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Matteo Bruni : wined3d: Avoid vpos fixups when ARB_fragment_coord_conventions is supported.
by Alexandre Julliard
04 Oct '16
04 Oct '16
Module: wine Branch: master Commit: a7f846b2ee82ae99b8a0ad6d1569b74e0198d639 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a7f846b2ee82ae99b8a0ad6d1…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Oct 3 23:46:52 2016 +0200 wined3d: Avoid vpos fixups when ARB_fragment_coord_conventions is supported. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context.c | 2 ++ dlls/wined3d/glsl_shader.c | 26 ++++++++++++++++++++++---- dlls/wined3d/shader.c | 2 ++ dlls/wined3d/wined3d_private.h | 3 ++- 4 files changed, 28 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index e09c6fd..8c08310 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2418,6 +2418,8 @@ static void context_set_render_offscreen(struct wined3d_context *context, BOOL o context_invalidate_state(context, STATE_VIEWPORT); context_invalidate_state(context, STATE_SCISSORRECT); context_invalidate_state(context, STATE_FRONTFACE); + if (context->gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]) + context_invalidate_state(context, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL)); context->render_offscreen = offscreen; } diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 55cbdcf..72740af 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2194,9 +2194,23 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont } if (reg_maps->vpos || reg_maps->usesdsy) { - ++extra_constants_needed; - shader_addline(buffer, "uniform vec4 ycorrection;\n"); - shader_addline(buffer, "vec4 vpos;\n"); + if (reg_maps->usesdsy || !gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]) + { + ++extra_constants_needed; + shader_addline(buffer, "uniform vec4 ycorrection;\n"); + } + if (reg_maps->vpos) + { + if (gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]) + { + if (shader->device->wined3d->flags & WINED3D_PIXEL_CENTER_INTEGER) + shader_addline(buffer, "layout(%spixel_center_integer) in vec4 gl_FragCoord;\n", + ps_args->render_offscreen ? "" : "origin_upper_left, "); + else if (!ps_args->render_offscreen) + shader_addline(buffer, "layout(origin_upper_left) in vec4 gl_FragCoord;\n"); + } + shader_addline(buffer, "vec4 vpos;\n"); + } } if (ps_args->alpha_test_func + 1 != WINED3D_CMP_ALWAYS) @@ -5899,6 +5913,8 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context shader_glsl_enable_extensions(buffer, gl_info); if (gl_info->supported[ARB_DERIVATIVE_CONTROL]) shader_addline(buffer, "#extension GL_ARB_derivative_control : enable\n"); + if (gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]) + shader_addline(buffer, "#extension GL_ARB_fragment_coord_conventions : enable\n"); if (gl_info->supported[ARB_SHADER_TEXTURE_LOD]) shader_addline(buffer, "#extension GL_ARB_shader_texture_lod : enable\n"); /* The spec says that it doesn't have to be explicitly enabled, but the @@ -5929,7 +5945,9 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context * on drivers that returns integer values. */ if (reg_maps->vpos) { - if (shader->device->wined3d->flags & WINED3D_PIXEL_CENTER_INTEGER) + if (gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]) + shader_addline(buffer, "vpos = gl_FragCoord;\n"); + else if (shader->device->wined3d->flags & WINED3D_PIXEL_CENTER_INTEGER) shader_addline(buffer, "vpos = floor(vec4(0, ycorrection[0], 0, 0) + gl_FragCoord * vec4(1, ycorrection[1], 1, 1));\n"); else diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 1c48589..594520c 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -3279,6 +3279,8 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3 if (d3d_info->emulated_flatshading) args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT; + + args->render_offscreen = gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS] ? context->render_offscreen : 0; } static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a968bda..851c914 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1107,7 +1107,8 @@ struct ps_compile_args { DWORD pointsprite : 1; DWORD flatshading : 1; DWORD alpha_test_func : 3; - DWORD padding : 27; + DWORD render_offscreen : 1; + DWORD padding : 26; }; enum fog_src_type {
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Matteo Bruni : wined3d: Add ARB_fragment_coord_conventions extension.
