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Józef Kucia : wined3d: Recognize SM5 dcl_tessellator_partitioning opcode.
by Alexandre Julliard
01 Apr '16
01 Apr '16
Module: wine Branch: master Commit: 873912847e8e1a3cf86f02d8766e7da8e132db91 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=873912847e8e1a3cf86f02d87…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Apr 1 11:21:39 2016 +0200 wined3d: Recognize SM5 dcl_tessellator_partitioning opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 29 +++++++++++++++++++++++++++++ dlls/wined3d/shader_sm4.c | 7 +++++++ dlls/wined3d/wined3d_private.h | 10 ++++++++++ 5 files changed, 48 insertions(+) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 33746af..247c6f3 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5250,6 +5250,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_TEMPS */ NULL, /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ NULL, /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL, + /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ NULL, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop, /* WINED3DSIH_DEF */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 89f5b5e..1c59d63 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8164,6 +8164,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop, /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ NULL, /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL, + /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ NULL, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop, /* WINED3DSIH_DEF */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 4e1a617..eb8f13f 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -76,6 +76,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_TEMPS */ "dcl_temps", /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ "dcl_tessellator_domain", /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ "dcl_tessellator_output_primitive", + /* WINED3DSIH_DCL_TESSELLATOR_PARTITIONING */ "dcl_tessellator_partitioning", /* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed", /* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount", /* WINED3DSIH_DEF */ "def", @@ -1342,6 +1343,29 @@ static void shader_dump_tessellator_output_primitive(struct wined3d_string_buffe } } +static void shader_dump_tessellator_partitioning(struct wined3d_string_buffer *buffer, + enum wined3d_tessellator_partitioning partitioning) +{ + switch (partitioning) + { + case WINED3D_TESSELLATOR_PARTITIONING_INTEGER: + shader_addline(buffer, "integer"); + break; + case WINED3D_TESSELLATOR_PARTITIONING_POW2: + shader_addline(buffer, "pow2"); + break; + case WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: + shader_addline(buffer, "fractional_odd"); + break; + case WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: + shader_addline(buffer, "fractional_even"); + break; + default: + shader_addline(buffer, "unknown_tessellator_partitioning(%#x)", partitioning); + break; + } +} + static void shader_dump_sysval_semantic(struct wined3d_string_buffer *buffer, enum wined3d_sysval_semantic semantic) { unsigned int i; @@ -2148,6 +2172,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]); shader_dump_tessellator_output_primitive(&buffer, ins.declaration.tessellator_output_primitive); } + else if (ins.handler_idx == WINED3DSIH_DCL_TESSELLATOR_PARTITIONING) + { + shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]); + shader_dump_tessellator_partitioning(&buffer, ins.declaration.tessellator_partitioning); + } else if (ins.handler_idx == WINED3DSIH_DEF) { shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type, diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 515061b..c5817be 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -199,6 +199,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93, WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94, WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95, + WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96, WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97, WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98, WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99, @@ -420,6 +421,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", ""}, {WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", ""}, {WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, "", ""}, + {WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, WINED3DSIH_DCL_TESSELLATOR_PARTITIONING, "", ""}, {WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", ""}, {WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, "", ""}, {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", ""}, @@ -1056,6 +1058,11 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi ins->declaration.tessellator_output_primitive = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK) >> WINED3D_SM5_TESSELLATOR_SHIFT; } + else if (opcode == WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING) + { + ins->declaration.tessellator_partitioning = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK) + >> WINED3D_SM5_TESSELLATOR_SHIFT; + } else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY) { enum wined3d_sm4_output_primitive_type primitive_type; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0bcc82d..b089d37 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -454,6 +454,14 @@ enum wined3d_tessellator_output_primitive WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, }; +enum wined3d_tessellator_partitioning +{ + WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1, + WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2, + WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, + WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, +}; + /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ #define WINED3DSI_TEXLD_PROJECT 0x1 #define WINED3DSI_TEXLD_BIAS 0x2 @@ -548,6 +556,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_TEMPS, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, + WINED3DSIH_DCL_TESSELLATOR_PARTITIONING, WINED3DSIH_DCL_UAV_TYPED, WINED3DSIH_DCL_VERTICES_OUT, WINED3DSIH_DEF, @@ -876,6 +885,7 @@ struct wined3d_shader_instruction struct wined3d_shader_structured_resource structured_resource; enum wined3d_tessellator_domain tessellator_domain; enum wined3d_tessellator_output_primitive tessellator_output_primitive; + enum wined3d_tessellator_partitioning tessellator_partitioning; float max_tessellation_factor; } declaration; };
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Józef Kucia : wined3d: Recognize SM5 dcl_tessellator_output_primitive opcode.
