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Hans Leidekker : webservices: Support more writer states in WsWriteText.
by Alexandre Julliard
03 Feb '16
03 Feb '16
Module: wine Branch: master Commit: 50797a803db9c72867be7fb3aac37a692a5b744b URL:
http://source.winehq.org/git/wine.git/?a=commit;h=50797a803db9c72867be7fb3a…
Author: Hans Leidekker <hans(a)codeweavers.com> Date: Wed Feb 3 15:43:45 2016 +0100 webservices: Support more writer states in WsWriteText. Signed-off-by: Hans Leidekker <hans(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/webservices/writer.c | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) diff --git a/dlls/webservices/writer.c b/dlls/webservices/writer.c index dafeb24..95f565d 100644 --- a/dlls/webservices/writer.c +++ b/dlls/webservices/writer.c @@ -794,27 +794,32 @@ static inline void write_set_attribute_value( struct writer *writer, WS_XML_TEXT HRESULT WINAPI WsWriteText( WS_XML_WRITER *handle, const WS_XML_TEXT *text, WS_ERROR *error ) { struct writer *writer = (struct writer *)handle; - WS_XML_UTF8_TEXT *src, *dst; + WS_XML_UTF8_TEXT *dst, *src = (WS_XML_UTF8_TEXT *)text; + HRESULT hr; TRACE( "%p %p %p\n", handle, text, error ); if (!writer || !text) return E_INVALIDARG; - if (writer->state != WRITER_STATE_STARTATTRIBUTE) - { - FIXME( "can't handle writer state %u\n", writer->state ); - return E_NOTIMPL; - } if (text->textType != WS_XML_TEXT_TYPE_UTF8) { FIXME( "text type %u not supported\n", text->textType ); return E_NOTIMPL; } - src = (WS_XML_UTF8_TEXT *)text; - if (!(dst = alloc_utf8_text( src->value.bytes, src->value.length ))) - return E_OUTOFMEMORY; - write_set_attribute_value( writer, &dst->text ); + if (writer->state == WRITER_STATE_STARTATTRIBUTE) + { + if (!(dst = alloc_utf8_text( src->value.bytes, src->value.length ))) + return E_OUTOFMEMORY; + + write_set_attribute_value( writer, &dst->text ); + } + else + { + if ((hr = write_grow_buffer( writer, src->value.length )) != S_OK) return hr; + write_bytes( writer, src->value.bytes, src->value.length ); + } + return S_OK; }
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Hans Leidekker : webservices: Don' t validate reader state in read_endelement.
by Alexandre Julliard
03 Feb '16
03 Feb '16
Module: wine Branch: master Commit: b960e6f81b821ea4b5da6ddaf82badadd3c765d9 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=b960e6f81b821ea4b5da6ddaf…
Author: Hans Leidekker <hans(a)codeweavers.com> Date: Wed Feb 3 15:43:44 2016 +0100 webservices: Don't validate reader state in read_endelement. Signed-off-by: Hans Leidekker <hans(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/webservices/reader.c | 10 ---------- dlls/webservices/tests/reader.c | 2 +- 2 files changed, 1 insertion(+), 11 deletions(-) diff --git a/dlls/webservices/reader.c b/dlls/webservices/reader.c index 08f2287..515ed1e 100644 --- a/dlls/webservices/reader.c +++ b/dlls/webservices/reader.c @@ -1101,16 +1101,6 @@ static HRESULT read_endelement( struct reader *reader ) WS_XML_STRING *prefix, *localname; HRESULT hr; - switch (reader->state) - { - case READER_STATE_TEXT: - case READER_STATE_STARTELEMENT: - case READER_STATE_STARTENDELEMENT: - break; - default: - return WS_E_INVALID_FORMAT; - } - if (read_cmp( reader, "</", 2 )) return WS_E_INVALID_FORMAT; read_skip( reader, 2 ); diff --git a/dlls/webservices/tests/reader.c b/dlls/webservices/tests/reader.c index d2f2308..958d08c 100644 --- a/dlls/webservices/tests/reader.c +++ b/dlls/webservices/tests/reader.c @@ -885,7 +885,7 @@ static void test_WsReadStartElement(void) if (node) ok( node->nodeType == WS_XML_NODE_TYPE_END_ELEMENT, "got %u\n", node->nodeType ); hr = WsReadEndElement( reader, NULL ); - todo_wine ok( hr == S_OK, "got %08x\n", hr ); + ok( hr == S_OK, "got %08x\n", hr ); hr = WsGetReaderNode( reader, &node, NULL ); ok( hr == S_OK, "got %08x\n", hr );
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Hans Leidekker : webservices: Implement WsReadEndAttribute.
