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Christopher Thielen : user32: A window may be notified with WM_CAPTURECHANGED about itself if SetCapture () is called twice.
by Alexandre Julliard
02 Feb '16
02 Feb '16
Module: wine Branch: master Commit: 9bb87cc71c95f45cd6111b28b687bd753380a4c7 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=9bb87cc71c95f45cd6111b28b…
Author: Christopher Thielen <cthielen(a)gmail.com> Date: Sun Jan 31 20:32:51 2016 -0800 user32: A window may be notified with WM_CAPTURECHANGED about itself if SetCapture() is called twice. Signed-off-by: Christopher Thielen <cthielen(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/user32/input.c | 2 +- dlls/user32/tests/msg.c | 28 ++++++++++++++++++++++++++++ 2 files changed, 29 insertions(+), 1 deletion(-) diff --git a/dlls/user32/input.c b/dlls/user32/input.c index 40e35a9..63fae67 100644 --- a/dlls/user32/input.c +++ b/dlls/user32/input.c @@ -108,7 +108,7 @@ BOOL set_capture_window( HWND hwnd, UINT gui_flags, HWND *prev_ret ) { USER_Driver->pSetCapture( hwnd, gui_flags ); - if (previous && previous != hwnd) + if (previous) SendMessageW( previous, WM_CAPTURECHANGED, 0, (LPARAM)hwnd ); if (prev_ret) *prev_ret = previous; diff --git a/dlls/user32/tests/msg.c b/dlls/user32/tests/msg.c index d20f28b..9990bcc 100644 --- a/dlls/user32/tests/msg.c +++ b/dlls/user32/tests/msg.c @@ -15125,6 +15125,33 @@ else flush_sequence(); } +static const struct message DoubleSetCaptureSeq[] = +{ + { WM_CAPTURECHANGED, sent }, + { 0 } +}; + +static void test_DoubleSetCapture(void) +{ + HWND hwnd; + + hwnd = CreateWindowExA(0, "TestWindowClass", "Test DoubleSetCapture", + WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 100, 100, 200, 200, 0, 0, 0, NULL); + ok (hwnd != 0, "Failed to create overlapped window\n"); + + ShowWindow( hwnd, SW_SHOW ); + UpdateWindow( hwnd ); + flush_events(); + flush_sequence(); + + SetCapture( hwnd ); + SetCapture( hwnd ); + ok_sequence(DoubleSetCaptureSeq, "SetCapture( hwnd ) twice", FALSE); + + DestroyWindow(hwnd); +} + static void init_funcs(void) { HMODULE hKernel32 = GetModuleHandleA("kernel32.dll"); @@ -15265,6 +15292,7 @@ START_TEST(msg) test_layered_window(); test_TrackPopupMenu(); test_TrackPopupMenuEmpty(); + test_DoubleSetCapture(); /* keep it the last test, under Windows it tends to break the tests * which rely on active/foreground windows being correct. */
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Christopher Thielen : user32: Ensure that button responds only to changes in WM_CAPTURECHANGED handler.
by Alexandre Julliard
02 Feb '16
02 Feb '16
Module: wine Branch: master Commit: 85faafc0e3f3861e7c03d4f7dc842bd7d4cf6ae9 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=85faafc0e3f3861e7c03d4f7d…
Author: Christopher Thielen <cthielen(a)gmail.com> Date: Sun Jan 31 20:31:02 2016 -0800 user32: Ensure that button responds only to changes in WM_CAPTURECHANGED handler. Signed-off-by: Christopher Thielen <cthielen(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/user32/button.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/user32/button.c b/dlls/user32/button.c index 890d154..9c52147 100644 --- a/dlls/user32/button.c +++ b/dlls/user32/button.c @@ -364,6 +364,7 @@ LRESULT ButtonWndProc_common(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, case WM_CAPTURECHANGED: TRACE("WM_CAPTURECHANGED %p\n", hWnd); + if (hWnd == (HWND)lParam) break; state = get_button_state( hWnd ); if (state & BUTTON_BTNPRESSED) {
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Christopher Thielen : comctl32: Ensure that trackbar respond only to changes in WM_CAPTURECHANGED handler.