by Alexandre Julliard
01 Apr '16
01 Apr '16
Module: wine Branch: master Commit: 90dcb4db72fed08d1f521ce8eb31c09c4ed79fe0 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=90dcb4db72fed08d1f521ce8e…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Apr 1 11:21:38 2016 +0200 wined3d: Recognize SM5 dcl_tessellator_output_primitive opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 29 +++++++++++++++++++++++++++++ dlls/wined3d/shader_sm4.c | 15 +++++++++++---- dlls/wined3d/wined3d_private.h | 10 ++++++++++ 5 files changed, 52 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 1cb4d20..33746af 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5249,6 +5249,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_SAMPLER */ NULL, /* WINED3DSIH_DCL_TEMPS */ NULL, /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ NULL, + /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ NULL, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop, /* WINED3DSIH_DEF */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ce1b1f4..89f5b5e 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8163,6 +8163,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_SAMPLER */ shader_glsl_nop, /* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop, /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ NULL, + /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ NULL, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop, /* WINED3DSIH_DEF */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index ec45dd8..4e1a617 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -75,6 +75,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler", /* WINED3DSIH_DCL_TEMPS */ "dcl_temps", /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ "dcl_tessellator_domain", + /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ "dcl_tessellator_output_primitive", /* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed", /* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount", /* WINED3DSIH_DEF */ "def", @@ -1318,6 +1319,29 @@ static void shader_dump_tessellator_domain(struct wined3d_string_buffer *buffer, } } +static void shader_dump_tessellator_output_primitive(struct wined3d_string_buffer *buffer, + enum wined3d_tessellator_output_primitive output_primitive) +{ + switch (output_primitive) + { + case WINED3D_TESSELLATOR_OUTPUT_POINT: + shader_addline(buffer, "point"); + break; + case WINED3D_TESSELLATOR_OUTPUT_LINE: + shader_addline(buffer, "line"); + break; + case WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW: + shader_addline(buffer, "triangle_cw"); + break; + case WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW: + shader_addline(buffer, "triangle_ccw"); + break; + default: + shader_addline(buffer, "unknown_tessellator_output_primitive(%#x)", output_primitive); + break; + } +} + static void shader_dump_sysval_semantic(struct wined3d_string_buffer *buffer, enum wined3d_sysval_semantic semantic) { unsigned int i; @@ -2119,6 +2143,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]); shader_dump_tessellator_domain(&buffer, ins.declaration.tessellator_domain); } + else if (ins.handler_idx == WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE) + { + shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]); + shader_dump_tessellator_output_primitive(&buffer, ins.declaration.tessellator_output_primitive); + } else if (ins.handler_idx == WINED3DSIH_DEF) { shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type, diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 936b84b..515061b 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -64,8 +64,8 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode); #define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11 #define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT) -#define WINED3D_SM5_TESSELLATOR_DOMAIN_SHIFT 11 -#define WINED3D_SM5_TESSELLATOR_DOMAIN_MASK (0xfu << WINED3D_SM5_TESSELLATOR_DOMAIN_SHIFT) +#define WINED3D_SM5_TESSELLATOR_SHIFT 11 +#define WINED3D_SM5_TESSELLATOR_MASK (0xfu << WINED3D_SM5_TESSELLATOR_SHIFT) #define WINED3D_SM4_OPCODE_MASK 0xff @@ -199,6 +199,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93, WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94, WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95, + WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97, WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98, WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99, WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c, @@ -419,6 +420,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", ""}, {WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", ""}, {WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, "", ""}, + {WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", ""}, {WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, "", ""}, {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", ""}, {WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", ""}, @@ -1046,8 +1048,13 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi } else if (opcode == WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN) { - ins->declaration.tessellator_domain = (opcode_token & WINED3D_SM5_TESSELLATOR_DOMAIN_MASK) - >> WINED3D_SM5_TESSELLATOR_DOMAIN_SHIFT; + ins->declaration.tessellator_domain = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK) + >> WINED3D_SM5_TESSELLATOR_SHIFT; + } + else if (opcode == WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE) + { + ins->declaration.tessellator_output_primitive = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK) + >> WINED3D_SM5_TESSELLATOR_SHIFT; } else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 7f3f18e..0bcc82d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -446,6 +446,14 @@ enum wined3d_tessellator_domain WINED3D_TESSELLATOR_DOMAIN_QUAD = 3, }; +enum wined3d_tessellator_output_primitive +{ + WINED3D_TESSELLATOR_OUTPUT_POINT = 1, + WINED3D_TESSELLATOR_OUTPUT_LINE = 2, + WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, + WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, +}; + /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ #define WINED3DSI_TEXLD_PROJECT 0x1 #define WINED3DSI_TEXLD_BIAS 0x2 @@ -539,6 +547,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_SAMPLER, WINED3DSIH_DCL_TEMPS, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, + WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_UAV_TYPED, WINED3DSIH_DCL_VERTICES_OUT, WINED3DSIH_DEF, @@ -866,6 +875,7 @@ struct wined3d_shader_instruction const struct wined3d_shader_immediate_constant_buffer *icb; struct wined3d_shader_structured_resource structured_resource; enum wined3d_tessellator_domain tessellator_domain; + enum wined3d_tessellator_output_primitive tessellator_output_primitive; float max_tessellation_factor; } declaration; };
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Józef Kucia : wined3d: Recognize SM5 dcl_tessellator_domain opcode.
