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Gerald Pfeifer : d3d9: Avoid shift overflow in render_state_test_data_init.
by Alexandre Julliard
08 Sep '15
08 Sep '15
Module: wine Branch: master Commit: 601aa570f143d17a514dd7e21a53546fd14a71f7 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=601aa570f143d17a514dd7e21…
Author: Gerald Pfeifer <gerald(a)pfeifer.com> Date: Mon Sep 7 23:09:50 2015 +0200 d3d9: Avoid shift overflow in render_state_test_data_init. Same patch as just a minute ago, alas fro d3d9 instead of d3d8. Gerald --- dlls/d3d9/tests/stateblock.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c index 1d033de..bb89ba0 100644 --- a/dlls/d3d9/tests/stateblock.c +++ b/dlls/d3d9/tests/stateblock.c @@ -1384,7 +1384,7 @@ static void render_state_test_data_init(struct render_state_data *data) data->states[idx++] = TRUE; /* ALPHABLENDENABLE */ data->states[idx++] = TRUE; /* FOGENABLE */ data->states[idx++] = TRUE; /* SPECULARENABLE */ - data->states[idx++] = 1 << 31; /* FOGCOLOR */ + data->states[idx++] = 1u << 31; /* FOGCOLOR */ data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */ data->states[idx++] = to_dword(0.1f); /* FOGSTART */ data->states[idx++] = to_dword(0.8f); /* FOGEND */
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Gerald Pfeifer : d3d8: Avoid shift overflow in render_state_test_data_init.
by Alexandre Julliard
08 Sep '15
08 Sep '15
Module: wine Branch: master Commit: 604c2c1da0498a3e4c2bf5fcbd071c8ea5541b2a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=604c2c1da0498a3e4c2bf5fcb…
Author: Gerald Pfeifer <gerald(a)pfeifer.com> Date: Mon Sep 7 23:08:41 2015 +0200 d3d8: Avoid shift overflow in render_state_test_data_init. --- dlls/d3d8/tests/stateblock.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/tests/stateblock.c b/dlls/d3d8/tests/stateblock.c index e09ae6d..3ad9c1c 100644 --- a/dlls/d3d8/tests/stateblock.c +++ b/dlls/d3d8/tests/stateblock.c @@ -1270,7 +1270,7 @@ static void render_state_test_data_init(struct render_state_data *data) data->states[idx++] = TRUE; /* ALPHABLENDENABLE */ data->states[idx++] = TRUE; /* FOGENABLE */ data->states[idx++] = TRUE; /* SPECULARENABLE */ - data->states[idx++] = 1 << 31; /* FOGCOLOR */ + data->states[idx++] = 1u << 31; /* FOGCOLOR */ data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */ data->states[idx++] = to_dword(0.1f); /* FOGSTART */ data->states[idx++] = to_dword(0.8f); /* FOGEND */
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Józef Kucia : d3d11/tests: Add test for depth stencil view interfaces.
by Alexandre Julliard
08 Sep '15
08 Sep '15
Module: wine Branch: master Commit: f5e7018dbfa473f9507cd14846e97b82ccb70b10 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f5e7018dbfa473f9507cd1484…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Sep 8 01:12:48 2015 +0200 d3d11/tests: Add test for depth stencil view interfaces. --- dlls/d3d11/tests/d3d11.c | 69 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 69 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 817ca9c..960bd75 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -815,6 +815,74 @@ static void test_buffer_interfaces(void) ok(!refcount, "Device has %u references left.\n", refcount); } +static void test_depthstencil_view_interfaces(void) +{ + D3D10_DEPTH_STENCIL_VIEW_DESC d3d10_dsv_desc; + D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc; + ID3D10DepthStencilView *d3d10_dsview; + D3D11_TEXTURE2D_DESC texture_desc; + ID3D11DepthStencilView *dsview; + ID3D11Texture2D *texture; + ID3D11Device *device; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device(NULL))) + { + skip("Failed to create device.\n"); + return; + } + + texture_desc.Width = 512; + texture_desc.Height = 512; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D11_USAGE_DEFAULT; + texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); + + dsv_desc.Format = texture_desc.Format; + dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; + dsv_desc.Flags = 0; + U(dsv_desc).Texture2D.MipSlice = 0; + + hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview); + ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); + + hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&d3d10_dsview); + ID3D11DepthStencilView_Release(dsview); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Depth stencil view should implement ID3D10DepthStencilView.\n"); + + if (FAILED(hr)) + { + win_skip("Depth stencil view does not implement ID3D10DepthStencilView.\n"); + goto done; + } + + ID3D10DepthStencilView_GetDesc(d3d10_dsview, &d3d10_dsv_desc); + ok(d3d10_dsv_desc.Format == dsv_desc.Format, "Got unexpected format %#x.