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Nikolay Sivov : gdiplus: Implement GdipScalePenTransform().
by Alexandre Julliard
18 Oct '18
18 Oct '18
Module: wine Branch: master Commit: 417e94f19936c738a274a2ae879fc6c17db113e1 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=417e94f19936c738a274a2ae…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue Oct 16 10:04:28 2018 +0300 gdiplus: Implement GdipScalePenTransform(). Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Vincent Povirk <vincent(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/gdiplus/pen.c | 7 +---- dlls/gdiplus/tests/pen.c | 75 ++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 76 insertions(+), 6 deletions(-) diff --git a/dlls/gdiplus/pen.c b/dlls/gdiplus/pen.c index b86808b..1f18f3f 100644 --- a/dlls/gdiplus/pen.c +++ b/dlls/gdiplus/pen.c @@ -470,17 +470,12 @@ GpStatus WINGDIPAPI GdipTranslatePenTransform(GpPen *pen, REAL dx, REAL dy, GpMa GpStatus WINGDIPAPI GdipScalePenTransform(GpPen *pen, REAL sx, REAL sy, GpMatrixOrder order) { - static int calls; - TRACE("(%p,%0.2f,%0.2f,%u)\n", pen, sx, sy, order); if(!pen) return InvalidParameter; - if(!(calls++)) - FIXME("(%p, %.2f, %.2f, %d) stub\n", pen, sx, sy, order); - - return NotImplemented; + return GdipScaleMatrix(&pen->transform, sx, sy, order); } GpStatus WINGDIPAPI GdipRotatePenTransform(GpPen *pen, REAL angle, GpMatrixOrder order) diff --git a/dlls/gdiplus/tests/pen.c b/dlls/gdiplus/tests/pen.c index be3d76d6..6f69c3b 100644 --- a/dlls/gdiplus/tests/pen.c +++ b/dlls/gdiplus/tests/pen.c @@ -389,6 +389,22 @@ todo_wine { GdipDeletePen(pen); } +static void get_pen_transform(GpPen *pen, REAL *values) +{ + GpMatrix *matrix; + GpStatus status; + + status = GdipCreateMatrix(&matrix); + expect(Ok, status); + + status = GdipGetPenTransform(pen, matrix); + expect(Ok, status); + status = GdipGetMatrixElements(matrix, values); + expect(Ok, status); + + GdipDeleteMatrix(matrix); +} + static void test_transform(void) { GpStatus status; @@ -478,6 +494,65 @@ static void test_transform(void) expectf(0.0, values[4]); expectf(0.0, values[5]); + /* Scale */ + status = GdipScalePenTransform(NULL, 1.0, 1.0, MatrixOrderPrepend); + expect(InvalidParameter, status); + + status = GdipScalePenTransform(pen, 1.0, 1.0, MatrixOrderPrepend); + expect(Ok, status); + + get_pen_transform(pen, values); + expectf(1.0, values[0]); + expectf(0.0, values[1]); + expectf(0.0, values[2]); + expectf(1.0, values[3]); + expectf(0.0, values[4]); + expectf(0.0, values[5]); + + status = GdipScalePenTransform(pen, 2.0, -10.0, MatrixOrderPrepend); + expect(Ok, status); + + get_pen_transform(pen, values); + expectf(2.0, values[0]); + expectf(0.0, values[1]); + expectf(0.0, values[2]); + expectf(-10.0, values[3]); + expectf(0.0, values[4]); + expectf(0.0, values[5]); + + status = GdipScalePenTransform(pen, 2.0, -10.0, MatrixOrderAppend); + expect(Ok, status); + + get_pen_transform(pen, values); + expectf(4.0, values[0]); + expectf(0.0, values[1]); + expectf(0.0, values[2]); + expectf(100.0, values[3]); + expectf(0.0, values[4]); + expectf(0.0, values[5]); + + status = GdipTranslatePenTransform(pen, 1.0, -2.0, MatrixOrderAppend); + expect(Ok, status); + + get_pen_transform(pen, values); + expectf(4.0, values[0]); + expectf(0.0, values[1]); + expectf(0.0, values[2]); + expectf(100.0, values[3]); + expectf(1.0, values[4]); + expectf(-2.0, values[5]); + + status = GdipScalePenTransform(pen, 2.0, -10.0, MatrixOrderPrepend); + expect(Ok, status); + + get_pen_transform(pen, values); + expectf(8.0, values[0]); + expectf(0.0, values[1]); + expectf(0.0, values[2]); + expectf(-1000.0, values[3]); + expectf(1.0, values[4]); + expectf(-2.0, values[5]); + GdipDeletePen(pen); GdipDeleteMatrix(matrix);
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Alexandre Julliard : wineconsole: Set the correct font height even when no registry data is present.
