winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
October 2015
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
2 participants
749 discussions
Start a n
N
ew thread
Matteo Bruni : wined3d: Avoid the builtin fog coordinate varying on core profile.
by Alexandre Julliard
05 Oct '15
05 Oct '15
Module: wine Branch: master Commit: eb58fef6980bdd56f97273182326a64fb1920a53 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=eb58fef6980bdd56f97273182…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Fri Oct 2 14:54:45 2015 +0200 wined3d: Avoid the builtin fog coordinate varying on core profile. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> --- dlls/wined3d/glsl_shader.c | 80 +++++++++++++++++++++++++++++++++++++++------- 1 file changed, 69 insertions(+), 11 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 5361bea..af44989 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1833,6 +1833,11 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont shader_addline(buffer, "} ffp_point;\n"); } + if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + { + declare_out_varying(gl_info, buffer, FALSE, "float ffp_varying_fogcoord;\n"); + } + shader_addline(buffer, "uniform vec4 posFixup;\n"); shader_addline(buffer, "void order_ps_input(in vec4[%u]);\n", shader->limits->packed_output); } @@ -1850,6 +1855,15 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont shader_addline(buffer, " float end;\n"); shader_addline(buffer, " float scale;\n"); shader_addline(buffer, "} ffp_fog;\n"); + + if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + { + shader_addline(buffer, "float ffp_varying_fogcoord;\n"); + } + else + { + declare_in_varying(gl_info, buffer, FALSE, "float ffp_varying_fogcoord;\n"); + } } if (version->major >= 3) @@ -4909,6 +4923,7 @@ static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv, const char *semantic_name; UINT semantic_idx; char reg_mask[6]; + BOOL legacy_context = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]; string_buffer_clear(buffer); @@ -4924,6 +4939,11 @@ static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv, if (ps_major < 3) { + if (!legacy_context) + { + declare_out_varying(gl_info, buffer, FALSE, "float ffp_varying_fogcoord;\n"); + } + shader_addline(buffer, "void order_ps_input(in vec4 vs_out[%u])\n{\n", vs->limits->packed_output); for (i = 0; i < vs->output_signature.element_count; ++i) @@ -4973,7 +4993,8 @@ static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv, } else if (shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_FOG)) { - shader_addline(buffer, "gl_FogFragCoord = clamp(vs_out[%u].%c, 0.0, 1.0);\n", + shader_addline(buffer, "%s = clamp(vs_out[%u].%c, 0.0, 1.0);\n", + legacy_context ? "gl_FogFragCoord" : "ffp_varying_fogcoord", output->register_idx, reg_mask[1]); } } @@ -5042,16 +5063,16 @@ static void shader_glsl_generate_fog_code(struct wined3d_string_buffer *buffer, return; case WINED3D_FFP_PS_FOG_LINEAR: - shader_addline(buffer, "float fog = (ffp_fog.end - gl_FogFragCoord) * ffp_fog.scale;\n"); + shader_addline(buffer, "float fog = (ffp_fog.end - ffp_varying_fogcoord) * ffp_fog.scale;\n"); break; case WINED3D_FFP_PS_FOG_EXP: - shader_addline(buffer, "float fog = exp(-ffp_fog.density * gl_FogFragCoord);\n"); + shader_addline(buffer, "float fog = exp(-ffp_fog.density * ffp_varying_fogcoord);\n"); break; case WINED3D_FFP_PS_FOG_EXP2: shader_addline(buffer, "float fog = exp(-ffp_fog.density * ffp_fog.density" - " * gl_FogFragCoord * gl_FogFragCoord);\n"); + " * ffp_varying_fogcoord * ffp_varying_fogcoord);\n"); break; default: @@ -5073,6 +5094,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context const struct wined3d_gl_info *gl_info = context->gl_info; const DWORD *function = shader->function; struct shader_glsl_ctx_priv priv_ctx; + BOOL legacy_context = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]; /* Create the hw GLSL shader object and assign it as the shader->prgId */ GLuint shader_id = GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER)); @@ -5100,6 +5122,12 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context /* Base Declarations */ shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx); + if (reg_maps->shader_version.major < 3 || args->vp_mode != vertexshader) + { + if (legacy_context) + shader_addline(buffer, "ffp_varying_fogcoord = gl_FogFragCoord;\n"); + } + /* Pack 3.0 inputs */ if (reg_maps->shader_version.major >= 3) shader_glsl_input_pack(shader, buffer, &shader->input_signature, reg_maps, args); @@ -5139,6 +5167,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context const struct wined3d_gl_info *gl_info = context->gl_info; const DWORD *function = shader->function; struct shader_glsl_ctx_priv priv_ctx; + BOOL legacy_context = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]; /* Create the hw GLSL shader program and assign it as the shader->prgId */ GLuint shader_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER)); @@ -5173,9 +5202,11 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context * the shader, it is set to 0.0(fully fogged, since start = 1.0, end = 0.0) */ if (args->fog_src == VS_FOG_Z) - shader_addline(buffer, "gl_FogFragCoord = gl_Position.z;\n"); + shader_addline(buffer, "%s = gl_Position.z;\n", + legacy_context ? "gl_FogFragCoord" : "ffp_varying_fogcoord"); else if (!reg_maps->fog) - shader_addline(buffer, "gl_FogFragCoord = 0.0;\n"); + shader_addline(buffer, "%s = 0.0;\n", + legacy_context ? "gl_FogFragCoord" : "ffp_varying_fogcoord"); /* We always store the clipplanes without y inversion */ if (args->clip_enabled) @@ -5637,6 +5668,8 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct wined3d_string_buffe }; GLuint shader_obj; unsigned int i; + BOOL legacy_context = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]; + BOOL output_legacy_fogcoord = legacy_context; string_buffer_clear(buffer); @@ -5691,6 +5724,15 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct wined3d_string_buffe shader_addline(buffer, "} ffp_point;\n"); } + if (legacy_context) + { + shader_addline(buffer, "float ffp_varying_fogcoord;\n"); + } + else + { + declare_out_varying(gl_info, buffer, FALSE, "float ffp_varying_fogcoord;\n"); + } + shader_addline(buffer, "\nvoid main()\n{\n"); shader_addline(buffer, "float m;\n"); shader_addline(buffer, "vec3 r;\n"); @@ -5791,30 +5833,33 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct wined3d_string_buffe switch (settings->fog_mode) { case WINED3D_FFP_VS_FOG_OFF: + output_legacy_fogcoord = FALSE; break; case WINED3D_FFP_VS_FOG_FOGCOORD: - shader_addline(buffer, "gl_FogFragCoord = ffp_attrib_specular.w * 255.0;\n"); + shader_addline(buffer, "ffp_varying_fogcoord = ffp_attrib_specular.w * 255.0;\n"); break; case WINED3D_FFP_VS_FOG_RANGE: - shader_addline(buffer, "gl_FogFragCoord = length(ec_pos.xyz);\n"); + shader_addline(buffer, "ffp_varying_fogcoord = length(ec_pos.xyz);\n"); break; case WINED3D_FFP_VS_FOG_DEPTH: if (settings->ortho_fog) /* Need to undo the [0.0 - 1.0] -> [-1.0 - 1.0] transformation from D3D to GL coordinates. */ - shader_addline(buffer, "gl_FogFragCoord = gl_Position.z * 0.5 + 0.5;\n"); + shader_addline(buffer, "ffp_varying_fogcoord = gl_Position.z * 0.5 + 0.5;\n"); else if (settings->transformed) - shader_addline(buffer, "gl_FogFragCoord = ec_pos.z;\n"); + shader_addline(buffer, "ffp_varying_fogcoord = ec_pos.z;\n"); else - shader_addline(buffer, "gl_FogFragCoord = abs(ec_pos.z);\n"); + shader_addline(buffer, "ffp_varying_fogcoord = abs(ec_pos.z);\n"); break; default: ERR("Unhandled fog mode %#x.\n", settings->fog_mode); break; } + if (output_legacy_fogcoord) + shader_addline(buffer, "gl_FogFragCoord = ffp_varying_fogcoord;\n"); if (settings->point_size) { @@ -6093,6 +6138,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv * DWORD arg0, arg1, arg2; unsigned int stage; struct wined3d_string_buffer *tex_reg_name = string_buffer_get(&priv->string_buffers); + BOOL legacy_context = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]; string_buffer_clear(buffer); @@ -6232,8 +6278,20 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv * shader_addline(buffer, " float scale;\n"); shader_addline(buffer, "} ffp_fog;\n"); + if (legacy_context) + { + shader_addline(buffer, "float ffp_varying_fogcoord;\n"); + } + else + { + declare_in_varying(gl_info, buffer, FALSE, "float ffp_varying_fogcoord;\n"); + } + shader_addline(buffer, "void main()\n{\n"); + if (legacy_context && settings->fog != WINED3D_FFP_PS_FOG_OFF) + shader_addline(buffer, "ffp_varying_fogcoord = gl_FogFragCoord;\n"); + if (lowest_disabled_stage < 7 && settings->emul_clipplanes) shader_addline(buffer, "if (any(lessThan(gl_TexCoord[7], vec4(0.0)))) discard;\n");
1
0
0
0
Matteo Bruni : wined3d: Avoid the deprecated syntax for SM3 varyings on core profile.
