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Stefan Dösinger : wined3d: Get rid of state access in shader_generate_glsl_declarations().
by Alexandre Julliard
17 Mar '16
17 Mar '16
Module: wine Branch: master Commit: f08896aa738fcf99fd03292002bffdf3adad9311 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f08896aa738fcf99fd0329200…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Wed Mar 16 18:17:01 2016 +0100 wined3d: Get rid of state access in shader_generate_glsl_declarations(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 33 ++++++--------------------------- 1 file changed, 6 insertions(+), 27 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 92a5b1c..d9311b9 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1646,11 +1646,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont const struct wined3d_shader_reg_maps *reg_maps, const struct shader_glsl_ctx_priv *ctx_priv) { const struct wined3d_shader_version *version = ®_maps->shader_version; - const struct wined3d_state *state = &shader->device->state; const struct vs_compile_args *vs_args = ctx_priv->cur_vs_args; const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args; const struct wined3d_gl_info *gl_info = context->gl_info; - const struct wined3d_fb_state *fb = &shader->device->fb; unsigned int i, extra_constants_needed = 0; const struct wined3d_shader_lconst *lconst; const char *prefix; @@ -1953,7 +1951,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont { UINT in_count = min(vec4_varyings(version->major, gl_info), shader->limits->packed_input); - if (use_vs(state)) + if (ps_args->vp_mode == vertexshader) declare_in_varying(gl_info, buffer, FALSE, "vec4 %s_link[%u];\n", prefix, in_count); shader_addline(buffer, "vec4 %s_in[%u];\n", prefix, in_count); } @@ -1986,32 +1984,13 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont } if (reg_maps->vpos || reg_maps->usesdsy) { - if (shader->limits->constant_float + extra_constants_needed - + 1 < gl_info->limits.glsl_ps_float_constants) - { - shader_addline(buffer, "uniform vec4 ycorrection;\n"); - extra_constants_needed++; - } - else - { - float ycorrection[] = - { - context->render_offscreen ? 0.0f : fb->render_targets[0]->height, - context->render_offscreen ? 1.0f : -1.0f, - 0.0f, - 0.0f, - }; - - /* This happens because we do not have proper tracking of the - * constant registers that are actually used, only the max - * limit of the shader version. */ - FIXME("Cannot find a free uniform for vpos correction params\n"); - shader_addline(buffer, "const vec4 ycorrection = "); - shader_glsl_append_imm_vec4(buffer, ycorrection); - shader_addline(buffer, ";\n"); - } + ++extra_constants_needed; + shader_addline(buffer, "uniform vec4 ycorrection;\n"); shader_addline(buffer, "vec4 vpos;\n"); } + + if (shader->limits->constant_float + extra_constants_needed >= gl_info->limits.glsl_ps_float_constants) + FIXME("Insufficient uniforms to run this shader.\n"); } /* Declare output register temporaries */
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Henri Verbeet : wined3d: Get resource info from the texture in surface_load().
by Alexandre Julliard
17 Mar '16
17 Mar '16
Module: wine Branch: master Commit: ab1ae265201a0620297e5d6afb0d98a30c31a20b URL:
http://source.winehq.org/git/wine.git/?a=commit;h=ab1ae265201a0620297e5d6af…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 16 18:17:00 2016 +0100 wined3d: Get resource info from the texture in surface_load(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index ae89aef..3aeabed 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1606,7 +1606,7 @@ void surface_load(struct wined3d_surface *surface, struct wined3d_context *conte TRACE("surface %p, srgb %#x.\n", surface, srgb); - if (surface->resource.pool == WINED3D_POOL_SCRATCH) + if (surface->container->resource.pool == WINED3D_POOL_SCRATCH) ERR("Not supported on scratch surfaces.\n"); if (surface->locations & location)
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Henri Verbeet : wined3d: Get resource info from the texture in surface_set_compatible_renderbuffer ().
