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Henri Verbeet : d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHMultiply2().
by Alexandre Julliard
25 May '17
25 May '17
Module: wine Branch: master Commit: 400267368383b01ee97f913b8511340b1b3ae614 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=400267368383b01ee97f913b8…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue May 23 11:04:30 2017 +0200 d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHMultiply2(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_36/tests/math.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c index c8000a1..4341368 100644 --- a/dlls/d3dx9_36/tests/math.c +++ b/dlls/d3dx9_36/tests/math.c @@ -3237,7 +3237,7 @@ static void test_D3DXSHMultiply2(void) 14.0f, 15.0f, 16.0f, 17.0f, 18.0f, 19.0f, }; - for (i = 0; i < 20; i++) + for (i = 0; i < ARRAY_SIZE(a); ++i) { a[i] = 1.0f + i / 100.0f; b[i] = 3.0f - i / 100.0f; @@ -3245,7 +3245,7 @@ static void test_D3DXSHMultiply2(void) } D3DXSHMultiply2(c, a, b); - for (i = 0; i < 20; i++) + for (i = 0; i < ARRAY_SIZE(expected); ++i) { equal = compare_float(c[i], expected[i], 2); ok(equal, "Expected[%u] = %.8e, received = %.8e.\n", i, expected[i], c[i]);
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Henri Verbeet : d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalSphericalLight().
by Alexandre Julliard
25 May '17
25 May '17
Module: wine Branch: master Commit: c940057171fda0754eb8d577607efce6c0e19fee URL:
http://source.winehq.org/git/wine.git/?a=commit;h=c940057171fda0754eb8d5776…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue May 23 11:04:29 2017 +0200 d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalSphericalLight(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_36/tests/math.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c index a1d7930..c8000a1 100644 --- a/dlls/d3dx9_36/tests/math.c +++ b/dlls/d3dx9_36/tests/math.c @@ -3160,7 +3160,7 @@ static void test_D3DXSHEvalSphericalLight(void) dir.x = 1.1f; dir.y = 1.2f; dir.z = 2.76f; - for (l = 0; l < sizeof(test) / sizeof(test[0]); l++) + for (l = 0; l < ARRAY_SIZE(test); ++l) { for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER; order++) {
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Henri Verbeet : d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalHemisphereLight().
by Alexandre Julliard
25 May '17
25 May '17
Module: wine Branch: master Commit: 12c8400631bc0c4a85a94ef540a00e4ea0275f55 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=12c8400631bc0c4a85a94ef54…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue May 23 11:04:28 2017 +0200 d3dx9/tests: Use ARRAY_SIZE in test_D3DXSHEvalHemisphereLight(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_36/tests/math.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c index 541f4d9..a1d7930 100644 --- a/dlls/d3dx9_36/tests/math.c +++ b/dlls/d3dx9_36/tests/math.c @@ -3007,7 +3007,7 @@ static void test_D3DXSHEvalHemisphereLight(void) top.r = 0.1f; top.g = 2.1f; top.b = 2.3f; top.a = 4.3f; bottom.r = 8.71f; bottom.g = 5.41f; bottom.b = 6.94f; bottom.a = 8.43f; - for (l = 0; l < sizeof(test) / sizeof(test[0]); l++) + for (l = 0; l < ARRAY_SIZE(test); ++l) for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER + 1; order++) { for (j = 0; j < 49; j++)
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Paul Gofman : d3dx9/tests: Use static test blob in test_effect_preshader_ops().
by Alexandre Julliard
25 May '17
25 May '17
Module: wine Branch: master Commit: a7da1c81e76eb99371bf7dcdcfd6b8d0af4275e5 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a7da1c81e76eb99371bf7dcdc…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Tue May 23 01:54:54 2017 +0300 d3dx9/tests: Use static test blob in test_effect_preshader_ops(). Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_36/tests/effect.c | 346 ++++++++++++++++++++++++++++++++----------- 1 file changed, 260 insertions(+), 86 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=a7da1c81e76eb99371bf7…
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Austin English : d3dx9_33: Sort specfile.