by Alexandre Julliard
03 Feb '16
03 Feb '16
Module: wine Branch: master Commit: 417ac65ef6dd4a4bc54b7cbc49e0ae840db178ad URL:
http://source.winehq.org/git/wine.git/?a=commit;h=417ac65ef6dd4a4bc54b7cbc4…
Author: Hans Leidekker <hans(a)codeweavers.com> Date: Wed Feb 3 15:43:43 2016 +0100 webservices: Implement WsReadEndAttribute. Signed-off-by: Hans Leidekker <hans(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/webservices/reader.c | 21 ++++++++++++++++++++- dlls/webservices/webservices.spec | 2 +- 2 files changed, 21 insertions(+), 2 deletions(-) diff --git a/dlls/webservices/reader.c b/dlls/webservices/reader.c index a0c32a9..08f2287 100644 --- a/dlls/webservices/reader.c +++ b/dlls/webservices/reader.c @@ -1,5 +1,5 @@ /* - * Copyright 2015 Hans Leidekker for CodeWeavers + * Copyright 2015, 2016 Hans Leidekker for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -1371,6 +1371,25 @@ HRESULT WINAPI WsReadStartAttribute( WS_XML_READER *handle, ULONG index, WS_ERRO return S_OK; } +/************************************************************************** + * WsReadEndAttribute [webservices.@] + */ +HRESULT WINAPI WsReadEndAttribute( WS_XML_READER *handle, WS_ERROR *error ) +{ + struct reader *reader = (struct reader *)handle; + + TRACE( "%p %p\n", handle, error ); + if (error) FIXME( "ignoring error parameter\n" ); + + if (!reader) return E_INVALIDARG; + + if (reader->state != READER_STATE_STARTATTRIBUTE) + return WS_E_INVALID_FORMAT; + + reader->state = READER_STATE_STARTELEMENT; + return S_OK; +} + static WCHAR *xmltext_to_widechar( WS_HEAP *heap, const WS_XML_TEXT *text ) { WCHAR *ret; diff --git a/dlls/webservices/webservices.spec b/dlls/webservices/webservices.spec index 062af8d..699406d 100644 --- a/dlls/webservices/webservices.spec +++ b/dlls/webservices/webservices.spec @@ -108,7 +108,7 @@ @ stub WsReadChars @ stub WsReadCharsUtf8 @ stub WsReadElement -@ stub WsReadEndAttribute +@ stdcall WsReadEndAttribute(ptr ptr) @ stdcall WsReadEndElement(ptr ptr) @ stub WsReadEndpointAddressExtension @ stub WsReadEnvelopeEnd
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Pierre Schweitzer : mpr/tests: Add tests for WNetUseConnectionA().