by Alexandre Julliard
05 Oct '15
05 Oct '15
Module: wine Branch: master Commit: 0c84d8dd91f4e305f03a54f941b8ea92a39e5ac4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=0c84d8dd91f4e305f03a54f94…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Fri Oct 2 14:54:44 2015 +0200 wined3d: Avoid the deprecated syntax for SM3 varyings on core profile. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> --- dlls/wined3d/glsl_shader.c | 51 +++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 48 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6de70ba..5361bea 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1541,6 +1541,51 @@ static unsigned int vec4_varyings(DWORD shader_major, const struct wined3d_gl_in return ret; } +static BOOL needs_legacy_glsl_syntax(const struct wined3d_gl_info *gl_info) +{ + return gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]; +} + +static void PRINTF_ATTR(4, 5) declare_in_varying(const struct wined3d_gl_info *gl_info, + struct wined3d_string_buffer *buffer, BOOL flat, const char *format, ...) +{ + va_list args; + int ret; + + shader_addline(buffer, "%s%s ", flat ? "flat " : "", + needs_legacy_glsl_syntax(gl_info) ? "varying" : "in"); + for (;;) + { + va_start(args, format); + ret = shader_vaddline(buffer, format, args); + va_end(args); + if (!ret) + return; + if (!string_buffer_resize(buffer, ret)) + return; + } +} + +static void PRINTF_ATTR(4, 5) declare_out_varying(const struct wined3d_gl_info *gl_info, + struct wined3d_string_buffer *buffer, BOOL flat, const char *format, ...) +{ + va_list args; + int ret; + + shader_addline(buffer, "%s%s ", flat ? "flat " : "", + needs_legacy_glsl_syntax(gl_info) ? "varying" : "out"); + for (;;) + { + va_start(args, format); + ret = shader_vaddline(buffer, format, args); + va_end(args); + if (!ret) + return; + if (!string_buffer_resize(buffer, ret)) + return; + } +} + /** Generate the variable & register declarations for the GLSL output target */ static void shader_generate_glsl_declarations(const struct wined3d_context *context, struct wined3d_string_buffer *buffer, const struct wined3d_shader *shader, @@ -1812,7 +1857,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits->packed_input); if (use_vs(state)) - shader_addline(buffer, "varying vec4 %s_link[%u];\n", prefix, in_count); + declare_in_varying(gl_info, buffer, FALSE, "vec4 %s_link[%u];\n", prefix, in_count); shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count); } @@ -4937,8 +4982,8 @@ static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv, else { UINT in_count = min(vec4_varyings(ps_major, gl_info), ps->limits->packed_input); - /* This one is tricky: a 3.0 pixel shader reads from a 3.0 vertex shader */ - shader_addline(buffer, "varying vec4 ps_link[%u];\n", in_count); + + declare_out_varying(gl_info, buffer, FALSE, "vec4 ps_link[%u];\n", in_count); shader_addline(buffer, "void order_ps_input(in vec4 vs_out[%u])\n{\n", vs->limits->packed_output); /* First, sort out position and point size. Those are not passed to the pixel shader */
1
0
0
0
Józef Kucia : d3d11/tests: Port test_create_depthstencil_state() from d3d10core.
by Alexandre Julliard
05 Oct '15
05 Oct '15
Module: wine Branch: master Commit: 36249205fda537a68d8f1a9762cd4d5ebcd55393 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=36249205fda537a68d8f1a976…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Oct 2 01:31:54 2015 +0200 d3d11/tests: Port test_create_depthstencil_state() from d3d10core. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/d3d11/tests/d3d11.c | 64 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index d2deffd..bc44dbd 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1469,6 +1469,69 @@ static void test_create_shader(void) } } +static void test_create_depthstencil_state(void) +{ + ID3D11DepthStencilState *ds_state1, *ds_state2; + ID3D10DepthStencilState *d3d10_ds_state; + ULONG refcount, expected_refcount; + D3D11_DEPTH_STENCIL_DESC ds_desc; + ID3D11Device *device, *tmp; + HRESULT hr; + + if (!(device = create_device(NULL))) + { + skip("Failed to create device.\n"); + return; + } + + hr = ID3D11Device_CreateDepthStencilState(device, NULL, &ds_state1); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + ds_desc.DepthEnable = TRUE; + ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; + ds_desc.DepthFunc = D3D11_COMPARISON_LESS; + ds_desc.StencilEnable = FALSE; + ds_desc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; + ds_desc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; + ds_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; + ds_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; + ds_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; + ds_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS; + ds_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP; + ds_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP; + ds_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP; + ds_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS; + + expected_refcount = get_refcount((IUnknown *)device) + 1; + hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state1); + ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr); + hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state2); + ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr); + ok(ds_state1 == ds_state2, "Got different depthstencil state objects.\n"); + refcount = get_refcount((IUnknown *)device); + ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); + tmp = NULL; + expected_refcount = refcount + 1; + ID3D11DepthStencilState_GetDevice(ds_state1, &tmp); + ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); + refcount = get_refcount((IUnknown *)device); + ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); + ID3D11Device_Release(tmp); + + hr = ID3D11DepthStencilState_QueryInterface(ds_state1, &IID_ID3D10DepthStencilState, (void **)&d3d10_ds_state); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Depth stencil state should implement ID3D10DepthStencilState.\n"); + if (SUCCEEDED(hr)) ID3D10DepthStencilState_Release(d3d10_ds_state); + + refcount = ID3D11DepthStencilState_Release(ds_state2); + ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); + refcount = ID3D11DepthStencilState_Release(ds_state1); + ok(!refcount, "Got unexpected refcount %u.\n", refcount); + + refcount = ID3D11Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + static void test_create_rasterizer_state(void) { ID3D11RasterizerState *rast_state1, *rast_state2; @@ -1563,5 +1626,6 @@ START_TEST(d3d11) test_create_rendertarget_view(); test_create_shader_resource_view(); test_create_shader(); + test_create_depthstencil_state(); test_create_rasterizer_state(); }
1
0
0
0
Józef Kucia : d3d11: Implement d3d11_device_CreateDepthStencilState().
