shader_hw_map2gl, @@ -5153,7 +5149,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_MUL */ shader_hw_map2gl, /* WINED3DSIH_NOP */ shader_hw_nop, /* WINED3DSIH_NRM */ shader_hw_nrm, - /* WINED3DSIH_PHASE */ NULL, + /* WINED3DSIH_PHASE */ shader_hw_nop, /* WINED3DSIH_POW */ shader_hw_pow, /* WINED3DSIH_RCP */ shader_hw_rcp, /* WINED3DSIH_REP */ shader_hw_rep, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 66c30f8..fe961b9 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2301,6 +2301,8 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) shader_addline(buffer, "));\n"); } +static void shader_glsl_nop(const struct wined3d_shader_instruction *ins) {} + static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins) { struct wined3d_shader_buffer *buffer = ins->ctx->buffer; @@ -5028,10 +5030,10 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_CND */ shader_glsl_cnd, /* WINED3DSIH_CRS */ shader_glsl_cross, /* WINED3DSIH_CUT */ NULL, - /* WINED3DSIH_DCL */ NULL, - /* WINED3DSIH_DEF */ NULL, - /* WINED3DSIH_DEFB */ NULL, - /* WINED3DSIH_DEFI */ NULL, + /* WINED3DSIH_DCL */ shader_glsl_nop, + /* WINED3DSIH_DEF */ shader_glsl_nop, + /* WINED3DSIH_DEFB */ shader_glsl_nop, + /* WINED3DSIH_DEFI */ shader_glsl_nop, /* WINED3DSIH_DIV */ NULL, /* WINED3DSIH_DP2ADD */ shader_glsl_dp2add, /* WINED3DSIH_DP3 */ shader_glsl_dot, @@ -5077,9 +5079,9 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_MOVA */ shader_glsl_mov, /* WINED3DSIH_MOVC */ NULL, /* WINED3DSIH_MUL */ shader_glsl_arith, - /* WINED3DSIH_NOP */ NULL, + /* WINED3DSIH_NOP */ shader_glsl_nop, /* WINED3DSIH_NRM */ shader_glsl_nrm, - /* WINED3DSIH_PHASE */ NULL, + /* WINED3DSIH_PHASE */ shader_glsl_nop, /* WINED3DSIH_POW */ shader_glsl_pow, /* WINED3DSIH_RCP */ shader_glsl_rcp, /* WINED3DSIH_REP */ shader_glsl_rep, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 7e282aa..6bb3b5b 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1206,15 +1206,6 @@ void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_sh continue; } - /* Nothing to do. */ - if (ins.handler_idx == WINED3DSIH_DCL - || ins.handler_idx == WINED3DSIH_NOP - || ins.handler_idx == WINED3DSIH_DEF - || ins.handler_idx == WINED3DSIH_DEFI - || ins.handler_idx == WINED3DSIH_DEFB - || ins.handler_idx == WINED3DSIH_PHASE) - continue; - if (ins.predicate) FIXME("Predicates not implemented.\n");
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Henri Verbeet : wined3d: wined3d_device_multiply_transform() never fails.