\n", d3d10_dsv_desc.Format); + ok(d3d10_dsv_desc.ViewDimension == (D3D10_DSV_DIMENSION)dsv_desc.ViewDimension, + "Got unexpected view dimension %u.\n", d3d10_dsv_desc.ViewDimension); + ok(U(d3d10_dsv_desc).Texture2D.MipSlice == U(dsv_desc).Texture2D.MipSlice, + "Got unexpected mip slice %u.\n", U(d3d10_dsv_desc).Texture2D.MipSlice); + + ID3D10DepthStencilView_Release(d3d10_dsview); + +done: + ID3D11Texture2D_Release(texture); + + refcount = ID3D11Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(d3d11) { test_create_device(); @@ -824,4 +892,5 @@ START_TEST(d3d11) test_create_texture3d(); test_texture3d_interfaces(); test_buffer_interfaces(); + test_depthstencil_view_interfaces(); }
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Józef Kucia : d3d11: Implement d3d11_device_CreateDepthStencilView().
by Alexandre Julliard
08 Sep '15
08 Sep '15
Module: wine Branch: master Commit: c003e94371fab17b3e2da9b580816529d0dc1610 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=c003e94371fab17b3e2da9b58…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Sep 8 01:12:47 2015 +0200 d3d11: Implement d3d11_device_CreateDepthStencilView(). --- dlls/d3d11/d3d11_private.h | 4 ++-- dlls/d3d11/device.c | 29 ++++++++++++++--------------- dlls/d3d11/view.c | 24 +++++++++++++++++++++++- 3 files changed, 39 insertions(+), 18 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 6a134a3..c5593d7 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -166,8 +166,8 @@ struct d3d_depthstencil_view ID3D11Device *device; }; -HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, - ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; +HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN; struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN; /* ID3D10RenderTargetView */ diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index fad8fa3..d6065b4 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -143,9 +143,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Devic static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface, ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view) { - FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view); + struct d3d_device *device = impl_from_ID3D11Device(iface); + struct d3d_depthstencil_view *object; + HRESULT hr; - return E_NOTIMPL; + TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); + + if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object))) + return hr; + + *view = &object->ID3D11DepthStencilView_iface; + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface, @@ -2153,27 +2162,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u)); } - if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) - return E_OUTOFMEMORY; - if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource))) { ERR("Resource does not implement ID3D11Resource.\n"); - HeapFree(GetProcessHeap(), 0, object); return E_FAIL; } - if (FAILED(hr = d3d_depthstencil_view_init(object, device, d3d11_resource, desc ? &d3d11_desc : NULL))) - { - WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); - HeapFree(GetProcessHeap(), 0, object); - ID3D11Resource_Release(d3d11_resource); - return hr; - } - + hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object); ID3D11Resource_Release(d3d11_resource); + if (FAILED(hr)) + return hr; - TRACE("Created depthstencil view %p.\n", object); *view = &object->ID3D10DepthStencilView_iface; return S_OK; diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 12db8e9..cff0948 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -687,7 +687,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_rendertarg } } -HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, +static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc) { struct wined3d_rendertarget_view_desc wined3d_desc; @@ -735,6 +735,28 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3 return S_OK; } +HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource, + const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) +{ + struct d3d_depthstencil_view *object; + HRESULT hr; + + if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + return E_OUTOFMEMORY; + + if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc))) + { + WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); + HeapFree(GetProcessHeap(), 0, object); + return hr; + } + + TRACE("Created depthstencil view %p.\n", object); + *view = object; + + return S_OK; +} + struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) { if (!iface)
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Józef Kucia : d3d11: Implement d3d11_depthstencil_view_GetDesc().
