Module: wine
Branch: master
Commit: 369956a6fd140fa2176764bc036f1aee69184010
URL: http://source.winehq.org/git/wine.git/?a=commit;h=369956a6fd140fa2176764bc0…
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Nov 22 01:00:59 2015 +0100
wined3d: Discard depth stencils on unload.
Doing so is equivalent of setting WINED3D_LOCATION_DISCARDED when
creating new depth stencil surfaces. It will only happen on the implicit
depth stencil.
Signed-off-by: Stefan Dösinger <stefan(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/surface.c | 16 ++++++++++++----
1 file changed, 12 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6a93de4..a8f7179 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1149,10 +1149,18 @@ static void surface_unload(struct wined3d_resource *resource)
* but we can't set the sysmem INDRAWABLE because when we're rendering the swapchain
* or the depth stencil into an FBO the texture or render buffer will be removed
* and all flags get lost */
- surface_prepare_system_memory(surface);
- memset(surface->resource.heap_memory, 0, surface->resource.size);
- surface_validate_location(surface, WINED3D_LOCATION_SYSMEM);
- surface_invalidate_location(surface, ~WINED3D_LOCATION_SYSMEM);
+ if (resource->usage & WINED3DUSAGE_DEPTHSTENCIL)
+ {
+ surface_validate_location(surface, WINED3D_LOCATION_DISCARDED);
+ surface_invalidate_location(surface, ~WINED3D_LOCATION_DISCARDED);
+ }
+ else
+ {
+ surface_prepare_system_memory(surface);
+ memset(surface->resource.heap_memory, 0, surface->resource.size);
+ surface_validate_location(surface, WINED3D_LOCATION_SYSMEM);
+ surface_invalidate_location(surface, ~WINED3D_LOCATION_SYSMEM);
+ }
/* We also get here when the ddraw swapchain is destroyed, for example
* for a mode switch. In this case this surface won't necessarily be