by Alexandre Julliard
14 Sep '12
14 Sep '12
Module: wine Branch: master Commit: 90bd04c6b650ca1e7e4546f531a0a5fde7917e0b URL:
http://source.winehq.org/git/wine.git/?a=commit;h=90bd04c6b650ca1e7e4546f53…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Sep 14 13:11:33 2012 +0200 wined3d: wined3d_device_multiply_transform() never fails. --- dlls/d3d8/device.c | 5 ++--- dlls/d3d9/device.c | 5 ++--- dlls/ddraw/device.c | 5 ++--- dlls/wined3d/device.c | 8 +++----- include/wine/wined3d.h | 2 +- 5 files changed, 10 insertions(+), 15 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 1ccaf2d..e5c2605 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1291,16 +1291,15 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); - HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); + wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index d50961a..3bbdd78 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1357,16 +1357,15 @@ static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); - HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); + wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport) diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index f321374..f0bd56a 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -3299,7 +3299,6 @@ static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface, { struct d3d_device *device = impl_from_IDirect3DDevice7(iface); enum wined3d_transform_state wined3d_state; - HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); @@ -3323,11 +3322,11 @@ static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface, /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); - hr = wined3d_device_multiply_transform(device->wined3d_device, + wined3d_device_multiply_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); - return hr; + return D3D_OK; } static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e5cf69b..903d589 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1763,10 +1763,10 @@ void CDECL wined3d_device_get_transform(const struct wined3d_device *device, *matrix = device->stateBlock->state.transforms[state]; } -HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device, +void CDECL wined3d_device_multiply_transform(struct wined3d_device *device, enum wined3d_transform_state state, const struct wined3d_matrix *matrix) { - const struct wined3d_matrix *mat = NULL; + const struct wined3d_matrix *mat; struct wined3d_matrix temp; TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix); @@ -1778,7 +1778,7 @@ HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device, if (state > HIGHEST_TRANSFORMSTATE) { WARN("Unhandled transform state %#x.\n", state); - return WINED3D_OK; + return; } mat = &device->updateStateBlock->state.transforms[state]; @@ -1786,8 +1786,6 @@ HRESULT CDECL wined3d_device_multiply_transform(struct wined3d_device *device, /* Apply change via set transform - will reapply to eg. lights this way. */ wined3d_device_set_transform(device, state, &temp); - - return WINED3D_OK; } /* Note lights are real special cases. Although the device caps state only diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 478abe0..c3e1c19 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2177,7 +2177,7 @@ HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *devi ULONG __cdecl wined3d_device_incref(struct wined3d_device *device); HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc); HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc); -HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device, +void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device, enum wined3d_transform_state state, const struct wined3d_matrix *matrix); HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
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Henri Verbeet : d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
by Alexandre Julliard
14 Sep '12
14 Sep '12
Module: wine Branch: master Commit: bf23df7980ed4da36df86c6739afe9501b7713a5 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=bf23df7980ed4da36df86c673…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Sep 14 13:11:32 2012 +0200 d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView(). --- dlls/d3d10core/tests/device.c | 64 +++++++++++++++++++++++++++++++++++++++++ 1 files changed, 64 insertions(+), 0 deletions(-) diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 6b40d73..865dde6 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -297,6 +297,69 @@ static void test_create_rendertarget_view(ID3D10Device *device) ID3D10Texture2D_Release(texture); } +static void test_create_shader_resource_view(ID3D10Device *device) +{ + D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc; + D3D10_TEXTURE2D_DESC texture_desc; + ID3D10ShaderResourceView *srview; + D3D10_BUFFER_DESC buffer_desc; + ID3D10Texture2D *texture; + ID3D10Buffer *buffer; + HRESULT hr; + + buffer_desc.ByteWidth = 1024; + buffer_desc.Usage = D3D10_USAGE_DEFAULT; + buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; + buffer_desc.CPUAccessFlags = 0; + buffer_desc.MiscFlags = 0; + + hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); + ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr); + + hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, NULL, &srview); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; + srv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER; + U(srv_desc).Buffer.ElementOffset = 0; + U(srv_desc).Buffer.ElementWidth = 64; + + hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, &srv_desc, &srview); + ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr); + + ID3D10ShaderResourceView_Release(srview); + ID3D10Buffer_Release(buffer); + + texture_desc.Width = 512; + texture_desc.Height = 512; + texture_desc.MipLevels = 0; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D10_USAGE_DEFAULT; + texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); + + hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &srview); + ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x\n", hr); + + ID3D10ShaderResourceView_GetDesc(srview, &srv_desc); + ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format); + ok(srv_desc.ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2D, + "Got unexpected view dimension %#x.\n", srv_desc.ViewDimension); + ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n", + U(srv_desc).Texture2D.MostDetailedMip); + ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels); + + ID3D10ShaderResourceView_Release(srview); + ID3D10Texture2D_Release(texture); +} + static void test_create_shader(ID3D10Device *device) { #if 0 @@ -447,6 +510,7 @@ START_TEST(device) test_create_texture3d(device); test_create_depthstencil_view(device); test_create_rendertarget_view(device); + test_create_shader_resource_view(device); test_create_shader(device); refcount = ID3D10Device_Release(device);
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Henri Verbeet : d3d10core: Implement d3d10_shader_resource_view_GetDesc().