by Alexandre Julliard
25 May '17
25 May '17
Module: wine Branch: master Commit: 0f4282ce18178de45eab9b966369a236479789cc URL:
http://source.winehq.org/git/wine.git/?a=commit;h=0f4282ce18178de45eab9b966…
Author: Austin English <austinenglish(a)gmail.com> Date: Fri May 19 17:51:09 2017 -0500 d3dx9_33: Sort specfile. Signed-off-by: Austin English <austinenglish(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_33/d3dx9_33.spec | 46 ++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/dlls/d3dx9_33/d3dx9_33.spec b/dlls/d3dx9_33/d3dx9_33.spec index 975a2c4..2f51ece 100644 --- a/dlls/d3dx9_33/d3dx9_33.spec +++ b/dlls/d3dx9_33/d3dx9_33.spec @@ -74,18 +74,18 @@ @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) @ stub D3DXCreateNPatchMesh(ptr ptr) @ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) -@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stub D3DXCreatePRTBuffer(long long long ptr) @ stub D3DXCreatePRTBufferTex(long long long long ptr) @ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) @ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) @ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) -@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -120,6 +120,7 @@ @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr) +@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr) @@ -138,7 +139,6 @@ @ stub D3DXFrameNumNamedMatrices(ptr) @ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) @@ -174,11 +174,11 @@ @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stub D3DXLoadPRTBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTBufferFromFileW(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -253,23 +253,6 @@ @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) @ stub D3DXRectPatchSize(ptr ptr ptr) -@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) -@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) -@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) -@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) -@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) -@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) -@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -282,12 +265,29 @@ @ stdcall D3DXSHMultiply4(ptr ptr ptr) @ stub D3DXSHMultiply5(ptr ptr ptr) @ stub D3DXSHMultiply6(ptr ptr ptr) -@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) @ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) +@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) +@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) +@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) +@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) +@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) @ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) @ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
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Austin English : d3dx9_32: Sort specfile.
by Alexandre Julliard
25 May '17
25 May '17
Module: wine Branch: master Commit: 525f7580cdc657125f464f195861b748fbb3181f URL:
http://source.winehq.org/git/wine.git/?a=commit;h=525f7580cdc657125f464f195…
Author: Austin English <austinenglish(a)gmail.com> Date: Fri May 19 17:51:08 2017 -0500 d3dx9_32: Sort specfile. Signed-off-by: Austin English <austinenglish(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_32/d3dx9_32.spec | 46 ++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/dlls/d3dx9_32/d3dx9_32.spec b/dlls/d3dx9_32/d3dx9_32.spec index 975a2c4..2f51ece 100644 --- a/dlls/d3dx9_32/d3dx9_32.spec +++ b/dlls/d3dx9_32/d3dx9_32.spec @@ -74,18 +74,18 @@ @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) @ stub D3DXCreateNPatchMesh(ptr ptr) @ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) -@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stub D3DXCreatePRTBuffer(long long long ptr) @ stub D3DXCreatePRTBufferTex(long long long long ptr) @ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) @ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) @ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) -@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -120,6 +120,7 @@ @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr) +@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr) @@ -138,7 +139,6 @@ @ stub D3DXFrameNumNamedMatrices(ptr) @ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) @@ -174,11 +174,11 @@ @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stub D3DXLoadPRTBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTBufferFromFileW(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -253,23 +253,6 @@ @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) @ stub D3DXRectPatchSize(ptr ptr ptr) -@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) -@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) -@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) -@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) -@ stub D3DXSavePRTBufferToFileA(ptr ptr) -@ stub D3DXSavePRTBufferToFileW(ptr ptr) -@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) -@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) -@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) -@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) -@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) -@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) -@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) -@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) -@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) -@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) -@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) @ stdcall D3DXSHAdd(ptr long ptr ptr) @ stdcall D3DXSHDot(long ptr ptr) @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) @@ -282,12 +265,29 @@ @ stdcall D3DXSHMultiply4(ptr ptr ptr) @ stub D3DXSHMultiply5(ptr ptr ptr) @ stub D3DXSHMultiply6(ptr ptr ptr) -@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) @ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) @ stdcall D3DXSHRotate(ptr long ptr ptr) @ stdcall D3DXSHRotateZ(ptr long float ptr) @ stdcall D3DXSHScale(ptr long ptr float) +@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) +@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) +@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) +@ stub D3DXSavePRTBufferToFileA(ptr ptr) +@ stub D3DXSavePRTBufferToFileW(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileA(ptr ptr) +@ stub D3DXSavePRTCompBufferToFileW(ptr ptr) +@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) +@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) +@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) +@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) +@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) +@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) +@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) +@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) @ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) @ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
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Austin English : d3dx9_31: Sort specfile.
