winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
March 2016
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
2 participants
722 discussions
Start a n
N
ew thread
Józef Kucia : d3d11/tests: Drop redundant feature level check.
by Alexandre Julliard
11 Mar '16
11 Mar '16
Module: wine Branch: master Commit: fa690f6be21ac9e25a234e3a9a048542d10c60cf URL:
http://source.winehq.org/git/wine.git/?a=commit;h=fa690f6be21ac9e25a234e3a9…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Mar 10 07:41:50 2016 +0100 d3d11/tests: Drop redundant feature level check. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index c42286a..2238380 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -3852,13 +3852,6 @@ static void test_multiple_render_targets(void) return; } - if (ID3D11Device_GetFeatureLevel(device) < D3D_FEATURE_LEVEL_9_3) - { - skip("Feature level 9_3 or higher is required.\n"); - ID3D11Device_Release(device); - return; - } - hr = ID3D11Device_CreateInputLayout(device, layout_desc, sizeof(layout_desc) / sizeof(*layout_desc), vs_code, sizeof(vs_code), &input_layout); ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
1
0
0
0
Józef Kucia : d3d10core/tests: Introduce draw_quad().
by Alexandre Julliard
11 Mar '16
11 Mar '16
Module: wine Branch: master Commit: 69433d23199b7fab6b35c6daef3af8dc7995d8ed URL:
http://source.winehq.org/git/wine.git/?a=commit;h=69433d23199b7fab6b35c6dae…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Mar 10 07:41:49 2016 +0100 d3d10core/tests: Introduce draw_quad(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10core/tests/device.c | 440 ++++++++++-------------------------------- 1 file changed, 106 insertions(+), 334 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=69433d23199b7fab6b35c…
1
0
0
0
Józef Kucia : d3d10core/tests: Introduce d3d10core_test_context for visual tests.
by Alexandre Julliard
11 Mar '16
11 Mar '16
Module: wine Branch: master Commit: 67ba537f7777c0caf292b9331d9d2cfdffd2afbe URL:
http://source.winehq.org/git/wine.git/?a=commit;h=67ba537f7777c0caf292b9331…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Mar 10 07:41:48 2016 +0100 d3d10core/tests: Introduce d3d10core_test_context for visual tests. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10core/tests/device.c | 493 ++++++++++++++---------------------------- 1 file changed, 157 insertions(+), 336 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=67ba537f7777c0caf292b…
1
0
0
0
Józef Kucia : wined3d: Improve ERR() message in shader_glsl_get_sample_function().
by Alexandre Julliard
11 Mar '16
11 Mar '16
Module: wine Branch: master Commit: 4c355b1eb5fc5a2b849140b06079755702c26231 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=4c355b1eb5fc5a2b849140b06…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Mar 10 07:41:47 2016 +0100 wined3d: Improve ERR() message in shader_glsl_get_sample_function(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 2970a95..136bd55 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2743,7 +2743,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context { static const DWORD texel_fetch_flags = WINED3D_GLSL_SAMPLE_LOAD | WINED3D_GLSL_SAMPLE_OFFSET; if (flags & ~texel_fetch_flags) - ERR("Unexpected flags for texelFetch %#x.\n", flags & ~texel_fetch_flags); + ERR("Unexpected flags %#x for texelFetch.\n", flags & ~texel_fetch_flags); base = "texelFetch"; type_part = "";
1
0
0
0
Józef Kucia : wined3d: Simplify shader_glsl_append_imm_ivec().
by Alexandre Julliard
11 Mar '16
11 Mar '16
Module: wine Branch: master Commit: e09aa6fc9420ef3f2c311d6fa43fd0e685177856 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e09aa6fc9420ef3f2c311d6fa…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Mar 10 07:41:46 2016 +0100 wined3d: Simplify shader_glsl_append_imm_ivec(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 85244c8..2970a95 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -323,26 +323,22 @@ static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, co static void shader_glsl_append_imm_ivec(struct wined3d_string_buffer *buffer, const int *values, unsigned int size) { - const char *fmt = "%#x"; - char str[4][17] = {{0}}; int i; - if (1 > size || size > 4) + if (!size || size > 4) { ERR("Invalid vector size %u.\n", size); return; } - for (i = size - 1; i >= 0; --i) - { - sprintf(str[i], fmt, values[i]); - fmt = "%#x, "; - } + if (size > 1) + shader_addline(buffer, "ivec%u(", size); + + for (i = 0; i < size; ++i) + shader_addline(buffer, i ? ", %#x" : "%#x", values[i]); if (size > 1) - shader_addline(buffer, "ivec%u(%s%s%s%s)", size, str[0], str[1], str[2], str[3]); - else - shader_addline(buffer, str[0]); + shader_addline(buffer, ")"); } static const char *get_info_log_line(const char **ptr)
1
0
0
0
Matteo Bruni : d3d11/tests: Test creating SM4 shaders on feature level 9.