by Alexandre Julliard
17 Mar '16
17 Mar '16
Module: wine Branch: master Commit: 2b40957a1a895ec9508b5b0a9ea37977384cae9a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=2b40957a1a895ec9508b5b0a9…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 16 18:16:59 2016 +0100 wined3d: Get resource info from the texture in surface_set_compatible_renderbuffer(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 4423f99..ae89aef 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1506,13 +1506,13 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P /* Context activation is done by the caller. */ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const struct wined3d_surface *rt) { - const struct wined3d_gl_info *gl_info = &surface->resource.device->adapter->gl_info; + const struct wined3d_gl_info *gl_info = &surface->container->resource.device->adapter->gl_info; struct wined3d_renderbuffer_entry *entry; GLuint renderbuffer = 0; unsigned int src_width, src_height; unsigned int width, height; - if (rt && rt->resource.format->id != WINED3DFMT_NULL) + if (rt && rt->container->resource.format->id != WINED3DFMT_NULL) { width = rt->pow2Width; height = rt->pow2Height; @@ -1553,7 +1553,7 @@ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const gl_info->fbo_ops.glGenRenderbuffers(1, &renderbuffer); gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, - surface->resource.format->glInternal, width, height); + surface->container->resource.format->glInternal, width, height); entry = HeapAlloc(GetProcessHeap(), 0, sizeof(*entry)); entry->width = width;
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Henri Verbeet : wined3d: Get resource info from the texture in surface_upload_from_surface().
by Alexandre Julliard
17 Mar '16
17 Mar '16
Module: wine Branch: master Commit: be662a6f74bb155c7408dc249222f5f7c6d952b4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=be662a6f74bb155c7408dc249…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 16 18:16:58 2016 +0100 wined3d: Get resource info from the texture in surface_upload_from_surface(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 6b0a582..4423f99 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1391,6 +1391,8 @@ static BOOL surface_check_block_align_rect(struct wined3d_surface *surface, cons HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, struct wined3d_surface *src_surface, const RECT *src_rect) { + struct wined3d_texture *src_texture = src_surface->container; + struct wined3d_texture *dst_texture = dst_surface->container; unsigned int src_row_pitch, src_slice_pitch; const struct wined3d_format *src_format; const struct wined3d_format *dst_format; @@ -1407,10 +1409,10 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P dst_surface, wine_dbgstr_point(dst_point), src_surface, wine_dbgstr_rect(src_rect)); - src_format = src_surface->resource.format; - dst_format = dst_surface->resource.format; - src_fmt_flags = src_surface->container->resource.format_flags; - dst_fmt_flags = dst_surface->container->resource.format_flags; + src_format = src_texture->resource.format; + dst_format = dst_texture->resource.format; + src_fmt_flags = src_texture->resource.format_flags; + dst_fmt_flags = dst_texture->resource.format_flags; if (src_format->id != dst_format->id) { @@ -1469,23 +1471,23 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P } /* Use wined3d_surface_blt() instead of uploading directly if we need conversion. */ - if (dst_format->convert || wined3d_format_get_color_key_conversion(dst_surface->container, FALSE)) + if (dst_format->convert || wined3d_format_get_color_key_conversion(dst_texture, FALSE)) return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, src_rect, 0, NULL, WINED3D_TEXF_POINT); - context = context_acquire(dst_surface->resource.device, NULL); + context = context_acquire(dst_texture->resource.device, NULL); gl_info = context->gl_info; /* Only load the surface for partial updates. For newly allocated texture * the texture wouldn't be the current location, and we'd upload zeroes * just to overwrite them again. */ if (update_w == dst_w && update_h == dst_h) - wined3d_texture_prepare_texture(dst_surface->container, context, FALSE); + wined3d_texture_prepare_texture(dst_texture, context, FALSE); else surface_load_location(dst_surface, context, WINED3D_LOCATION_TEXTURE_RGB); - wined3d_texture_bind_and_dirtify(dst_surface->container, context, FALSE); + wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE); surface_get_memory(src_surface, &data, src_surface->locations); - wined3d_texture_get_pitch(src_surface->container, src_surface->texture_level, &src_row_pitch, &src_slice_pitch); + wined3d_texture_get_pitch(src_texture, src_surface->texture_level, &src_row_pitch, &src_slice_pitch); wined3d_surface_upload_data(dst_surface, gl_info, src_format, src_rect, src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));
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Henri Verbeet : wined3d: Get resource info from the texture in wined3d_surface_upload_data().