by Alexandre Julliard
03 Feb '16
03 Feb '16
Module: wine Branch: master Commit: d2ce22ba239d6ea4955e58784cf3e912920bb93b URL:
http://source.winehq.org/git/wine.git/?a=commit;h=d2ce22ba239d6ea4955e58784…
Author: Pierre Schweitzer <pierre(a)reactos.org> Date: Sun Jan 31 22:17:27 2016 +0100 mpr/tests: Add tests for WNetUseConnectionA(). Signed-off-by: Pierre Schweitzer <pierre(a)reactos.org> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/mpr/tests/mpr.c | 55 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) diff --git a/dlls/mpr/tests/mpr.c b/dlls/mpr/tests/mpr.c index 99b05f6..ee1ff3a 100644 --- a/dlls/mpr/tests/mpr.c +++ b/dlls/mpr/tests/mpr.c @@ -164,6 +164,7 @@ static DWORD (WINAPI *pWNetCachePassword)( LPSTR, WORD, LPSTR, WORD, BYTE, WORD static DWORD (WINAPI *pWNetGetCachedPassword)( LPSTR, WORD, LPSTR, LPWORD, BYTE ); static UINT (WINAPI *pWNetEnumCachedPasswords)( LPSTR, WORD, BYTE, ENUMPASSWORDPROC, DWORD); static UINT (WINAPI *pWNetRemoveCachedPassword)( LPSTR, WORD, BYTE ); +static DWORD (WINAPI *pWNetUseConnectionA)( HWND, LPNETRESOURCEA, LPCSTR, LPCSTR, DWORD, LPSTR, LPDWORD, LPDWORD ); #define MPR_GET_PROC(func) \ p ## func = (void*)GetProcAddress(hmpr, #func) @@ -176,6 +177,7 @@ static void InitFunctionPtrs(void) MPR_GET_PROC(WNetGetCachedPassword); MPR_GET_PROC(WNetEnumCachedPasswords); MPR_GET_PROC(WNetRemoveCachedPassword); + MPR_GET_PROC(WNetUseConnectionA); } static const char* m_resource = "wine-test-resource"; @@ -257,9 +259,62 @@ static void test_WNetCachePassword(void) } } +static void test_WNetUseConnection(void) +{ + DWORD ret; + DWORD bufSize; + DWORD outRes; + LPNETRESOURCEA netRes; + CHAR outBuf[4]; + + if (pWNetUseConnectionA) + { + netRes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(NETRESOURCEA) + sizeof("\\\\127.0.0.1\\c$") + sizeof("J:")); + netRes->dwType = RESOURCETYPE_DISK; + netRes->dwDisplayType = RESOURCEDISPLAYTYPE_SHARE; + netRes->dwUsage = RESOURCEUSAGE_CONNECTABLE; + netRes->lpLocalName = (LPSTR)((LPBYTE)netRes + sizeof(NETRESOURCEA)); + netRes->lpRemoteName = (LPSTR)((LPBYTE)netRes + sizeof(NETRESOURCEA) + sizeof("J:")); + strcpy(netRes->lpLocalName, "J:"); + strcpy(netRes->lpRemoteName, "\\\\127.0.0.1\\c$"); + bufSize = 0; + ret = pWNetUseConnectionA(NULL, netRes, NULL, NULL, 0, NULL, &bufSize, &outRes); + todo_wine + ok(ret == WN_SUCCESS, "Unexpected return: %u\n", ret); + ok(bufSize == 0, "Unexpected buffer size: %u\n", bufSize); + if (ret == WN_SUCCESS) + WNetCancelConnectionA("J:", TRUE); + bufSize = 0; + ret = pWNetUseConnectionA(NULL, netRes, NULL, NULL, 0, outBuf, &bufSize, &outRes); + todo_wine + ok(ret == ERROR_INVALID_PARAMETER, "Unexpected return: %u\n", ret); + ok(bufSize == 0, "Unexpected buffer size: %u\n", bufSize); + if (ret == WN_SUCCESS) + WNetCancelConnectionA("J:", TRUE); + bufSize = 1; + todo_wine { + ret = pWNetUseConnectionA(NULL, netRes, NULL, NULL, 0, outBuf, &bufSize, &outRes); + ok(ret == ERROR_MORE_DATA, "Unexpected return: %u\n", ret); + ok(bufSize == 3, "Unexpected buffer size: %u\n", bufSize); + if (ret == WN_SUCCESS) + WNetCancelConnectionA("J:", TRUE); + bufSize = 4; + ret = pWNetUseConnectionA(NULL, netRes, NULL, NULL, 0, outBuf, &bufSize, &outRes); + ok(ret == WN_SUCCESS, "Unexpected return: %u\n", ret); + } + ok(bufSize == 4, "Unexpected buffer size: %u\n", bufSize); + if (ret == WN_SUCCESS) + WNetCancelConnectionA("J:", TRUE); + HeapFree(GetProcessHeap(), 0, netRes); + } else { + win_skip("WNetUseConnection() is not supported.\n"); + } +} + START_TEST(mpr) { test_WNetGetUniversalName(); test_WNetGetRemoteName(); test_WNetCachePassword(); + test_WNetUseConnection(); }
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Józef Kucia : d3d10core/tests: Add test for SM4 sample_b instruction.
