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Akihiro Sagawa : kernel32/tests: Add more tests related to the zero_bits parameter.
by Alexandre Julliard
31 May '17
31 May '17
Module: wine Branch: master Commit: 5bd58bb2751c843c9f87a3d4ce035d734511bed7 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=5bd58bb2751c843c9f87a3d4c…
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com> Date: Wed May 31 22:48:43 2017 +0900 kernel32/tests: Add more tests related to the zero_bits parameter. Signed-off-by: Akihiro Sagawa <sagawa.aki(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/kernel32/tests/virtual.c | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/dlls/kernel32/tests/virtual.c b/dlls/kernel32/tests/virtual.c index 40de97a..d66644b 100644 --- a/dlls/kernel32/tests/virtual.c +++ b/dlls/kernel32/tests/virtual.c @@ -386,6 +386,24 @@ static void test_VirtualAlloc(void) ok(status == STATUS_CONFLICTING_ADDRESSES, "NtAllocateVirtualMemory returned %08x\n", status); if (status == STATUS_SUCCESS) ok(VirtualFree(addr2, 0, MEM_RELEASE), "VirtualFree failed\n"); + /* 21 zero bits is valid */ + size = 0x1000; + addr2 = NULL; + status = pNtAllocateVirtualMemory(GetCurrentProcess(), &addr2, 21, &size, + MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE); + ok(status == STATUS_SUCCESS || status == STATUS_NO_MEMORY, + "NtAllocateVirtualMemory returned %08x\n", status); + if (status == STATUS_SUCCESS) ok(VirtualFree(addr2, 0, MEM_RELEASE), "VirtualFree failed\n"); + + /* 22 zero bits is invalid */ + size = 0x1000; + addr2 = NULL; + status = pNtAllocateVirtualMemory(GetCurrentProcess(), &addr2, 22, &size, + MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE); + todo_wine + ok(status == STATUS_INVALID_PARAMETER_3, "NtAllocateVirtualMemory returned %08x\n", status); + if (status == STATUS_SUCCESS) ok(VirtualFree(addr2, 0, MEM_RELEASE), "VirtualFree failed\n"); + /* AT_ROUND_TO_PAGE flag is not supported for VirtualAlloc */ SetLastError(0xdeadbeef); addr2 = VirtualAlloc(addr1, 0x1000, MEM_RESERVE | MEM_COMMIT | AT_ROUND_TO_PAGE, PAGE_EXECUTE_READWRITE); @@ -1146,6 +1164,18 @@ static void test_NtMapViewOfSection(void) ok( !status, "NtUnmapViewOfSection failed status %x\n", status ); } + /* 22 zero bits isn't acceptable */ + ptr2 = NULL; + size = 0; + status = pNtMapViewOfSection( mapping, hProcess, &ptr2, 22, 0, &offset, &size, 1, 0, PAGE_READWRITE ); + todo_wine + ok( status == STATUS_INVALID_PARAMETER_4, "NtMapViewOfSection returned %x\n", status ); + if (status == STATUS_SUCCESS) + { + status = pNtUnmapViewOfSection( hProcess, ptr2 ); + ok( !status, "NtUnmapViewOfSection failed status %x\n", status ); + } + /* mapping at the same page conflicts */ ptr2 = ptr; size = 0;
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Józef Kucia : wined3d: Correctly handle phase instance ID register when ARB_shading_language_pack420 is not supported.
