Module: wine
Branch: master
Commit: 8ade2418ef467552436700afeda7511d1257107b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8ade2418ef467552436700afe…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 30 21:30:17 2016 +0200
wined3d: Use the texture dimension helpers in prepare_ds_clear().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/device.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 033bb58..395bbee 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -241,7 +241,9 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
{
/* Depth buffer was discarded, make it entirely current in its new location since
* there is no other place where we would get data anyway. */
- SetRect(out_rect, 0, 0, ds->resource.width, ds->resource.height);
+ SetRect(out_rect, 0, 0,
+ wined3d_texture_get_level_width(ds->container, ds->texture_level),
+ wined3d_texture_get_level_height(ds->container, ds->texture_level));
return;
}