by Alexandre Julliard
03 Feb '16
03 Feb '16
Module: wine Branch: master Commit: 70c081796f5d9bd0019fdeb6f5c8e2233660de40 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=70c081796f5d9bd0019fdeb6f…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 3 11:49:13 2016 +0100 d3d10core/tests: Add test for SM4 sample_b instruction. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10core/tests/device.c | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index 92ae1cf..b08041e 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -3415,6 +3415,35 @@ static void test_texture(void) 0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e, }; + static const DWORD ps_sample_b_code[] = + { +#if 0 + Texture2D t; + SamplerState s; + + float bias; + + float4 main(float4 position : SV_POSITION) : SV_Target + { + float2 p; + + p.x = position.x / 640.0f; + p.y = position.y / 480.0f; + return t.SampleBias(s, p, bias); + } +#endif + 0x43425844, 0xc39b0686, 0x8244a7fc, 0x14c0b97a, 0x2900b3b7, 0x00000001, 0x00000150, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000b4, 0x00000040, + 0x0000002d, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000, 0x00000000, + 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, + 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000, + 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x0c00004a, + 0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, + 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, + }; static const DWORD ps_sample_l_code[] = { #if 0 @@ -3448,6 +3477,7 @@ static void test_texture(void) static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)}; static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)}; static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)}; + static const struct shader ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)}; static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)}; static const struct { @@ -3581,6 +3611,18 @@ static void test_texture(void) {&ps_sample, &bc3_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, {&ps_sample, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0}, {&ps_sample, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, rgba_level_0}, + {&ps_sample, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 2.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, rgba_level_0}, + {&ps_sample, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 8.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, level_1_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, rgba_level_0}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 8.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, level_1_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 8.0f, level_1_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 8.4f, level_1_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 8.5f, level_2_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 9.0f, level_2_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 2.0f, 1.0f, rgba_level_0}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 2.0f, 9.0f, level_2_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 1.0f, 9.0f, level_1_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 9.0f, rgba_level_0}, {&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, -1.0f, rgba_level_0}, {&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, rgba_level_0}, {&ps_sample_l, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 0.4f, rgba_level_0},
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Józef Kucia : d3d11/tests: Add test for SM4 sample_b instruction.
by Alexandre Julliard
03 Feb '16
03 Feb '16
Module: wine Branch: master Commit: f972350678a4eed4a9c8ee6e4564f72e7e5e9d37 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f972350678a4eed4a9c8ee6e4…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 3 11:49:12 2016 +0100 d3d11/tests: Add test for SM4 sample_b instruction. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index ba9cc52..8ea0a76 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -3039,6 +3039,35 @@ static void test_texture(void) 0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e, }; + static const DWORD ps_sample_b_code[] = + { +#if 0 + Texture2D t; + SamplerState s; + + float bias; + + float4 main(float4 position : SV_POSITION) : SV_Target + { + float2 p; + + p.x = position.x / 640.0f; + p.y = position.y / 480.0f; + return t.SampleBias(s, p, bias); + } +#endif + 0x43425844, 0xc39b0686, 0x8244a7fc, 0x14c0b97a, 0x2900b3b7, 0x00000001, 0x00000150, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000b4, 0x00000040, + 0x0000002d, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000, 0x00000000, + 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, + 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000, + 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x0c00004a, + 0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, + 0x0020800a, 0x00000000, 0x00000000, 0x0100003e, + }; static const DWORD ps_sample_l_code[] = { #if 0 @@ -3072,6 +3101,7 @@ static void test_texture(void) static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)}; static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)}; static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)}; + static const struct shader ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)}; static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)}; static const struct { @@ -3205,6 +3235,18 @@ static void test_texture(void) {&ps_sample, &bc3_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors}, {&ps_sample, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0}, {&ps_sample, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, rgba_level_0}, + {&ps_sample, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 2.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, rgba_level_0}, + {&ps_sample, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 8.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, level_1_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, rgba_level_0}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 8.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, level_1_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 8.0f, level_1_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 8.4f, level_1_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 8.5f, level_2_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 9.0f, level_2_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 2.0f, 1.0f, rgba_level_0}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 2.0f, 9.0f, level_2_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 1.0f, 9.0f, level_1_colors}, + {&ps_sample_b, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 9.0f, rgba_level_0}, {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, -1.0f, rgba_level_0}, {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.0f, rgba_level_0}, {&ps_sample_l, &rgba_texture, D3D11_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D11_FLOAT32_MAX, 0.4f, rgba_level_0},
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Józef Kucia : wined3d: Implement SM4 sample_d instruction.