by Alexandre Julliard
01 Apr '16
01 Apr '16
Module: wine Branch: master Commit: e1a870c6ab826ef28340deca3647ace27795246a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e1a870c6ab826ef28340deca3…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Apr 1 11:21:37 2016 +0200 wined3d: Recognize SM5 dcl_tessellator_domain opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 26 ++++++++++++++++++++++++++ dlls/wined3d/shader_sm4.c | 10 ++++++++++ dlls/wined3d/wined3d_private.h | 9 +++++++++ 5 files changed, 47 insertions(+) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 1800f94..1cb4d20 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5248,6 +5248,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DCL_RESOURCE_STRUCTURED */ NULL, /* WINED3DSIH_DCL_SAMPLER */ NULL, /* WINED3DSIH_DCL_TEMPS */ NULL, + /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ NULL, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop, /* WINED3DSIH_DEF */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index dbb0956..ce1b1f4 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8162,6 +8162,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_RESOURCE_STRUCTURED */ NULL, /* WINED3DSIH_DCL_SAMPLER */ shader_glsl_nop, /* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop, + /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ NULL, /* WINED3DSIH_DCL_UAV_TYPED */ NULL, /* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop, /* WINED3DSIH_DEF */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 0aa77b0..ec45dd8 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -74,6 +74,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_DCL_RESOURCE_STRUCTURED */ "dcl_resource_structured", /* WINED3DSIH_DCL_SAMPLER */ "dcl_sampler", /* WINED3DSIH_DCL_TEMPS */ "dcl_temps", + /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN */ "dcl_tessellator_domain", /* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed", /* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount", /* WINED3DSIH_DEF */ "def", @@ -1297,6 +1298,26 @@ static void shader_dump_global_flags(struct wined3d_string_buffer *buffer, DWORD shader_addline(buffer, "unknown_flags(%#x)", global_flags); } +static void shader_dump_tessellator_domain(struct wined3d_string_buffer *buffer, + enum wined3d_tessellator_domain domain) +{ + switch (domain) + { + case WINED3D_TESSELLATOR_DOMAIN_LINE: + shader_addline(buffer, "line"); + break; + case WINED3D_TESSELLATOR_DOMAIN_TRIANGLE: + shader_addline(buffer, "triangle"); + break; + case WINED3D_TESSELLATOR_DOMAIN_QUAD: + shader_addline(buffer, "quad"); + break; + default: + shader_addline(buffer, "unknown_tessellator_domain(%#x)", domain); + break; + } +} + static void shader_dump_sysval_semantic(struct wined3d_string_buffer *buffer, enum wined3d_sysval_semantic semantic) { unsigned int i; @@ -2093,6 +2114,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe { shader_addline(&buffer, "%s %u", shader_opcode_names[ins.handler_idx], ins.declaration.count); } + else if (ins.handler_idx == WINED3DSIH_DCL_TESSELLATOR_DOMAIN) + { + shader_addline(&buffer, "%s ", shader_opcode_names[ins.handler_idx]); + shader_dump_tessellator_domain(&buffer, ins.declaration.tessellator_domain); + } else if (ins.handler_idx == WINED3DSIH_DEF) { shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type, diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 26bd353..936b84b 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -64,6 +64,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode); #define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11 #define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT) +#define WINED3D_SM5_TESSELLATOR_DOMAIN_SHIFT 11 +#define WINED3D_SM5_TESSELLATOR_DOMAIN_MASK (0xfu << WINED3D_SM5_TESSELLATOR_DOMAIN_SHIFT) + #define WINED3D_SM4_OPCODE_MASK 0xff #define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31) @@ -195,6 +198,7 @@ enum wined3d_sm4_opcode WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d, WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93, WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94, + WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95, WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98, WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99, WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c, @@ -414,6 +418,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"}, {WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", ""}, {WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", ""}, + {WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, "", ""}, {WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, "", ""}, {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", ""}, {WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", ""}, @@ -1039,6 +1044,11 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi FIXME("Unhandled sampler mode %#x.\n", ins->flags); shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_SAMPLER, &ins->declaration.dst); } + else if (opcode == WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN) + { + ins->declaration.tessellator_domain = (opcode_token & WINED3D_SM5_TESSELLATOR_DOMAIN_MASK) + >> WINED3D_SM5_TESSELLATOR_DOMAIN_SHIFT; + } else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY) { enum wined3d_sm4_output_primitive_type primitive_type; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e56689b..7f3f18e 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -439,6 +439,13 @@ enum wined3d_shader_global_flags WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8, }; +enum wined3d_tessellator_domain +{ + WINED3D_TESSELLATOR_DOMAIN_LINE = 1, + WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2, + WINED3D_TESSELLATOR_DOMAIN_QUAD = 3, +}; + /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ #define WINED3DSI_TEXLD_PROJECT 0x1 #define WINED3DSI_TEXLD_BIAS 0x2 @@ -531,6 +538,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_SAMPLER, WINED3DSIH_DCL_TEMPS, + WINED3DSIH_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_UAV_TYPED, WINED3DSIH_DCL_VERTICES_OUT, WINED3DSIH_DEF, @@ -857,6 +865,7 @@ struct wined3d_shader_instruction UINT count; const struct wined3d_shader_immediate_constant_buffer *icb; struct wined3d_shader_structured_resource structured_resource; + enum wined3d_tessellator_domain tessellator_domain; float max_tessellation_factor; } declaration; };
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Alistair Leslie-Hughes : d3d10: Add D3D10CreateEffectPoolFromMemory stub.