by Alexandre Julliard
08 Sep '15
08 Sep '15
Module: wine Branch: master Commit: f7c923b1cb557698896db84f80ef5aa661af3369 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f7c923b1cb557698896db84f8…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Sep 8 01:12:46 2015 +0200 d3d11: Implement d3d11_depthstencil_view_GetDesc(). --- dlls/d3d11/d3d11_private.h | 4 +-- dlls/d3d11/device.c | 12 +++++++- dlls/d3d11/view.c | 74 +++++++++++++++++++++++++++------------------- 3 files changed, 56 insertions(+), 34 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=f7c923b1cb557698896db…
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Józef Kucia : d3d11: Implement d3d11_depthstencil_view_GetResource().
by Alexandre Julliard
08 Sep '15
08 Sep '15
Module: wine Branch: master Commit: 07ce357505cccc0e9d97fd908e5db4ebb7af03e3 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=07ce357505cccc0e9d97fd908…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Sep 8 01:12:45 2015 +0200 d3d11: Implement d3d11_depthstencil_view_GetResource(). The intent is to eventually eliminate wined3d_resource_from_d3d10_resource(). --- dlls/d3d11/buffer.c | 8 ++++++++ dlls/d3d11/d3d11_private.h | 7 +++++-- dlls/d3d11/device.c | 13 ++++++++++++- dlls/d3d11/texture.c | 8 ++++++++ dlls/d3d11/utils.c | 22 ++++++++++++++++++++++ dlls/d3d11/view.c | 38 +++++++++++++++++++++----------------- 6 files changed, 76 insertions(+), 20 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=07ce357505cccc0e9d97f…
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Józef Kucia : d3d11: Rename wined3d_resource_from_resource() to wined3d_resource_from_d3d10_resource().
by Alexandre Julliard
08 Sep '15
08 Sep '15
Module: wine Branch: master Commit: 916b1564d3e17304e3e1f4a6fc9c4eea96b142c3 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=916b1564d3e17304e3e1f4a6f…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Sep 8 01:12:44 2015 +0200 d3d11: Rename wined3d_resource_from_resource() to wined3d_resource_from_d3d10_resource(). --- dlls/d3d11/d3d11_private.h | 2 +- dlls/d3d11/device.c | 10 +++++----- dlls/d3d11/utils.c | 2 +- dlls/d3d11/view.c | 6 +++--- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 5549c9c..6c88747 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -63,7 +63,7 @@ const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN; -struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN; +struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN; DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN; enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN; diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index e62e3e9..069c565 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1139,8 +1139,8 @@ static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 * iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z, src_resource, src_subresource_idx, src_box); - wined3d_dst_resource = wined3d_resource_from_resource(dst_resource); - wined3d_src_resource = wined3d_resource_from_resource(src_resource); + wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource); + wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource); wined3d_src_box.left = src_box->left; wined3d_src_box.top = src_box->top; wined3d_src_box.front = src_box->front; @@ -1161,8 +1161,8 @@ static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface, TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource); - wined3d_dst_resource = wined3d_resource_from_resource(dst_resource); - wined3d_src_resource = wined3d_resource_from_resource(src_resource); + wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource); + wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource); wined3d_mutex_lock(); wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource); wined3d_mutex_unlock(); @@ -1189,7 +1189,7 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac wined3d_box.back = box->back; } - wined3d_resource = wined3d_resource_from_resource(resource); + wined3d_resource = wined3d_resource_from_d3d10_resource(resource); wined3d_mutex_lock(); wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource, subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch); diff --git a/dlls/d3d11/utils.c b/dlls/d3d11/utils.c index 3d1da1f..514b147 100644 --- a/dlls/d3d11/utils.c +++ b/dlls/d3d11/utils.c @@ -502,7 +502,7 @@ UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc return d3d10_resource_misc_flags; } -struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) +struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) { D3D10_RESOURCE_DIMENSION dimension; diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 331808b..0d20314 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -693,7 +693,7 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3 } wined3d_mutex_lock(); - if (!(wined3d_resource = wined3d_resource_from_resource(resource))) + if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource))) { wined3d_mutex_unlock(); ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource); @@ -957,7 +957,7 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc } wined3d_mutex_lock(); - if (!(wined3d_resource = wined3d_resource_from_resource(resource))) + if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource))) { wined3d_mutex_unlock(); ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource); @@ -1158,7 +1158,7 @@ HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, } wined3d_mutex_lock(); - if (!(wined3d_resource = wined3d_resource_from_resource(resource))) + if (!(wined3d_resource = wined3d_resource_from_d3d10_resource(resource))) { ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource); return E_FAIL;
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Józef Kucia : d3d11: Implement d3d11_depthstencil_view_GetDevice().