by Alexandre Julliard
25 May '17
25 May '17
Module: wine Branch: master Commit: abace0b6faed06ef7639aca365871bed330626b4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=abace0b6faed06ef7639aca36…
Author: Austin English <austinenglish(a)gmail.com> Date: Fri May 19 17:51:07 2017 -0500 d3dx9_31: Sort specfile. Signed-off-by: Austin English <austinenglish(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_31/d3dx9_31.spec | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/dlls/d3dx9_31/d3dx9_31.spec b/dlls/d3dx9_31/d3dx9_31.spec index c71d3a3..7f881dd 100644 --- a/dlls/d3dx9_31/d3dx9_31.spec +++ b/dlls/d3dx9_31/d3dx9_31.spec @@ -74,18 +74,18 @@ @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) @ stub D3DXCreateNPatchMesh(ptr ptr) @ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) -@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stub D3DXCreatePRTBuffer(long long long ptr) @ stub D3DXCreatePRTBufferTex(long long long long ptr) @ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) @ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) @ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) -@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -120,6 +120,7 @@ @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr) +@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr) @@ -138,7 +139,6 @@ @ stub D3DXFrameNumNamedMatrices(ptr) @ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) @@ -174,11 +174,11 @@ @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stub D3DXLoadPRTBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTBufferFromFileW(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -253,6 +253,19 @@ @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) @ stub D3DXRectPatchSize(ptr ptr ptr) +@ stdcall D3DXSHAdd(ptr long ptr ptr) +@ stdcall D3DXSHDot(long ptr ptr) +@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) +@ stdcall D3DXSHEvalDirection(ptr long ptr) +@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) +@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) +@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stdcall D3DXSHRotate(ptr long ptr ptr) +@ stdcall D3DXSHRotateZ(ptr long float ptr) +@ stdcall D3DXSHScale(ptr long ptr float) @ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) @ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) @ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) @@ -270,19 +283,6 @@ @ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall D3DXSHAdd(ptr long ptr ptr) -@ stdcall D3DXSHDot(long ptr ptr) -@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) -@ stdcall D3DXSHEvalDirection(ptr long ptr) -@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) -@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) -@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) -@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall D3DXSHRotate(ptr long ptr ptr) -@ stdcall D3DXSHRotateZ(ptr long float ptr) -@ stdcall D3DXSHScale(ptr long ptr float) @ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) @ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
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Austin English : d3dx9_30: Sort specfile.