by Alexandre Julliard
03 Feb '16
03 Feb '16
Module: wine Branch: master Commit: 9fff1694980484c69de1101167c3b180b264aa14 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=9fff1694980484c69de110116…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 3 11:49:11 2016 +0100 wined3d: Implement SM4 sample_d instruction. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 25 ++++++++++++++++++------- 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e9ec4f1..1b82858 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4395,15 +4395,23 @@ static void shader_glsl_ld(const struct wined3d_shader_instruction *ins) static void shader_glsl_sample(const struct wined3d_shader_instruction *ins) { + const char *lod_param_str = NULL, *dx_param_str = NULL, *dy_param_str = NULL; + struct glsl_src_param coord_param, lod_param, dx_param, dy_param; unsigned int resource_idx, sampler_idx, sampler_bind_idx; - struct glsl_src_param coord_param, lod_param; struct glsl_sample_function sample_function; - const char *lod_param_str = NULL; DWORD flags = 0; + if (ins->handler_idx == WINED3DSIH_SAMPLE_GRAD) + flags |= WINED3D_GLSL_SAMPLE_GRAD; + if (ins->handler_idx == WINED3DSIH_SAMPLE_LOD) + flags |= WINED3D_GLSL_SAMPLE_LOD; + resource_idx = ins->src[1].reg.idx[0].offset; sampler_idx = ins->src[2].reg.idx[0].offset; + shader_glsl_get_sample_function(ins->ctx, resource_idx, flags, &sample_function); + shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param); + switch (ins->handler_idx) { case WINED3DSIH_SAMPLE: @@ -4412,8 +4420,13 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins) shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param); lod_param_str = lod_param.param_str; break; + case WINED3DSIH_SAMPLE_GRAD: + shader_glsl_add_src_param(ins, &ins->src[3], sample_function.coord_mask, &dx_param); + shader_glsl_add_src_param(ins, &ins->src[4], sample_function.coord_mask, &dy_param); + dx_param_str = dx_param.param_str; + dy_param_str = dy_param.param_str; + break; case WINED3DSIH_SAMPLE_LOD: - flags |= WINED3D_GLSL_SAMPLE_LOD; shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param); lod_param_str = lod_param.param_str; break; @@ -4422,11 +4435,9 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins) break; } - shader_glsl_get_sample_function(ins->ctx, resource_idx, flags, &sample_function); - shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param); sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, resource_idx, sampler_idx); shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, ins->src[1].swizzle, - NULL, NULL, lod_param_str, "%s", coord_param.param_str); + dx_param_str, dy_param_str, lod_param_str, "%s", coord_param.param_str); shader_glsl_release_sample_function(ins->ctx, &sample_function); } @@ -8111,7 +8122,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_SAMPLE_B */ shader_glsl_sample, /* WINED3DSIH_SAMPLE_C */ NULL, /* WINED3DSIH_SAMPLE_C_LZ */ NULL, - /* WINED3DSIH_SAMPLE_GRAD */ NULL, + /* WINED3DSIH_SAMPLE_GRAD */ shader_glsl_sample, /* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample, /* WINED3DSIH_SETP */ NULL, /* WINED3DSIH_SGE */ shader_glsl_compare,
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Józef Kucia : wined3d: Implement SM4 sample_b instruction.