by Alexandre Julliard
01 Apr '16
01 Apr '16
Module: wine Branch: master Commit: e7003fd28a81a7ba5907a904f82bed389e26a418 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e7003fd28a81a7ba5907a904f…
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> Date: Fri Apr 1 17:44:53 2016 +1100 d3d10: Add D3D10CreateEffectPoolFromMemory stub. Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/d3d10.spec | 2 +- dlls/d3d10/d3d10_main.c | 8 ++++++++ dlls/d3d10_1/d3d10_1.spec | 2 +- include/d3d10effect.h | 2 ++ 4 files changed, 12 insertions(+), 2 deletions(-) diff --git a/dlls/d3d10/d3d10.spec b/dlls/d3d10/d3d10.spec index 1e6eb36..db42511 100644 --- a/dlls/d3d10/d3d10.spec +++ b/dlls/d3d10/d3d10.spec @@ -4,7 +4,7 @@ @ stdcall D3D10CreateDevice(ptr long ptr long long ptr) @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr) @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) -@ stub D3D10CreateEffectPoolFromMemory +@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) @ stdcall D3D10CreateStateBlock(ptr ptr ptr) @ stub D3D10DisassembleEffect @ stdcall D3D10DisassembleShader(ptr long long ptr ptr) diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c index e36ec51..0f2af09 100644 --- a/dlls/d3d10/d3d10_main.c +++ b/dlls/d3d10/d3d10_main.c @@ -252,6 +252,14 @@ HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const return E_NOTIMPL; } +HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags, + ID3D10Device *device, ID3D10EffectPool **effect_pool) +{ + FIXME("data %p, data_size %lu, fx_flags %#x, device %p, effect_pool %p stub.\n", + data, data_size, fx_flags, device, effect_pool); + + return E_NOTIMPL; +} const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device) { diff --git a/dlls/d3d10_1/d3d10_1.spec b/dlls/d3d10_1/d3d10_1.spec index 5582558..18eb3ac 100644 --- a/dlls/d3d10_1/d3d10_1.spec +++ b/dlls/d3d10_1/d3d10_1.spec @@ -5,7 +5,7 @@ @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory -@ stub D3D10CreateEffectPoolFromMemory +@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory @ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock @ stub D3D10DisassembleEffect @ stub D3D10DisassembleShader diff --git a/include/d3d10effect.h b/include/d3d10effect.h index 1494894..b4a33da 100644 --- a/include/d3d10effect.h +++ b/include/d3d10effect.h @@ -832,6 +832,8 @@ HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const ID3D10Blob **effect, ID3D10Blob **errors); HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect); +HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags, + ID3D10Device *device, ID3D10EffectPool **effect_pool); HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device, D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock);
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Jacek Caban : mshtml: Added IHTMLDivElement declaration.