by Alexandre Julliard
31 May '17
31 May '17
Module: wine Branch: master Commit: d968d32a1b53bd4f8ff94de9a19bd657914a233b URL:
http://source.winehq.org/git/wine.git/?a=commit;h=d968d32a1b53bd4f8ff94de9a…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed May 31 11:43:20 2017 +0200 wined3d: Correctly handle phase instance ID register when ARB_shading_language_pack420 is not supported. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 26 +++++++++++++++++--------- 1 file changed, 17 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 27116d0..81b338c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2709,6 +2709,17 @@ static void shader_glsl_gen_modifier(enum wined3d_shader_src_modifier src_modifi } } +static void shader_glsl_fixup_scalar_register_variable(char *register_name, + const char *glsl_variable, const struct wined3d_gl_info *gl_info) +{ + /* The ARB_shading_language_420pack extension allows swizzle operations on + * scalars. */ + if (gl_info->supported[ARB_SHADING_LANGUAGE_420PACK]) + sprintf(register_name, "%s", glsl_variable); + else + sprintf(register_name, "ivec2(%s, 0)", glsl_variable); +} + /** Writes the GLSL variable name that corresponds to the register that the * DX opcode parameter is trying to access */ static void shader_glsl_get_register_name(const struct wined3d_shader_register *reg, @@ -3031,18 +3042,14 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * break; case WINED3DSPR_LOCALTHREADINDEX: - if (gl_info->supported[ARB_SHADING_LANGUAGE_420PACK]) - sprintf(register_name, "int(gl_LocalInvocationIndex)"); - else - sprintf(register_name, "ivec2(gl_LocalInvocationIndex, 0)"); + shader_glsl_fixup_scalar_register_variable(register_name, + "int(gl_LocalInvocationIndex)", gl_info); break; case WINED3DSPR_GSINSTID: case WINED3DSPR_OUTPOINTID: - if (gl_info->supported[ARB_SHADING_LANGUAGE_420PACK]) - sprintf(register_name, "gl_InvocationID"); - else - sprintf(register_name, "ivec2(gl_InvocationID, 0)"); + shader_glsl_fixup_scalar_register_variable(register_name, + "gl_InvocationID", gl_info); break; case WINED3DSPR_THREADID: @@ -3059,7 +3066,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * case WINED3DSPR_FORKINSTID: case WINED3DSPR_JOININSTID: - sprintf(register_name, "phase_instance_id"); + shader_glsl_fixup_scalar_register_variable(register_name, + "phase_instance_id", gl_info); break; case WINED3DSPR_TESSCOORD:
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Józef Kucia : d3d11: Partially implement d3d11_device_CheckFormatSupport() on top of wined3d_check_device_format().
by Alexandre Julliard
31 May '17
31 May '17
Module: wine Branch: master Commit: 9fe0764a0e588291dec66fcfcb6a6abf5a9aa456 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=9fe0764a0e588291dec66fcfc…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed May 31 11:43:19 2017 +0200 d3d11: Partially implement d3d11_device_CheckFormatSupport() on top of wined3d_check_device_format(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/device.c | 55 ++++++++++++++++++++++++++++++++++++++++++++++-- dlls/d3d11/tests/d3d11.c | 16 +++++++------- 2 files changed, 61 insertions(+), 10 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 8966460..fcf5d10 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -3318,9 +3318,60 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *i static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format, UINT *format_support) { - FIXME("iface %p, format %u, format_support %p stub!\n", iface, format, format_support); + struct d3d_device *device = impl_from_ID3D11Device(iface); + struct wined3d_device_creation_parameters params; + enum wined3d_format_id wined3d_format; + struct wined3d *wined3d; + unsigned int i; - return E_NOTIMPL; + static const const struct + { + enum wined3d_resource_type rtype; + unsigned int usage; + D3D11_FORMAT_SUPPORT flag; + } + flag_mapping[] = + { + {WINED3D_RTYPE_TEXTURE_2D, WINED3DUSAGE_TEXTURE, D3D11_FORMAT_SUPPORT_TEXTURE2D}, + {WINED3D_RTYPE_TEXTURE_3D, WINED3DUSAGE_TEXTURE, D3D11_FORMAT_SUPPORT_TEXTURE3D}, + {WINED3D_RTYPE_NONE, WINED3DUSAGE_RENDERTARGET, D3D11_FORMAT_SUPPORT_RENDER_TARGET}, + {WINED3D_RTYPE_NONE, WINED3DUSAGE_DEPTHSTENCIL, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL}, + }; + HRESULT hr; + + FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface, format, format_support); + + wined3d_format = wined3dformat_from_dxgi_format(format); + if (format && !wined3d_format) + { + WARN("Invalid format %#x.