by Alexandre Julliard
08 Sep '15
08 Sep '15
Module: wine Branch: master Commit: 41740bec89f8fbc1796e8aa07eea763b34e631cd URL:
http://source.winehq.org/git/wine.git/?a=commit;h=41740bec89f8fbc1796e8aa07…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Sep 8 01:12:43 2015 +0200 d3d11: Implement d3d11_depthstencil_view_GetDevice(). --- dlls/d3d11/d3d11_private.h | 2 +- dlls/d3d11/view.c | 16 ++++++++++------ 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index c737273..5549c9c 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -160,7 +160,7 @@ struct d3d_depthstencil_view struct wined3d_rendertarget_view *wined3d_view; D3D10_DEPTH_STENCIL_VIEW_DESC desc; ID3D10Resource *resource; - ID3D10Device1 *device; + ID3D11Device *device; }; HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 2d9e5d8..331808b 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -418,7 +418,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci wined3d_mutex_lock(); wined3d_rendertarget_view_decref(view->wined3d_view); ID3D10Resource_Release(view->resource); - ID3D10Device1_Release(view->device); + ID3D11Device_Release(view->device); wined3d_private_store_cleanup(&view->private_store); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, view); @@ -430,7 +430,12 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDevice(ID3D11DepthStencilView *iface, ID3D11Device **device) { - FIXME("iface %p, device %p stub!\n", iface, device); + struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); + + TRACE("iface %p, device %p.\n", iface, device); + + *device = view->device; + ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_GetPrivateData(ID3D11DepthStencilView *iface, @@ -537,8 +542,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStenc TRACE("iface %p, device %p.\n", iface, device); - *device = (ID3D10Device *)view->device; - ID3D10Device_AddRef(*device); + ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface, @@ -709,8 +713,8 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3 wined3d_mutex_unlock(); view->resource = resource; ID3D10Resource_AddRef(resource); - view->device = &device->ID3D10Device1_iface; - ID3D10Device1_AddRef(view->device); + view->device = &device->ID3D11Device_iface; + ID3D11Device_AddRef(view->device); return S_OK; }
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Józef Kucia : d3d11: Add ID3D11DepthStencilView interface stub.
by Alexandre Julliard
08 Sep '15
08 Sep '15
Module: wine Branch: master Commit: ca4017d2d1de57ab8e220f094359e39f03f69cd9 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=ca4017d2d1de57ab8e220f094…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Sep 8 01:12:42 2015 +0200 d3d11: Add ID3D11DepthStencilView interface stub. --- dlls/d3d11/d3d11_private.h | 3 +- dlls/d3d11/view.c | 158 ++++++++++++++++++++++++++++++++++++++------- 2 files changed, 138 insertions(+), 23 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index e702b41..c737273 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -149,9 +149,10 @@ HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *de const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN; struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN; -/* ID3D10DepthStencilView */ +/* ID3D11DepthStencilView, ID3D10DepthStencilView */ struct d3d_depthstencil_view { + ID3D11DepthStencilView ID3D11DepthStencilView_iface; ID3D10DepthStencilView ID3D10DepthStencilView_iface; LONG refcount; diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index eaf34a3..2d9e5d8 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -357,65 +357,178 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I } } -static inline struct d3d_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) +/* ID3D11DepthStencilView methods */ + +static inline struct d3d_depthstencil_view *impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) { - return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D10DepthStencilView_iface); + return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D11DepthStencilView_iface); } -/* IUnknown methods */ - -static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface, +static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_QueryInterface(ID3D11DepthStencilView *iface, REFIID riid, void **object) { + struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); - if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView) - || IsEqualGUID(riid, &IID_ID3D10View) - || IsEqualGUID(riid, &IID_ID3D10DeviceChild) + if (IsEqualGUID(riid, &IID_ID3D11DepthStencilView) + || IsEqualGUID(riid, &IID_ID3D11View) + || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { - IUnknown_AddRef(iface); + ID3D11DepthStencilView_AddRef(iface); *object = iface; return S_OK; } + if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView) + || IsEqualGUID(riid, &IID_ID3D10View) + || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) + { + ID3D10DepthStencilView_AddRef(&view->ID3D10DepthStencilView_iface); + *object = &view->ID3D10DepthStencilView_iface; + return S_OK; + } + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } -static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface) +static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencilView *iface) { - struct d3d_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface); - ULONG refcount = InterlockedIncrement(&This->refcount); + struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); + ULONG refcount = InterlockedIncrement(&view->refcount); - TRACE("%p increasing refcount to %u.