by Alexandre Julliard
03 Feb '16
03 Feb '16
Module: wine Branch: master Commit: e116295dd7c8cfad55e490be7f31957eef718865 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e116295dd7c8cfad55e490be7…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 3 11:49:10 2016 +0100 wined3d: Implement SM4 sample_b instruction. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 00bd81e..e9ec4f1 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4408,6 +4408,10 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins) { case WINED3DSIH_SAMPLE: break; + case WINED3DSIH_SAMPLE_B: + shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param); + lod_param_str = lod_param.param_str; + break; case WINED3DSIH_SAMPLE_LOD: flags |= WINED3D_GLSL_SAMPLE_LOD; shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param); @@ -8104,7 +8108,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_ROUND_Z */ shader_glsl_map2gl, /* WINED3DSIH_RSQ */ shader_glsl_scalar_op, /* WINED3DSIH_SAMPLE */ shader_glsl_sample, - /* WINED3DSIH_SAMPLE_B */ NULL, + /* WINED3DSIH_SAMPLE_B */ shader_glsl_sample, /* WINED3DSIH_SAMPLE_C */ NULL, /* WINED3DSIH_SAMPLE_C_LZ */ NULL, /* WINED3DSIH_SAMPLE_GRAD */ NULL,
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Józef Kucia : wined3d: Merge shader_glsl_sample() and shader_glsl_sample_lod().
by Alexandre Julliard
03 Feb '16
03 Feb '16
Module: wine Branch: master Commit: a8f13e0aadfaaba43255b99404f9cd8e4ec6953b URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a8f13e0aadfaaba43255b9940…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 3 11:49:09 2016 +0100 wined3d: Merge shader_glsl_sample() and shader_glsl_sample_lod(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 45 +++++++++++++++++++++++---------------------- 1 file changed, 23 insertions(+), 22 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 0f2327f..00bd81e 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4395,33 +4395,34 @@ static void shader_glsl_ld(const struct wined3d_shader_instruction *ins) static void shader_glsl_sample(const struct wined3d_shader_instruction *ins) { + unsigned int resource_idx, sampler_idx, sampler_bind_idx; + struct glsl_src_param coord_param, lod_param; struct glsl_sample_function sample_function; - struct glsl_src_param coord_param; - unsigned int sampler_bind_idx; + const char *lod_param_str = NULL; + DWORD flags = 0; - shader_glsl_get_sample_function(ins->ctx, ins->src[1].reg.idx[0].offset, 0, &sample_function); - shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param); - sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, - ins->src[1].reg.idx[0].offset, ins->src[2].reg.idx[0].offset); - shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, ins->src[1].swizzle, - NULL, NULL, NULL, "%s", coord_param.param_str); - shader_glsl_release_sample_function(ins->ctx, &sample_function); -} + resource_idx = ins->src[1].reg.idx[0].offset; + sampler_idx = ins->src[2].reg.idx[0].offset; -static void shader_glsl_sample_lod(const struct wined3d_shader_instruction *ins) -{ - struct glsl_src_param coord_param, lod_param; - struct glsl_sample_function sample_function; - unsigned int sampler_bind_idx; + switch (ins->handler_idx) + { + case WINED3DSIH_SAMPLE: + break; + case WINED3DSIH_SAMPLE_LOD: + flags |= WINED3D_GLSL_SAMPLE_LOD; + shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param); + lod_param_str = lod_param.param_str; + break; + default: + ERR("Unhandled opcode %s.\n", debug_d3dshaderinstructionhandler(ins->handler_idx)); + break; + } - shader_glsl_get_sample_function(ins->ctx, ins->src[1].reg.idx[0].offset, - WINED3D_GLSL_SAMPLE_LOD, &sample_function); + shader_glsl_get_sample_function(ins->ctx, resource_idx, flags, &sample_function); shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param); - shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param); - sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, - ins->src[1].reg.idx[0].offset, ins->src[2].reg.idx[0].offset); + sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, resource_idx, sampler_idx); shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, ins->src[1].swizzle, - NULL, NULL, lod_param.param_str, "%s", coord_param.param_str); + NULL, NULL, lod_param_str, "%s", coord_param.param_str); shader_glsl_release_sample_function(ins->ctx, &sample_function); } @@ -8107,7 +8108,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_SAMPLE_C */ NULL, /* WINED3DSIH_SAMPLE_C_LZ */ NULL, /* WINED3DSIH_SAMPLE_GRAD */ NULL, - /* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample_lod, + /* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample, /* WINED3DSIH_SETP */ NULL, /* WINED3DSIH_SGE */ shader_glsl_compare, /* WINED3DSIH_SGN */ shader_glsl_sgn,
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Józef Kucia : wined3d: Recognize SM4 sample_c opcode.