by Alexandre Julliard
14 Sep '12
14 Sep '12
Module: wine Branch: master Commit: 83e21f8793ac906941409634ec797d3f3648adad URL:
http://source.winehq.org/git/wine.git/?a=commit;h=83e21f8793ac906941409634e…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Sep 14 13:11:31 2012 +0200 d3d10core: Implement d3d10_shader_resource_view_GetDesc(). --- dlls/d3d10core/d3d10core_private.h | 3 +- dlls/d3d10core/device.c | 2 +- dlls/d3d10core/view.c | 140 +++++++++++++++++++++++++++++++++++- 3 files changed, 141 insertions(+), 4 deletions(-) diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index 25fda7c..f88355b 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -157,11 +157,12 @@ struct d3d10_shader_resource_view ID3D10ShaderResourceView ID3D10ShaderResourceView_iface; LONG refcount; + D3D10_SHADER_RESOURCE_VIEW_DESC desc; ID3D10Resource *resource; }; HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, - ID3D10Resource *resource) DECLSPEC_HIDDEN; + ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN; /* ID3D10InputLayout */ struct d3d10_input_layout diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index e6c26c2..ebfd4cf 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -746,7 +746,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev return E_OUTOFMEMORY; } - if (FAILED(hr = d3d10_shader_resource_view_init(object, resource))) + if (FAILED(hr = d3d10_shader_resource_view_init(object, resource, desc))) { WARN("Failed to initialize shader resource view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c index 40712fc..b36f9d7 100644 --- a/dlls/d3d10core/view.c +++ b/dlls/d3d10core/view.c @@ -259,6 +259,126 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3 } } +static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10Resource *resource) +{ + D3D10_RESOURCE_DIMENSION dimension; + HRESULT hr; + + ID3D10Resource_GetType(resource, &dimension); + + switch (dimension) + { + case D3D10_RESOURCE_DIMENSION_TEXTURE1D: + { + D3D10_TEXTURE1D_DESC texture_desc; + ID3D10Texture1D *texture; + + if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture1D, (void **)&texture))) + { + ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D.\n"); + return E_INVALIDARG; + } + + ID3D10Texture1D_GetDesc(texture, &texture_desc); + ID3D10Texture1D_Release(texture); + + desc->Format = texture_desc.Format; + if (texture_desc.ArraySize == 1) + { + desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1D; + desc->u.Texture1D.MostDetailedMip = 0; + desc->u.Texture1D.MipLevels = texture_desc.MipLevels; + } + else + { + desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE1DARRAY; + desc->u.Texture1DArray.MostDetailedMip = 0; + desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels; + desc->u.Texture1DArray.FirstArraySlice = 0; + desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize; + } + + return S_OK; + } + + case D3D10_RESOURCE_DIMENSION_TEXTURE2D: + { + D3D10_TEXTURE2D_DESC texture_desc; + ID3D10Texture2D *texture; + + if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture))) + { + ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D.\n"); + return E_INVALIDARG; + } + + ID3D10Texture2D_GetDesc(texture, &texture_desc); + ID3D10Texture2D_Release(texture); + + desc->Format = texture_desc.Format; + if (texture_desc.ArraySize == 1) + { + if (texture_desc.SampleDesc.Count == 1) + { + desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; + desc->u.Texture2D.MostDetailedMip = 0; + desc->u.Texture2D.MipLevels = texture_desc.MipLevels; + } + else + { + desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMS; + } + } + else + { + if (texture_desc.SampleDesc.Count == 1) + { + desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DARRAY; + desc->u.Texture2DArray.MostDetailedMip = 0; + desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels; + desc->u.Texture2DArray.FirstArraySlice = 0; + desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize; + } + else + { + desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY; + desc->u.Texture2DMSArray.FirstArraySlice = 0; + desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize; + } + } + + return S_OK; + } + + case D3D10_RESOURCE_DIMENSION_TEXTURE3D: + { + D3D10_TEXTURE3D_DESC texture_desc; + ID3D10Texture3D *texture; + + if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture))) + { + ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D.\n"); + return E_INVALIDARG; + } + + ID3D10Texture3D_GetDesc(texture, &texture_desc); + ID3D10Texture3D_Release(texture); + + desc->Format = texture_desc.Format; + desc->ViewDimension = D3D10_SRV_DIMENSION_TEXTURE3D; + desc->u.Texture3D.MostDetailedMip = 0; + desc->u.Texture3D.MipLevels = texture_desc.MipLevels; + + return S_OK; + } + + default: + FIXME("Unhandled resource dimension %#x.\n", dimension); + case D3D10_RESOURCE_DIMENSION_BUFFER: + return E_INVALIDARG; + } +} + static inline struct d3d10_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) { return CONTAINING_RECORD(iface, struct d3d10_depthstencil_view, ID3D10DepthStencilView_iface); @@ -696,7 +816,11 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10Shade static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface, D3D10_SHADER_RESOURCE_VIEW_DESC *desc) { - FIXME("iface %p, desc %p stub!\n", iface, desc); + struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface); + + TRACE("iface %p, desc %p.\n", iface, desc); + + *desc = view->desc; } static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl = @@ -717,11 +841,23 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl }; HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, - ID3D10Resource *resource) + ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) { + HRESULT hr; + view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl; view->refcount = 1; + if (!desc) + { + if (FAILED(hr = set_srdesc_from_resource(&view->desc, resource))) + return hr; + } + else + { + view->desc = *desc; + } + view->resource = resource; ID3D10Resource_AddRef(resource);
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Michael Stefaniuc : gdi32: Don' t bother using the register storage class specifier.