by Alexandre Julliard
17 Mar '16
17 Mar '16
Module: wine Branch: master Commit: 55165bf6d0d178613039121caf62f5a50b7d6390 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=55165bf6d0d178613039121ca…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 16 18:16:57 2016 +0100 wined3d: Get resource info from the texture in wined3d_surface_upload_data(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index a1a2782..6b0a582 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1273,6 +1273,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point, BOOL srgb, const struct wined3d_const_bo_address *data) { + struct wined3d_texture *texture = surface->container; UINT update_w = src_rect->right - src_rect->left; UINT update_h = src_rect->bottom - src_rect->top; @@ -1283,7 +1284,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w if (surface->resource.map_count) { WARN("Uploading a surface that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n"); - surface->container->flags |= WINED3D_TEXTURE_PIN_SYSMEM; + texture->flags |= WINED3D_TEXTURE_PIN_SYSMEM; } if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_HEIGHT_SCALE) @@ -1310,8 +1311,8 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w if (srgb) internal = format->glGammaInternal; - else if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET - && wined3d_resource_is_offscreen(&surface->container->resource)) + else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET + && wined3d_resource_is_offscreen(&texture->resource)) internal = format->rtInternal; else internal = format->glInternal; @@ -1370,7 +1371,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE) { - struct wined3d_device *device = surface->resource.device; + struct wined3d_device *device = texture->resource.device; unsigned int i; for (i = 0; i < device->context_count; ++i)
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Henri Verbeet : wined3d: Get resource info from the texture in surface_download_data().
by Alexandre Julliard
17 Mar '16
17 Mar '16
Module: wine Branch: master Commit: aa1fe8cfb1abf87d4ba11734727c82830c8934fb URL:
http://source.winehq.org/git/wine.git/?a=commit;h=aa1fe8cfb1abf87d4ba117347…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 16 18:16:56 2016 +0100 wined3d: Get resource info from the texture in surface_download_data(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index f59dee9..a1a2782 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1125,11 +1125,12 @@ static const struct wined3d_surface_ops gdi_surface_ops = static void surface_download_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, DWORD dst_location) { - const struct wined3d_format *format = surface->resource.format; + struct wined3d_texture *texture = surface->container; + const struct wined3d_format *format = texture->resource.format; struct wined3d_bo_address data; /* Only support read back of converted P8 surfaces. */ - if (surface->container->flags & WINED3D_TEXTURE_CONVERTED && format->id != WINED3DFMT_P8_UINT) + if (texture->flags & WINED3D_TEXTURE_CONVERTED && format->id != WINED3DFMT_P8_UINT) { ERR("Trying to read back converted surface %p with format %s.\n", surface, debug_d3dformat(format->id)); return; @@ -1137,7 +1138,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct surface_get_memory(surface, &data, dst_location); - if (surface->container->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED) + if (texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED) { TRACE("(%p) : Calling glGetCompressedTexImage level %d, format %#x, type %#x, data %p.\n", surface, surface->texture_level, format->glFormat, format->glType, data.addr); @@ -1166,10 +1167,10 @@ static void surface_download_data(struct wined3d_surface *surface, const struct GLenum gl_type = format->glType; void *mem; - if (surface->container->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) + if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) { - wined3d_texture_get_pitch(surface->container, surface->texture_level, &dst_row_pitch, &dst_slice_pitch); - wined3d_format_calculate_pitch(format, surface->resource.device->surface_alignment, + wined3d_texture_get_pitch(texture, surface->texture_level, &dst_row_pitch, &dst_slice_pitch); + wined3d_format_calculate_pitch(format, texture->resource.device->surface_alignment, surface->pow2Width, surface->pow2Height, &src_row_pitch, &src_slice_pitch); mem = HeapAlloc(GetProcessHeap(), 0, src_slice_pitch); } @@ -1200,7 +1201,7 @@ static void surface_download_data(struct wined3d_surface *surface, const struct checkGLcall("glGetTexImage"); } - if (surface->container->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) + if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) { const BYTE *src_data; BYTE *dst_data;
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Henri Verbeet : wined3d: Get resource info from the texture in wined3d_surface_depth_fill().