by Alexandre Julliard
11 Mar '16
11 Mar '16
Module: wine Branch: master Commit: 1c8983bf75b16f9b82eae72a13e6d5052a14ad0f URL:
http://source.winehq.org/git/wine.git/?a=commit;h=1c8983bf75b16f9b82eae72a1…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Mar 9 23:19:24 2016 +0100 d3d11/tests: Test creating SM4 shaders on feature level 9. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 133 +++++++++++++++++++++++++---------------------- 1 file changed, 72 insertions(+), 61 deletions(-) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 321fc2c..c42286a 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -2031,86 +2031,97 @@ static void test_create_shader(void) ok(hr == E_INVALIDARG, "Created a SM4 vertex shader from a pixel shader source, hr %#x, feature level %#x.\n", hr, feature_level); - if (feature_level < D3D_FEATURE_LEVEL_10_0) - { - refcount = ID3D11Device_Release(device); - ok(!refcount, "Device has %u references left.\n", refcount); - continue; - } - - expected_refcount = get_refcount((IUnknown *)device) + 1; + expected_refcount = get_refcount((IUnknown *)device) + (feature_level >= D3D_FEATURE_LEVEL_10_0); hr = ID3D11Device_CreateVertexShader(device, vs_4_0, sizeof(vs_4_0), NULL, &vs); - ok(SUCCEEDED(hr), "Failed to create SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); + if (feature_level >= D3D_FEATURE_LEVEL_10_0) + ok(SUCCEEDED(hr), "Failed to create SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); + else + ok(hr == E_INVALIDARG, "Created a SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); - tmp = NULL; - expected_refcount = refcount + 1; - ID3D11VertexShader_GetDevice(vs, &tmp); - ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); - refcount = get_refcount((IUnknown *)device); - ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", - refcount, expected_refcount); - ID3D11Device_Release(tmp); - - hr = ID3D11VertexShader_QueryInterface(vs, &IID_ID3D10VertexShader, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Vertex shader should implement ID3D10VertexShader.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); - - refcount = ID3D11VertexShader_Release(vs); - ok(!refcount, "Vertex shader has %u references left.\n", refcount); + if (feature_level >= D3D_FEATURE_LEVEL_10_0) + { + tmp = NULL; + expected_refcount = refcount + 1; + ID3D11VertexShader_GetDevice(vs, &tmp); + ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); + refcount = get_refcount((IUnknown *)device); + ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", + refcount, expected_refcount); + ID3D11Device_Release(tmp); + + hr = ID3D11VertexShader_QueryInterface(vs, &IID_ID3D10VertexShader, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Vertex shader should implement ID3D10VertexShader.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface); + + refcount = ID3D11VertexShader_Release(vs); + ok(!refcount, "Vertex shader has %u references left.\n", refcount); + } /* pixel shader */ - expected_refcount = get_refcount((IUnknown *)device) + 1; + expected_refcount = get_refcount((IUnknown *)device) + (feature_level >= D3D_FEATURE_LEVEL_10_0); hr = ID3D11Device_CreatePixelShader(device, ps_4_0, sizeof(ps_4_0), NULL, &ps); - ok(SUCCEEDED(hr), "Failed to create SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level); + if (feature_level >= D3D_FEATURE_LEVEL_10_0) + ok(SUCCEEDED(hr), "Failed to create SM4 pixel shader, hr %#x, feature level %#x.\n", hr, feature_level); + else + ok(hr == E_INVALIDARG, "Created a SM4 pixel shader, hr %#x, feature level %#x.\n", hr, feature_level); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); - tmp = NULL; - expected_refcount = refcount + 1; - ID3D11PixelShader_GetDevice(ps, &tmp); - ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); - refcount = get_refcount((IUnknown *)device); - ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", - refcount, expected_refcount); - ID3D11Device_Release(tmp); - - hr = ID3D11PixelShader_QueryInterface(ps, &IID_ID3D10PixelShader, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Pixel shader should implement ID3D10PixelShader.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); - - refcount = ID3D11PixelShader_Release(ps); - ok(!refcount, "Pixel shader has %u references left.