by Alexandre Julliard
14 Sep '12
14 Sep '12
Module: wine Branch: master Commit: f824030a4966e8823125c710ebd7fb8b9a8879a6 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f824030a4966e8823125c710e…
Author: Michael Stefaniuc <mstefani(a)redhat.de> Date: Fri Sep 14 12:37:06 2012 +0200 gdi32: Don't bother using the register storage class specifier. --- dlls/gdi32/region.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/gdi32/region.c b/dlls/gdi32/region.c index dd2827d..570bf84 100644 --- a/dlls/gdi32/region.c +++ b/dlls/gdi32/region.c @@ -2616,9 +2616,9 @@ static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs) */ static void REGION_computeWAET(EdgeTableEntry *AET) { - register EdgeTableEntry *pWETE; - register int inside = 1; - register int isInside = 0; + EdgeTableEntry *pWETE; + int inside = 1; + int isInside = 0; AET->nextWETE = NULL; pWETE = AET;
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Michael Stefaniuc : gdi.exe16: Don' t bother using the register storage class specifier.
by Alexandre Julliard
14 Sep '12
14 Sep '12
Module: wine Branch: master Commit: 8a7cc0687c977415e25d5f4c1b36c8c7a810c4eb URL:
http://source.winehq.org/git/wine.git/?a=commit;h=8a7cc0687c977415e25d5f4c1…
Author: Michael Stefaniuc <mstefani(a)redhat.de> Date: Fri Sep 14 12:29:36 2012 +0200 gdi.exe16: Don't bother using the register storage class specifier. --- dlls/gdi.exe16/gdi.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/gdi.exe16/gdi.c b/dlls/gdi.exe16/gdi.c index 45c2c78..ef460b3 100644 --- a/dlls/gdi.exe16/gdi.c +++ b/dlls/gdi.exe16/gdi.c @@ -788,7 +788,7 @@ BOOL16 WINAPI StretchBlt16( HDC16 hdcDst, INT16 xDst, INT16 yDst, */ BOOL16 WINAPI Polygon16( HDC16 hdc, const POINT16* pt, INT16 count ) { - register int i; + int i; BOOL ret; LPPOINT pt32 = HeapAlloc( GetProcessHeap(), 0, count*sizeof(POINT) ); @@ -809,7 +809,7 @@ BOOL16 WINAPI Polygon16( HDC16 hdc, const POINT16* pt, INT16 count ) */ BOOL16 WINAPI Polyline16( HDC16 hdc, const POINT16* pt, INT16 count ) { - register int i; + int i; BOOL16 ret; LPPOINT pt32 = HeapAlloc( GetProcessHeap(), 0, count*sizeof(POINT) );
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Michael Stefaniuc : user32: Don' t bother using the register storage class specifier.
by Alexandre Julliard
14 Sep '12
14 Sep '12
Module: wine Branch: master Commit: 20595d2988869875d1d7cebd2d37bdf24da871cc URL:
http://source.winehq.org/git/wine.git/?a=commit;h=20595d2988869875d1d7cebd2…
Author: Michael Stefaniuc <mstefani(a)redhat.de> Date: Fri Sep 14 12:16:44 2012 +0200 user32: Don't bother using the register storage class specifier. --- dlls/user32/menu.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/user32/menu.c b/dlls/user32/menu.c index b325372..b587e63 100644 --- a/dlls/user32/menu.c +++ b/dlls/user32/menu.c @@ -1662,7 +1662,7 @@ static void MENU_DrawMenuItem( HWND hwnd, HMENU hmenu, HWND hwndOwner, HDC hdc, /* process text if present */ if (lpitem->text) { - register int i; + int i; HFONT hfontOld = 0; UINT uFormat = (menuBar) ?
