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Alexandre Julliard : Release 1.7.15.
by Alexandre Julliard
21 Mar '14
21 Mar '14
Module: wine Branch: master Commit: 3ea505bdea39d9c412120d6120c39067170cabc7 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=3ea505bdea39d9c412120d612…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Fri Mar 21 22:37:09 2014 +0100 Release 1.7.15. --- ANNOUNCE | 725 ++++++++++++++++++++++++++++++------------------------------- AUTHORS | 1 + VERSION | 2 +- configure | 18 +- 4 files changed, 363 insertions(+), 383 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=3ea505bdea39d9c412120…
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Hans Leidekker : wbemprox/tests: Don't use infinite timeouts.
by Alexandre Julliard
21 Mar '14
21 Mar '14
Module: wine Branch: master Commit: 6e7440e9b115f75afb54df601a89d5e51e35aac7 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=6e7440e9b115f75afb54df601…
Author: Hans Leidekker <hans(a)codeweavers.com> Date: Fri Mar 21 19:01:09 2014 +0100 wbemprox/tests: Don't use infinite timeouts. --- dlls/wbemprox/tests/query.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wbemprox/tests/query.c b/dlls/wbemprox/tests/query.c index 8134e3a..9b77b4c 100644 --- a/dlls/wbemprox/tests/query.c +++ b/dlls/wbemprox/tests/query.c @@ -46,7 +46,7 @@ static HRESULT exec_query( IWbemServices *services, const WCHAR *str, IEnumWbemC { VARIANT var; - IEnumWbemClassObject_Next( *result, WBEM_INFINITE, 1, &obj, &count ); + IEnumWbemClassObject_Next( *result, 10000, 1, &obj, &count ); if (!count) break; if (IWbemClassObject_Get( obj, captionW, 0, &var, NULL, NULL ) == WBEM_S_NO_ERROR)
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Hans Leidekker : mscms/tests: Fix test failures on Wine when color profiles are present.
by Alexandre Julliard
21 Mar '14
21 Mar '14
Module: wine Branch: master Commit: 5752d4835318e73b66e7e9ac3f622d35c7403080 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=5752d4835318e73b66e7e9ac3…
Author: Hans Leidekker <hans(a)codeweavers.com> Date: Fri Mar 21 19:00:19 2014 +0100 mscms/tests: Fix test failures on Wine when color profiles are present. --- dlls/mscms/tests/profile.c | 27 +++++++++++++++++++++++---- 1 file changed, 23 insertions(+), 4 deletions(-) diff --git a/dlls/mscms/tests/profile.c b/dlls/mscms/tests/profile.c index cfaf2ba..fd35193 100644 --- a/dlls/mscms/tests/profile.c +++ b/dlls/mscms/tests/profile.c @@ -122,6 +122,8 @@ static const WCHAR profile2W[] = 'c','o','l','o','r','\\','s','r','g','b',' ','c','o','l','o','r',' ', 's','p','a','c','e',' ','p','r','o','f','i','l','e','.','i','c','m',0 }; +static BOOL have_color_profile; + static const unsigned char rgbheader[] = { 0x48, 0x0c, 0x00, 0x00, 0x6f, 0x6e, 0x69, 0x4c, 0x00, 0x00, 0x10, 0x02, 0x72, 0x74, 0x6e, 0x6d, 0x20, 0x42, 0x47, 0x52, 0x20, 0x5a, 0x59, 0x58, @@ -669,7 +671,7 @@ static void test_EnumColorProfilesA( char *standardprofile ) ok( !ret, "EnumColorProfilesA() succeeded (%d)\n", GetLastError() ); ret = pEnumColorProfilesA( NULL, &record, buffer, &size, &number ); - if (standardprofile) + if (have_color_profile) ok( ret, "EnumColorProfilesA() failed (%d)\n", GetLastError() ); else todo_wine ok( ret, "EnumColorProfilesA() failed (%d)\n", GetLastError() ); @@ -683,7 +685,7 @@ static void test_EnumColorProfilesA( char *standardprofile ) size = total; ret = pEnumColorProfilesA( NULL, &record, buffer, &size, &number ); - if (standardprofile) + if (have_color_profile) ok( ret, "EnumColorProfilesA() failed (%d)\n", GetLastError() ); else todo_wine ok( ret, "EnumColorProfilesA() failed (%d)\n", GetLastError() ); @@ -723,7 +725,7 @@ static void test_EnumColorProfilesW( WCHAR *standardprofileW ) ok( !ret, "EnumColorProfilesW() succeeded (%d)\n", GetLastError() ); ret = pEnumColorProfilesW( NULL, &record, buffer, &size, &number ); - if (standardprofileW) + if (have_color_profile) ok( ret, "EnumColorProfilesW() failed (%d)\n", GetLastError() ); else todo_wine ok( ret, "EnumColorProfilesW() failed (%d)\n", GetLastError() ); @@ -736,7 +738,7 @@ static void test_EnumColorProfilesW( WCHAR *standardprofileW ) size = total; ret = pEnumColorProfilesW( NULL, &record, buffer, &size, &number ); - if (standardprofileW) + if (have_color_profile) ok( ret, "EnumColorProfilesW() failed (%d)\n", GetLastError() ); else todo_wine ok( ret, "EnumColorProfilesW() failed (%d)\n", GetLastError() ); @@ -1317,6 +1319,21 @@ static void test_AssociateColorProfileWithDeviceA( char *testprofile ) } } +static BOOL have_profile(void) +{ + char glob[MAX_PATH + sizeof("\\*.icm")]; + DWORD size = MAX_PATH; + HANDLE handle; + WIN32_FIND_DATAA data; + + if (!pGetColorDirectoryA( NULL, glob, &size )) return FALSE; + lstrcatA( glob, "\\*.icm" ); + handle = FindFirstFileA( glob, &data ); + if (handle == INVALID_HANDLE_VALUE) return FALSE; + FindClose( handle ); + return TRUE; +} + START_TEST(profile) { UINT len; @@ -1392,6 +1409,8 @@ START_TEST(profile) } } + have_color_profile = have_profile(); + test_GetColorDirectoryA(); test_GetColorDirectoryW();
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Stefan Dösinger : d3d8: Use the private store api for surfaces.
by Alexandre Julliard
21 Mar '14
21 Mar '14
Module: wine Branch: master Commit: 9a795c528f08660bc244dacecf349afe66b14785 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=9a795c528f08660bc244dacec…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Fri Mar 21 11:46:23 2014 +0100 d3d8: Use the private store api for surfaces. --- dlls/d3d8/surface.c | 30 +++--------------------------- 1 file changed, 3 insertions(+), 27 deletions(-) diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c index c5e2fee..9768946 100644 --- a/dlls/d3d8/surface.c +++ b/dlls/d3d8/surface.c @@ -150,52 +150,28 @@ static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFG const void *data, DWORD data_size, DWORD flags) { struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); - wined3d_mutex_lock(); - resource = wined3d_surface_get_resource(surface->wined3d_surface); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&surface->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_surface_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); - wined3d_mutex_lock(); - resource = wined3d_surface_get_resource(surface->wined3d_surface); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&surface->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_surface_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid) { struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); - wined3d_mutex_lock(); - resource = wined3d_surface_get_resource(surface->wined3d_surface); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&surface->resource, guid); } static HRESULT WINAPI d3d8_surface_GetContainer(IDirect3DSurface8 *iface, REFIID riid, void **container)
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Stefan Dösinger : d3d8: Use the private store api for textures.