by Alexandre Julliard
01 Apr '16
01 Apr '16
Module: wine Branch: master Commit: 8cba37944cf9992b18227ecdb5bd322e5bce74f9 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=8cba37944cf9992b18227ecdb…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Fri Apr 1 13:48:18 2016 +0200 mshtml: Added IHTMLDivElement declaration. Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/mshtmdid.h | 4 ++++ include/mshtml.idl | 50 ++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 54 insertions(+) diff --git a/include/mshtmdid.h b/include/mshtmdid.h index ac0a5e2..a596477 100644 --- a/include/mshtmdid.h +++ b/include/mshtmdid.h @@ -2993,6 +2993,10 @@ /* IHTMLScriptElement3 */ #define DISPID_IHTMLSCRIPTELEMENT3_IE8_SRC DISPID_IE8_SCRIPT +/* IHTMLDivElement */ +#define DISPID_IHTMLDIVELEMENT_ALIGN STDPROPID_XOBJ_BLOCKALIGN +#define DISPID_IHTMLDIVELEMENT_NOWRAP DISPID_A_NOWRAP + /* IHTMLObjectElement */ #define DISPID_IHTMLOBJECTELEMENT_OBJECT DISPID_OBJECT+1 #define DISPID_IHTMLOBJECTELEMENT_CLASSID DISPID_OBJECT+2 diff --git a/include/mshtml.idl b/include/mshtml.idl index e068912..53dc4bc 100644 --- a/include/mshtml.idl +++ b/include/mshtml.idl @@ -17841,6 +17841,56 @@ interface IHTMLObjectElement2 : IDispatch } /***************************************************************************** + * IHTMLDivElement interface + */ +[ + odl, + oleautomation, + dual, + uuid(3050f200-98b5-11cf-bb82-00aa00bdce0b) +] +interface IHTMLDivElement : IDispatch +{ + [propput, id(DISPID_IHTMLDIVELEMENT_ALIGN), displaybind, bindable] + HRESULT align([in] BSTR v); + + [propget, id(DISPID_IHTMLDIVELEMENT_ALIGN), displaybind, bindable] + HRESULT align([out, retval] BSTR *p); + + [propput, id(DISPID_IHTMLDIVELEMENT_NOWRAP), displaybind, bindable] + HRESULT noWrap([in] VARIANT_BOOL v); + + [propget, id(DISPID_IHTMLDIVELEMENT_NOWRAP), displaybind, bindable] + HRESULT noWrap([out, retval] VARIANT_BOOL *p); +} + +/***************************************************************************** + * DispHTMLDivElement dispinterface + */ +[ + hidden, + uuid(3050f50c-98b5-11cf-bb82-00aa00bdce0b) +] +dispinterface DispHTMLDivElement +{ +properties: +methods: + WINE_HTMLELEMENT_DISPINTERFACE_DECL; + + [propput, id(DISPID_IHTMLDIVELEMENT_ALIGN), displaybind, bindable] + void align(BSTR v); + + [propget, id(DISPID_IHTMLDIVELEMENT_ALIGN), displaybind, bindable] + BSTR align(); + + [propput, id(DISPID_IHTMLDIVELEMENT_NOWRAP), displaybind, bindable] + void noWrap(VARIANT_BOOL v); + + [propget, id(DISPID_IHTMLDIVELEMENT_NOWRAP), displaybind, bindable] + VARIANT_BOOL noWrap(); +} + +/***************************************************************************** * IHTMLParamElement interface */ [
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Nikolay Sivov : dwrite: Always initialize context and font table pointers.
by Alexandre Julliard
01 Apr '16
01 Apr '16
Module: wine Branch: master Commit: 7cac7bb99f962e268796fe5f7566d0eaffd09bb6 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=7cac7bb99f962e268796fe5f7…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Fri Apr 1 08:40:07 2016 +0300 dwrite: Always initialize context and font table pointers. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dwrite/opentype.c | 3 +++ dlls/dwrite/tests/font.c | 9 +++++++++ 2 files changed, 12 insertions(+) diff --git a/dlls/dwrite/opentype.c b/dlls/dwrite/opentype.c index 7fb1749..97a786d 100644 --- a/dlls/dwrite/opentype.c +++ b/dlls/dwrite/opentype.c @@ -967,6 +967,9 @@ HRESULT opentype_get_font_table(IDWriteFontFileStream *stream, DWRITE_FONT_FACE_ if (found) *found = FALSE; if (table_size) *table_size = 0; + *table_data = NULL; + *table_context = NULL; + if (type == DWRITE_FONT_FACE_TYPE_TRUETYPE_COLLECTION) { const TTC_Header_V1 *ttc_header; void * ttc_context; diff --git a/dlls/dwrite/tests/font.c b/dlls/dwrite/tests/font.c index 9ba8b6d..ec631bd 100644 --- a/dlls/dwrite/tests/font.c +++ b/dlls/dwrite/tests/font.c @@ -2923,6 +2923,15 @@ static void test_TryGetFontTable(void) IDWriteFontFace_ReleaseFontTable(fontface, context2); IDWriteFontFace_ReleaseFontTable(fontface, context); + /* table does not exist */ + exists = TRUE; + context = (void*)0xdeadbeef; + table = (void*)0xdeadbeef; + hr = IDWriteFontFace_TryGetFontTable(fontface, 0xabababab, &table, &size, &context, &exists); + ok(hr == S_OK, "got 0x%08x\n", hr); + ok(exists == FALSE, "got %d\n", exists); + ok(context == NULL && table == NULL, "got context %p, table pointer %p\n", context, table); + IDWriteFontFace_Release(fontface); IDWriteFontFile_Release(file); IDWriteFactory_Release(factory);
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Louis Lenders : user32: Add stub for IsProcessDPIAware.