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Michael Stefaniuc : dsound: Get rid of an unused macro.
by Alexandre Julliard
14 Sep '12
14 Sep '12
Module: wine Branch: master Commit: bee1573cb748a20531cbbafe5f5d65fcc98b9dc6 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=bee1573cb748a20531cbbafe5…
Author: Michael Stefaniuc <mstefani(a)redhat.de> Date: Fri Sep 14 12:11:52 2012 +0200 dsound: Get rid of an unused macro. --- dlls/dsound/propset.c | 6 ------ 1 files changed, 0 insertions(+), 6 deletions(-) diff --git a/dlls/dsound/propset.c b/dlls/dsound/propset.c index d14a388..6c0b9f4 100644 --- a/dlls/dsound/propset.c +++ b/dlls/dsound/propset.c @@ -41,12 +41,6 @@ #include "propkey.h" #include "devpkey.h" -#ifdef NONAMELESSSTRUCT -# define S(x) (x).s -#else -# define S(x) (x) -#endif - WINE_DEFAULT_DEBUG_CHANNEL(dsound); static WCHAR wInterface[] = { 'I','n','t','e','r','f','a','c','e',0 };
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Bernhard Übelacker : mshtml: Check parameter load_group before calling RemoveRequest.
by Alexandre Julliard
14 Sep '12
14 Sep '12
Module: wine Branch: master Commit: fdb7286a2c61ad1404f14771bf9c2bd66a716423 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=fdb7286a2c61ad1404f14771b…
Author: Bernhard Übelacker <bernhardu(a)vr-web.de> Date: Fri Sep 7 13:56:25 2012 +0200 mshtml: Check parameter load_group before calling RemoveRequest. --- dlls/mshtml/navigate.c | 10 ++++++---- 1 files changed, 6 insertions(+), 4 deletions(-) diff --git a/dlls/mshtml/navigate.c b/dlls/mshtml/navigate.c index 4bed605..a15be0e 100644 --- a/dlls/mshtml/navigate.c +++ b/dlls/mshtml/navigate.c @@ -1310,10 +1310,12 @@ static nsresult NSAPI nsAsyncVerifyRedirectCallback_AsyncOnChannelRedirect(nsIAs } if(old_nschannel) { - nsres = nsILoadGroup_RemoveRequest(old_nschannel->load_group, - (nsIRequest*)&old_nschannel->nsIHttpChannel_iface, NULL, NS_OK); - if(NS_FAILED(nsres)) - ERR("RemoveRequest failed: %08x\n", nsres); + if(old_nschannel->load_group) { + nsres = nsILoadGroup_RemoveRequest(old_nschannel->load_group, + (nsIRequest*)&old_nschannel->nsIHttpChannel_iface, NULL, NS_OK); + if(NS_FAILED(nsres)) + ERR("RemoveRequest failed: %08x\n", nsres); + } nsIHttpChannel_Release(&old_nschannel->nsIHttpChannel_iface); }
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James Eder : ntdll: Add more complete implementation of NtPowerInformation.
