Module: wine
Branch: master
Commit: 530a039dac488bbd57a8c2833c0e5a781e79f920
URL: http://source.winehq.org/git/wine.git/?a=commit;h=530a039dac488bbd57a8c2833…
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Mon Feb 2 23:11:37 2015 -0600
winemac: Prevent interpolation of the window surface image when it's blitted to the actual window.
On high-resolution Retina displays, the OS X window backing store has twice the
pixels as Wine's window backing store. So, our images get scaled up. Core
Graphics had been interpolating/smoothing the image, which resulted in
fuzziness. This tells it not to do that.
I had assumed this wouldn't be necessary since we pass FALSE for the
shouldInterpolate parameter of CGImageCreate() when we create the images.
Apparently, that's not sufficient.
---
dlls/winemac.drv/cocoa_window.m | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/winemac.drv/cocoa_window.m b/dlls/winemac.drv/cocoa_window.m
index 57ae2b8..4688687 100644
--- a/dlls/winemac.drv/cocoa_window.m
+++ b/dlls/winemac.drv/cocoa_window.m
@@ -265,6 +265,7 @@ static inline NSUInteger adjusted_modifiers_for_option_behavior(NSUInteger modif
context = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
CGContextSetBlendMode(context, kCGBlendModeCopy);
+ CGContextSetInterpolationQuality(context, kCGInterpolationNone);
for (i = 0; i < count; i++)
{