\n", This, refcount); + TRACE("%p increasing refcount to %u.\n", view, refcount); return refcount; } -static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface) +static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStencilView *iface) { - struct d3d_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface); - ULONG refcount = InterlockedDecrement(&This->refcount); + struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); + ULONG refcount = InterlockedDecrement(&view->refcount); - TRACE("%p decreasing refcount to %u.\n", This, refcount); + TRACE("%p decreasing refcount to %u.\n", view, refcount); if (!refcount) { wined3d_mutex_lock(); - wined3d_rendertarget_view_decref(This->wined3d_view); - ID3D10Resource_Release(This->resource); - ID3D10Device1_Release(This->device); - wined3d_private_store_cleanup(&This->private_store); + wined3d_rendertarget_view_decref(view->wined3d_view); + ID3D10Resource_Release(view->resource); + ID3D10Device1_Release(view->device); + wined3d_private_store_cleanup(&view->private_store); wined3d_mutex_unlock(); - HeapFree(GetProcessHeap(), 0, This); + HeapFree(GetProcessHeap(), 0, view); } return refcount; } +static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDevice(ID3D11DepthStencilView *iface, + ID3D11Device **device) +{ + FIXME("iface %p, device %p stub!\n", iface, device); +} + +static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_GetPrivateData(ID3D11DepthStencilView *iface, + REFGUID guid, UINT *data_size, void *data) +{ + struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); + + TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_get_private_data(&view->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateData(ID3D11DepthStencilView *iface, + REFGUID guid, UINT data_size, const void *data) +{ + struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); + + TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); + + return d3d_set_private_data(&view->private_store, guid, data_size, data); +} + +static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateDataInterface(ID3D11DepthStencilView *iface, + REFGUID guid, const IUnknown *data) +{ + struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface); + + TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); + + return d3d_set_private_data_interface(&view->private_store, guid, data); +} + +static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetResource(ID3D11DepthStencilView *iface, + ID3D11Resource **resource) +{ + FIXME("iface %p, resource %p stub!\n", iface, resource); +} + +static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDesc(ID3D11DepthStencilView *iface, + D3D11_DEPTH_STENCIL_VIEW_DESC *desc) +{ + FIXME("iface %p, desc %p stub!\n", iface, desc); +} + +static const struct ID3D11DepthStencilViewVtbl d3d11_depthstencil_view_vtbl = +{ + /* IUnknown methods */ + d3d11_depthstencil_view_QueryInterface, + d3d11_depthstencil_view_AddRef, + d3d11_depthstencil_view_Release, + /* ID3D11DeviceChild methods */ + d3d11_depthstencil_view_GetDevice, + d3d11_depthstencil_view_GetPrivateData, + d3d11_depthstencil_view_SetPrivateData, + d3d11_depthstencil_view_SetPrivateDataInterface, + /* ID3D11View methods */ + d3d11_depthstencil_view_GetResource, + /* ID3D11DepthStencilView methods */ + d3d11_depthstencil_view_GetDesc, +}; + +/* ID3D10DepthStencilView methods */ + +static inline struct d3d_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) +{ + return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D10DepthStencilView_iface); +} + +/* IUnknown methods */ + +static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface, + REFIID riid, void **object) +{ + struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); + + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); + + return d3d11_depthstencil_view_QueryInterface(&view->ID3D11DepthStencilView_iface, riid, object); +} + +static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface) +{ + struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); + + TRACE("iface %p.\n", iface); + + return d3d11_depthstencil_view_AddRef(&view->ID3D11DepthStencilView_iface); +} + +static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface) +{ + struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); + + TRACE("iface %p.\n", iface); + + return d3d11_depthstencil_view_Release(&view->ID3D11DepthStencilView_iface); +} + /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device) @@ -561,6 +674,7 @@ HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3 struct wined3d_resource *wined3d_resource; HRESULT hr; + view->ID3D11DepthStencilView_iface.lpVtbl = &d3d11_depthstencil_view_vtbl; view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl; view->refcount = 1;
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Józef Kucia : d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view.