by Alexandre Julliard
02 Feb '16
02 Feb '16
Module: wine Branch: master Commit: 0bea2f73d37481546d19bd9f380d9390c3eb9ddb URL:
http://source.winehq.org/git/wine.git/?a=commit;h=0bea2f73d37481546d19bd9f3…
Author: Christopher Thielen <cthielen(a)gmail.com> Date: Sun Jan 31 20:26:47 2016 -0800 comctl32: Ensure that trackbar respond only to changes in WM_CAPTURECHANGED handler. Signed-off-by: Christopher Thielen <cthielen(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/comctl32/trackbar.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/comctl32/trackbar.c b/dlls/comctl32/trackbar.c index 87d955c..12c3e9d 100644 --- a/dlls/comctl32/trackbar.c +++ b/dlls/comctl32/trackbar.c @@ -1979,6 +1979,7 @@ TRACKBAR_WindowProc (HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) case WM_CAPTURECHANGED: + if (hwnd == (HWND)lParam) return 0; return TRACKBAR_CaptureChanged (infoPtr); case WM_CREATE:
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Christopher Thielen : comctl32: Ensure that toolbar respond only to changes in WM_CAPTURECHANGED handler.
by Alexandre Julliard
02 Feb '16
02 Feb '16
Module: wine Branch: master Commit: ff063d9e250310d3cf8d27371040609b97c24f6c URL:
http://source.winehq.org/git/wine.git/?a=commit;h=ff063d9e250310d3cf8d27371…
Author: Christopher Thielen <cthielen(a)gmail.com> Date: Sun Jan 31 20:26:47 2016 -0800 comctl32: Ensure that toolbar respond only to changes in WM_CAPTURECHANGED handler. Signed-off-by: Christopher Thielen <cthielen(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/comctl32/toolbar.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/comctl32/toolbar.c b/dlls/comctl32/toolbar.c index 890c18e..ae6f21e 100644 --- a/dlls/comctl32/toolbar.c +++ b/dlls/comctl32/toolbar.c @@ -6807,6 +6807,7 @@ ToolbarWindowProc (HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) return TOOLBAR_MouseLeave (infoPtr); case WM_CAPTURECHANGED: + if (hwnd == (HWND)lParam) return 0; return TOOLBAR_CaptureChanged(infoPtr); case WM_NCACTIVATE:
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Józef Kucia : wined3d: Recognize SM4 dcl_globalFlags opcode.
by Alexandre Julliard
02 Feb '16
02 Feb '16
Module: wine Branch: master Commit: e379a17a0a2d7d4d2564dac4f9dc95f227ae44e1 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e379a17a0a2d7d4d2564dac4f…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Feb 2 11:32:34 2016 +0100 wined3d: Recognize SM4 dcl_globalFlags opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 26 ++++++++++++++++++++++++++ dlls/wined3d/shader_sm4.c | 9 +++++++++ dlls/wined3d/wined3d_private.h | 7 +++++++ 5 files changed, 44 insertions(+) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index ffaff80..9c19600 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5227,6 +5227,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_CUT */ NULL, /* WINED3DSIH_DCL */ shader_hw_nop, /* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_hw_nop, + /* WINED3DSIH_DCL_GLOBAL_FLAGS */ NULL, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL, /* WINED3DSIH_DCL_INPUT */ NULL, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7e78e64..fa82196 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8015,6 +8015,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_CUT */ shader_glsl_cut, /* WINED3DSIH_DCL */ shader_glsl_nop, /* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop, + /* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL, /* WINED3DSIH_DCL_INPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 4829ad2..2ae6393 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -55,6 +55,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_CUT */ "cut", /* WINED3DSIH_DCL */ "dcl", /* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer", + /* WINED3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags", /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer", /* WINED3DSIH_DCL_INPUT */ "dcl_input", /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive", @@ -1229,6 +1230,26 @@ unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_map return wined3d_log2i(map); } +static void shader_dump_global_flags(DWORD global_flags) +{ + if (global_flags & WINED3DSGF_REFACTORING_ALLOWED) + { + TRACE("refactoringAllowed"); + global_flags &= ~WINED3DSGF_REFACTORING_ALLOWED; + if (global_flags) + TRACE(" | "); + } + + if (global_flags & WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS) + { + TRACE("enableRawAndStructuredBuffers"); + global_flags &= ~WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS; + } + + if (global_flags) + TRACE("unknown_flags(%#x)", global_flags); +} + static void shader_dump_sysval_semantic(enum wined3d_sysval_semantic semantic) { unsigned int i; @@ -1899,6 +1920,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe shader_dump_src_param(&ins.declaration.src, &shader_version); TRACE(", %s", ins.flags & WINED3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed"); } + else if (ins.handler_idx == WINED3DSIH_DCL_GLOBAL_FLAGS) + { + TRACE("%s ", shader_opcode_names[ins.handler_idx]); + shader_dump_global_flags(ins.flags); + } else if (ins.handler_idx == WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER) { TRACE("%s {\n", shader_opcode_names[ins.handler_idx]); diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 4a9aa6b..ce1067f 