by Alexandre Julliard
05 Oct '15
05 Oct '15
Module: wine Branch: master Commit: a77015c79586c3f85ca0d7b856360f2e626fc8a3 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a77015c79586c3f85ca0d7b85…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Oct 2 01:31:53 2015 +0200 d3d11: Implement d3d11_device_CreateDepthStencilState(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/d3d11/d3d11_private.h | 4 +- dlls/d3d11/device.c | 108 +++++++++++++++++++++++++-------------------- dlls/d3d11/state.c | 10 +++-- 3 files changed, 68 insertions(+), 54 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index e267dfa..313867e 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -299,13 +299,13 @@ struct d3d_depthstencil_state LONG refcount; struct wined3d_private_store private_store; - D3D10_DEPTH_STENCIL_DESC desc; + D3D11_DEPTH_STENCIL_DESC desc; struct wine_rb_entry entry; ID3D11Device *device; }; HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device, - const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN; + const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN; struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState( ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN; diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 70496a3..79e3ea8 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -313,9 +313,57 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *ifa static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface, const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state) { - FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state); + struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_depthstencil_state *object; + D3D11_DEPTH_STENCIL_DESC tmp_desc; + struct wine_rb_entry *entry; + HRESULT hr; - return E_NOTIMPL; + TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state); + + if (!desc) + return E_INVALIDARG; + + /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use + * it as a key in the rbtree. */ + memset(&tmp_desc, 0, sizeof(tmp_desc)); + tmp_desc.DepthEnable = desc->DepthEnable; + tmp_desc.DepthWriteMask = desc->DepthWriteMask; + tmp_desc.DepthFunc = desc->DepthFunc; + tmp_desc.StencilEnable = desc->StencilEnable; + tmp_desc.StencilReadMask = desc->StencilReadMask; + tmp_desc.StencilWriteMask = desc->StencilWriteMask; + tmp_desc.FrontFace = desc->FrontFace; + tmp_desc.BackFace = desc->BackFace; + + wined3d_mutex_lock(); + if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc))) + { + object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry); + + TRACE("Returning existing depthstencil state %p.\n", object); + *depth_stencil_state = &object->ID3D11DepthStencilState_iface; + ID3D11DepthStencilState_AddRef(*depth_stencil_state); + wined3d_mutex_unlock(); + + return S_OK; + } + wined3d_mutex_unlock(); + + if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + return E_OUTOFMEMORY; + + if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc))) + { + WARN("Failed to initialize depthstencil state, hr %#x.\n", hr); + HeapFree(GetProcessHeap(), 0, object); + return hr; + } + + TRACE("Created depthstencil state %p.\n", object); + *depth_stencil_state = &object->ID3D11DepthStencilState_iface; + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface, @@ -2414,57 +2462,19 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state) { struct d3d_device *device = impl_from_ID3D10Device(iface); - struct d3d_depthstencil_state *object; - D3D10_DEPTH_STENCIL_DESC tmp_desc; - struct wine_rb_entry *entry; + ID3D11DepthStencilState *d3d11_depth_stencil_state; HRESULT hr; TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state); - if (!desc) - return E_INVALIDARG; - - /* D3D10_DEPTH_STENCIL_DESC has a hole, which is a problem because we use - * it as a key in the rbtree. */ - memset(&tmp_desc, 0, sizeof(tmp_desc)); - tmp_desc.DepthEnable = desc->DepthEnable; - tmp_desc.DepthWriteMask = desc->DepthWriteMask; - tmp_desc.DepthFunc = desc->DepthFunc; - tmp_desc.StencilEnable = desc->StencilEnable; - tmp_desc.StencilReadMask = desc->StencilReadMask; - tmp_desc.StencilWriteMask = desc->StencilWriteMask; - tmp_desc.FrontFace = desc->FrontFace; - tmp_desc.BackFace = desc->BackFace; - - wined3d_mutex_lock(); - if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc))) - { - object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry); - - TRACE("Returning existing depthstencil state %p.\n", object); - *depth_stencil_state = &object->ID3D10DepthStencilState_iface; - ID3D10DepthStencilState_AddRef(*depth_stencil_state); - wined3d_mutex_unlock(); - - return S_OK; - } - wined3d_mutex_unlock(); - - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) - return E_OUTOFMEMORY; - - if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc))) - { - WARN("Failed to initialize depthstencil state, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + if (FAILED(hr = d3d11_device_CreateDepthStencilState(&device->ID3D11Device_iface, + (const D3D11_DEPTH_STENCIL_DESC *)desc, &d3d11_depth_stencil_state))) return hr; - } - - TRACE("Created depthstencil state %p.\n", object); - *depth_stencil_state = &object->ID3D10DepthStencilState_iface; - return S_OK; + hr = ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state, &IID_ID3D10DepthStencilState, + (void **)depth_stencil_state); + ID3D11DepthStencilState_Release(d3d11_depth_stencil_state); + return hr; } static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface, @@ -3094,8 +3104,8 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops = static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry) { - const D3D10_DEPTH_STENCIL_DESC *ka = key; - const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, + const D3D11_DEPTH_STENCIL_DESC *ka = key; + const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_depthstencil_state, entry)->desc; return memcmp(ka, kb, sizeof(*ka)); diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index e6d8a17..1586067 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -304,7 +304,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterfac static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface, D3D11_DEPTH_STENCIL_DESC *desc) { - FIXME("iface %p, desc %p stub!\n", iface, desc); + struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); + + TRACE("iface %p, desc %p.\n", iface, desc); + + *desc = state->desc; } static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl = @@ -411,7 +415,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStenci TRACE("iface %p, desc %p.\n", iface, desc); - *desc = state->desc; + memcpy(desc, &state->desc, sizeof(*desc)); } static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl = @@ -430,7 +434,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl = }; HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device, - const D3D10_DEPTH_STENCIL_DESC *desc) + const D3D11_DEPTH_STENCIL_DESC *desc) { state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl; state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
1
0
0
0
Józef Kucia : d3d11: Implement ID3D11DepthStencilState interface.