by Alexandre Julliard
21 Mar '14
21 Mar '14
Module: wine Branch: master Commit: 9be18d5fdd2957d270d619e5703b4b448d9ac9eb URL:
http://source.winehq.org/git/wine.git/?a=commit;h=9be18d5fdd2957d270d619e57…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Fri Mar 21 11:46:22 2014 +0100 d3d8: Use the private store api for textures. --- dlls/d3d8/texture.c | 90 ++++++--------------------------------------------- 1 file changed, 9 insertions(+), 81 deletions(-) diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index 9d96659..b6a032a 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -113,52 +113,28 @@ static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&texture->resource, guid); } static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority) @@ -483,52 +459,28 @@ static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *if REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid) { struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&texture->resource, guid); } static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority) @@ -874,52 +826,28 @@ static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *if REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&texture->resource, guid); } static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
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Stefan Dösinger : d3d8: Use the private store api for volumes.
by Alexandre Julliard
21 Mar '14
21 Mar '14
Module: wine Branch: master Commit: c9db3c6620092723afa31a8f03f021281ad2a7e1 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=c9db3c6620092723afa31a8f0…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Fri Mar 21 11:46:21 2014 +0100 d3d8: Use the private store api for volumes. --- dlls/d3d8/volume.c | 32 ++++---------------------------- 1 file changed, 4 insertions(+), 28 deletions(-) diff --git a/dlls/d3d8/volume.c b/dlls/d3d8/volume.c index 1a4e80c..add35ad 100644 --- a/dlls/d3d8/volume.c +++ b/dlls/d3d8/volume.c @@ -130,52 +130,28 @@ static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUI const void *data, DWORD data_size, DWORD flags) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); - wined3d_mutex_lock(); - resource = wined3d_volume_get_resource(volume->wined3d_volume); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags); } -static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, +static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); - wined3d_mutex_lock(); - resource = wined3d_volume_get_resource(volume->wined3d_volume); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid) { struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); - wined3d_mutex_lock(); - resource = wined3d_volume_get_resource(volume->wined3d_volume); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&volume->resource, guid); } static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
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Stefan Dösinger : d3d8: Use the private store api for buffers.
by Alexandre Julliard
21 Mar '14
21 Mar '14
Module: wine Branch: master Commit: 1db2bdcf8ab29de17fcd2c07a21ad1d852b33036 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=1db2bdcf8ab29de17fcd2c07a…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Fri Mar 21 11:46:20 2014 +0100 d3d8: Use the private store api for buffers. --- dlls/d3d8/buffer.c | 60 ++++------------------------------------ dlls/d3d8/d3d8_main.c | 69 ++++++++++++++++++++++++++++++++++++++++++++++ dlls/d3d8/d3d8_private.h | 6 ++++ 3 files changed, 81 insertions(+), 54 deletions(-) diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c index 7a3ea8c..eac22fa 100644 --- a/dlls/d3d8/buffer.c +++ b/dlls/d3d8/buffer.c @@ -104,52 +104,28 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); - wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); - wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid) { struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); - wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&buffer->resource, guid); } static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority) @@ -401,52 +377,28 @@ static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *ifa REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); - wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); - wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid) { struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); - wined3d_mutex_lock(); - resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&buffer->resource, guid); } static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority) diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c index 2175a33..2b6ada4 100644 --- a/dlls/d3d8/d3d8_main.c +++ b/dlls/d3d8/d3d8_main.c @@ -140,9 +140,78 @@ HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bo void d3d8_resource_cleanup(struct d3d8_resource *resource) { + wined3d_private_store_cleanup(&resource->private_store); +} + +HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) +{ + struct wined3d_private_data *entry; + + wined3d_mutex_lock(); + entry = wined3d_private_store_get_private_data(&resource->private_store, guid); + if (!entry) + { + wined3d_mutex_unlock(); + return D3DERR_NOTFOUND; + } + + wined3d_private_store_free_private_data(&resource->private_store, entry); + wined3d_mutex_unlock(); + + return D3D_OK; +} + +HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, + void *data, DWORD *data_size) +{ + const struct wined3d_private_data *stored_data; + DWORD size_in; + HRESULT hr; + + wined3d_mutex_lock(); + stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid); + if (!stored_data) + { + hr = D3DERR_NOTFOUND; + goto done; + } + + size_in = *data_size; + *data_size = stored_data->size; + if (!data) + { + hr = D3D_OK; + goto done; + } + if (size_in < stored_data->size) + { + hr = D3DERR_MOREDATA; + goto done; + } + + if (stored_data->flags & WINED3DSPD_IUNKNOWN) + IUnknown_AddRef(stored_data->content.object); + memcpy(data, stored_data->content.data, stored_data->size); + hr = D3D_OK; + +done: + wined3d_mutex_unlock(); + return hr; } void d3d8_resource_init(struct d3d8_resource *resource) { resource->refcount = 1; + wined3d_private_store_init(&resource->private_store); +} + +HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, + const void *data, DWORD data_size, DWORD flags) +{ + HRESULT hr; + + wined3d_mutex_lock(); + hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags); + wined3d_mutex_unlock(); + return hr; } diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 85cd8ef..54bbe1c 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -177,10 +177,16 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine struct d3d8_resource { LONG refcount; + struct wined3d_private_store private_store; }; void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN; +HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN; +HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, + void *data, DWORD *data_size) DECLSPEC_HIDDEN; void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN; +HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, + const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN; struct d3d8_volume {
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Stefan Dösinger : d3d8: Introduce a resource structure.