by Alexandre Julliard
17 Mar '16
17 Mar '16
Module: wine Branch: master Commit: d9ebc2e21586a20337aaf9a4056d9ff8afc8bd1a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=d9ebc2e21586a20337aaf9a40…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 16 18:16:55 2016 +0100 wined3d: Get resource info from the texture in wined3d_surface_depth_fill(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index dcc946c..f59dee9 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -936,11 +936,13 @@ static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect) { - struct wined3d_device *device = src_surface->resource.device; + struct wined3d_texture *src_texture = src_surface->container; + struct wined3d_texture *dst_texture = dst_surface->container; + struct wined3d_device *device = src_texture->resource.device; if (!fbo_blit_supported(&device->adapter->gl_info, WINED3D_BLIT_OP_DEPTH_BLIT, - src_rect, src_surface->resource.usage, src_surface->resource.pool, src_surface->resource.format, - dst_rect, dst_surface->resource.usage, dst_surface->resource.pool, dst_surface->resource.format)) + src_rect, src_texture->resource.usage, src_texture->resource.pool, src_texture->resource.format, + dst_rect, dst_texture->resource.usage, dst_texture->resource.pool, dst_texture->resource.format)) return WINED3DERR_INVALIDCALL; surface_depth_blt_fbo(device, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect);
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Miklós Máté : winex11: Don' t create a temporary context each time X11DRV_wglBindTexImageARB is called.
by Alexandre Julliard
17 Mar '16
17 Mar '16
Module: wine Branch: master Commit: f9696eea8b1541506069e6f5a9d5fd67bb620a75 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f9696eea8b1541506069e6f5a…
Author: Miklós Máté <mtmkls(a)gmail.com> Date: Tue Mar 15 18:58:26 2016 +0100 winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called. Signed-off-by: Miklós Máté <mtmkls(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/winex11.drv/opengl.c | 36 ++++++++++++++++++++++++++++++------ 1 file changed, 30 insertions(+), 6 deletions(-) diff --git a/dlls/winex11.drv/opengl.c b/dlls/winex11.drv/opengl.c index 8177b00..ab29ce4 100644 --- a/dlls/winex11.drv/opengl.c +++ b/dlls/winex11.drv/opengl.c @@ -237,6 +237,9 @@ struct wgl_pbuffer GLenum texture_type; GLuint texture; int texture_level; + GLXContext tmp_context; + GLXContext prev_context; + struct list entry; }; enum dc_gl_type @@ -275,6 +278,7 @@ static XContext gl_hwnd_context; static XContext gl_pbuffer_context; static struct list context_list = LIST_INIT( context_list ); +static struct list pbuffer_list = LIST_INIT( pbuffer_list ); static struct WineGLInfo WineGLInfo = { 0 }; static struct wgl_pixel_format *pixel_formats; static int nb_pixel_formats, nb_onscreen_formats; @@ -1812,10 +1816,19 @@ static struct wgl_context *glxdrv_wglCreateContext( HDC hdc ) */ static void glxdrv_wglDeleteContext(struct wgl_context *ctx) { + struct wgl_pbuffer *pb; + TRACE("(%p)\n", ctx); EnterCriticalSection( &context_section ); list_remove( &ctx->entry ); + LIST_FOR_EACH_ENTRY( pb, &pbuffer_list, struct wgl_pbuffer, entry ) + { + if (pb->prev_context == ctx->ctx) { + pglXDestroyContext(gdi_display, pb->tmp_context); + pb->prev_context = pb->tmp_context = NULL; + } + } LeaveCriticalSection( &context_section ); if (ctx->ctx) pglXDestroyContext( gdi_display, ctx->ctx ); @@ -2301,6 +2314,9 @@ static struct wgl_pbuffer *X11DRV_wglCreatePbufferARB( HDC hdc, int iPixelFormat SetLastError(ERROR_NO_SYSTEM_RESOURCES); goto create_failed; /* unexpected error */ } + EnterCriticalSection( &context_section ); + list_add_head( &pbuffer_list, &object->entry ); + LeaveCriticalSection( &context_section ); TRACE("->(%p)\n", object); return object; @@ -2319,7 +2335,12 @@ static BOOL X11DRV_wglDestroyPbufferARB( struct wgl_pbuffer *object ) { TRACE("(%p)\n", object); + EnterCriticalSection( &context_section ); + list_remove( &object->entry ); + LeaveCriticalSection( &context_section ); pglXDestroyPbuffer(gdi_display, object->drawable); + if (object->tmp_context) + pglXDestroyContext(gdi_display, object->tmp_context); HeapFree(GetProcessHeap(), 0, object); return GL_TRUE; } @@ -2925,7 +2946,6 @@ static BOOL X11DRV_wglBindTexImageARB( struct wgl_pbuffer *object, int iBuffer ) int prev_binded_texture = 0; GLXContext prev_context; Drawable prev_drawable; - GLXContext tmp_context; prev_context = pglXGetCurrentContext(); prev_drawable = pglXGetCurrentDrawable(); @@ -2940,21 +2960,25 @@ static BOOL X11DRV_wglBindTexImageARB( struct wgl_pbuffer *object, int iBuffer ) } TRACE("drawable=%lx, context=%p\n", object->drawable, prev_context); - tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True); + if (!object->tmp_context || object->prev_context != prev_context) { + if (object->tmp_context) + pglXDestroyContext(gdi_display, object->tmp_context); + object->tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True); + object->prev_context = prev_context; + } opengl_funcs.gl.p_glGetIntegerv(object->texture_bind_target, &prev_binded_texture); /* Switch to our pbuffer */ - pglXMakeCurrent(gdi_display, object->drawable, tmp_context); + pglXMakeCurrent(gdi_display, object->drawable, object->tmp_context); /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts. - * After that upload the pbuffer texture data. */ + * After that copy the pbuffer texture data. */ opengl_funcs.gl.p_glBindTexture(object->texture_target, prev_binded_texture); opengl_funcs.gl.p_glCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0); - /* Switch back to the original drawable and upload the pbuffer-texture */ + /* Switch back to the original drawable and context */ pglXMakeCurrent(gdi_display, prev_drawable, prev_context); - pglXDestroyContext(gdi_display, tmp_context); return GL_TRUE; }
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Jeremy Newman : no longer need to excape the single quote
by Jeremy Newman
17 Mar '16
17 Mar '16
Module: website Branch: master Commit: 8924166fb91b61b5ff061bafdbb1581727bbe6ca URL:
http://source.winehq.org/git/website.git/?a=commit;h=8924166fb91b61b5ff061b…
Author: Jeremy Newman <jnewman(a)codeweavers.com> Date: Thu Mar 17 06:23:45 2016 -0500 no longer need to excape the single quote --- include/htaccess.sample | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/include/htaccess.sample b/include/htaccess.sample index 9478290..39f329b 100644 --- a/include/htaccess.sample +++ b/include/htaccess.sample @@ -71,9 +71,9 @@ RedirectMatch ^/site/wineconf/?$
https://wiki.winehq.org/WineConf
RedirectMatch ^/wineconf/?$
https://wiki.winehq.org/WineConf
# fix documentation links -RedirectMatch ^/docs/wineusr-guide$
https://wiki.winehq.org/Wine_User%27s_Guide
-RedirectMatch ^/docs/winelib-guide$
https://wiki.winehq.org/Winelib_User%27s_Guide
-RedirectMatch ^/docs/winedev-guide$
https://wiki.winehq.org/Wine_Developer%27s_Guide
+RedirectMatch ^/docs/wineusr-guide$
https://wiki.winehq.org/Wine_User
's_Guide +RedirectMatch ^/docs/winelib-guide$
https://wiki.winehq.org/Winelib_User
's_Guide +RedirectMatch ^/docs/winedev-guide$
https://wiki.winehq.org/Wine_Developer
's_Guide RedirectMatch ^/site/docs$
https://www.winehq.org/documentation
RedirectMatch ^/docs$
https://www.winehq.org/documentation
RedirectMatch ^/Docs/(\w+-\w+)/$
https://www.winehq.org/docs/$1/index
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Józef Kucia : d3d11: Introduce debug_float4().
