Module: wine
Branch: master
Commit: e5102126260dc7fc3c9855fbc3c938ab19f68beb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e5102126260dc7fc3c9855fbc…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Apr 5 18:24:24 2016 +0200
wined3d: Use the texture dimension helpers in fb_copy_to_texture_direct().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/surface.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 67ec03f..8d898bc 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2082,6 +2082,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
struct wined3d_context *context;
BOOL upsidedown = FALSE;
RECT dst_rect = *dst_rect_in;
+ unsigned int src_height;
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
* glCopyTexSubImage is a bit picky about the parameters we pass to it
@@ -2128,6 +2129,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
ERR("Texture filtering not supported in direct blit\n");
}
+ src_height = wined3d_texture_get_level_height(src_texture, src_surface->texture_level);
if (upsidedown
&& !((xrel - 1.0f < -eps) || (xrel - 1.0f > eps))
&& !((yrel - 1.0f < -eps) || (yrel - 1.0f > eps)))
@@ -2135,13 +2137,13 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
/* Upside down copy without stretching is nice, one glCopyTexSubImage call will do. */
gl_info->gl_ops.gl.p_glCopyTexSubImage2D(dst_surface->texture_target, dst_surface->texture_level,
dst_rect.left /*xoffset */, dst_rect.top /* y offset */,
- src_rect->left, src_surface->resource.height - src_rect->bottom,
+ src_rect->left, src_height - src_rect->bottom,
dst_rect.right - dst_rect.left, dst_rect.bottom - dst_rect.top);
}
else
{
LONG row;
- UINT yoffset = src_surface->resource.height - src_rect->top + dst_rect.top - 1;
+ UINT yoffset = src_height - src_rect->top + dst_rect.top - 1;
/* I have to process this row by row to swap the image,
* otherwise it would be upside down, so stretching in y direction
* doesn't cost extra time