Module: wine
Branch: master
Commit: e5719e9899ea5bd421b8f019e5c11b972e3900cb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e5719e9899ea5bd421b8f019e…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 12 18:52:21 2016 +0100
wined3d: Use a wined3d_string_buffer to dump the intermediate shader code.
Instead of abusing TRACE. There's probably still some room for improvement.
There may also be value in dumping things in a format that's compatible with
D3D shader assembly, but I don't think it's a priority.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/shader.c | 481 ++++++++++++++++++++++-------------------
dlls/wined3d/shader_sm1.c | 2 -
dlls/wined3d/wined3d_private.h | 4 -
3 files changed, 263 insertions(+), 224 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=e5719e9899ea5bd421b8f…