Module: wine
Branch: master
Commit: 4beb9e5922301b76c16f6ea885bc1cb604f9eb91
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4beb9e5922301b76c16f6ea88…
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Fri Nov 4 13:43:43 2016 +0100
wined3d: Move surface_get_drawable_size() to view.c file.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/surface.c | 33 ---------------------------------
dlls/wined3d/view.c | 33 +++++++++++++++++++++++++++++++++
2 files changed, 33 insertions(+), 33 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 1c211ed..bba855a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -36,39 +36,6 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
static const DWORD surface_simple_locations = WINED3D_LOCATION_SYSMEM
| WINED3D_LOCATION_USER_MEMORY | WINED3D_LOCATION_BUFFER;
-void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
- unsigned int *width, unsigned int *height)
-{
- if (surface->container->swapchain)
- {
- /* The drawable size of an onscreen drawable is the surface size.
- * (Actually: The window size, but the surface is created in window
- * size.) */
- *width = context->current_rt.texture->resource.width;
- *height = context->current_rt.texture->resource.height;
- }
- else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
- {
- const struct wined3d_swapchain *swapchain = context->swapchain;
-
- /* The drawable size of a backbuffer / aux buffer offscreen target is
- * the size of the current context's drawable, which is the size of
- * the back buffer of the swapchain the active context belongs to. */
- *width = swapchain->desc.backbuffer_width;
- *height = swapchain->desc.backbuffer_height;
- }
- else
- {
- struct wined3d_surface *rt;
-
- /* The drawable size of an FBO target is the OpenGL texture size,
- * which is the power of two size. */
- rt = context->current_rt.texture->sub_resources[context->current_rt.sub_resource_idx].u.surface;
- *width = wined3d_texture_get_level_pow2_width(rt->container, rt->texture_level);
- *height = wined3d_texture_get_level_pow2_height(rt->container, rt->texture_level);
- }
-}
-
struct blt_info
{
GLenum binding;
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 7f07d57..1f819e6 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -94,6 +94,39 @@ struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const str
return view->resource;
}
+void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
+ unsigned int *width, unsigned int *height)
+{
+ if (surface->container->swapchain)
+ {
+ /* The drawable size of an onscreen drawable is the surface size.
+ * (Actually: The window size, but the surface is created in window
+ * size.) */
+ *width = context->current_rt.texture->resource.width;
+ *height = context->current_rt.texture->resource.height;
+ }
+ else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
+ {
+ const struct wined3d_swapchain *swapchain = context->swapchain;
+
+ /* The drawable size of a backbuffer / aux buffer offscreen target is
+ * the size of the current context's drawable, which is the size of
+ * the back buffer of the swapchain the active context belongs to. */
+ *width = swapchain->desc.backbuffer_width;
+ *height = swapchain->desc.backbuffer_height;
+ }
+ else
+ {
+ struct wined3d_surface *rt;
+
+ /* The drawable size of an FBO target is the OpenGL texture size,
+ * which is the power of two size. */
+ rt = context->current_rt.texture->sub_resources[context->current_rt.sub_resource_idx].u.surface;
+ *width = wined3d_texture_get_level_pow2_width(rt->container, rt->texture_level);
+ *height = wined3d_texture_get_level_pow2_height(rt->container, rt->texture_level);
+ }
+}
+
static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
const struct wined3d_rendertarget_view_desc *desc, struct wined3d_resource *resource,
void *parent, const struct wined3d_parent_ops *parent_ops)