by Alexandre Julliard
05 Oct '15
05 Oct '15
Module: wine Branch: master Commit: 16e570f4a1c8544ca3f2c39f7c09d22f58b653c4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=16e570f4a1c8544ca3f2c39f7…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Oct 2 01:31:52 2015 +0200 d3d11: Implement ID3D11DepthStencilState interface. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/d3d11/d3d11_private.h | 5 +- dlls/d3d11/state.c | 149 +++++++++++++++++++++++++++++++++++++++------ 2 files changed, 132 insertions(+), 22 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index dca9fda..e267dfa 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -291,16 +291,17 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_devic const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN; struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN; -/* ID3D10DepthStencilState */ +/* ID3D11DepthStencilState, ID3D10DepthStencilState */ struct d3d_depthstencil_state { + ID3D11DepthStencilState ID3D11DepthStencilState_iface; ID3D10DepthStencilState ID3D10DepthStencilState_iface; LONG refcount; struct wined3d_private_store private_store; D3D10_DEPTH_STENCIL_DESC desc; struct wine_rb_entry entry; - ID3D10Device1 *device; + ID3D11Device *device; }; HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device, diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index ae356a0..e6d8a17 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -192,56 +192,66 @@ struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *if return impl_from_ID3D10BlendState(iface); } -static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) +/* ID3D11DepthStencilState methods */ + +static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface) { - return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface); + return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface); } -/* IUnknown methods */ - -static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface, +static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface, REFIID riid, void **object) { + struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); - if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState) - || IsEqualGUID(riid, &IID_ID3D10DeviceChild) + if (IsEqualGUID(riid, &IID_ID3D11DepthStencilState) + || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { - IUnknown_AddRef(iface); + ID3D11DepthStencilState_AddRef(iface); *object = iface; return S_OK; } + if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState) + || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) + { + ID3D10DepthStencilState_AddRef(&state->ID3D10DepthStencilState_iface); + *object = &state->ID3D10DepthStencilState_iface; + return S_OK; + } + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } -static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface) +static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStencilState *iface) { - struct d3d_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface); - ULONG refcount = InterlockedIncrement(&This->refcount); + struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); + ULONG refcount = InterlockedIncrement(&state->refcount); - TRACE("%p increasing refcount to %u.\n", This, refcount); + TRACE("%p increasing refcount to %u.\n", state, refcount); return refcount; } -static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface) +static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface) { - struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); ULONG refcount = InterlockedDecrement(&state->refcount); TRACE("%p decreasing refcount to %u.\n", state, refcount); if (!refcount) { - struct d3d_device *device = impl_from_ID3D10Device(state->device); + struct d3d_device *device = impl_from_ID3D11Device(state->device); wined3d_mutex_lock(); wine_rb_remove(&device->depthstencil_states, &state->desc); - ID3D10Device1_Release(state->device); + ID3D11Device_Release(state->device); wined3d_private_store_cleanup(&state->private_store); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, state); @@ -250,6 +260,105 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc return refcount; } +static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDevice(ID3D11DepthStencilState *iface, + ID3D11Device **device) +{ + struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); + + TRACE("iface %p, device %p.\n", iface, device); + + *device = state->device; + ID3D11Device_AddRef(*device); +} + +static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_GetPrivateData(ID3D11DepthStencilState *iface, + REFGUID guid, UINT *data_size, void *data) +{ + struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); + + TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_get_private_data(&state->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateData(ID3D11DepthStencilState *iface, + REFGUID guid, UINT data_size, const void *data) +{ + struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); + + TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_set_private_data(&state->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterface(ID3D11DepthStencilState *iface, + REFGUID guid, const IUnknown *data) +{ + struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface); + + TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); + + return d3d_set_private_data_interface(&state->private_store, guid, data); +} + +static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface, + D3D11_DEPTH_STENCIL_DESC *desc) +{ + FIXME("iface %p, desc %p stub!\n", iface, desc); +} + +static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl = +{ + /* IUnknown methods */ + d3d11_depthstencil_state_QueryInterface, + d3d11_depthstencil_state_AddRef, + d3d11_depthstencil_state_Release, + /* ID3D11DeviceChild methods */ + d3d11_depthstencil_state_GetDevice, + d3d11_depthstencil_state_GetPrivateData, + d3d11_depthstencil_state_SetPrivateData, + d3d11_depthstencil_state_SetPrivateDataInterface, + /* ID3D11DepthStencilState methods */ + d3d11_depthstencil_state_GetDesc, +}; + +/* ID3D10DepthStencilState methods */ + +static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) +{ + return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface); +} + +/* IUnknown methods */ + +static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface, + REFIID riid, void **object) +{ + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); + + return d3d11_depthstencil_state_QueryInterface(&state->ID3D11DepthStencilState_iface, riid, object); +} + +static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface) +{ + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + + TRACE("iface %p.\n", iface); + + return d3d11_depthstencil_state_AddRef(&state->ID3D11DepthStencilState_iface); +} + +static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface) +{ + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + + TRACE("iface %p.\n", iface); + + return d3d11_depthstencil_state_Release(&state->ID3D11DepthStencilState_iface); +} + /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device) @@ -258,8 +367,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten TRACE("iface %p, device %p.\n", iface, device); - *device = (ID3D10Device *)state->device; - ID3D10Device_AddRef(*device); + ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface, @@ -324,6 +432,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl = HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device, const D3D10_DEPTH_STENCIL_DESC *desc) { + state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl; state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl; state->refcount = 1; wined3d_mutex_lock(); @@ -339,8 +448,8 @@ HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct } wined3d_mutex_unlock(); - state->device = &device->ID3D10Device1_iface; - ID3D10Device1_AddRef(state->device); + state->device = &device->ID3D11Device_iface; + ID3D11Device_AddRef(state->device); return S_OK; }
1
0
0
0
Józef Kucia : d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state.