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -50,6 +50,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode); #define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11 #define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT) +#define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11 +#define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT) + #define WINED3D_SM4_OPCODE_MASK 0xff #define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31) @@ -170,6 +173,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_OUTPUT = 0x65, WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, WINED3D_SM4_OP_DCL_TEMPS = 0x68, + WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, }; enum wined3d_sm4_register_type @@ -380,6 +384,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""}, {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""}, {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""}, + {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""}, }; static const enum wined3d_shader_register_type register_type_table[] = @@ -1019,6 +1024,10 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi { ins->declaration.count = *p++; } + else if (opcode == WINED3D_SM4_OP_DCL_GLOBAL_FLAGS) + { + ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT; + } else { enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 9e4d1c3..dd2dacd 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -427,6 +427,12 @@ enum wined3d_shader_interpolation_mode WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7, }; +enum wined3d_shader_global_flags +{ + WINED3DSGF_REFACTORING_ALLOWED = 0x1, + WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8, +}; + /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ #define WINED3DSI_TEXLD_PROJECT 0x1 #define WINED3DSI_TEXLD_BIAS 0x2 @@ -499,6 +505,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_CUT, WINED3DSIH_DCL, WINED3DSIH_DCL_CONSTANT_BUFFER, + WINED3DSIH_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, WINED3DSIH_DCL_INPUT, WINED3DSIH_DCL_INPUT_PRIMITIVE,
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Józef Kucia : wined3d: Recognize SM4 dcl_input_siv opcode.
by Alexandre Julliard
02 Feb '16
02 Feb '16
Module: wine Branch: master Commit: 3e64e1a564cb97858992e63881756b6154c0cd33 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=3e64e1a564cb97858992e6388…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Feb 2 11:32:33 2016 +0100 wined3d: Recognize SM4 dcl_input_siv opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 2 ++ dlls/wined3d/shader_sm4.c | 3 +++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 8 insertions(+) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 6b35042..ffaff80 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5234,6 +5234,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_INPUT_SGV */ NULL, + /* WINED3DSIH_DCL_INPUT_SIV */ NULL, /* WINED3DSIH_DCL_OUTPUT */ NULL, /* WINED3DSIH_DCL_OUTPUT_SIV */ NULL, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 926c1e3..7e78e64 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8022,6 +8022,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop, + /* WINED3DSIH_DCL_INPUT_SIV */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 6315bf5..4829ad2 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -62,6 +62,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_INPUT_PS_SGV */ "dcl_input_ps_sgv", /* WINED3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv", /* WINED3DSIH_DCL_INPUT_SGV */ "dcl_input_sgv", + /* WINED3DSIH_DCL_INPUT_SIV */ "dcl_input_siv", /* WINED3DSIH_DCL_OUTPUT */ "dcl_output", /* WINED3DSIH_DCL_OUTPUT_SIV */ "dcl_output_siv", /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology", @@ -1920,6 +1921,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe } else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV || ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV + || ins.handler_idx == WINED3DSIH_DCL_INPUT_SIV || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_SIV) { TRACE("%s ", shader_opcode_names[ins.handler_idx]); diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 11c0494..4a9aa6b 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -163,6 +163,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, WINED3D_SM4_OP_DCL_INPUT = 0x5f, WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60, + WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61, WINED3D_SM4_OP_DCL_INPUT_PS = 0x62, WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, @@ -372,6 +373,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""}, {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""}, + {WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""}, @@ -995,6 +997,7 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi } else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV + || opcode == WINED3D_SM4_OP_DCL_INPUT_SIV || opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV) { shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 624a0e9..9e4d1c3 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -506,6 +506,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_SGV, + WINED3DSIH_DCL_INPUT_SIV, WINED3DSIH_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
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Józef Kucia : wined3d: Recognize SM4 dcl_output_siv opcode.