by Alexandre Julliard
18 Oct '18
18 Oct '18
Module: wine Branch: master Commit: b4516a2f1ffdeb44d32881f292c67cb0d92788ab URL:
https://source.winehq.org/git/wine.git/?a=commit;h=b4516a2f1ffdeb44d32881f2…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Thu Oct 18 21:42:52 2018 +0200 wineconsole: Set the correct font height even when no registry data is present. Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- programs/wineconsole/registry.c | 2 +- programs/wineconsole/user.c | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/programs/wineconsole/registry.c b/programs/wineconsole/registry.c index e892305..359034f 100644 --- a/programs/wineconsole/registry.c +++ b/programs/wineconsole/registry.c @@ -211,7 +211,7 @@ void WINECON_RegLoad(const WCHAR* appname, struct config_data* cfg) cfg->cursor_visible = 1; cfg->exit_on_die = 1; memset(cfg->face_name, 0, sizeof(cfg->face_name)); - cfg->cell_height = MulDiv( 12, GetDpiForSystem(), USER_DEFAULT_SCREEN_DPI ); + cfg->cell_height = MulDiv( 16, GetDpiForSystem(), USER_DEFAULT_SCREEN_DPI ); cfg->cell_width = MulDiv( 8, GetDpiForSystem(), USER_DEFAULT_SCREEN_DPI ); cfg->font_weight = FW_NORMAL; cfg->history_size = 50; diff --git a/programs/wineconsole/user.c b/programs/wineconsole/user.c index a515501..28e8126 100644 --- a/programs/wineconsole/user.c +++ b/programs/wineconsole/user.c @@ -403,6 +403,7 @@ static int CALLBACK get_first_font_enum_2(const LOGFONTW* lf, const TEXTMETRICW* */ mlf.lfWidth = fc->data->curcfg.cell_width; mlf.lfHeight = fc->data->curcfg.cell_height; + if (!mlf.lfHeight) mlf.lfHeight = MulDiv( 16, GetDpiForSystem(), USER_DEFAULT_SCREEN_DPI ); if (WCUSER_SetFont(fc->data, &mlf)) { struct config_data defcfg;
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Brendan McGrath : advapi32: Don't create a WoW6432 MachineGuid.
by Alexandre Julliard
18 Oct '18
18 Oct '18
Module: wine Branch: master Commit: c970b263c0329bcb47d0ea492b823bda7dc7c0f3 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=c970b263c0329bcb47d0ea49…
Author: Brendan McGrath <brendan(a)redmandi.com> Date: Wed Oct 17 21:01:02 2018 +1100 advapi32: Don't create a WoW6432 MachineGuid. Signed-off-by: Brendan McGrath <brendan(a)redmandi.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/advapi32/crypt.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/advapi32/crypt.c b/dlls/advapi32/crypt.c index 01d5880..ab1e598 100644 --- a/dlls/advapi32/crypt.c +++ b/dlls/advapi32/crypt.c @@ -281,7 +281,7 @@ static void CRYPT_CreateMachineGuid(void) LONG r; HKEY key; - r = RegOpenKeyExW(HKEY_LOCAL_MACHINE, cryptographyW, 0, KEY_ALL_ACCESS, + r = RegOpenKeyExW(HKEY_LOCAL_MACHINE, cryptographyW, 0, KEY_ALL_ACCESS | KEY_WOW64_64KEY, &key); if (!r) {
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Nikolay Sivov : d2d1: Return S_OK from d2d_effect_SetValue().