\n", format); + *format_support = 0; + return E_FAIL; + } + + *format_support = 0; + + wined3d_mutex_lock(); + wined3d = wined3d_device_get_wined3d(device->wined3d_device); + wined3d_device_get_creation_parameters(device->wined3d_device, ¶ms); + for (i = 0; i < ARRAY_SIZE(flag_mapping); ++i) + { + hr = wined3d_check_device_format(wined3d, params.adapter_idx, params.device_type, + WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].rtype, wined3d_format); + if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOAUTOGEN) + continue; + if (hr != WINED3D_OK) + { + WARN("Failed to check device format support, hr %#x.\n", hr); + wined3d_mutex_unlock(); + return E_FAIL; + } + + *format_support |= flag_mapping[i].flag; + } + wined3d_mutex_unlock(); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface, diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index b160977..84ffe4e 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -14046,7 +14046,7 @@ static void check_format_support(const unsigned int *format_support, D3D_FEATURE if (formats[i].fl_required <= feature_level) { - ok(supported, "Format %#x - %s not supported, feature_level %#x, format support %#x.\n", + todo_wine ok(supported, "Format %#x - %s not supported, feature_level %#x, format support %#x.\n", format, feature_name, feature_level, format_support[format]); continue; } @@ -14071,6 +14071,7 @@ static void test_required_format_support(const D3D_FEATURE_LEVEL feature_level) ID3D11Device *device; DXGI_FORMAT format; ULONG refcount; + UINT support; HRESULT hr; static const struct format_support index_buffers[] = @@ -14087,20 +14088,19 @@ static void test_required_format_support(const D3D_FEATURE_LEVEL feature_level) return; } + support = 0xdeadbeef; + hr = ID3D11Device_CheckFormatSupport(device, ~0u, &support); + ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); + ok(!support, "Got unexpected format support %#x.\n", support); + memset(format_support, 0, sizeof(format_support)); for (format = DXGI_FORMAT_UNKNOWN; format <= DXGI_FORMAT_B4G4R4A4_UNORM; ++format) { hr = ID3D11Device_CheckFormatSupport(device, format, &format_support[format]); - todo_wine ok(hr == S_OK || (hr == E_FAIL && !format_support[format]), + ok(hr == S_OK || (hr == E_FAIL && !format_support[format]), "Got unexpected result for format %#x: hr %#x, format_support %#x.\n", format, hr, format_support[format]); } - if (hr == E_NOTIMPL) - { - skip("CheckFormatSupport not implemented.\n"); - ID3D11Device_Release(device); - return; - } check_format_support(format_support, feature_level, index_buffers, ARRAY_SIZE(index_buffers),
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Józef Kucia : wined3d: Extend wined3d_check_device_format() to allow querying general format support.
by Alexandre Julliard
31 May '17
31 May '17
Module: wine Branch: master Commit: 9128ec0bce04a862faf5f09d20fc9dbb7e72bdd4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=9128ec0bce04a862faf5f09d2…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed May 31 11:43:18 2017 +0200 wined3d: Extend wined3d_check_device_format() to allow querying general format support. For D3D10+. When WINED3D_RTYPE_NONE is passed the wined3d_check_device_format() function checks if a format is supported for all reasonable resource types for a given usage. For now render target and depth stencil support can be queried using this method. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/directx.c | 68 ++++++++++++++++++++++++++++++-------------------- dlls/wined3d/utils.c | 1 + include/wine/wined3d.h | 1 + 3 files changed, 43 insertions(+), 27 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index e6cefbd..9614e16 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -5236,9 +5236,9 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id, WINED3DUSAGE_RENDERTARGET); const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id, usage); + enum wined3d_gl_resource_type gl_type, gl_type_end; DWORD format_flags = 0; DWORD allowed_usage; - enum wined3d_gl_resource_type gl_type; TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, " "resource_type %s, check_format %s.