by Alexandre Julliard
01 Apr '16
01 Apr '16
Module: wine Branch: master Commit: 5cf42c0c97cce235101da6762a4cdfc965a09f0d URL:
http://source.winehq.org/git/wine.git/?a=commit;h=5cf42c0c97cce235101da6762…
Author: Louis Lenders <xerox.xerox2000x(a)gmail.com> Date: Fri Apr 1 08:18:30 2016 +0200 user32: Add stub for IsProcessDPIAware. Signed-off-by: Louis Lenders <xerox.xerox2000x(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/user32/sysparams.c | 9 +++++++++ dlls/user32/user32.spec | 1 + 2 files changed, 10 insertions(+) diff --git a/dlls/user32/sysparams.c b/dlls/user32/sysparams.c index 1787b99..a42a302 100644 --- a/dlls/user32/sysparams.c +++ b/dlls/user32/sysparams.c @@ -2904,3 +2904,12 @@ BOOL WINAPI SetProcessDPIAware( VOID ) return TRUE; } + +/*********************************************************************** + * IsProcessDPIAware (USER32.@) + */ +BOOL WINAPI IsProcessDPIAware(void) +{ + FIXME( "stub!\n"); + return FALSE; +} diff --git a/dlls/user32/user32.spec b/dlls/user32/user32.spec index 5c19634..c479879 100644 --- a/dlls/user32/user32.spec +++ b/dlls/user32/user32.spec @@ -446,6 +446,7 @@ # @ stub IsHungThread @ stdcall IsIconic(long) @ stdcall IsMenu(long) +@ stdcall IsProcessDPIAware() @ stdcall IsRectEmpty(ptr) # @ stub IsServerSideWindow @ stdcall IsTouchWindow(long ptr)
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Alistair Leslie-Hughes : include: Add d3dx10tex.h.
by Alexandre Julliard
01 Apr '16
01 Apr '16
Module: wine Branch: master Commit: 9adddbafe5eb29851e827e80f13428ff10a1d716 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=9adddbafe5eb29851e827e80f…
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> Date: Thu Mar 31 20:19:43 2016 +1100 include: Add d3dx10tex.h. Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/Makefile.in | 1 + include/d3dx10.h | 1 + include/d3dx10tex.h | 95 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 97 insertions(+) diff --git a/include/Makefile.in b/include/Makefile.in index 6e9803c..ac10691 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -253,6 +253,7 @@ HEADER_SRCS = \ d3dvec.inl \ d3dx10.h \ d3dx10async.h \ + d3dx10tex.h \ d3dx9.h \ d3dx9anim.h \ d3dx9core.h \ diff --git a/include/d3dx10.h b/include/d3dx10.h index df7cdb1..dd423a5 100644 --- a/include/d3dx10.h +++ b/include/d3dx10.h @@ -29,5 +29,6 @@ #include "d3d10.h" #include "d3dx10core.h" #include "d3dx10async.h" +#include "d3dx10tex.h" #endif diff --git a/include/d3dx10tex.h b/include/d3dx10tex.h new file mode 100644 index 0000000..aa89ab4 --- /dev/null +++ b/include/d3dx10tex.h @@ -0,0 +1,95 @@ +/* + * Copyright 2016 Alistair Leslie-Hughes + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __D3DX10TEX_H__ +#define __D3DX10TEX_H__ + +typedef enum D3DX10_IMAGE_FILE_FORMAT +{ + D3DX10_IFF_BMP = 0, + D3DX10_IFF_JPG = 1, + D3DX10_IFF_PNG = 3, + D3DX10_IFF_DDS = 4, + D3DX10_IFF_TIFF = 10, + D3DX10_IFF_GIF = 11, + D3DX10_IFF_WMP = 12, + D3DX10_IFF_FORCE_DWORD = 0x7fffffff +} D3DX10_IMAGE_FILE_FORMAT; + +typedef struct D3DX10_IMAGE_INFO +{ + UINT Width; + UINT Height; + UINT Depth; + UINT ArraySize; + UINT MipLevels; + UINT MiscFlags; + DXGI_FORMAT Format; + D3D10_RESOURCE_DIMENSION ResourceDimension; + D3DX10_IMAGE_FILE_FORMAT ImageFileFormat; +} D3DX10_IMAGE_INFO; + +typedef struct D3DX10_IMAGE_LOAD_INFO +{ + UINT Width; + UINT Height; + UINT Depth; + UINT FirstMipLevel; + UINT MipLevels; + D3D10_USAGE Usage; + UINT BindFlags; + UINT CpuAccessFlags; + UINT MiscFlags; + DXGI_FORMAT Format; + UINT Filter; + UINT MipFilter; + D3DX10_IMAGE_INFO *pSrcInfo; + +#ifdef __cplusplus + D3DX10_IMAGE_LOAD_INFO() + { + Width = D3DX10_DEFAULT; + Height = D3DX10_DEFAULT; + Depth = D3DX10_DEFAULT; + FirstMipLevel = D3DX10_DEFAULT; + MipLevels = D3DX10_DEFAULT; + Usage = (D3D10_USAGE)D3DX10_DEFAULT; + BindFlags = D3DX10_DEFAULT; + CpuAccessFlags = D3DX10_DEFAULT; + MiscFlags = D3DX10_DEFAULT; + Format = DXGI_FORMAT_FROM_FILE; + Filter = D3DX10_DEFAULT; + MipFilter = D3DX10_DEFAULT; + pSrcInfo = NULL; + } +#endif +} D3DX10_IMAGE_LOAD_INFO; + +#ifdef __cplusplus +extern "C" { +#endif + +HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data, SIZE_T src_data_size, + D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult); + + +#ifdef __cplusplus +} +#endif + +#endif