by Alexandre Julliard
18 Oct '18
18 Oct '18
Module: wine Branch: master Commit: 0ab71185034a065d1e6161b7226292c2e4ef4c70 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=0ab71185034a065d1e6161b7…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Thu Oct 18 16:19:28 2018 +0300 d2d1: Return S_OK from d2d_effect_SetValue(). Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d2d1/effect.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c index f5e501f..cfb8255 100644 --- a/dlls/d2d1/effect.c +++ b/dlls/d2d1/effect.c @@ -120,7 +120,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_SetValue(ID2D1Effect *iface, UINT32 { FIXME("iface %p, index %u, type %#x, value %p, value_size %u stub!\n", iface, index, type, value, value_size); - return E_NOTIMPL; + return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_effect_GetValueByName(ID2D1Effect *iface, const WCHAR *name,
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Nikolay Sivov : d2d1: Return S_OK from RegisterEffectFromString().
by Alexandre Julliard
18 Oct '18
18 Oct '18
Module: wine Branch: master Commit: 48bcae100eea82ce0199c40d3712e25a9cb54d81 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=48bcae100eea82ce0199c40d…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Thu Oct 18 16:19:27 2018 +0300 d2d1: Return S_OK from RegisterEffectFromString(). Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d2d1/factory.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d2d1/factory.c b/dlls/d2d1/factory.c index 8d9d8c3..dea25ef 100644 --- a/dlls/d2d1/factory.c +++ b/dlls/d2d1/factory.c @@ -480,7 +480,7 @@ static HRESULT STDMETHODCALLTYPE d2d_factory_RegisterEffectFromString(ID2D1Facto FIXME("iface %p, effect_id %s, property_xml %s, bindings %p, binding_count %u, effect_factory %p stub!\n", iface, debugstr_guid(effect_id), debugstr_w(property_xml), bindings, binding_count, effect_factory); - return E_NOTIMPL; + return S_OK; } static HRESULT STDMETHODCALLTYPE d2d_factory_UnregisterEffect(ID2D1Factory1 *iface, REFCLSID effect_id)
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Józef Kucia : d3d10core/tests: Add test for rendering to A8_UNORM texture.
by Alexandre Julliard
18 Oct '18
18 Oct '18
Module: wine Branch: master Commit: 6c20488998611388fcb2eed662f3d473ff1d6240 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=6c20488998611388fcb2eed6…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Oct 18 12:53:09 2018 +0200 d3d10core/tests: Add test for rendering to A8_UNORM texture. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10core/tests/d3d10core.c | 105 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index e4d353a..9aae322 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -727,6 +727,11 @@ static void *get_readback_data(struct resource_readback *rb, unsigned int x, uns return (BYTE *)rb->map_desc.pData + y * rb->map_desc.RowPitch + x * byte_width; } +static BYTE get_readback_byte(struct resource_readback *rb, unsigned int x, unsigned int y) +{ + return *(BYTE *)get_readback_data(rb, x, y, sizeof(BYTE)); +} + static DWORD get_readback_color(struct resource_readback *rb, unsigned int x, unsigned int y) { return *(DWORD *)get_readback_data(rb, x, y, sizeof(DWORD)); @@ -779,6 +784,40 @@ static DWORD get_texture_color(ID3D10Texture2D *texture, unsigned int x, unsigne return color; } +#define check_readback_data_byte(a, b, c, d) check_readback_data_byte_(__LINE__, a, b, c, d) +static void