\n", @@ -5251,6 +5251,13 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad switch (resource_type) { + case WINED3D_RTYPE_NONE: + allowed_usage = WINED3DUSAGE_DEPTHSTENCIL + | WINED3DUSAGE_RENDERTARGET; + gl_type = WINED3D_GL_RES_TYPE_TEX_2D; + gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; + break; + case WINED3D_RTYPE_TEXTURE_2D: allowed_usage = WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_RENDERTARGET @@ -5265,7 +5272,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad return WINED3DERR_NOTAVAILABLE; } - gl_type = WINED3D_GL_RES_TYPE_RB; + gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB; break; } allowed_usage |= WINED3DUSAGE_AUTOGENMIPMAP @@ -5279,11 +5286,11 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad | WINED3DUSAGE_QUERY_SRGBWRITE | WINED3DUSAGE_QUERY_VERTEXTEXTURE | WINED3DUSAGE_QUERY_WRAPANDMIP; - gl_type = WINED3D_GL_RES_TYPE_TEX_2D; + gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D; if (usage & WINED3DUSAGE_LEGACY_CUBEMAP) { allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP); - gl_type = WINED3D_GL_RES_TYPE_TEX_CUBE; + gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE; } else if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW) @@ -5304,7 +5311,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad | WINED3DUSAGE_QUERY_SRGBWRITE | WINED3DUSAGE_QUERY_VERTEXTEXTURE | WINED3DUSAGE_QUERY_WRAPANDMIP; - gl_type = WINED3D_GL_RES_TYPE_TEX_3D; + gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; break; default: @@ -5334,39 +5341,46 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) format_flags |= WINED3DFMT_FLAG_BUMPMAP; - if ((format->flags[gl_type] & format_flags) != format_flags) - { - TRACE("Requested format flags %#x, but format %s only has %#x.\n", - format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]); - return WINED3DERR_NOTAVAILABLE; - } - if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D)) { TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n"); return WINED3DERR_NOTAVAILABLE; } - if ((usage & WINED3DUSAGE_DEPTHSTENCIL) - && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type)) + if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP]) { - TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n", - debug_d3dformat(check_format_id)); - return WINED3DERR_NOTAVAILABLE; + TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n"); + return WINED3DOK_NOAUTOGEN; } - if ((usage & WINED3DUSAGE_RENDERTARGET) - && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type)) + for (; gl_type <= gl_type_end; ++gl_type) { - TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n", - debug_d3dformat(check_format_id)); - return WINED3DERR_NOTAVAILABLE; - } + if ((format->flags[gl_type] & format_flags) != format_flags) + { + TRACE("Requested format flags %#x, but format %s only has %#x.\n", + format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]); + return WINED3DERR_NOTAVAILABLE; + } - if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP]) - { - TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n"); - return WINED3DOK_NOAUTOGEN; + if ((usage & WINED3DUSAGE_RENDERTARGET) + && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type)) + { + TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n", + debug_d3dformat(check_format_id)); + return WINED3DERR_NOTAVAILABLE; + } + + /* 3D depth / stencil textures are never supported. */ + if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D) + continue; + + if ((usage & WINED3DUSAGE_DEPTHSTENCIL) + && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type)) + { + TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n", + debug_d3dformat(check_format_id)); + return WINED3DERR_NOTAVAILABLE; + } } return WINED3D_OK; diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 2af75bf..79c322f 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -4120,6 +4120,7 @@ const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) switch (resource_type) { #define WINED3D_TO_STR(x) case x: return #x + WINED3D_TO_STR(WINED3D_RTYPE_NONE); WINED3D_TO_STR(WINED3D_RTYPE_BUFFER); WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D); WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D); diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 8697fbf..8ead497 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -670,6 +670,7 @@ enum wined3d_texture_filter_type enum wined3d_resource_type { + WINED3D_RTYPE_NONE = 0, WINED3D_RTYPE_BUFFER = 1, WINED3D_RTYPE_TEXTURE_2D = 2, WINED3D_RTYPE_TEXTURE_3D = 3,
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Józef Kucia : d3d8: Validate adapter format in CheckDeviceFormat().