by Alexandre Julliard
02 Feb '16
02 Feb '16
Module: wine Branch: master Commit: f71bd60bcdad75393b8bf4572b09af53e787489b URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f71bd60bcdad75393b8bf4572…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Feb 2 11:32:32 2016 +0100 wined3d: Recognize SM4 dcl_output_siv opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 4 +++- dlls/wined3d/shader_sm4.c | 5 ++++- dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 10 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 2be7c88..6b35042 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5235,6 +5235,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_INPUT_SGV */ NULL, /* WINED3DSIH_DCL_OUTPUT */ NULL, + /* WINED3DSIH_DCL_OUTPUT_SIV */ NULL, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop, /* WINED3DSIH_DCL_SAMPLER */ NULL, /* WINED3DSIH_DCL_TEMPS */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 5220a22..926c1e3 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8023,6 +8023,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop, + /* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, /* WINED3DSIH_DCL_SAMPLER */ NULL, /* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 8f36fc6..6315bf5 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -63,6 +63,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv", /* WINED3DSIH_DCL_INPUT_SGV */ "dcl_input_sgv", /* WINED3DSIH_DCL_OUTPUT */ "dcl_output", + /* WINED3DSIH_DCL_OUTPUT_SIV */ "dcl_output_siv", /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology", /* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler", /* WINED3DSIH_DCL_TEMPS */ "dcl_temps", @@ -1918,7 +1919,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe shader_dump_dst_param(&ins.declaration.dst, &shader_version); } else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV - || ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV) + || ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV + || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_SIV) { TRACE("%s ", shader_opcode_names[ins.handler_idx]); shader_dump_dst_param(&ins.declaration.register_semantic.reg, &shader_version); diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 5b50889..11c0494 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -167,6 +167,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, WINED3D_SM4_OP_DCL_OUTPUT = 0x65, + WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, WINED3D_SM4_OP_DCL_TEMPS = 0x68, }; @@ -375,6 +376,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""}, {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""}, + {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""}, {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""}, }; @@ -992,7 +994,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst); } else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV - || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV) + || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV + || opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV) { shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); ins->declaration.register_semantic.sysval_semantic = *p++; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 73b4d14..624a0e9 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -507,6 +507,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_SGV, WINED3DSIH_DCL_OUTPUT, + WINED3DSIH_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_SAMPLER, WINED3DSIH_DCL_TEMPS,
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Józef Kucia : wined3d: Recognize SM4 dcl_input_sgv opcode.
by Alexandre Julliard
02 Feb '16
02 Feb '16
Module: wine Branch: master Commit: d08f7276ad3f183d999a848d02b50473ae7e665d URL:
http://source.winehq.org/git/wine.git/?a=commit;h=d08f7276ad3f183d999a848d0…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Feb 2 11:32:31 2016 +0100 wined3d: Recognize SM4 dcl_input_sgv opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 4 +++- dlls/wined3d/shader_sm4.c | 5 ++++- dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 10 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index aef1bc5..2be7c88 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5233,6 +5233,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_INPUT_PS */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, + /* WINED3DSIH_DCL_INPUT_SGV */ NULL, /* WINED3DSIH_DCL_OUTPUT */ NULL, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop, /* WINED3DSIH_DCL_SAMPLER */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3efac82..5220a22 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8021,6 +8021,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_INPUT_PS */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, + /* WINED3DSIH_DCL_INPUT_SGV */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, /* WINED3DSIH_DCL_SAMPLER */ NULL, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 4c570a4..8f36fc6 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -61,6 +61,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_INPUT_PS */ "dcl_input_ps", /* WINED3DSIH_DCL_INPUT_PS_SGV */ "dcl_input_ps_sgv", /* WINED3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv", + /* WINED3DSIH_DCL_INPUT_SGV */ "dcl_input_sgv", /* WINED3DSIH_DCL_OUTPUT */ "dcl_output", /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology", /* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler", @@ -1916,7 +1917,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe TRACE(" "); shader_dump_dst_param(&ins.declaration.dst, &shader_version); } - else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV) + else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV + || ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV) { TRACE("%s ", shader_opcode_names[ins.handler_idx]); shader_dump_dst_param(&ins.declaration.register_semantic.reg, &shader_version); diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 6d3acae..5b50889 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -162,6 +162,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d, WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, WINED3D_SM4_OP_DCL_INPUT = 0x5f, + WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60, WINED3D_SM4_OP_DCL_INPUT_PS = 0x62, WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, @@ -369,6 +370,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""}, {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""}, {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""}, + {WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""}, @@ -989,7 +991,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT; shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst); } - else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV) + else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV + || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV) { shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); ins->declaration.register_semantic.sysval_semantic = *p++; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 3997aaa..73b4d14 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -505,6 +505,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SIV, + WINED3DSIH_DCL_INPUT_SGV, WINED3DSIH_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_SAMPLER,
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Józef Kucia : wined3d: Recognize SM4 dcl_input_ps_siv opcode.
