Module: wine
Branch: master
Commit: 57c51710e0a4474872125cc54be7562ea8db6ccd
URL: http://source.winehq.org/git/wine.git/?a=commit;h=57c51710e0a4474872125cc54…
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Sun Mar 23 22:46:04 2014 -0500
wined3d: When restoring pixel format in context_release(), mark the context as needing to be set on the next context_acquire().
If we had to restore the pixel format then we know it won't be what we need
when the app calls into wined3d again. This helps avoid the GetPixelFormat()
in context_acquire().
---
dlls/wined3d/context.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 3341ae2..8dbe001 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -719,9 +719,10 @@ void context_surface_update(struct wined3d_context *context, const struct wined3
}
}
-static void context_restore_pixel_format(struct wined3d_context *ctx)
+static BOOL context_restore_pixel_format(struct wined3d_context *ctx)
{
const struct wined3d_gl_info *gl_info = ctx->gl_info;
+ BOOL ret = FALSE;
if (ctx->restore_pf && IsWindow(ctx->restore_pf_win))
{
@@ -730,7 +731,7 @@ static void context_restore_pixel_format(struct wined3d_context *ctx)
HDC dc = GetDC(ctx->restore_pf_win);
if (dc)
{
- if (!GL_EXTCALL(wglSetPixelFormatWINE(dc, ctx->restore_pf)))
+ if (!(ret = GL_EXTCALL(wglSetPixelFormatWINE(dc, ctx->restore_pf))))
{
ERR("wglSetPixelFormatWINE failed to restore pixel format %d on window %p.\n",
ctx->restore_pf, ctx->restore_pf_win);
@@ -746,6 +747,7 @@ static void context_restore_pixel_format(struct wined3d_context *ctx)
ctx->restore_pf = 0;
ctx->restore_pf_win = NULL;
+ return ret;
}
static BOOL context_set_pixel_format(struct wined3d_context *context, HDC dc, int format)
@@ -1088,7 +1090,8 @@ void context_release(struct wined3d_context *context)
if (!--context->level)
{
- context_restore_pixel_format(context);
+ if (context_restore_pixel_format(context))
+ context->needs_set = 1;
if (context->restore_ctx)
{
TRACE("Restoring GL context %p on device context %p.\n", context->restore_ctx, context->restore_dc);