by Alexandre Julliard
31 May '17
31 May '17
Module: wine Branch: master Commit: aea576b10f4f72941a8fb3da94ee3959ef0ae384 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=aea576b10f4f72941a8fb3da9…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed May 31 11:43:16 2017 +0200 d3d8: Validate adapter format in CheckDeviceFormat(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/directx.c | 6 ++++++ dlls/d3d8/tests/device.c | 17 +++++++++++++++++ 2 files changed, 23 insertions(+) diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c index 107e32d..24bd831 100644 --- a/dlls/d3d8/directx.c +++ b/dlls/d3d8/directx.c @@ -241,6 +241,12 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", iface, adapter, device_type, adapter_format, usage, resource_type, format); + if (!adapter_format) + { + WARN("Invalid adapter format.\n"); + return D3DERR_INVALIDCALL; + } + usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK); switch (resource_type) { diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 6b34ff1..54f6505 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -7925,12 +7925,29 @@ static void test_swapchain_parameters(void) static void test_check_device_format(void) { + D3DDEVTYPE device_type; IDirect3D8 *d3d; HRESULT hr; d3d = Direct3DCreate8(D3D_SDK_VERSION); ok(!!d3d, "Failed to create a D3D object.\n"); + for (device_type = D3DDEVTYPE_HAL; device_type <= D3DDEVTYPE_SW; ++device_type) + { + hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN, + 0, D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type); + hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN, + 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type); + hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN, + 0, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type); + hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN, + 0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type); + } + hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_VERTEXBUFFER, D3DFMT_VERTEXDATA); todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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Józef Kucia : wined3d: Prefer GLSL 1.50 shaders in draw_test_quad().
by Alexandre Julliard
31 May '17
31 May '17
Module: wine Branch: master Commit: dbcd2ecc1e573957947e0469670a24886aa43079 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=dbcd2ecc1e573957947e04696…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed May 31 11:43:15 2017 +0200 wined3d: Prefer GLSL 1.50 shaders in draw_test_quad(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/utils.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index afe35fa..2af75bf 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -2122,7 +2122,7 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d for (i = 0; i < 4; ++i) gl_info->gl_ops.gl.p_glVertex3fv(&geometry[i].x); gl_info->gl_ops.gl.p_glEnd(); - checkGLcall("Drawing a quad"); + checkGLcall("draw quad"); return; } @@ -2137,17 +2137,19 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d if (!ctx->test_program_id) { + BOOL use_glsl_150 = gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50); + ctx->test_program_id = GL_EXTCALL(glCreateProgram()); vs_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER)); - source[0] = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] ? vs_legacy_header : vs_core_header; + source[0] = use_glsl_150 ? vs_core_header : vs_legacy_header; source[1] = vs_body; GL_EXTCALL(glShaderSource(vs_id, 2, source, NULL)); GL_EXTCALL(glAttachShader(ctx->test_program_id, vs_id)); GL_EXTCALL(glDeleteShader(vs_id)); fs_id = GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER)); - source[0] = gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] ? fs_legacy : fs_core; + source[0] = use_glsl_150 ? fs_core : fs_legacy; GL_EXTCALL(glShaderSource(fs_id, 1, source, NULL)); GL_EXTCALL(glAttachShader(ctx->test_program_id, fs_id)); GL_EXTCALL(glDeleteShader(fs_id)); @@ -2155,7 +2157,7 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 0, "pos")); GL_EXTCALL(glBindAttribLocation(ctx->test_program_id, 1, "color")); - if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + if (use_glsl_150) GL_EXTCALL(glBindFragDataLocation(ctx->test_program_id, 0, "fragment_color")); GL_EXTCALL(glCompileShader(vs_id)); @@ -2172,7 +2174,7 @@ static void draw_test_quad(struct wined3d_caps_gl_ctx *ctx, const struct wined3d GL_EXTCALL(glUseProgram(0)); GL_EXTCALL(glDisableVertexAttribArray(0)); GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); - checkGLcall("Drawing a quad"); + checkGLcall("draw quad"); } /* Context activation is done by the caller. */
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Henri Verbeet : d2d1: Take the render target transform into account when evaluating flatness in vs_code_bezier_outline [].