check_readback_data_byte_(unsigned int line, struct resource_readback *rb, + const RECT *rect, BYTE expected_value, BYTE max_diff) +{ + unsigned int x = 0, y = 0; + BOOL all_match = TRUE; + RECT default_rect; + BYTE value = 0; + + if (!rect) + { + SetRect(&default_rect, 0, 0, rb->width, rb->height); + rect = &default_rect; + } + + for (y = rect->top; y < rect->bottom; ++y) + { + for (x = rect->left; x < rect->right; ++x) + { + value = get_readback_byte(rb, x, y); + if (!compare_color(value, expected_value, max_diff)) + { + all_match = FALSE; + break; + } + } + if (!all_match) + break; + } + ok_(__FILE__, line)(all_match, + "Got 0x%02x, expected 0x%02x at (%u, %u), sub-resource %u.\n", + value, expected_value, x, y, rb->sub_resource_idx); +} + #define check_readback_data_color(a, b, c, d) check_readback_data_color_(__LINE__, a, b, c, d) static void check_readback_data_color_(unsigned int line, struct resource_readback *rb, const RECT *rect, DWORD expected_color, BYTE max_diff) @@ -17472,6 +17511,71 @@ static void test_staging_buffers(void) release_test_context(&test_context); } +static void test_render_a8(void) +{ + static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f}; + struct d3d10core_test_context test_context; + D3D10_TEXTURE2D_DESC texture_desc; + ID3D10RenderTargetView *rtv; + struct resource_readback rb; + ID3D10Texture2D *texture; + ID3D10PixelShader *ps; + ID3D10Device *device; + unsigned int i; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + void main(out float4 target : SV_Target) + { + target = float4(0.0f, 0.25f, 0.5f, 1.0f); + } +#endif + 0x43425844, 0x8a06129f, 0x3041bde2, 0x09389749, 0xb339ba8b, 0x00000001, 0x000000b0, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, + 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, + 0x3e800000, 0x3f000000, 0x3f800000, 0x0100003e, + }; + + if (!init_test_context(&test_context)) + return; + device = test_context.device; + + hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps); + ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr); + ID3D10Device_PSSetShader(device, ps); + + ID3D10Texture2D_GetDesc(test_context.backbuffer, &texture_desc); + texture_desc.Format = DXGI_FORMAT_A8_UNORM; + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr); + hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtv); + ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr); + + for (i = 0; i < 2; ++i) + { + ID3D10Device_ClearRenderTargetView(device, rtv, black); + ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL); + draw_quad(&test_context); + get_texture_readback(texture, 0, &rb); + check_readback_data_byte(&rb, NULL, 0xff, 0); + release_resource_readback(&rb); + + ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, black); + ID3D10Device_OMSetRenderTargets(device, 1, &test_context.backbuffer_rtv, NULL); + draw_quad(&test_context); + check_texture_sub_resource_color(test_context.backbuffer, 0, NULL, 0xff7f4000, 1); + } + + ID3D10PixelShader_Release(ps); + ID3D10Texture2D_Release(texture); + ID3D10RenderTargetView_Release(rtv); + release_test_context(&test_context); +} + START_TEST(d3d10core) { unsigned int argc, i; @@ -17582,6 +17686,7 @@ START_TEST(d3d10core) queue_test(test_multisample_resolve); queue_test(test_depth_clip); queue_test(test_staging_buffers); + queue_test(test_render_a8); run_queued_tests();
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Józef Kucia : d3d10core/tests: Add test for initial texture data.