by Alexandre Julliard
04 Oct '16
04 Oct '16
Module: wine Branch: master Commit: d9a9e45a24c230eb420c630916f41bd19192d324 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=d9a9e45a24c230eb420c63091…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Oct 3 23:46:51 2016 +0200 wined3d: Add ARB_fragment_coord_conventions extension. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/directx.c | 2 ++ dlls/wined3d/wined3d_gl.h | 1 + 2 files changed, 3 insertions(+) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 50083d1..00e8d63 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -120,6 +120,7 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED }, {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY }, {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION }, + {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS}, {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM }, {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER }, {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT }, @@ -3556,6 +3557,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2 * core geometry shaders so it's not really correct to expose the * extension for core-only support. */ + {ARB_FRAGMENT_COORD_CONVENTIONS, MAKEDWORD_VERSION(3, 2)}, {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)}, {ARB_SYNC, MAKEDWORD_VERSION(3, 2)}, {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)}, diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index 67ab6f7..3757b02 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -55,6 +55,7 @@ enum wined3d_gl_extension ARB_DRAW_INSTANCED, ARB_ES2_COMPATIBILITY, ARB_EXPLICIT_ATTRIB_LOCATION, + ARB_FRAGMENT_COORD_CONVENTIONS, ARB_FRAGMENT_PROGRAM, ARB_FRAGMENT_SHADER, ARB_FRAMEBUFFER_OBJECT,
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Nikolay Sivov : d2d1: Initial implementation of HWND render target.
by Alexandre Julliard
04 Oct '16
04 Oct '16
Module: wine Branch: master Commit: f4cacf774b4dc6a906a395fac1e667e06350848c URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f4cacf774b4dc6a906a395fac…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Mon Oct 3 18:56:11 2016 +0300 d2d1: Initial implementation of HWND render target. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d2d1/Makefile.in | 3 +- dlls/d2d1/d2d1_private.h | 17 +- dlls/d2d1/dc_render_target.c | 2 +- dlls/d2d1/factory.c | 25 +- dlls/d2d1/hwnd_render_target.c | 869 +++++++++++++++++++++++++++++++++++++++++ dlls/d2d1/render_target.c | 9 +- dlls/d2d1/tests/d2d1.c | 51 +++ 7 files changed, 970 insertions(+), 6 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=f4cacf774b4dc6a906a39…
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Józef Kucia : wined3d: Pass context to create_default_samplers().
by Alexandre Julliard
03 Oct '16
03 Oct '16
Module: wine Branch: master Commit: 6372cd8e49a662942a80d2decd1f7eae3541c45b URL:
http://source.winehq.org/git/wine.git/?a=commit;h=6372cd8e49a662942a80d2dec…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 3 00:38:40 2016 +0200 wined3d: Pass context to create_default_samplers(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b8ac88a..f2dfac7 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -794,9 +794,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w } /* Context activation is done by the caller. */ -static void create_default_samplers(struct wined3d_device *device) +static void create_default_samplers(struct wined3d_device *device, struct wined3d_context *context) { - const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; + const struct wined3d_gl_info *gl_info = context->gl_info; if (gl_info->supported[ARB_SAMPLER_OBJECTS]) { @@ -1058,7 +1058,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, context = context_acquire(device, NULL); create_dummy_textures(device, context); - create_default_samplers(device); + create_default_samplers(device, context); device->contexts[0]->last_was_rhw = 0; @@ -4620,7 +4620,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru swapchain->context[0] = context; swapchain->num_contexts = 1; create_dummy_textures(device, context); - create_default_samplers(device); + create_default_samplers(device, context); context_release(context); return WINED3D_OK;
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Józef Kucia : wined3d: Bind dummy textures to all texture image units.
by Alexandre Julliard
03 Oct '16
03 Oct '16
Module: wine Branch: master Commit: 7cb16e4dbe8dc7b6cc7949df8fe00f8876c4e5a7 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=7cb16e4dbe8dc7b6cc7949df8…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 3 00:38:38 2016 +0200 wined3d: Bind dummy textures to all texture image units. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index a362247..e09c6fd 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1514,9 +1514,9 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC void context_bind_dummy_textures(const struct wined3d_device *device, const struct wined3d_context *context) { const struct wined3d_gl_info *gl_info = context->gl_info; - unsigned int i, count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers); + unsigned int i; - for (i = 0; i < count; ++i) + for (i = 0; i < gl_info->limits.combined_samplers; ++i) { GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i)); checkGLcall("glActiveTexture");
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Józef Kucia : wined3d: Do not create separate dummy texture for each texture image unit.
by Alexandre Julliard
03 Oct '16
03 Oct '16
Module: wine Branch: master Commit: a4ce86c8f77e0824f5b8bebfe8d6b143ffac82ae URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a4ce86c8f77e0824f5b8bebfe…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 3 00:38:37 2016 +0200 wined3d: Do not create separate dummy texture for each texture image unit. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context.c | 41 +++++------- dlls/wined3d/device.c | 144 ++++++++++++++++++----------------------- dlls/wined3d/wined3d_private.h | 15 +++-- 3 files changed, 87 insertions(+), 113 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=a4ce86c8f77e0824f5b8b…
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Józef Kucia : wined3d: Use MAX_TEXTURES instead of magic number.