by Alexandre Julliard
31 May '17
31 May '17
Module: wine Branch: master Commit: ee4280ef6ca2d3042d1a0d1866a827390b409c46 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=ee4280ef6ca2d3042d1a0d186…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed May 31 11:07:06 2017 +0200 d2d1: Take the render target transform into account when evaluating flatness in vs_code_bezier_outline[]. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d2d1/render_target.c | 83 +++++++++++++++++++++++++---------------------- dlls/d2d1/tests/d2d1.c | 2 +- 2 files changed, 45 insertions(+), 40 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=ee4280ef6ca2d3042d1a0…
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Henri Verbeet : wined3d: Validate parameter lengths in shader_sm4_read_param() (AFL).
by Alexandre Julliard
31 May '17
31 May '17
Module: wine Branch: master Commit: a61cfe0fd776cc84131901941a597c1147a605f3 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a61cfe0fd776cc84131901941…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed May 31 11:07:05 2017 +0200 wined3d: Validate parameter lengths in shader_sm4_read_param() (AFL). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/shader_sm4.c | 29 ++++++++++++++++++++++++++--- 1 file changed, 26 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 07e206a..142c0f8 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -1370,8 +1370,14 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p enum wined3d_shader_src_modifier *modifier) { enum wined3d_sm4_register_type register_type; - DWORD token = *(*ptr)++; - DWORD order; + DWORD token, order; + + if (*ptr >= end) + { + WARN("Invalid ptr %p >= end %p.\n", *ptr, end); + return FALSE; + } + token = *(*ptr)++; register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT; if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table) @@ -1388,7 +1394,14 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p if (token & WINED3D_SM4_REGISTER_MODIFIER) { - DWORD m = *(*ptr)++; + DWORD m; + + if (*ptr >= end) + { + WARN("Invalid ptr %p >= end %p.\n", *ptr, end); + return FALSE; + } + m = *(*ptr)++; switch (m) { @@ -1453,12 +1466,22 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p { case WINED3D_SM4_IMMCONST_SCALAR: param->immconst_type = WINED3D_IMMCONST_SCALAR; + if (end - *ptr < 1) + { + WARN("Invalid ptr %p, end %p.\n", *ptr, end); + return FALSE; + } memcpy(param->u.immconst_data, *ptr, 1 * sizeof(DWORD)); *ptr += 1; break; case WINED3D_SM4_IMMCONST_VEC4: param->immconst_type = WINED3D_IMMCONST_VEC4; + if (end - *ptr < 4) + { + WARN("Invalid ptr %p, end %p.\n", *ptr, end); + return FALSE; + } memcpy(param->u.immconst_data, *ptr, 4 * sizeof(DWORD)); *ptr += 4; break;
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Henri Verbeet : wined3d: Validate parameter lengths in shader_sm4_read_src_param() (AFL).