by Alexandre Julliard
25 May '17
25 May '17
Module: wine Branch: master Commit: e6678f44d3a234cecab5f4c9af253b98ba6ee441 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e6678f44d3a234cecab5f4c9a…
Author: Austin English <austinenglish(a)gmail.com> Date: Fri May 19 17:51:06 2017 -0500 d3dx9_30: Sort specfile. Signed-off-by: Austin English <austinenglish(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_30/d3dx9_30.spec | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/dlls/d3dx9_30/d3dx9_30.spec b/dlls/d3dx9_30/d3dx9_30.spec index a82432c..c8648fb 100644 --- a/dlls/d3dx9_30/d3dx9_30.spec +++ b/dlls/d3dx9_30/d3dx9_30.spec @@ -75,18 +75,18 @@ @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) @ stub D3DXCreateNPatchMesh(ptr ptr) @ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) -@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stub D3DXCreatePRTBuffer(long long long ptr) @ stub D3DXCreatePRTBufferTex(long long long long ptr) @ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) @ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) @ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) -@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -121,6 +121,7 @@ @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr) +@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr) @@ -139,7 +140,6 @@ @ stub D3DXFrameNumNamedMatrices(ptr) @ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) @@ -177,11 +177,11 @@ @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stub D3DXLoadPRTBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTBufferFromFileW(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -256,6 +256,19 @@ @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) @ stub D3DXRectPatchSize(ptr ptr ptr) +@ stdcall D3DXSHAdd(ptr long ptr ptr) +@ stdcall D3DXSHDot(long ptr ptr) +@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) +@ stdcall D3DXSHEvalDirection(ptr long ptr) +@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) +@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) +@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stdcall D3DXSHRotate(ptr long ptr ptr) +@ stdcall D3DXSHRotateZ(ptr long float ptr) +@ stdcall D3DXSHScale(ptr long ptr float) @ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) @ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) @ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) @@ -273,19 +286,6 @@ @ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall D3DXSHAdd(ptr long ptr ptr) -@ stdcall D3DXSHDot(long ptr ptr) -@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) -@ stdcall D3DXSHEvalDirection(ptr long ptr) -@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) -@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) -@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) -@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall D3DXSHRotate(ptr long ptr ptr) -@ stdcall D3DXSHRotateZ(ptr long float ptr) -@ stdcall D3DXSHScale(ptr long ptr float) @ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) @ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
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Austin English : d3dx9_29: Sort specfile.
by Alexandre Julliard
25 May '17
25 May '17
Module: wine Branch: master Commit: 6f9ffae952515305659050f9403a934ad43cf1c4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=6f9ffae952515305659050f94…
Author: Austin English <austinenglish(a)gmail.com> Date: Fri May 19 17:51:05 2017 -0500 d3dx9_29: Sort specfile. Signed-off-by: Austin English <austinenglish(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_29/d3dx9_29.spec | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/dlls/d3dx9_29/d3dx9_29.spec b/dlls/d3dx9_29/d3dx9_29.spec index f7839d5..da49c9e 100644 --- a/dlls/d3dx9_29/d3dx9_29.spec +++ b/dlls/d3dx9_29/d3dx9_29.spec @@ -75,18 +75,18 @@ @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) @ stub D3DXCreateNPatchMesh(ptr ptr) @ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) -@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stub D3DXCreatePRTBuffer(long long long ptr) @ stub D3DXCreatePRTBufferTex(long long long long ptr) @ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) @ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) @ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) -@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -121,6 +121,7 @@ @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr) +@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr) @@ -139,7 +140,6 @@ @ stub D3DXFrameNumNamedMatrices(ptr) @ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) @@ -177,11 +177,11 @@ @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stub D3DXLoadPRTBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTBufferFromFileW(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -256,6 +256,19 @@ @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) @ stub D3DXRectPatchSize(ptr ptr ptr) +@ stdcall D3DXSHAdd(ptr long ptr ptr) +@ stdcall D3DXSHDot(long ptr ptr) +@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) +@ stdcall D3DXSHEvalDirection(ptr long ptr) +@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) +@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) +@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stdcall D3DXSHRotate(ptr long ptr ptr) +@ stdcall D3DXSHRotateZ(ptr long float ptr) +@ stdcall D3DXSHScale(ptr long ptr float) @ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) @ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) @ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) @@ -273,19 +286,6 @@ @ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall D3DXSHAdd(ptr long ptr ptr) -@ stdcall D3DXSHDot(long ptr ptr) -@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) -@ stdcall D3DXSHEvalDirection(ptr long ptr) -@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) -@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) -@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) -@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall D3DXSHRotate(ptr long ptr ptr) -@ stdcall D3DXSHRotateZ(ptr long float ptr) -@ stdcall D3DXSHScale(ptr long ptr float) @ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) @ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
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Austin English : d3dx9_28: Sort specfile.