by Alexandre Julliard
05 Oct '15
05 Oct '15
Module: wine Branch: master Commit: ce0c09421860b982f998d8c77f67813265a46cfd URL:
http://source.winehq.org/git/wine.git/?a=commit;h=ce0c09421860b982f998d8c77…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Oct 2 01:31:51 2015 +0200 d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/d3d11/d3d11_private.h | 8 ++++---- dlls/d3d11/device.c | 16 ++++++++-------- dlls/d3d11/state.c | 22 +++++++++++----------- 3 files changed, 23 insertions(+), 23 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 4abf6f5..dca9fda 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -292,7 +292,7 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_devic struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN; /* ID3D10DepthStencilState */ -struct d3d10_depthstencil_state +struct d3d_depthstencil_state { ID3D10DepthStencilState ID3D10DepthStencilState_iface; LONG refcount; @@ -303,9 +303,9 @@ struct d3d10_depthstencil_state ID3D10Device1 *device; }; -HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device, +HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device, const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN; -struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState( +struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState( ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN; /* ID3D11RasterizerState, ID3D10RasterizerState */ @@ -379,7 +379,7 @@ struct d3d_device struct d3d10_blend_state *blend_state; float blend_factor[4]; - struct d3d10_depthstencil_state *depth_stencil_state; + struct d3d_depthstencil_state *depth_stencil_state; UINT stencil_ref; struct d3d_rasterizer_state *rasterizer_state; }; diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 9f7d8c3..70496a3 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -2414,7 +2414,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state) { struct d3d_device *device = impl_from_ID3D10Device(iface); - struct d3d10_depthstencil_state *object; + struct d3d_depthstencil_state *object; D3D10_DEPTH_STENCIL_DESC tmp_desc; struct wine_rb_entry *entry; HRESULT hr; @@ -2439,7 +2439,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi wined3d_mutex_lock(); if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc))) { - object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry); + object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry); TRACE("Returning existing depthstencil state %p.\n", object); *depth_stencil_state = &object->ID3D10DepthStencilState_iface; @@ -2454,7 +2454,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi if (!object) return E_OUTOFMEMORY; - if (FAILED(hr = d3d10_depthstencil_state_init(object, device, &tmp_desc))) + if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc))) { WARN("Failed to initialize depthstencil state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); @@ -3092,21 +3092,21 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops = d3d10_blend_state_compare, }; -static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry) +static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry) { const D3D10_DEPTH_STENCIL_DESC *ka = key; const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, - const struct d3d10_depthstencil_state, entry)->desc; + const struct d3d_depthstencil_state, entry)->desc; return memcmp(ka, kb, sizeof(*ka)); } -static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops = +static const struct wine_rb_functions d3d_depthstencil_state_rb_ops = { d3d_rb_alloc, d3d_rb_realloc, d3d_rb_free, - d3d10_depthstencil_state_compare, + d3d_depthstencil_state_compare, }; static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry) @@ -3147,7 +3147,7 @@ HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown) device->blend_factor[2] = 1.0f; device->blend_factor[3] = 1.0f; - if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1) + if (wine_rb_init(&device->depthstencil_states, &d3d_depthstencil_state_rb_ops) == -1) { WARN("Failed to initialize depthstencil state rbtree.\n"); wine_rb_destroy(&device->blend_states, NULL, NULL); diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index 1adcdbd..ae356a0 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -192,9 +192,9 @@ struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *if return impl_from_ID3D10BlendState(iface); } -static inline struct d3d10_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) +static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) { - return CONTAINING_RECORD(iface, struct d3d10_depthstencil_state, ID3D10DepthStencilState_iface); + return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface); } /* IUnknown methods */ @@ -221,7 +221,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10D static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface) { - struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u.\n", This, refcount); @@ -231,7 +231,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); ULONG refcount = InterlockedDecrement(&state->refcount); TRACE("%p decreasing refcount to %u.\n", state, refcount); @@ -254,7 +254,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, device %p.\n", iface, device); @@ -265,7 +265,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface, REFGUID guid, UINT *data_size, void *data) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); @@ -276,7 +276,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10D static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface, REFGUID guid, UINT data_size, const void *data) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); @@ -287,7 +287,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10D static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface, REFGUID guid, const IUnknown *data) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); @@ -299,7 +299,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterfac static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface, D3D10_DEPTH_STENCIL_DESC *desc) { - struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); + struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface); TRACE("iface %p, desc %p.\n", iface, desc); @@ -321,7 +321,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl = d3d10_depthstencil_state_GetDesc, }; -HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device, +HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device, const D3D10_DEPTH_STENCIL_DESC *desc) { state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl; @@ -345,7 +345,7 @@ HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, st return S_OK; } -struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) +struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface) { if (!iface) return NULL;
1
0
0
0
Józef Kucia : d3d11: Implement {d3d10, d3d11}_geometry_shader_GetDevice().