\n", refcount); + if (feature_level >= D3D_FEATURE_LEVEL_10_0) + { + tmp = NULL; + expected_refcount = refcount + 1; + ID3D11PixelShader_GetDevice(ps, &tmp); + ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); + refcount = get_refcount((IUnknown *)device); + ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", + refcount, expected_refcount); + ID3D11Device_Release(tmp); + + hr = ID3D11PixelShader_QueryInterface(ps, &IID_ID3D10PixelShader, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Pixel shader should implement ID3D10PixelShader.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface); + + refcount = ID3D11PixelShader_Release(ps); + ok(!refcount, "Pixel shader has %u references left.\n", refcount); + } /* geometry shader */ - expected_refcount = get_refcount((IUnknown *)device) + 1; + expected_refcount = get_refcount((IUnknown *)device) + (feature_level >= D3D_FEATURE_LEVEL_10_0); hr = ID3D11Device_CreateGeometryShader(device, gs_4_0, sizeof(gs_4_0), NULL, &gs); - ok(SUCCEEDED(hr), "Failed to create SM4 geometry shader, hr %#x.\n", hr); + if (feature_level >= D3D_FEATURE_LEVEL_10_0) + ok(SUCCEEDED(hr), "Failed to create SM4 geometry shader, hr %#x, feature level %#x.\n", hr, feature_level); + else + ok(hr == E_INVALIDARG, "Created a SM4 geometry shader, hr %#x, feature level %#x.\n", hr, feature_level); refcount = get_refcount((IUnknown *)device); ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount); - tmp = NULL; - expected_refcount = refcount + 1; - ID3D11GeometryShader_GetDevice(gs, &tmp); - ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); - refcount = get_refcount((IUnknown *)device); - ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", - refcount, expected_refcount); - ID3D11Device_Release(tmp); - - hr = ID3D11GeometryShader_QueryInterface(gs, &IID_ID3D10GeometryShader, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Geometry shader should implement ID3D10GeometryShader.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); - - refcount = ID3D11GeometryShader_Release(gs); - ok(!refcount, "Geometry shader has %u references left.\n", refcount); + if (feature_level >= D3D_FEATURE_LEVEL_10_0) + { + tmp = NULL; + expected_refcount = refcount + 1; + ID3D11GeometryShader_GetDevice(gs, &tmp); + ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device); + refcount = get_refcount((IUnknown *)device); + ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", + refcount, expected_refcount); + ID3D11Device_Release(tmp); + + hr = ID3D11GeometryShader_QueryInterface(gs, &IID_ID3D10GeometryShader, (void **)&iface); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Geometry shader should implement ID3D10GeometryShader.\n"); + if (SUCCEEDED(hr)) IUnknown_Release(iface); + + refcount = ID3D11GeometryShader_Release(gs); + ok(!refcount, "Geometry shader has %u references left.\n", refcount); + } refcount = ID3D11Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount);
1
0
0
0
Matteo Bruni : d3d11/tests: Add a test for the default feature level selection.
by Alexandre Julliard
11 Mar '16
11 Mar '16
Module: wine Branch: master Commit: 73c32df3834cdd8443af950a87abae5c221b730a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=73c32df3834cdd8443af950a8…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Mar 9 23:19:23 2016 +0100 d3d11/tests: Add a test for the default feature level selection. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index f0ae840..321fc2c 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -411,6 +411,15 @@ static void draw_quad_(unsigned int line, struct d3d11_test_context *context) static void test_create_device(void) { + static const D3D_FEATURE_LEVEL default_feature_levels[] = + { + D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_9_3, + D3D_FEATURE_LEVEL_9_2, + D3D_FEATURE_LEVEL_9_1, + }; D3D_FEATURE_LEVEL feature_level, supported_feature_level; DXGI_SWAP_CHAIN_DESC swapchain_desc, obtained_desc; ID3D11DeviceContext *immediate_context; @@ -440,6 +449,13 @@ static void test_create_device(void) ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", feature_level, supported_feature_level); + hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, default_feature_levels, + sizeof(default_feature_levels) / sizeof(default_feature_levels[0]), D3D11_SDK_VERSION, NULL, + &feature_level, NULL); + ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr); + ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", + feature_level, supported_feature_level); + hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, &immediate_context); ok(SUCCEEDED(hr), "D3D11CreateDevice failed %#x.\n", hr);
1
0
0
0
Matteo Bruni : d3d11: Pass the requested feature levels to dxgi.