by Alexandre Julliard
08 Sep '15
08 Sep '15
Module: wine Branch: master Commit: 185f9bb35157f1e6de94213e0f2b2b508539ae86 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=185f9bb35157f1e6de94213e0…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Sep 8 01:12:41 2015 +0200 d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view. --- dlls/d3d11/d3d11_private.h | 6 +++--- dlls/d3d11/device.c | 8 ++++---- dlls/d3d11/view.c | 24 ++++++++++++------------ 3 files changed, 19 insertions(+), 19 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 49e40ea..e702b41 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -150,7 +150,7 @@ HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *de struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN; /* ID3D10DepthStencilView */ -struct d3d10_depthstencil_view +struct d3d_depthstencil_view { ID3D10DepthStencilView ID3D10DepthStencilView_iface; LONG refcount; @@ -162,9 +162,9 @@ struct d3d10_depthstencil_view ID3D10Device1 *device; }; -HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d_device *device, +HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN; -struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN; +struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN; /* ID3D10RenderTargetView */ struct d3d10_rendertarget_view diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 97a3404..e62e3e9 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -921,7 +921,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa ID3D10DepthStencilView *depth_stencil_view) { struct d3d_device *device = impl_from_ID3D10Device(iface); - struct d3d10_depthstencil_view *dsv; + struct d3d_depthstencil_view *dsv; unsigned int i; TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n", @@ -1701,7 +1701,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa if (depth_stencil_view) { - struct d3d10_depthstencil_view *view_impl; + struct d3d_depthstencil_view *view_impl; if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device)) || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view))) @@ -2137,7 +2137,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view) { struct d3d_device *device = impl_from_ID3D10Device(iface); - struct d3d10_depthstencil_view *object; + struct d3d_depthstencil_view *object; HRESULT hr; TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); @@ -2145,7 +2145,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; - if (FAILED(hr = d3d10_depthstencil_view_init(object, device, resource, desc))) + if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc))) { WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index c6b0906..eaf34a3 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -357,9 +357,9 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I } } -static inline struct d3d10_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) +static inline struct d3d_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) { - return CONTAINING_RECORD(iface, struct d3d10_depthstencil_view, ID3D10DepthStencilView_iface); + return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D10DepthStencilView_iface); } /* IUnknown methods */ @@ -387,7 +387,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10De static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface) { - struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface); + struct d3d_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u.\n", This, refcount); @@ -397,7 +397,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencil static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface) { - struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface); + struct d3d_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u.\n", This, refcount); @@ -420,7 +420,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device) { - struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); + struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, device %p.\n", iface, device); @@ -431,7 +431,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStenc static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface, REFGUID guid, UINT *data_size, void *data) { - struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); + struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); @@ -442,7 +442,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10De static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface, REFGUID guid, UINT data_size, const void *data) { - struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); + struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); @@ -453,7 +453,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10De static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface, REFGUID guid, const IUnknown *data) { - struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); + struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); @@ -465,7 +465,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface, ID3D10Resource **resource) { - struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); + struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, resource %p.\n", iface, resource); @@ -478,7 +478,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthSte static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface, D3D10_DEPTH_STENCIL_VIEW_DESC *desc) { - struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); + struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface); TRACE("iface %p, desc %p.\n", iface, desc); @@ -554,7 +554,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_render } } -HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d_device *device, +HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device, ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) { struct wined3d_rendertarget_view_desc wined3d_desc; @@ -601,7 +601,7 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struc return S_OK; } -struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) +struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) { if (!iface) return NULL;
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