by Alexandre Julliard
18 Oct '18
18 Oct '18
Module: wine Branch: master Commit: b665734d34df9c1eca9c572c4603294a64dfd461 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=b665734d34df9c1eca9c572c…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Oct 18 12:26:35 2018 +0200 d3d10core/tests: Add test for initial texture data. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=45996
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10core/tests/d3d10core.c | 133 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 133 insertions(+) diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c index 7773845..e4d353a 100644 --- a/dlls/d3d10core/tests/d3d10core.c +++ b/dlls/d3d10core/tests/d3d10core.c @@ -8913,6 +8913,138 @@ static void test_fragment_coords(void) release_test_context(&test_context); } +static void test_initial_texture_data(void) +{ + ID3D10Texture2D *texture, *staging_texture; + struct d3d10core_test_context test_context; + D3D10_SUBRESOURCE_DATA resource_data; + D3D10_TEXTURE2D_DESC texture_desc; + ID3D10SamplerState *sampler_state; + ID3D10ShaderResourceView *ps_srv; + D3D10_SAMPLER_DESC sampler_desc; + struct resource_readback rb; + ID3D10PixelShader *ps; + ID3D10Device *device; + unsigned int i, j; + DWORD color; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + Texture2D t; + SamplerState s; + + float4 main(float4 position : SV_POSITION) : SV_Target + { + float2 p; + + p.x = position.x / 640.0f; + p.y = position.y / 480.0f; + return t.Sample(s, p); + } +#endif + 0x43425844, 0x1ce9b612, 0xc8176faa, 0xd37844af, 0xdb515605, 0x00000001, 0x00000134, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000098, 0x00000040, + 0x00000026, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, + 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, + 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, + 0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, + 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e, + }; + static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f}; + static const DWORD bitmap_data[] = + { + 0xffffffff, 0xff000000, 0xffffffff, 0xff000000, + 0xff00ff00, 0xff0000ff, 0xff00ffff, 0x00000000, + 0xffffff00, 0xffff0000, 0xffff00ff, 0x00000000, + 0xff000000, 0xff7f7f7f, 0xffffffff, 0x00000000, + }; + + if (!init_test_context(&test_context)) + return; + + device = test_context.device; + + texture_desc.Width = 4; + texture_desc.Height = 4; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D10_USAGE_STAGING; + texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; + texture_desc.BindFlags = 0; + texture_desc.MiscFlags = 0; + + resource_data.pSysMem = bitmap_data; + resource_data.SysMemPitch = texture_desc.Width * sizeof(*bitmap_data); + resource_data.SysMemSlicePitch = 0; + + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, &resource_data, &staging_texture); + ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr); + + texture_desc.Usage = D3D10_USAGE_DEFAULT; + texture_desc.CPUAccessFlags = 0; + texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr); + + ID3D10Device_CopyResource(device, (ID3D10Resource *)texture, (ID3D10Resource *)staging_texture); + + hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &ps_srv); + ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr); + + sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT; + sampler_desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP; + sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP; + sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP; + sampler_desc.MipLODBias = 0.0f; + sampler_desc.MaxAnisotropy = 0; + sampler_desc.ComparisonFunc = D3D10_COMPARISON_NEVER; + sampler_desc.BorderColor[0] = 0.0f; + sampler_desc.BorderColor[1] = 0.0f; + sampler_desc.BorderColor[2] = 0.0f; + sampler_desc.BorderColor[3] = 0.0f; + sampler_desc.MinLOD = 0.0f; + sampler_desc.MaxLOD = 0.0f; + hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler_state); + ok(hr == S_OK, "Failed to create sampler state, hr %#x.\n", hr); + + hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps); + ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr); + + ID3D10Device_PSSetShaderResources(device, 0, 1, &ps_srv); + ID3D10Device_PSSetSamplers(device, 0, 1, &sampler_state); + ID3D10Device_PSSetShader(device, ps); + + ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, red); + draw_quad(&test_context); + get_texture_readback(test_context.backbuffer, 0, &rb); + for (i = 0; i < 4; ++i) + { + for (j = 0; j < 4; ++j) + { + color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120); + ok(compare_color(color, bitmap_data[j + i * 4], 1), + "Got color 0x%08x at (%u, %u), expected 0x%08x.\n", + color, j, i, bitmap_data[j + i * 4]); + } + } + release_resource_readback(&rb); + + ID3D10PixelShader_Release(ps); + ID3D10SamplerState_Release(sampler_state); + ID3D10ShaderResourceView_Release(ps_srv); + ID3D10Texture2D_Release(staging_texture); + ID3D10Texture2D_Release(texture); + release_test_context(&test_context); +} + static void test_update_subresource(void) { struct d3d10core_test_context test_context; @@ -17395,6 +17527,7 @@ START_TEST(d3d10core) queue_test(test_il_append_aligned); queue_test(test_instance_id); queue_test(test_fragment_coords); + queue_test(test_initial_texture_data); queue_test(test_update_subresource); queue_test(test_copy_subresource_region); queue_test(test_copy_subresource_region_1d);
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Józef Kucia : d3d11/tests: Add test for initial texture data.