by Alexandre Julliard
11 Mar '16
11 Mar '16
Module: wine Branch: master Commit: ce32dccee79088fdb64c5b01a96906e033529d21 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=ce32dccee79088fdb64c5b01a…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Mar 9 23:19:22 2016 +0100 d3d11: Pass the requested feature levels to dxgi. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/d3d11_main.c | 19 +++++++++++++++---- dlls/d3d11/tests/d3d11.c | 20 ++++++++++++++------ 2 files changed, 29 insertions(+), 10 deletions(-) diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c index e3ef209..ebd4808 100644 --- a/dlls/d3d11/d3d11_main.c +++ b/dlls/d3d11/d3d11_main.c @@ -132,7 +132,6 @@ HRESULT WINAPI D3D11CoreRegisterLayers(void) HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, ID3D11Device **device) { - static const D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_10_0; IUnknown *dxgi_device; HMODULE d3d11; HRESULT hr; @@ -140,10 +139,8 @@ HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte TRACE("factory %p, adapter %p, flags %#x, feature_levels %p, levels %u, device %p.\n", factory, adapter, flags, feature_levels, levels, device); - FIXME("Ignoring feature levels.\n"); - d3d11 = GetModuleHandleA("d3d11.dll"); - hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, &level, 1, (void **)&dxgi_device); + hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, feature_levels, levels, (void **)&dxgi_device); if (FAILED(hr)) { WARN("Failed to create device, returning %#x.\n", hr); @@ -165,6 +162,15 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out, D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context) { + static const D3D_FEATURE_LEVEL default_feature_levels[] = + { + D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_9_3, + D3D_FEATURE_LEVEL_9_2, + D3D_FEATURE_LEVEL_9_1, + }; IDXGIFactory *factory; ID3D11Device *device; HRESULT hr; @@ -262,6 +268,11 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t } } + if (!feature_levels) + { + feature_levels = default_feature_levels; + levels = sizeof(default_feature_levels) / sizeof(default_feature_levels[0]); + } hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, &device); IDXGIAdapter_Release(adapter); IDXGIFactory_Release(factory); diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 9d6add5..f0ae840 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1977,6 +1977,8 @@ static void test_create_shader(void) for (i = 0; i < sizeof(d3d11_feature_levels) / sizeof(*d3d11_feature_levels); ++i) { D3D_FEATURE_LEVEL feature_level = d3d11_feature_levels[i]; + BOOL todo = feature_level <= D3D_FEATURE_LEVEL_9_3; + if (!(device = create_device(&feature_level))) { skip("Failed to create device for feature level %#x.\n", feature_level); @@ -1985,16 +1987,22 @@ static void test_create_shader(void) /* level_9 shaders */ hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_0, sizeof(ps_4_0_level_9_0), NULL, &ps); - ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_0 shader, hr %#x, feature level %#x.\n", hr, feature_level); - ID3D11PixelShader_Release(ps); + todo_wine_if(todo) + ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_0 shader, hr %#x, feature level %#x.\n", hr, feature_level); + if (SUCCEEDED(hr)) + ID3D11PixelShader_Release(ps); hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_1, sizeof(ps_4_0_level_9_1), NULL, &ps); - ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_1 shader, hr %#x, feature level %#x.\n", hr, feature_level); - ID3D11PixelShader_Release(ps); + todo_wine_if(todo) + ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_1 shader, hr %#x, feature level %#x.\n", hr, feature_level); + if (SUCCEEDED(hr)) + ID3D11PixelShader_Release(ps); hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_3, sizeof(ps_4_0_level_9_3), NULL, &ps); - ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_3 shader, hr %#x, feature level %#x.\n", hr, feature_level); - ID3D11PixelShader_Release(ps); + todo_wine_if(todo) + ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_3 shader, hr %#x, feature level %#x.\n", hr, feature_level); + if (SUCCEEDED(hr)) + ID3D11PixelShader_Release(ps); /* vertex shader */ hr = ID3D11Device_CreateVertexShader(device, vs_2_0, sizeof(vs_2_0), NULL, &vs);
1
0
0
0
Matteo Bruni : d3d11: Only accept shader versions supported by the feature level of the device.