by Alexandre Julliard
16 Mar '16
16 Mar '16
Module: wine Branch: master Commit: bd332f53f2d7b618e313572159cd7e70e4efb0fc URL:
http://source.winehq.org/git/wine.git/?a=commit;h=bd332f53f2d7b618e31357215…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Mar 16 10:02:40 2016 +0100 d3d11: Introduce debug_float4(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/d3d11_private.h | 1 + dlls/d3d11/device.c | 33 ++++++++++++++++----------------- dlls/d3d11/utils.c | 8 ++++++++ 3 files changed, 25 insertions(+), 17 deletions(-) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 0d2a162..80a16f3 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -60,6 +60,7 @@ extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDD /* TRACE helper functions */ const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN; const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; +const char *debug_float4(const float *values) DECLSPEC_HIDDEN; DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index a454261..5498c8b 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -603,21 +603,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord } static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface, - ID3D11BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask) + ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask) { struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f}; const D3D11_BLEND_DESC *desc; - TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask 0x%08x.\n", - iface, blend_state, blend_factor, sample_mask); + TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n", + iface, blend_state, debug_float4(blend_factor), sample_mask); if (!blend_factor) blend_factor = default_blend_factor; if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f) - FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n", - blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3]); + FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor)); wined3d_mutex_lock(); memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor)); @@ -946,15 +945,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11D } static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface, - ID3D11RenderTargetView *render_target_view, const FLOAT color_rgba[4]) + ID3D11RenderTargetView *render_target_view, const float color_rgba[4]) { struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view); const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]}; HRESULT hr; - TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n", - iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]); + TRACE("iface %p, render_target_view %p, color_rgba %s.\n", + iface, render_target_view, debug_float4(color_rgba)); wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, @@ -971,10 +970,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUi } static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface, - ID3D11UnorderedAccessView *unordered_access_view, const FLOAT values[4]) + ID3D11UnorderedAccessView *unordered_access_view, const float values[4]) { - FIXME("iface %p, unordered_access_view %p, values {%.8e %.8e %.8e %.8e} stub!\n", - iface, unordered_access_view, values[0], values[1], values[2], values[3]); + FIXME("iface %p, unordered_access_view %p, values %s stub!\n", + iface, unordered_access_view, debug_float4(values)); } static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface, @@ -3202,13 +3201,13 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa } static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface, - ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask) + ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask) { struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_blend_state *blend_state_object; - TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask 0x%08x.\n", - iface, blend_state, blend_factor, sample_mask); + TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n", + iface, blend_state, debug_float4(blend_factor), sample_mask); blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state); d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface, @@ -3378,15 +3377,15 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac } static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface, - ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4]) + ID3D10RenderTargetView *render_target_view, const float color_rgba[4]) { struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view); const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]}; HRESULT hr; - TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n", - iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]); + TRACE("iface %p, render_target_view %p, color_rgba %s.\n", + iface, render_target_view, debug_float4(color_rgba)); wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL, diff --git a/dlls/d3d11/utils.c b/dlls/d3d11/utils.c index 6d50de5..6473722 100644 --- a/dlls/d3d11/utils.c +++ b/dlls/d3d11/utils.c @@ -154,6 +154,14 @@ const char *debug_dxgi_format(DXGI_FORMAT format) #undef WINE_D3D_TO_STR +const char *debug_float4(const float *values) +{ + if (!values) + return "(null)"; + return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}", + values[0], values[1], values[2], values[3]); +} + DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) { switch(format)
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