by Alexandre Julliard
03 Oct '16
03 Oct '16
Module: wine Branch: master Commit: a2ca4244bbc4d94ef91b11271453355479b8d0b8 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a2ca4244bbc4d94ef91b11271…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 3 00:38:36 2016 +0200 wined3d: Use MAX_TEXTURES instead of magic number. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 4 ++-- dlls/wined3d/ati_fragment_shader.c | 2 +- dlls/wined3d/glsl_shader.c | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index f809e4a..f8ecb80 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5934,8 +5934,8 @@ static void arbfp_get_caps(const struct wined3d_gl_info *gl_info, struct fragmen /* TODO: Implement WINED3DTEXOPCAPS_PREMODULATE */ - caps->MaxTextureBlendStages = 8; - caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, 8); + caps->MaxTextureBlendStages = MAX_TEXTURES; + caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, MAX_TEXTURES); } static DWORD arbfp_get_emul_mask(const struct wined3d_gl_info *gl_info) diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index cd32009..7a04f76 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -1307,7 +1307,7 @@ static void atifs_get_caps(const struct wined3d_gl_info *gl_info, struct fragmen * The proper fix for this is not to use GL_ATI_fragment_shader on cards newer than the * r200 series and use an ARB or GLSL shader instead */ - caps->MaxTextureBlendStages = 8; + caps->MaxTextureBlendStages = MAX_TEXTURES; caps->MaxSimultaneousTextures = 6; } diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b0f3224..55cbdcf 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -9433,8 +9433,8 @@ static void glsl_fragment_pipe_get_caps(const struct wined3d_gl_info *gl_info, s | WINED3DTEXOPCAPS_LERP | WINED3DTEXOPCAPS_BUMPENVMAP | WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE; - caps->MaxTextureBlendStages = 8; - caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, 8); + caps->MaxTextureBlendStages = MAX_TEXTURES; + caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, MAX_TEXTURES); } static DWORD glsl_fragment_pipe_get_emul_mask(const struct wined3d_gl_info *gl_info)
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Stefan Dösinger : ddraw/tests: Add D3DVIEWPORT2 transform tests.
by Alexandre Julliard
03 Oct '16
03 Oct '16
Module: wine Branch: master Commit: b44a5668f1304d182500059dbcb92ba3dba429c2 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=b44a5668f1304d182500059db…
Author: Stefan Dösinger <stefandoesinger(a)gmx.at> Date: Sat Oct 1 18:39:32 2016 +0100 ddraw/tests: Add D3DVIEWPORT2 transform tests. Signed-off-by: Stefan Dösinger <stefandoesinger(a)gmx.at> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/ddraw/tests/ddraw2.c | 127 ++++++++++++++++++++++++++++++++++++++++++++++ dlls/ddraw/tests/ddraw4.c | 119 +++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 246 insertions(+) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=b44a5668f1304d1825000…
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Stefan Dösinger : ddraw: Use the clip space matrix in TransformVertices.
by Alexandre Julliard
03 Oct '16
03 Oct '16
Module: wine Branch: master Commit: 58b82c67513e31dbb581633633bca936e217f0f9 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=58b82c67513e31dbb58163363…
Author: Stefan Dösinger <stefandoesinger(a)gmx.at> Date: Sat Oct 1 18:39:31 2016 +0100 ddraw: Use the clip space matrix in TransformVertices. Signed-off-by: Stefan Dösinger <stefandoesinger(a)gmx.at> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/ddraw/viewport.c | 44 +++++++++++++++++++++++++++----------------- 1 file changed, 27 insertions(+), 17 deletions(-) diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c index 393113e..6364c21 100644 --- a/dlls/ddraw/viewport.c +++ b/dlls/ddraw/viewport.c @@ -395,18 +395,20 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, { struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface); D3DVIEWPORT vp = viewport->viewports.vp1; - D3DMATRIX view_mat, world_mat, mat; + D3DMATRIX view_mat, world_mat, proj_mat, mat; struct transform_vertices_vertex *in, *out; float x, y, z, w; unsigned int i; D3DHVERTEX *outH; + struct d3d_device *device = viewport->active_device; + BOOL activate = device->current_viewport != viewport; TRACE("iface %p, vertex_count %u, data %p, flags %#x, offscreen %p.