by Alexandre Julliard
05 Oct '15
05 Oct '15
Module: wine Branch: master Commit: e348fefa2e97dfa84ebf4292f44f18a08e027544 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e348fefa2e97dfa84ebf4292f…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Oct 2 01:31:50 2015 +0200 d3d11: Implement {d3d10, d3d11}_geometry_shader_GetDevice(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/d3d11/d3d11_private.h | 1 + dlls/d3d11/shader.c | 22 ++++++++++++++++++++-- 2 files changed, 21 insertions(+), 2 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 8ff4847..4abf6f5 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -249,6 +249,7 @@ struct d3d_geometry_shader struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; + ID3D11Device *device; }; HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index aa3ac5e..27083de 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -495,9 +495,15 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade if (!refcount) { + ID3D11Device *device = shader->device; + wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); + + /* Release the device last, it may cause the wined3d device to be + * destroyed. */ + ID3D11Device_Release(device); } return refcount; @@ -506,7 +512,12 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface, ID3D11Device **device) { - FIXME("iface %p, device %p stub!\n", iface, device); + struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); + + TRACE("iface %p, device %p.\n", iface, device); + + *device = shader->device; + ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface, @@ -593,7 +604,11 @@ static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShade static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device) { - FIXME("iface %p, device %p stub!\n", iface, device); + struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); + + TRACE("iface %p, device %p.\n", iface, device); + + ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface, @@ -697,6 +712,9 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru } wined3d_mutex_unlock(); + shader->device = &device->ID3D11Device_iface; + ID3D11Device_AddRef(shader->device); + return S_OK; }
1
0
0
0
Józef Kucia : d3d11: Rename d3d10_shader_info to d3d_shader_info.
by Alexandre Julliard
05 Oct '15
05 Oct '15
Module: wine Branch: master Commit: 9c9b5949120c5105056d507fb05843d8172b36d4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=9c9b5949120c5105056d507fb…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Oct 2 01:31:49 2015 +0200 d3d11: Rename d3d10_shader_info to d3d_shader_info. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/d3d11/d3d11_private.h | 2 +- dlls/d3d11/shader.c | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index ab9edfa..8ff4847 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -47,7 +47,7 @@ struct d3d_device; -struct d3d10_shader_info +struct d3d_shader_info { const DWORD *shader_code; struct wined3d_shader_signature *input_signature; diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index 709ecba..aa3ac5e 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -26,7 +26,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11); static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { - struct d3d10_shader_info *shader_info = ctx; + struct d3d_shader_info *shader_info = ctx; HRESULT hr; switch (tag) @@ -53,7 +53,7 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void * return S_OK; } -static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info) +static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d_shader_info *shader_info) { HRESULT hr; @@ -364,7 +364,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d { struct wined3d_shader_signature output_signature; struct wined3d_shader_signature input_signature; - struct d3d10_shader_info shader_info; + struct d3d_shader_info shader_info; struct wined3d_shader_desc desc; HRESULT hr; @@ -659,7 +659,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru { struct wined3d_shader_signature output_signature; struct wined3d_shader_signature input_signature; - struct d3d10_shader_info shader_info; + struct d3d_shader_info shader_info; struct wined3d_shader_desc desc; HRESULT hr; @@ -973,7 +973,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d { struct wined3d_shader_signature output_signature; struct wined3d_shader_signature input_signature; - struct d3d10_shader_info shader_info; + struct d3d_shader_info shader_info; struct wined3d_shader_desc desc; HRESULT hr;
1
0
0
0
Józef Kucia : d3d11: Implement d3d11_device_CreateGeometryShader().
by Alexandre Julliard
05 Oct '15
05 Oct '15
Module: wine Branch: master Commit: 7da86b434ac0a25a3bb5f3e5063913bb1ddce38c URL:
http://source.winehq.org/git/wine.git/?a=commit;h=7da86b434ac0a25a3bb5f3e50…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Oct 2 01:31:48 2015 +0200 d3d11: Implement d3d11_device_CreateGeometryShader(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/d3d11/d3d11_private.h | 4 ++-- dlls/d3d11/device.c | 30 ++++++++++++++++-------------- dlls/d3d11/shader.c | 24 +++++++++++++++++++++++- 3 files changed, 41 insertions(+), 17 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index d827040..ab9edfa 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -251,8 +251,8 @@ struct d3d_geometry_shader struct wined3d_shader *wined3d_shader; }; -HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device, - const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN; +HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, + struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN; struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN; /* ID3D11PixelShader, ID3D10PixelShader */ diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 8168fee..9f7d8c3 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -215,10 +215,22 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *i static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code, SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader) { - FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n", + struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_geometry_shader *object; + HRESULT hr; + + TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n", iface, byte_code, byte_code_length, class_linkage, shader); - return E_NOTIMPL; + if (class_linkage) + FIXME("Class linkage is not implemented yet.\n"); + + if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, &object))) + return hr; + + *shader = &object->ID3D11GeometryShader_iface; + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface, @@ -2309,26 +2321,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 * static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface, const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader) { - struct d3d_device *This = impl_from_ID3D10Device(iface); + struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_geometry_shader *object; HRESULT hr; TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n", iface, byte_code, byte_code_length, shader); - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); - if (!object) - return E_OUTOFMEMORY; - - hr = d3d_geometry_shader_init(object, This, byte_code, byte_code_length); - if (FAILED(hr)) - { - WARN("Failed to initialize geometry shader, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); + if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, &object))) return hr; - } - TRACE("Created geometry shader %p.\n", object); *shader = &object->ID3D10GeometryShader_iface; return S_OK; diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index 7f7ee13..709ecba 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -654,7 +654,7 @@ static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops = d3d_geometry_shader_wined3d_object_destroyed, }; -HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device, +static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { struct wined3d_shader_signature output_signature; @@ -700,6 +700,28 @@ HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_ return S_OK; } +HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, + struct d3d_geometry_shader **shader) +{ + struct d3d_geometry_shader *object; + HRESULT hr; + + if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + return E_OUTOFMEMORY; + + if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length))) + { + WARN("Failed to initialize geometry shader, hr %#x.\n", hr); + HeapFree(GetProcessHeap(), 0, object); + return hr; + } + + TRACE("Created geometry shader %p.\n", object); + *shader = object; + + return S_OK; +} + struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) { if (!iface)
1
0
0
0
Józef Kucia : d3d11: Implement ID3D11GeometryShader interface.