by Alexandre Julliard
03 Feb '16
03 Feb '16
Module: wine Branch: master Commit: 233dff7ca3f7501d035a6ec4508ba78890737dd8 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=233dff7ca3f7501d035a6ec45…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 3 11:49:08 2016 +0100 wined3d: Recognize SM4 sample_c opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 1 + dlls/wined3d/shader_sm4.c | 2 ++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 6 insertions(+) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 9c19600..54bd1a9 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5316,6 +5316,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_RSQ */ shader_hw_scalar_op, /* WINED3DSIH_SAMPLE */ NULL, /* WINED3DSIH_SAMPLE_B */ NULL, + /* WINED3DSIH_SAMPLE_C */ NULL, /* WINED3DSIH_SAMPLE_C_LZ */ NULL, /* WINED3DSIH_SAMPLE_GRAD */ NULL, /* WINED3DSIH_SAMPLE_LOD */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index fa82196..0f2327f 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8104,6 +8104,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_RSQ */ shader_glsl_scalar_op, /* WINED3DSIH_SAMPLE */ shader_glsl_sample, /* WINED3DSIH_SAMPLE_B */ NULL, + /* WINED3DSIH_SAMPLE_C */ NULL, /* WINED3DSIH_SAMPLE_C_LZ */ NULL, /* WINED3DSIH_SAMPLE_GRAD */ NULL, /* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample_lod, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 2ae6393..e81fc4e 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -144,6 +144,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_RSQ */ "rsq", /* WINED3DSIH_SAMPLE */ "sample", /* WINED3DSIH_SAMPLE_B */ "sample_b", + /* WINED3DSIH_SAMPLE_C */ "sample_c", /* WINED3DSIH_SAMPLE_C_LZ */ "sample_c_lz", /* WINED3DSIH_SAMPLE_GRAD */ "sample_d", /* WINED3DSIH_SAMPLE_LOD */ "sample_l", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index ce1067f..2de7fc4 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -147,6 +147,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_ROUND_Z = 0x43, WINED3D_SM4_OP_RSQ = 0x44, WINED3D_SM4_OP_SAMPLE = 0x45, + WINED3D_SM4_OP_SAMPLE_C = 0x46, WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47, WINED3D_SM4_OP_SAMPLE_LOD = 0x48, WINED3D_SM4_OP_SAMPLE_GRAD = 0x49, @@ -358,6 +359,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "F", "F"}, {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"}, {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"}, + {WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "F", "FRSF"}, {WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "F", "FRSF"}, {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"}, {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 965b012..84a6dc1 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -594,6 +594,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_RSQ, WINED3DSIH_SAMPLE, WINED3DSIH_SAMPLE_B, + WINED3DSIH_SAMPLE_C, WINED3DSIH_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_GRAD, WINED3DSIH_SAMPLE_LOD,
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