Module: wine
Branch: master
Commit: a19e6265d7dcac0043a1be8b0c3c3ff2129b8061
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a19e6265d7dcac0043a1be8b0…
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Fri Mar 3 01:30:33 2017 +0100
wined3d: Bind unordered access views even if they are not used by current shaders.
An alternative would be to invalidate unordered access view bindings
when a shader is set.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/context.c | 9 ++-------
1 file changed, 2 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index c7f5c66..ef11c5c 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3410,9 +3410,6 @@ static void context_load_unordered_access_resources(struct wined3d_context *cont
for (i = 0; i < MAX_UNORDERED_ACCESS_VIEWS; ++i)
{
- if (!shader->reg_maps.uav_resource_info[i].type)
- continue;
-
if (!(view = views[i]))
continue;
@@ -3447,12 +3444,10 @@ static void context_bind_unordered_access_views(struct wined3d_context *context,
for (i = 0; i < MAX_UNORDERED_ACCESS_VIEWS; ++i)
{
- if (!shader->reg_maps.uav_resource_info[i].type)
- continue;
-
if (!(view = views[i]))
{
- WARN("No unordered access view bound at index %u.\n", i);
+ if (shader->reg_maps.uav_resource_info[i].type)
+ WARN("No unordered access view bound at index %u.\n", i);
GL_EXTCALL(glBindImageTexture(i, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R8));
continue;
}