by Alexandre Julliard
31 May '17
31 May '17
Module: wine Branch: master Commit: 986adeef963d14df6e4a2b586f338c52292c2c4e URL:
http://source.winehq.org/git/wine.git/?a=commit;h=986adeef963d14df6e4a2b586…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed May 31 11:07:04 2017 +0200 wined3d: Validate parameter lengths in shader_sm4_read_src_param() (AFL). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/shader_sm4.c | 36 ++++++++++++++++++++++-------------- 1 file changed, 22 insertions(+), 14 deletions(-) diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index a1b30e5..07e206a 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -508,7 +508,7 @@ static const enum wined3d_data_type data_type_table[] = /* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT, }; -static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, +static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param); static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param); @@ -517,7 +517,7 @@ static void shader_sm4_read_conditional_op(struct wined3d_shader_instruction *in DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_UINT, &priv->src_param[0]); + shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UINT, &priv->src_param[0]); ins->flags = (opcode_token & WINED3D_SM4_CONDITIONAL_NZ) ? WINED3D_SHADER_CONDITIONAL_OP_NZ : WINED3D_SHADER_CONDITIONAL_OP_Z; } @@ -596,7 +596,7 @@ static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instructio DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.src); + shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.src); if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK) ins->flags |= WINED3DSI_INDEXED_DYNAMIC; } @@ -723,7 +723,7 @@ static void shader_sm5_read_fcall(struct wined3d_shader_instruction *ins, struct wined3d_sm4_data *priv) { priv->src_param[0].reg.u.fp_body_idx = *tokens++; - shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_OPAQUE, &priv->src_param[0]); + shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE, &priv->src_param[0]); } static void shader_sm5_read_dcl_function_body(struct wined3d_shader_instruction *ins, @@ -1337,7 +1337,7 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d *shader_version = priv->shader_version; } -static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, +static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, DWORD addressing, struct wined3d_shader_register_index *reg_idx) { if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE) @@ -1354,7 +1354,7 @@ static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD * reg_idx->offset = *(*ptr)++; else reg_idx->offset = 0; - shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr); + shader_sm4_read_src_param(priv, ptr, end, WINED3D_DATA_INT, rel_addr); } else { @@ -1365,7 +1365,7 @@ static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD * return TRUE; } -static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, +static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum wined3d_data_type data_type, struct wined3d_shader_register *param, enum wined3d_shader_src_modifier *modifier) { @@ -1422,7 +1422,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p else { DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0; - if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[0]))) + if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[0]))) { ERR("Failed to read register index.\n"); return FALSE; @@ -1434,7 +1434,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p else { DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1; - if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[1]))) + if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, ¶m->idx[1]))) { ERR("Failed to read register index.\n"); return FALSE; @@ -1474,12 +1474,19 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p return TRUE; } -static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, +static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param) { - DWORD token = **ptr; + DWORD token; + + if (*ptr >= end) + { + WARN("Invalid ptr %p >= end %p.\n", *ptr, end); + return FALSE; + } + token = **ptr; - if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers)) + if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers)) { ERR("Failed to read parameter.\n"); return FALSE; @@ -1531,7 +1538,7 @@ static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD } token = **ptr; - if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier)) + if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier)) { ERR("Failed to read parameter.\n"); return FALSE; @@ -1683,7 +1690,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi for (i = 0; i < ins->src_count; ++i) { - if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i]))) + if (!(shader_sm4_read_src_param(priv, &p, *ptr, map_data_type(opcode_info->src_info[i]), + &priv->src_param[i]))) { ins->handler_idx = WINED3DSIH_TABLE_SIZE; return;
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Henri Verbeet : wined3d: Validate parameter lengths in shader_sm4_read_dst_param() (AFL).
by Alexandre Julliard
31 May '17
31 May '17