by Alexandre Julliard
18 Oct '18
18 Oct '18
Module: wine Branch: master Commit: 151fef2a9da373bb86638097076e0ab5ecc915d1 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=151fef2a9da373bb86638097…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Oct 18 12:26:34 2018 +0200 d3d11/tests: Add test for initial texture data. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=45996
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 135 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 135 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 74b429f..010139c 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -11565,6 +11565,140 @@ static void test_fragment_coords(void) release_test_context(&test_context); } +static void test_initial_texture_data(void) +{ + ID3D11Texture2D *texture, *staging_texture; + struct d3d11_test_context test_context; + D3D11_SUBRESOURCE_DATA resource_data; + D3D11_TEXTURE2D_DESC texture_desc; + ID3D11SamplerState *sampler_state; + ID3D11ShaderResourceView *ps_srv; + D3D11_SAMPLER_DESC sampler_desc; + ID3D11DeviceContext *context; + struct resource_readback rb; + ID3D11PixelShader *ps; + ID3D11Device *device; + unsigned int i, j; + DWORD color; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + Texture2D t; + SamplerState s; + + float4 main(float4 position : SV_POSITION) : SV_Target + { + float2 p; + + p.x = position.x / 640.0f; + p.y = position.y / 480.0f; + return t.Sample(s, p); + } +#endif + 0x43425844, 0x1ce9b612, 0xc8176faa, 0xd37844af, 0xdb515605, 0x00000001, 0x00000134, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000098, 0x00000040, + 0x00000026, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, + 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, + 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, + 0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, + 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e, + }; + static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f}; + static const DWORD bitmap_data[] = + { + 0xffffffff, 0xff000000, 0xffffffff, 0xff000000, + 0xff00ff00, 0xff0000ff, 0xff00ffff, 0x00000000, + 0xffffff00, 0xffff0000, 0xffff00ff, 0x00000000, + 0xff000000, 0xff7f7f7f, 0xffffffff, 0x00000000, + }; + + if (!init_test_context(&test_context, NULL)) + return; + + device = test_context.device; + context = test_context.immediate_context; + + texture_desc.Width = 4; + texture_desc.Height = 4; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D11_USAGE_STAGING; + texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + texture_desc.BindFlags = 0; + texture_desc.MiscFlags = 0; + + resource_data.pSysMem = bitmap_data; + resource_data.SysMemPitch = texture_desc.Width * sizeof(*bitmap_data); + resource_data.SysMemSlicePitch = 0; + + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &staging_texture); + ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr); + + texture_desc.Usage = D3D11_USAGE_DEFAULT; + texture_desc.CPUAccessFlags = 0; + texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr); + + ID3D11DeviceContext_CopyResource(context, (ID3D11Resource *)texture, (ID3D11Resource *)staging_texture); + + hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &ps_srv); + ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr); + + sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; + sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; + sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; + sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + sampler_desc.MipLODBias = 0.0f; + sampler_desc.MaxAnisotropy = 0; + sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER; + sampler_desc.BorderColor[0] = 0.0f; + sampler_desc.BorderColor[1] = 0.0f; + sampler_desc.BorderColor[2] = 0.0f; + sampler_desc.BorderColor[3] = 0.0f; + sampler_desc.MinLOD = 0.0f; + sampler_desc.MaxLOD = 0.0f; + hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state); + ok(hr == S_OK, "Failed to create sampler state, hr %#x.\n", hr); + + hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); + ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr); + + ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv); + ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state); + ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); + + ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red); + draw_quad(&test_context); + get_texture_readback(test_context.backbuffer, 0, &rb); + for (i = 0; i < 4; ++i) + { + for (j = 0; j < 4; ++j) + { + color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0); + ok(compare_color(color, bitmap_data[j + i * 4], 1), + "Got color 0x%08x at (%u, %u), expected 0x%08x.\n", + color, j, i, bitmap_data[j + i * 4]); + } + } + release_resource_readback(&rb); + + ID3D11PixelShader_Release(ps); + ID3D11SamplerState_Release(sampler_state); + ID3D11ShaderResourceView_Release(ps_srv); + ID3D11Texture2D_Release(staging_texture); + ID3D11Texture2D_Release(texture); + release_test_context(&test_context); +} + static void test_update_subresource(void) { struct d3d11_test_context test_context; @@ -28454,6 +28588,7 @@ START_TEST(d3d11) queue_test(test_il_append_aligned); queue_test(test_instance_id); queue_test(test_fragment_coords); + queue_test(test_initial_texture_data); queue_test(test_update_subresource); queue_test(test_copy_subresource_region); queue_test(test_copy_subresource_region_1d);
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Józef Kucia : wined3d: Call wined3d_cs_emit_update_sub_resource() directly in wined3d_texture_create().
