Module: wine
Branch: master
Commit: 1eb6e5dd80b1854ae86d33853873546ddb1f7705
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1eb6e5dd80b1854ae86d33853…
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Jul 28 23:14:39 2015 +0200
wined3d: Update GLSL vertex pipe replacement TODO comment.
It turns out most of that has been implemented since the comment was
originally written.
---
dlls/wined3d/glsl_shader.c | 14 +-------------
1 file changed, 1 insertion(+), 13 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9880df1..7bcf102 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8111,19 +8111,7 @@ static const struct StateEntryTemplate glsl_vertex_pipe_vp_states[] =
};
/* TODO:
- * - This currently depends on GL fixed function functions to set things
- * like light parameters. Ideally we'd use regular uniforms for that.
- * - In part because of the previous point, much of this is modelled after
- * GL fixed function, and has much of the same limitations. For example,
- * D3D spot lights are slightly different from GL spot lights.
- * - We can now implement drawing transformed vertices using the GLSL pipe,
- * instead of using the immediate mode fallback.
- * - Similarly, we don't need the fallback for certain combinations of
- * material sources anymore.
- * - Implement vertex tweening.
- * - Handle WINED3D_TSS_TEXCOORD_INDEX in the shader, instead of duplicating
- * attribute arrays in load_tex_coords().
- * - Per-vertex point sizes. */
+ * - Implement vertex tweening. */
const struct wined3d_vertex_pipe_ops glsl_vertex_pipe =
{
glsl_vertex_pipe_vp_enable,
Module: website
Branch: master
Commit: 74430085ee7632ad99b8ffa13f113cc4f0865744
URL: http://source.winehq.org/git/website.git/?a=commit;h=74430085ee7632ad99b8ff…
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 28 20:30:11 2015 +0200
Wine release 1.7.48
---
news/en/2015072801.xml | 16 ++++++++++++++++
1 file changed, 16 insertions(+)
diff --git a/news/en/2015072801.xml b/news/en/2015072801.xml
new file mode 100644
index 0000000..a5c1254
--- /dev/null
+++ b/news/en/2015072801.xml
@@ -0,0 +1,16 @@
+<news>
+<date>July 28, 2015</date>
+<title>Wine 1.7.48 Released</title>
+<body>
+<p> The Wine development release 1.7.48 is now available.</p>
+<p> <a href="{$root}/announce/1.7.48">What's new</a> in this release:
+<ul>
+ <li>Fleshed out OpenMP implementation.</li>
+ <li>I/O stream support in the MSVCIRT C++ runtime.</li>
+ <li>Support for pixel snapping in DirectWrite.</li>
+ <li>More support for OpenGL core contexts.</li>
+ <li>Various bug fixes.</li>
+</ul>
+<p>The source is <a href="http://prdownloads.sourceforge.net/wine/wine-1.7.48.tar.bz2">available now</a>.
+Binary packages are in the process of being built, and will appear soon at their respective <a href="{$root}/download">download locations</a>.
+</p></body></news>