by Alexandre Julliard
14 Sep '12
14 Sep '12
Module: wine Branch: master Commit: 2a71712b51a7c17645f98dd6fdd377ecea7f7026 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=2a71712b51a7c17645f98dd6f…
Author: James Eder <jimportal(a)gmail.com> Date: Thu Sep 13 15:12:15 2012 -0600 ntdll: Add more complete implementation of NtPowerInformation. --- dlls/ntdll/nt.c | 169 +++++++++++++++++++++++++++++++++++++++++++++---------- 1 files changed, 139 insertions(+), 30 deletions(-) diff --git a/dlls/ntdll/nt.c b/dlls/ntdll/nt.c index ca05203..878c58b 100644 --- a/dlls/ntdll/nt.c +++ b/dlls/ntdll/nt.c @@ -810,7 +810,6 @@ NTSTATUS WINAPI NtSetIntervalProfile( } static SYSTEM_CPU_INFORMATION cached_sci; -static ULONGLONG cpuHz = 1000000000; /* default to a 1GHz */ #define AUTH 0x68747541 /* "Auth" */ #define ENTI 0x69746e65 /* "enti" */ @@ -901,7 +900,7 @@ static inline void get_cpuinfo(SYSTEM_CPU_INFORMATION* info) * fill_cpu_info * * inits a couple of places with CPU related information: - * - cached_sci & cpuHZ in this file + * - cached_sci in this file * - Peb->NumberOfProcessors * - SharedUserData->ProcessFeatures[] array */ @@ -1019,16 +1018,6 @@ void fill_cpu_info(void) cached_sci.Revision = cached_sci.Revision | x; continue; } - if (!strcasecmp(line, "cpu MHz")) - { - double cmz; - if (sscanf( value, "%lf", &cmz ) == 1) - { - /* SYSTEMINFO doesn't have a slot for cpu speed, so store in a global */ - cpuHz = cmz * 1000 * 1000; - } - continue; - } if (!strcasecmp(line, "fdiv_bug")) { if (!strncasecmp(value, "yes",3)) @@ -1190,10 +1179,6 @@ void fill_cpu_info(void) ret = sysctlbyname("hw.ncpu", &num, &len, NULL, 0); if (!ret) NtCurrentTeb()->Peb->NumberOfProcessors = num; - - len = sizeof(num); - if (!sysctlbyname("hw.clockrate", &num, &len, NULL, 0)) - cpuHz = num * 1000 * 1000; } #elif defined(__sun) { @@ -1219,7 +1204,6 @@ void fill_cpu_info(void) #elif defined (__APPLE__) { size_t valSize; - unsigned long long longVal; int value; int cputype; char buffer[1024]; @@ -1300,9 +1284,6 @@ void fill_cpu_info(void) default: break; } /* switch (cputype) */ } - valSize = sizeof(longVal); - if (!sysctlbyname("hw.cpufrequency", &longVal, &valSize, NULL, 0)) - cpuHz = longVal; } #else FIXME("not yet supported on this system\n"); @@ -2261,7 +2242,35 @@ NTSTATUS WINAPI NtInitiatePowerAction( SystemAction,MinSystemState,Flags,Asynchronous); return STATUS_NOT_IMPLEMENTED; } - + +#ifdef linux +/* Fallback using /proc/cpuinfo for Linux systems without cpufreq. For + * most distributions on recent enough hardware, this is only likely to + * happen while running in virtualized environments such as QEMU. */ +static ULONG mhz_from_cpuinfo(void) +{ + char line[512]; + char *s, *value; + double cmz = 0; + FILE* f = fopen("/proc/cpuinfo", "r"); + if(f) { + while (fgets(line, sizeof(line), f) != NULL) { + if (!(value = strchr(line,':'))) + continue; + s = value - 1; + while ((s >= line) && isspace(*s)) s--; + *(s + 1) = '\0'; + value++; + if (!strcasecmp(line, "cpu MHz")) { + sscanf(value, " %lf", &cmz); + break; + } + } + fclose(f); + } + return cmz; +} +#endif /****************************************************************************** * NtPowerInformation [NTDLL.