by Alexandre Julliard
02 Feb '16
02 Feb '16
Module: wine Branch: master Commit: 200141254659b87f5a412631cdce8aa5101d55df URL:
http://source.winehq.org/git/wine.git/?a=commit;h=200141254659b87f5a412631c…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Feb 2 11:32:30 2016 +0100 wined3d: Recognize SM4 dcl_input_ps_siv opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 10 ++++++++++ dlls/wined3d/shader_sm4.c | 8 ++++++++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 21 insertions(+) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 1e93c5d..aef1bc5 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5232,6 +5232,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop, /* WINED3DSIH_DCL_INPUT_PS */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, + /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_OUTPUT */ NULL, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop, /* WINED3DSIH_DCL_SAMPLER */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c4382d4..3efac82 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8020,6 +8020,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PS */ NULL, /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, + /* WINED3DSIH_DCL_INPUT_PS_SIV */ NULL, /* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, /* WINED3DSIH_DCL_SAMPLER */ NULL, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 0a40750..4c570a4 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -60,6 +60,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive", /* WINED3DSIH_DCL_INPUT_PS */ "dcl_input_ps", /* WINED3DSIH_DCL_INPUT_PS_SGV */ "dcl_input_ps_sgv", + /* WINED3DSIH_DCL_INPUT_PS_SIV */ "dcl_input_ps_siv", /* WINED3DSIH_DCL_OUTPUT */ "dcl_output", /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology", /* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler", @@ -1922,6 +1923,15 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe TRACE(", "); shader_dump_sysval_semantic(ins.declaration.register_semantic.sysval_semantic); } + else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SIV) + { + TRACE("%s ", shader_opcode_names[ins.handler_idx]); + shader_dump_interpolation_mode(ins.flags); + TRACE(" "); + shader_dump_dst_param(&ins.declaration.register_semantic.reg, &shader_version); + TRACE(", "); + shader_dump_sysval_semantic(ins.declaration.register_semantic.sysval_semantic); + } else if (ins.handler_idx == WINED3DSIH_DCL_INPUT || ins.handler_idx == WINED3DSIH_DCL_OUTPUT) { diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 3581fcc..6d3acae 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -164,6 +164,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_INPUT = 0x5f, WINED3D_SM4_OP_DCL_INPUT_PS = 0x62, WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, + WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64, WINED3D_SM4_OP_DCL_OUTPUT = 0x65, WINED3D_SM4_OP_DCL_TEMPS = 0x68, }; @@ -370,6 +371,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""}, + {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", ""}, {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""}, {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""}, }; @@ -992,6 +994,12 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); ins->declaration.register_semantic.sysval_semantic = *p++; } + else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SIV) + { + ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT; + shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); + ins->declaration.register_semantic.sysval_semantic = *p++; + } else if (opcode == WINED3D_SM4_OP_DCL_INPUT || opcode == WINED3D_SM4_OP_DCL_OUTPUT) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 2f0aaa3..3997aaa 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -504,6 +504,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS_SGV, + WINED3DSIH_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_SAMPLER,
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Józef Kucia : wined3d: Recognize SM4 dcl_input_ps_sgv opcode.