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Matteo Bruni : wined3d: Don't read texcoord attributes unless necessary.
by Alexandre Julliard
01 Apr '16
01 Apr '16
Module: wine Branch: master Commit: 6654af1017ab15e825fc7e1959ae47f20af8478f URL:
http://source.winehq.org/git/wine.git/?a=commit;h=6654af1017ab15e825fc7e195…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Thu Mar 31 19:50:59 2016 +0200 wined3d: Don't read texcoord attributes unless necessary. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3127b75..dbb0956 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6149,10 +6149,9 @@ static GLuint shader_glsl_generate_ffp_vertex_shader(struct shader_glsl_priv *pr for (i = 0; i < MAX_TEXTURES; ++i) { unsigned int coord_idx = settings->texgen[i] & 0x0000ffff; - if ((settings->texgen[i] & 0xffff0000) == WINED3DTSS_TCI_PASSTHRU) - { + if ((settings->texgen[i] & 0xffff0000) == WINED3DTSS_TCI_PASSTHRU + && settings->texcoords & (1u << i)) shader_addline(buffer, "vec4 ffp_attrib_texcoord%u = vs_in%u;\n", i, coord_idx + WINED3D_FFP_TEXCOORD0); - } } shader_addline(buffer, "ffp_attrib_blendweight[%u] = 1.0;\n", settings->vertexblends);
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Matteo Bruni : wined3d: Avoid the deprecated gl_FragData on core profile contexts.
by Alexandre Julliard
01 Apr '16
01 Apr '16
Module: wine Branch: master Commit: dd5cf16799573928ae5543ba9b0d575ff5a54e71 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=dd5cf16799573928ae5543ba9…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Thu Mar 31 19:50:58 2016 +0200 wined3d: Avoid the deprecated gl_FragData on core profile contexts. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 53 +++++++++++++++++++++++++++++----------------- 1 file changed, 34 insertions(+), 19 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 75c9109..3127b75 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1619,6 +1619,11 @@ static void PRINTF_ATTR(4, 5) declare_out_varying(const struct wined3d_gl_info * } } +static const char *get_fragment_output(const struct wined3d_gl_info *gl_info) +{ + return needs_legacy_glsl_syntax(gl_info) ? "gl_FragData" : "ps_out"; +} + static BOOL glsl_is_color_reg_read(const struct wined3d_shader *shader, unsigned int idx) { const struct wined3d_shader_signature *input_signature = &shader->input_signature; @@ -2009,6 +2014,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont shader_addline(buffer, "vec4 vpos;\n"); } + if (!needs_legacy_glsl_syntax(gl_info)) + shader_addline(buffer, "out vec4 ps_out[%u];\n", gl_info->limits.buffers); + if (shader->limits->constant_float + extra_constants_needed >= gl_info->limits.glsl_ps_float_constants) FIXME("Insufficient uniforms to run this shader.\n"); } @@ -2327,7 +2335,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * WARN("Write to render target %u, only %d supported.