by Alexandre Julliard
11 Mar '16
11 Mar '16
Module: wine Branch: master Commit: ca3963b674433703816de861495af913c9579886 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=ca3963b674433703816de8614…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Mar 9 23:19:21 2016 +0100 d3d11: Only accept shader versions supported by the feature level of the device. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/shader.c | 27 ++++++++++++++++++++++++--- 1 file changed, 24 insertions(+), 3 deletions(-) diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index 0e277fc..06e4b8c 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -361,6 +361,27 @@ static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops = d3d_vertex_shader_wined3d_object_destroyed, }; +static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level) +{ + switch (feature_level) + { + case D3D_FEATURE_LEVEL_11_1: + case D3D_FEATURE_LEVEL_11_0: + return 5; + case D3D_FEATURE_LEVEL_10_1: + case D3D_FEATURE_LEVEL_10_0: + return 4; + case D3D_FEATURE_LEVEL_9_3: + return 3; + case D3D_FEATURE_LEVEL_9_2: + case D3D_FEATURE_LEVEL_9_1: + return 2; + default: + ERR("Unexpected feature_level %#x.\n", feature_level); + } + return 0; +} + static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { @@ -389,7 +410,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d desc.byte_code = shader_info.shader_code; desc.input_signature = &input_signature; desc.output_signature = &output_signature; - desc.max_version = 4; + desc.max_version = d3d_sm_from_feature_level(device->feature_level); hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader, &d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader); @@ -708,7 +729,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru desc.byte_code = shader_info.shader_code; desc.input_signature = &input_signature; desc.output_signature = &output_signature; - desc.max_version = 4; + desc.max_version = d3d_sm_from_feature_level(device->feature_level); hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader); @@ -1034,7 +1055,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d desc.byte_code = shader_info.shader_code; desc.input_signature = &input_signature; desc.output_signature = &output_signature; - desc.max_version = 4; + desc.max_version = d3d_sm_from_feature_level(device->feature_level); hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader, &d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
1
0
0
0
Matteo Bruni : d3d11: Implement device_GetFeatureLevel().
by Alexandre Julliard
11 Mar '16
11 Mar '16
Module: wine Branch: master Commit: 1e77bb01db6ae8c79125de90c983696e5e301e2f URL:
http://source.winehq.org/git/wine.git/?a=commit;h=1e77bb01db6ae8c79125de90c…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Mar 9 23:19:20 2016 +0100 d3d11: Implement device_GetFeatureLevel(). Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10_1/tests/d3d10_1.c | 4 ++-- dlls/d3d11/d3d11_main.c | 4 ++++ dlls/d3d11/d3d11_private.h | 2 ++ dlls/d3d11/device.c | 12 ++++++++---- 4 files changed, 16 insertions(+), 6 deletions(-) diff --git a/dlls/d3d10_1/tests/d3d10_1.c b/dlls/d3d10_1/tests/d3d10_1.c index f67896e..7eba447 100644 --- a/dlls/d3d10_1/tests/d3d10_1.c +++ b/dlls/d3d10_1/tests/d3d10_1.c @@ -82,7 +82,7 @@ static void test_create_device(void) } feature_level = ID3D10Device1_GetFeatureLevel(device); - ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", + todo_wine ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", feature_level, supported_feature_level); ID3D10Device1_Release(device); @@ -165,7 +165,7 @@ static void test_create_device(void) ok(!refcount, "Swapchain has %u references left.\n", refcount); feature_level = ID3D10Device1_GetFeatureLevel(device); - ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", + todo_wine ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n", feature_level, supported_feature_level); refcount = ID3D10Device1_Release(device); diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c index afc161f..e3ef209 100644 --- a/dlls/d3d11/d3d11_main.c +++ b/dlls/d3d11/d3d11_main.c @@ -104,6 +104,8 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba static void WINAPI layer_set_feature_level(enum dxgi_device_layer_id id, void *device, D3D_FEATURE_LEVEL feature_level) { + struct d3d_device *d3d_device = device; + TRACE("id %#x, device %p, feature_level %u.\n", id, device, feature_level); if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE) @@ -111,6 +113,8 @@ static void WINAPI layer_set_feature_level(enum dxgi_device_layer_id id, void *d WARN("Unknown layer id %#x.\n", id); return; } + + d3d_device->feature_level = feature_level; } HRESULT WINAPI D3D11CoreRegisterLayers(void) diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index a501a13..072afb4 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -394,6 +394,8 @@ struct d3d_device IUnknown *outer_unk; LONG refcount; + D3D_FEATURE_LEVEL feature_level; + struct d3d11_immediate_context immediate_context; struct wined3d_device_parent device_parent; diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 8b7d2f8..6ec154f 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -2536,9 +2536,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Devi static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface) { - FIXME("iface %p stub!\n", iface); + struct d3d_device *device = impl_from_ID3D11Device(iface); + + TRACE("iface %p.\n", iface); - return D3D_FEATURE_LEVEL_10_0; + return device->feature_level; } static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface) @@ -4557,9 +4559,11 @@ static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *ifac static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface) { - FIXME("iface %p stub!\n", iface); + struct d3d_device *device = impl_from_ID3D10Device(iface); + + TRACE("iface %p.\n", iface); - return D3D10_FEATURE_LEVEL_10_1; + return device->feature_level; } static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
1
0
0
0
← Newer
1
...
46
47
48
49
50
51
52
...
73
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
Results per page:
10
25
50
100
200