by Alexandre Julliard
02 Feb '16
02 Feb '16
Module: wine Branch: master Commit: e02f6ebf91c5145c0a2c3ad138094b16f72acc28 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e02f6ebf91c5145c0a2c3ad13…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Feb 2 11:32:29 2016 +0100 wined3d: Recognize SM4 dcl_input_ps_sgv opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 38 ++++++++++++++++++++++++++++++++++++++ dlls/wined3d/shader_sm4.c | 7 +++++++ dlls/wined3d/wined3d_private.h | 8 ++++++++ include/wine/wined3d.h | 3 +++ 6 files changed, 58 insertions(+) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 9999a6c..1e93c5d 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5231,6 +5231,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_INPUT */ NULL, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop, /* WINED3DSIH_DCL_INPUT_PS */ NULL, + /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_OUTPUT */ NULL, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop, /* WINED3DSIH_DCL_SAMPLER */ NULL, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b3952f9..c4382d4 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8019,6 +8019,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_INPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop, /* WINED3DSIH_DCL_INPUT_PS */ NULL, + /* WINED3DSIH_DCL_INPUT_PS_SGV */ NULL, /* WINED3DSIH_DCL_OUTPUT */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, /* WINED3DSIH_DCL_SAMPLER */ NULL, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 867ca96..0a40750 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -59,6 +59,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_INPUT */ "dcl_input", /* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive", /* WINED3DSIH_DCL_INPUT_PS */ "dcl_input_ps", + /* WINED3DSIH_DCL_INPUT_PS_SGV */ "dcl_input_ps_sgv", /* WINED3DSIH_DCL_OUTPUT */ "dcl_output", /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology", /* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler", @@ -195,6 +196,20 @@ static const char * const semantic_names[] = /* WINED3D_DECL_USAGE_SAMPLE */ "SAMPLE", }; +static const struct +{ + enum wined3d_sysval_semantic sysval_semantic; + const char *sysval_name; +} +sysval_semantic_names[] = +{ + {WINED3D_SV_POSITION, "SV_Position"}, + {WINED3D_SV_INSTANCEID, "SV_InstanceID"}, + {WINED3D_SV_PRIMITIVEID, "SV_PrimitiveID"}, + {WINED3D_SV_ISFRONTFACE, "SV_IsFrontFace"}, + {WINED3D_SV_SAMPLEINDEX, "SV_SampleIndex"}, +}; + const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) { if (handler_idx >= sizeof(shader_opcode_names) / sizeof(*shader_opcode_names)) @@ -1210,6 +1225,22 @@ unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_map return wined3d_log2i(map); } +static void shader_dump_sysval_semantic(enum wined3d_sysval_semantic semantic) +{ + unsigned int i; + + for (i = 0; i < ARRAY_SIZE(sysval_semantic_names); ++i) + { + if (sysval_semantic_names[i].sysval_semantic == semantic) + { + TRACE("%s", sysval_semantic_names[i].sysval_name); + return; + } + } + + TRACE("unknown_sysval_semantic(%#x)", semantic); +} + static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) { @@ -1884,6 +1915,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe TRACE(" "); shader_dump_dst_param(&ins.declaration.dst, &shader_version); } + else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV) + { + TRACE("%s ", shader_opcode_names[ins.handler_idx]); + shader_dump_dst_param(&ins.declaration.register_semantic.reg, &shader_version); + TRACE(", "); + shader_dump_sysval_semantic(ins.declaration.register_semantic.sysval_semantic); + } else if (ins.handler_idx == WINED3DSIH_DCL_INPUT || ins.handler_idx == WINED3DSIH_DCL_OUTPUT) { diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 88231e0..3581fcc 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -163,6 +163,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e, WINED3D_SM4_OP_DCL_INPUT = 0x5f, WINED3D_SM4_OP_DCL_INPUT_PS = 0x62, + WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63, WINED3D_SM4_OP_DCL_OUTPUT = 0x65, WINED3D_SM4_OP_DCL_TEMPS = 0x68, }; @@ -368,6 +369,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""}, {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", ""}, {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", ""}, + {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", ""}, {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""}, {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""}, }; @@ -985,6 +987,11 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT; shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst); } + else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV) + { + shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); + ins->declaration.register_semantic.sysval_semantic = *p++; + } else if (opcode == WINED3D_SM4_OP_DCL_INPUT || opcode == WINED3D_SM4_OP_DCL_OUTPUT) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e8355cc..2f0aaa3 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -503,6 +503,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_INPUT, WINED3DSIH_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PS, + WINED3DSIH_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_SAMPLER, @@ -781,6 +782,12 @@ struct wined3d_shader_semantic struct wined3d_shader_dst_param reg; }; +struct wined3d_shader_register_semantic +{ + struct wined3d_shader_dst_param reg; + enum wined3d_sysval_semantic sysval_semantic; +}; + struct wined3d_shader_instruction { const struct wined3d_shader_context *ctx; @@ -795,6 +802,7 @@ struct wined3d_shader_instruction union { struct wined3d_shader_semantic semantic; + struct wined3d_shader_register_semantic register_semantic; enum wined3d_primitive_type primitive_type; struct wined3d_shader_dst_param dst; struct wined3d_shader_src_param src; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 0b134cd..87f7532 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -741,7 +741,10 @@ enum wined3d_decl_usage enum wined3d_sysval_semantic { WINED3D_SV_POSITION = 1, + WINED3D_SV_PRIMITIVEID = 7, WINED3D_SV_INSTANCEID = 8, + WINED3D_SV_ISFRONTFACE = 9, + WINED3D_SV_SAMPLEINDEX = 10, WINED3D_SV_DEPTH = 0xffffffff, WINED3D_SV_TARGET0 = 0,
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