\n", reg->idx[0].offset, gl_info->limits.buffers); - sprintf(register_name, "gl_FragData[%u]", reg->idx[0].offset); + sprintf(register_name, "%s[%u]", get_fragment_output(gl_info), reg->idx[0].offset); break; case WINED3DSPR_RASTOUT: @@ -5393,18 +5401,24 @@ static GLuint generate_param_reorder_function(struct shader_glsl_priv *priv, return ret; } -static void shader_glsl_generate_srgb_write_correction(struct wined3d_string_buffer *buffer) +static void shader_glsl_generate_srgb_write_correction(struct wined3d_string_buffer *buffer, + const struct wined3d_gl_info *gl_info) { - shader_addline(buffer, "tmp0.xyz = pow(gl_FragData[0].xyz, vec3(srgb_const0.x));\n"); + const char *output = get_fragment_output(gl_info); + + shader_addline(buffer, "tmp0.xyz = pow(%s[0].xyz, vec3(srgb_const0.x));\n", output); shader_addline(buffer, "tmp0.xyz = tmp0.xyz * vec3(srgb_const0.y) - vec3(srgb_const0.z);\n"); - shader_addline(buffer, "tmp1.xyz = gl_FragData[0].xyz * vec3(srgb_const0.w);\n"); - shader_addline(buffer, "bvec3 srgb_compare = lessThan(gl_FragData[0].xyz, vec3(srgb_const1.x));\n"); - shader_addline(buffer, "gl_FragData[0].xyz = mix(tmp0.xyz, tmp1.xyz, vec3(srgb_compare));\n"); - shader_addline(buffer, "gl_FragData[0] = clamp(gl_FragData[0], 0.0, 1.0);\n"); + shader_addline(buffer, "tmp1.xyz = %s[0].xyz * vec3(srgb_const0.w);\n", output); + shader_addline(buffer, "bvec3 srgb_compare = lessThan(%s[0].xyz, vec3(srgb_const1.x));\n", output); + shader_addline(buffer, "%s[0].xyz = mix(tmp0.xyz, tmp1.xyz, vec3(srgb_compare));\n", output); + shader_addline(buffer, "%s[0] = clamp(%s[0], 0.0, 1.0);\n", output, output); } -static void shader_glsl_generate_fog_code(struct wined3d_string_buffer *buffer, enum wined3d_ffp_ps_fog_mode mode) +static void shader_glsl_generate_fog_code(struct wined3d_string_buffer *buffer, + const struct wined3d_gl_info *gl_info, enum wined3d_ffp_ps_fog_mode mode) { + const char *output = get_fragment_output(gl_info); + switch (mode) { case WINED3D_FFP_PS_FOG_OFF: @@ -5428,8 +5442,8 @@ static void shader_glsl_generate_fog_code(struct wined3d_string_buffer *buffer, return; } - shader_addline(buffer, "gl_FragData[0].xyz = mix(ffp_fog.color.xyz, gl_FragData[0].xyz," - " clamp(fog, 0.0, 1.0));\n"); + shader_addline(buffer, "%s[0].xyz = mix(ffp_fog.color.xyz, %s[0].xyz, clamp(fog, 0.0, 1.0));\n", + output, output); } /* Context activation is done by the caller. */ @@ -5513,17 +5527,14 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context /* Pixel shaders < 2.0 place the resulting color in R0 implicitly */ if (reg_maps->shader_version.major < 2) - { - /* Some older cards like GeforceFX ones don't support multiple buffers, so also not gl_FragData */ - shader_addline(buffer, "gl_FragData[0] = R0;\n"); - } + shader_addline(buffer, "%s[0] = R0;\n", get_fragment_output(gl_info)); if (args->srgb_correction) - shader_glsl_generate_srgb_write_correction(buffer); + shader_glsl_generate_srgb_write_correction(buffer, gl_info); /* SM < 3 does not replace the fog stage. */ if (reg_maps->shader_version.major < 3) - shader_glsl_generate_fog_code(buffer, args->fog); + shader_glsl_generate_fog_code(buffer, gl_info, args->fog); shader_addline(buffer, "}\n"); @@ -6612,6 +6623,9 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv * if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n"); + if (!needs_legacy_glsl_syntax(gl_info)) + shader_addline(buffer, "out vec4 ps_out[1];\n"); + shader_addline(buffer, "vec4 tmp0, tmp1;\n"); shader_addline(buffer, "vec4 ret;\n"); if (tempreg_used || settings->sRGB_write) @@ -6928,12 +6942,13 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv * } } - shader_addline(buffer, "gl_FragData[0] = ffp_varying_specular * specular_enable + ret;\n"); + shader_addline(buffer, "%s[0] = ffp_varying_specular * specular_enable + ret;\n", + get_fragment_output(gl_info)); if (settings->sRGB_write) - shader_glsl_generate_srgb_write_correction(buffer); + shader_glsl_generate_srgb_write_correction(buffer, gl_info); - shader_glsl_generate_fog_code(buffer, settings->fog); + shader_glsl_generate_fog_code(buffer, gl_info, settings->fog); shader_addline(buffer, "}\n");
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