Module: wine Branch: master Commit: a5b4dedaddbf612daf3eaf263bb4bbc8bf447e79 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a5b4dedaddbf612daf3eaf263…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed May 31 11:07:03 2017 +0200 wined3d: Validate parameter lengths in shader_sm4_read_dst_param() (AFL). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/shader_sm4.c | 48 ++++++++++++++++++++++++++++++----------------- 1 file changed, 31 insertions(+), 17 deletions(-) diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index a9fedbc..a1b30e5 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -510,7 +510,7 @@ static const enum wined3d_data_type data_type_table[] = static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param); -static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, +static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param); static void shader_sm4_read_conditional_op(struct wined3d_shader_instruction *ins, @@ -571,7 +571,7 @@ static void shader_sm4_read_dcl_resource(struct wined3d_shader_instruction *ins, ins->declaration.semantic.resource_type = resource_type_table[resource_type]; } reg_data_type = opcode == WINED3D_SM4_OP_DCL_RESOURCE ? WINED3D_DATA_RESOURCE : WINED3D_DATA_UAV; - shader_sm4_read_dst_param(priv, &tokens, reg_data_type, &ins->declaration.semantic.reg); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], reg_data_type, &ins->declaration.semantic.reg); components = *tokens++; if ((components & 0xfff0) != (components & 0xf) * 0x1110) @@ -608,14 +608,15 @@ static void shader_sm4_read_dcl_sampler(struct wined3d_shader_instruction *ins, ins->flags = (opcode_token & WINED3D_SM4_SAMPLER_MODE_MASK) >> WINED3D_SM4_SAMPLER_MODE_SHIFT; if (ins->flags & ~WINED3D_SM4_SAMPLER_COMPARISON) FIXME("Unhandled sampler mode %#x.\n", ins->flags); - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_SAMPLER, &ins->declaration.dst); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_SAMPLER, &ins->declaration.dst); } static void shader_sm4_read_dcl_index_range(struct wined3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_OPAQUE, &ins->declaration.index_range.first_register); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE, + &ins->declaration.index_range.first_register); ins->declaration.index_range.last_register = *tokens; } @@ -671,14 +672,15 @@ static void shader_sm4_read_declaration_dst(struct wined3d_shader_instruction *i DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.dst); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.dst); } static void shader_sm4_read_declaration_register_semantic(struct wined3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, + &ins->declaration.register_semantic.reg); ins->declaration.register_semantic.sysval_semantic = *tokens; } @@ -687,7 +689,7 @@ static void shader_sm4_read_dcl_input_ps(struct wined3d_shader_instruction *ins, struct wined3d_sm4_data *priv) { ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT; - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.dst); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.dst); } static void shader_sm4_read_dcl_input_ps_siv(struct wined3d_shader_instruction *ins, @@ -695,7 +697,8 @@ static void shader_sm4_read_dcl_input_ps_siv(struct wined3d_shader_instruction * struct wined3d_sm4_data *priv) { ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT; - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, + &ins->declaration.register_semantic.reg); ins->declaration.register_semantic.sysval_semantic = *tokens; } @@ -801,7 +804,7 @@ static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.dst); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UAV, &ins->declaration.dst); ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT; } @@ -809,7 +812,8 @@ static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.structured_resource.reg); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UAV, + &ins->declaration.structured_resource.reg); ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT; ins->declaration.structured_resource.byte_stride = *tokens; if (ins->declaration.structured_resource.byte_stride % 4) @@ -820,7 +824,7 @@ static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins, DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg); ins->declaration.tgsm_raw.byte_count = *tokens; if (ins->declaration.tgsm_raw.byte_count % 4) FIXME("Byte count %u is not multiple of 4.\n", ins->declaration.tgsm_raw.byte_count); @@ -830,7 +834,8 @@ static void shader_sm5_read_dcl_tgsm_structured(struct wined3d_shader_instructio DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.tgsm_structured.reg); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, + &ins->declaration.tgsm_structured.reg); ins->declaration.tgsm_structured.byte_stride = *tokens++; ins->declaration.tgsm_structured.structure_count = *tokens; if (ins->declaration.tgsm_structured.byte_stride % 4) @@ -841,7 +846,8 @@ static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instru DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_RESOURCE, + &ins->declaration.structured_resource.reg); ins->declaration.structured_resource.byte_stride = *tokens; if (ins->declaration.structured_resource.byte_stride % 4) FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride); @@ -851,7 +857,7 @@ static void shader_sm5_read_dcl_resource_raw(struct wined3d_shader_instruction * DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count, struct wined3d_sm4_data *priv) { - shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_RESOURCE, &ins->declaration.dst); + shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_RESOURCE, &ins->declaration.dst); } static void shader_sm5_read_sync(struct wined3d_shader_instruction *ins, @@ -1512,11 +1518,18 @@ static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD return TRUE; } -static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, +static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end, enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param) { enum wined3d_shader_src_modifier modifier; - DWORD token = **ptr; + DWORD token; + + if (*ptr >= end) + { + WARN("Invalid ptr %p >= end %p.\n", *ptr, end); + return FALSE; + } + token = **ptr; if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier)) { @@ -1659,7 +1672,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi for (i = 0; i < ins->dst_count; ++i) { - if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i]))) + if (!(shader_sm4_read_dst_param(priv, &p, *ptr, map_data_type(opcode_info->dst_info[i]), + &priv->dst_param[i]))) { ins->handler_idx = WINED3DSIH_TABLE_SIZE; return;
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