by Alexandre Julliard
21 Mar '14
21 Mar '14
Module: wine Branch: master Commit: 97b552588886f89bc594af85f8d92430159ab1aa URL:
http://source.winehq.org/git/wine.git/?a=commit;h=97b552588886f89bc594af85f…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Fri Mar 21 11:46:19 2014 +0100 d3d8: Introduce a resource structure. --- dlls/d3d8/buffer.c | 20 ++++++++++++-------- dlls/d3d8/d3d8_main.c | 9 +++++++++ dlls/d3d8/d3d8_private.h | 18 +++++++++++++----- dlls/d3d8/device.c | 2 +- dlls/d3d8/surface.c | 10 ++++++---- dlls/d3d8/texture.c | 22 ++++++++++++---------- dlls/d3d8/volume.c | 10 ++++++---- 7 files changed, 59 insertions(+), 32 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=97b552588886f89bc594a…
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Jacek Caban : vbscript: Added error handling tests.
by Alexandre Julliard
21 Mar '14
21 Mar '14
Module: wine Branch: master Commit: bda96fde358c7e0da2ea5c3f3f76104876802dc4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=bda96fde358c7e0da2ea5c3f3…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Fri Mar 21 14:38:57 2014 +0100 vbscript: Added error handling tests. --- dlls/vbscript/tests/error.vbs | 250 +++++++++++++++++++++++++++++++++++++++++ dlls/vbscript/tests/rsrc.rc | 3 + dlls/vbscript/tests/run.c | 43 +++++++ 3 files changed, 296 insertions(+) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=bda96fde358c7e0da2ea5…
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Jacek Caban : vbscript: Added Err.Clear implementation.
by Alexandre Julliard
21 Mar '14
21 Mar '14
Module: wine Branch: master Commit: 171ddf5c57d41decdbee219122700d099345d4a0 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=171ddf5c57d41decdbee21912…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Fri Mar 21 14:38:33 2014 +0100 vbscript: Added Err.Clear implementation. --- dlls/vbscript/global.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/dlls/vbscript/global.c b/dlls/vbscript/global.c index c2b16e2..9b6ca48 100644 --- a/dlls/vbscript/global.c +++ b/dlls/vbscript/global.c @@ -1907,8 +1907,13 @@ static HRESULT Err_Source(vbdisp_t *This, VARIANT *args, unsigned args_cnt, VARI static HRESULT Err_Clear(vbdisp_t *This, VARIANT *args, unsigned args_cnt, VARIANT *res) { - FIXME("\n"); - return E_NOTIMPL; + TRACE("\n"); + + if(!This->desc) + return E_UNEXPECTED; + + This->desc->ctx->err_number = S_OK; + return S_OK; } static HRESULT Err_Raise(vbdisp_t *This, VARIANT *args, unsigned args_cnt, VARIANT *res)
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