Module: wine
Branch: master
Commit: 436d7cc2dbc33f6d9b0b10784f4974d5d1eb25c3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=436d7cc2dbc33f6d9b0b10784…
Author: Andrey Gusev <andrey.goosev(a)gmail.com>
Date: Thu Jun 2 13:17:10 2016 +0300
wined3d: Fix a typo in comment.
Signed-off-by: Andrey Gusev <andrey.goosev(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/directx.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index fbfbb49..2472c67 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4462,7 +4462,7 @@ static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_in
lockable = TRUE;
/* On some modern cards like the Geforce8/9, GLX doesn't offer some
- * dephth/stencil formats which D3D9 reports. We can safely report
+ * depth/stencil formats which D3D9 reports. We can safely report
* "compatible" formats (e.g. D24 can be used for D16) as long as we
* aren't dealing with a lockable format. This also helps D3D <= 7 as they
* expect D16 which isn't offered without this on Geforce8 cards. */