by Alexandre Julliard
25 May '17
25 May '17
Module: wine Branch: master Commit: 346baf51ac9eda7b4b0b0af11704fedf08650fb6 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=346baf51ac9eda7b4b0b0af11…
Author: Austin English <austinenglish(a)gmail.com> Date: Fri May 19 17:51:04 2017 -0500 d3dx9_28: Sort specfile. Signed-off-by: Austin English <austinenglish(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_28/d3dx9_28.spec | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/dlls/d3dx9_28/d3dx9_28.spec b/dlls/d3dx9_28/d3dx9_28.spec index f7839d5..da49c9e 100644 --- a/dlls/d3dx9_28/d3dx9_28.spec +++ b/dlls/d3dx9_28/d3dx9_28.spec @@ -75,18 +75,18 @@ @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) @ stub D3DXCreateNPatchMesh(ptr ptr) @ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) -@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) -@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stub D3DXCreatePRTBuffer(long long long ptr) @ stub D3DXCreatePRTBufferTex(long long long long ptr) @ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) @ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr) +@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) +@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) @ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr) @ stdcall D3DXCreateSkinInfo(long ptr long ptr) -@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSkinInfoFVF(long long long ptr) +@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) @ stdcall D3DXCreateSphere(ptr float long long ptr ptr) @ stdcall D3DXCreateSprite(ptr ptr) @ stdcall D3DXCreateTeapot(ptr ptr ptr) @@ -121,6 +121,7 @@ @ stdcall D3DXDeclaratorFromFVF(long ptr) @ stdcall D3DXDisassembleEffect(ptr long ptr) @ stdcall D3DXDisassembleShader(ptr long str ptr) +@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stdcall D3DXFileCreate(ptr) @ stdcall D3DXFillCubeTexture(ptr ptr ptr) @ stdcall D3DXFillCubeTextureTX(ptr ptr) @@ -139,7 +140,6 @@ @ stub D3DXFrameNumNamedMatrices(ptr) @ stub D3DXFrameRegisterNamedMatrices(ptr ptr) @ stdcall D3DXFresnelTerm(float float) -@ stdcall D3DXFVFFromDeclarator(ptr ptr) @ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) @ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) @@ -177,11 +177,11 @@ @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) -@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stub D3DXLoadPRTBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTBufferFromFileW(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr) @ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr) +@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @@ -256,6 +256,19 @@ @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) @ stub D3DXRectPatchSize(ptr ptr ptr) +@ stdcall D3DXSHAdd(ptr long ptr ptr) +@ stdcall D3DXSHDot(long ptr ptr) +@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) +@ stdcall D3DXSHEvalDirection(ptr long ptr) +@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) +@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) +@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) +@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) +@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) +@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) +@ stdcall D3DXSHRotate(ptr long ptr ptr) +@ stdcall D3DXSHRotateZ(ptr long float ptr) +@ stdcall D3DXSHScale(ptr long ptr float) @ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) @ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) @ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) @@ -273,19 +286,6 @@ @ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) @ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) -@ stdcall D3DXSHAdd(ptr long ptr ptr) -@ stdcall D3DXSHDot(long ptr ptr) -@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) -@ stdcall D3DXSHEvalDirection(ptr long ptr) -@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) -@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) -@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) -@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr) -@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) -@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) -@ stdcall D3DXSHRotate(ptr long ptr ptr) -@ stdcall D3DXSHRotateZ(ptr long float ptr) -@ stdcall D3DXSHScale(ptr long ptr float) @ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) @ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
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