@] @@ -2326,24 +2335,124 @@ NTSTATUS WINAPI NtPowerInformation( return STATUS_SUCCESS; } case ProcessorInformation: { + const int cannedMHz = 1000; /* We fake a 1GHz processor if we can't conjure up real values */ PROCESSOR_POWER_INFORMATION* cpu_power = lpOutputBuffer; - int i; - - WARN("semi-stub: ProcessorInformation\n"); + int i, out_cpus; if ((lpOutputBuffer == NULL) || (nOutputBufferSize == 0)) return STATUS_INVALID_PARAMETER; - if ((nOutputBufferSize / sizeof(PROCESSOR_POWER_INFORMATION)) < NtCurrentTeb()->Peb->NumberOfProcessors) + out_cpus = NtCurrentTeb()->Peb->NumberOfProcessors; + if ((nOutputBufferSize / sizeof(PROCESSOR_POWER_INFORMATION)) < out_cpus) return STATUS_BUFFER_TOO_SMALL; - - for(i = 0; i < NtCurrentTeb()->Peb->NumberOfProcessors; i++) { +#if defined(linux) + { + char filename[128]; + FILE* f; + + for(i = 0; i < out_cpus; i++) { + sprintf(filename, "/sys/devices/system/cpu/cpu%d/cpufreq/scaling_cur_freq", i); + f = fopen(filename, "r"); + if (f && (fscanf(f, "%d", &cpu_power[i].CurrentMhz) == 1)) { + cpu_power[i].CurrentMhz /= 1000; + fclose(f); + } + else { + if(i == 0) { + cpu_power[0].CurrentMhz = mhz_from_cpuinfo(); + if(cpu_power[0].CurrentMhz == 0) + cpu_power[0].CurrentMhz = cannedMHz; + } + else + cpu_power[i].CurrentMhz = cpu_power[0].CurrentMhz; + if(f) fclose(f); + } + + sprintf(filename, "/sys/devices/system/cpu/cpu%d/cpufreq/cpuinfo_max_freq", i); + f = fopen(filename, "r"); + if (f && (fscanf(f, "%d", &cpu_power[i].MaxMhz) == 1)) { + cpu_power[i].MaxMhz /= 1000; + fclose(f); + } + else { + cpu_power[i].MaxMhz = cpu_power[i].CurrentMhz; + if(f) fclose(f); + } + + sprintf(filename, "/sys/devices/system/cpu/cpu%d/cpufreq/scaling_max_freq", i); + f = fopen(filename, "r"); + if(f && (fscanf(f, "%d", &cpu_power[i].MhzLimit) == 1)) { + cpu_power[i].MhzLimit /= 1000; + fclose(f); + } + else + { + cpu_power[i].MhzLimit = cpu_power[i].MaxMhz; + if(f) fclose(f); + } + + cpu_power[i].Number = i; + cpu_power[i].MaxIdleState = 0; /* FIXME */ + cpu_power[i].CurrentIdleState = 0; /* FIXME */ + } + } +#elif defined(__FreeBSD__) || defined (__FreeBSD_kernel__) || defined(__DragonFly__) + { + int num; + size_t valSize = sizeof(num); + if (sysctlbyname("hw.clockrate", &num, &valSize, NULL, 0)) + num = cannedMHz; + for(i = 0; i < out_cpus; i++) { + cpu_power[i].CurrentMhz = num; + cpu_power[i].MaxMhz = num; + cpu_power[i].MhzLimit = num; + cpu_power[i].Number = i; + cpu_power[i].MaxIdleState = 0; /* FIXME */ + cpu_power[i].CurrentIdleState = 0; /* FIXME */ + } + } +#elif defined (__APPLE__) + { + size_t valSize; + unsigned long long currentMhz; + unsigned long long maxMhz; + + valSize = sizeof(currentMhz); + if (!sysctlbyname("hw.cpufrequency", ¤tMhz, &valSize, NULL, 0)) + currentMhz /= 1000000; + else + currentMhz = cannedMHz; + + valSize = sizeof(maxMhz); + if (!sysctlbyname("hw.cpufrequency_max", &maxMhz, &valSize, NULL, 0)) + maxMhz /= 1000000; + else + maxMhz = currentMhz; + + for(i = 0; i < out_cpus; i++) { + cpu_power[i].CurrentMhz = currentMhz; + cpu_power[i].MaxMhz = maxMhz; + cpu_power[i].MhzLimit = maxMhz; + cpu_power[i].Number = i; + cpu_power[i].MaxIdleState = 0; /* FIXME */ + cpu_power[i].CurrentIdleState = 0; /* FIXME */ + } + } +#else + for(i = 0; i < out_cpus; i++) { + cpu_power[i].CurrentMhz = cannedMHz; + cpu_power[i].MaxMhz = cannedMHz; + cpu_power[i].MhzLimit = cannedMHz; cpu_power[i].Number = i; - cpu_power[i].MaxMhz = cpuHz / 1000000; - cpu_power[i].CurrentMhz = cpuHz / 1000000; - cpu_power[i].MhzLimit = cpuHz / 1000000; cpu_power[i].MaxIdleState = 0; /* FIXME */ cpu_power[i].CurrentIdleState = 0; /* FIXME */ } + WARN("Unable to detect CPU MHz for this platform. Reporting %d MHz.\n", cannedMHz); +#endif + for(i = 0; i < out_cpus; i++) { + TRACE("cpu_power[%d] = %u %u %u %u %u %u\n", i, cpu_power[i].Number, + cpu_power[i].MaxMhz, cpu_power[i].CurrentMhz, cpu_power[i].MhzLimit, + cpu_power[i].MaxIdleState, cpu_power[i].CurrentIdleState); + } return STATUS_SUCCESS; } default:
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