\n", iface, dwVertexCount, data, dwFlags, offscreen); /* Tests on windows show that Windows crashes when this occurs, * so don't return the (intuitive) return value - if (!viewport->active_device) + if (!device) { WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n"); return D3DERR_VIEWPORTHASNODEVICE; @@ -424,14 +426,18 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, return DDERR_INVALIDPARAMS; } - wined3d_mutex_lock(); - wined3d_device_get_transform(viewport->active_device->wined3d_device, + if (activate) + viewport_activate(viewport, TRUE); + + wined3d_device_get_transform(device->wined3d_device, D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat); - wined3d_device_get_transform(viewport->active_device->wined3d_device, + wined3d_device_get_transform(device->wined3d_device, WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat); + wined3d_device_get_transform(device->wined3d_device, + WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&proj_mat); multiply_matrix(&mat, &view_mat, &world_mat); - multiply_matrix(&mat, &viewport->active_device->legacy_projection, &mat); + multiply_matrix(&mat, &proj_mat, &mat); /* The pointer is not tested against NULL on Windows. */ if (dwFlags & D3DTRANSFORM_CLIPPED) @@ -453,22 +459,23 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, if(dwFlags & D3DTRANSFORM_CLIPPED) { /* If clipping is enabled, Windows assumes that outH is - * a valid pointer - */ - outH[i].u1.hx = x; outH[i].u2.hy = y; outH[i].u3.hz = z; + * a valid pointer. */ + outH[i].u1.hx = (x - device->legacy_clipspace._41 * w) / device->legacy_clipspace._11; + outH[i].u2.hy = (y - device->legacy_clipspace._42 * w) / device->legacy_clipspace._22; + outH[i].u3.hz = (z - device->legacy_clipspace._43 * w) / device->legacy_clipspace._33; outH[i].dwFlags = 0; - if(x * vp.dvScaleX > ((float) vp.dwWidth * 0.5)) + if (x > w) outH[i].dwFlags |= D3DCLIP_RIGHT; - if(x * vp.dvScaleX <= -((float) vp.dwWidth) * 0.5) + if (x < -w) outH[i].dwFlags |= D3DCLIP_LEFT; - if(y * vp.dvScaleY > ((float) vp.dwHeight * 0.5)) + if (y > w) outH[i].dwFlags |= D3DCLIP_TOP; - if(y * vp.dvScaleY <= -((float) vp.dwHeight) * 0.5) + if (y < -w) outH[i].dwFlags |= D3DCLIP_BOTTOM; - if(z < 0.0) + if (z < 0.0f) outH[i].dwFlags |= D3DCLIP_FRONT; - if(z > 1.0) + if (z > w) outH[i].dwFlags |= D3DCLIP_BACK; *offscreen &= outH[i].dwFlags; @@ -491,13 +498,16 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface, w = 1 / w; x *= w; y *= w; z *= w; - out->x = vp.dwWidth / 2 + vp.dwX + x * vp.dvScaleX; - out->y = vp.dwHeight / 2 + vp.dwY - y * vp.dvScaleY; + out->x = (x + 1.0f) * vp.dwWidth * 0.5 + vp.dwX; + out->y = (-y + 1.0f) * vp.dwHeight * 0.5 + vp.dwY; out->z = z; out->w = w; out->payload = in->payload; } + if (activate && device->current_viewport) + viewport_activate(device->current_viewport, TRUE); + wined3d_mutex_unlock(); TRACE("All done\n");
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Stefan Dösinger : ddraw: Apply legacy clipspace to d3d2.
by Alexandre Julliard
03 Oct '16
03 Oct '16
Module: wine Branch: master Commit: cb078e10ed2efe1a32a92ae357494d4f3148552a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=cb078e10ed2efe1a32a92ae35…
Author: Stefan Dösinger <stefandoesinger(a)gmx.at> Date: Sat Oct 1 18:39:30 2016 +0100 ddraw: Apply legacy clipspace to d3d2. Signed-off-by: Stefan Dösinger <stefandoesinger(a)gmx.at> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/ddraw/device.c | 6 +++--- dlls/ddraw/tests/ddraw2.c | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index c7a516e..ab94bed 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -3230,7 +3230,7 @@ static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface, TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); - return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix); + return IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface, state, matrix); } /***************************************************************************** @@ -3334,7 +3334,7 @@ static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface, TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); - return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix); + return IDirect3DDevice3_GetTransform(&device->IDirect3DDevice3_iface, state, matrix); } /***************************************************************************** @@ -3441,7 +3441,7 @@ static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface, TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); - return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix); + return IDirect3DDevice3_MultiplyTransform(&device->IDirect3DDevice3_iface, state, matrix); } /***************************************************************************** diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c index 65376b3..888dae3 100644 --- a/dlls/ddraw/tests/ddraw2.c +++ b/dlls/ddraw/tests/ddraw2.c @@ -10893,7 +10893,7 @@ static void test_transform_vertices(void) {143.0f, 118.0f, 1.0f, 1.0f}, {133.0f, 128.0f, -1.0f, 1.0f}, {133.0f, 128.0f, 0.0f, 1.0f} }; - todo_wine ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), + ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } @@ -10989,14 +10989,14 @@ static void test_transform_vertices(void) color = get_surface_color(rt, 128, 147); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 132, 147); - todo_wine ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); + ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 177, 217); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 181, 217); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 177, 221); - todo_wine ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); + ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 181, 221); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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