by Alexandre Julliard
05 Oct '15
05 Oct '15
Module: wine Branch: master Commit: d8f8194b153597c4390e82cd0bce86ae8c067771 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=d8f8194b153597c4390e82cd0…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Oct 2 01:31:47 2015 +0200 d3d11: Implement ID3D11GeometryShader interface. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/d3d11/d3d11_private.h | 3 +- dlls/d3d11/shader.c | 135 ++++++++++++++++++++++++++++++++++++++------- 2 files changed, 118 insertions(+), 20 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 7819cac..d827040 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -240,9 +240,10 @@ HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_cod struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN; struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN; -/* ID3D10GeometryShader */ +/* ID3D11GeometryShader, ID3D10GeometryShader */ struct d3d_geometry_shader { + ID3D11GeometryShader ID3D11GeometryShader_iface; ID3D10GeometryShader ID3D10GeometryShader_iface; LONG refcount; diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index 25590d0..7f7ee13 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -439,60 +439,156 @@ struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader return impl_from_ID3D10VertexShader(iface); } -static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) +/* ID3D11GeometryShader methods */ + +static inline struct d3d_geometry_shader *impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) { - return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface); + return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D11GeometryShader_iface); } -/* IUnknown methods */ - -static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface, +static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader *iface, REFIID riid, void **object) { - TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); + struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); - if (IsEqualGUID(riid, &IID_ID3D10GeometryShader) - || IsEqualGUID(riid, &IID_ID3D10DeviceChild) + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); + + if (IsEqualGUID(riid, &IID_ID3D11GeometryShader) + || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { - IUnknown_AddRef(iface); + ID3D11GeometryShader_AddRef(iface); *object = iface; return S_OK; } - WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); + if (IsEqualGUID(riid, &IID_ID3D10GeometryShader) + || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) + { + ID3D10GeometryShader_AddRef(&shader->ID3D10GeometryShader_iface); + *object = &shader->ID3D10GeometryShader_iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } -static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface) +static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader *iface) { - struct d3d_geometry_shader *This = impl_from_ID3D10GeometryShader(iface); - ULONG refcount = InterlockedIncrement(&This->refcount); + struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); + ULONG refcount = InterlockedIncrement(&shader->refcount); - TRACE("%p increasing refcount to %u\n", This, refcount); + TRACE("%p increasing refcount to %u.\n", shader, refcount); return refcount; } -static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface) +static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShader *iface) { - struct d3d_geometry_shader *This = impl_from_ID3D10GeometryShader(iface); - ULONG refcount = InterlockedDecrement(&This->refcount); + struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); + ULONG refcount = InterlockedDecrement(&shader->refcount); - TRACE("%p decreasing refcount to %u\n", This, refcount); + TRACE("%p decreasing refcount to %u.\n", shader, refcount); if (!refcount) { wined3d_mutex_lock(); - wined3d_shader_decref(This->wined3d_shader); + wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); } return refcount; } +static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface, + ID3D11Device **device) +{ + FIXME("iface %p, device %p stub!\n", iface, device); +} + +static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface, + REFGUID guid, UINT *data_size, void *data) +{ + struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); + + TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_get_private_data(&shader->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader *iface, + REFGUID guid, UINT data_size, const void *data) +{ + struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); + + TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_set_private_data(&shader->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader *iface, + REFGUID guid, const IUnknown *data) +{ + struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface); + + TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); + + return d3d_set_private_data_interface(&shader->private_store, guid, data); +} + +static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl = +{ + /* IUnknown methods */ + d3d11_geometry_shader_QueryInterface, + d3d11_geometry_shader_AddRef, + d3d11_geometry_shader_Release, + /* ID3D11DeviceChild methods */ + d3d11_geometry_shader_GetDevice, + d3d11_geometry_shader_GetPrivateData, + d3d11_geometry_shader_SetPrivateData, + d3d11_geometry_shader_SetPrivateDataInterface, +}; + +/* ID3D10GeometryShader methods */ + +static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) +{ + return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface); +} + +/* IUnknown methods */ + +static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface, + REFIID riid, void **object) +{ + struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); + + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); + + return d3d11_geometry_shader_QueryInterface(&shader->ID3D11GeometryShader_iface, riid, object); +} + +static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface) +{ + struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); + + TRACE("iface %p.\n", iface); + + return d3d11_geometry_shader_AddRef(&shader->ID3D11GeometryShader_iface); +} + +static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface) +{ + struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); + + TRACE("iface %p.\n", iface); + + return d3d11_geometry_shader_Release(&shader->ID3D11GeometryShader_iface); +} + /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device) @@ -567,6 +663,7 @@ HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, struct d3d_ struct wined3d_shader_desc desc; HRESULT hr; + shader->ID3D11GeometryShader_iface.lpVtbl = &d3d11_geometry_shader_vtbl; shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock();
1
0
0
0
← Newer
1
...
64
65
66
67
68
69
70
...
75
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
Results per page:
10
25
50
100
200