by Alexandre Julliard
18 Oct '18
18 Oct '18
Module: wine Branch: master Commit: 94f499335ae4fd335047d7e464ec7adfc004d195 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=94f499335ae4fd335047d7e4…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Oct 18 12:26:33 2018 +0200 wined3d: Call wined3d_cs_emit_update_sub_resource() directly in wined3d_texture_create(). Fixes a regression introduced by commit 490c6d548abab55ea0a3913d55eecd26f01d1949. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=45996
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/texture.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 2244db5..b8e7ef0 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -3645,6 +3645,8 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct if (data) { unsigned int sub_count = level_count * layer_count; + unsigned int level, width, height, depth; + struct wined3d_box box; unsigned int i; for (i = 0; i < sub_count; ++i) @@ -3660,8 +3662,14 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct for (i = 0; i < sub_count; ++i) { - wined3d_device_update_sub_resource(device, &object->resource, - i, NULL, data[i].data, data[i].row_pitch, data[i].slice_pitch, 0); + level = i % object->level_count; + width = wined3d_texture_get_level_width(object, level); + height = wined3d_texture_get_level_height(object, level); + depth = wined3d_texture_get_level_depth(object, level); + wined3d_box_set(&box, 0, 0, width, height, 0, depth); + + wined3d_cs_emit_update_sub_resource(device->cs, &object->resource, + i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch); } }
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Henri Verbeet : include: Avoid _t-suffixes.
by Alexandre Julliard
18 Oct '18
18 Oct '18
Module: vkd3d Branch: master Commit: 78c203b395b1fa4b5918cf881ebba8e9d47ae997 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=78c203b395b1fa4b5918cf8…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Oct 18 18:02:31 2018 +0330 include: Avoid _t-suffixes. The _t-suffix is reserved by POSIX. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/private/rbtree.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/include/private/rbtree.h b/include/private/rbtree.h index 4c18f9c..7f44a0e 100644 --- a/include/private/rbtree.h +++ b/include/private/rbtree.h @@ -34,15 +34,15 @@ struct rb_entry unsigned int flags; }; -typedef int (*rb_compare_func_t)(const void *key, const struct rb_entry *entry); +typedef int (*rb_compare_func)(const void *key, const struct rb_entry *entry); struct rb_tree { - rb_compare_func_t compare; + rb_compare_func compare; struct rb_entry *root; }; -typedef void (rb_traverse_func_t)(struct rb_entry *entry, void *context); +typedef void (rb_traverse_func)(struct rb_entry *entry, void *context); #define RB_FLAG_RED 0x1 @@ -150,32 +150,32 @@ static inline struct rb_entry *rb_postorder_next(struct rb_entry *iter) (elem) = (elem2)) -static inline void rb_postorder(struct rb_tree *tree, rb_traverse_func_t *callback, void *context) +static inline void rb_postorder(struct rb_tree *tree, rb_traverse_func *callback, void *context) { struct rb_entry *iter, *next; rb_FOR_EACH_DESTRUCTOR(iter, next, tree) callback(iter, context); } -static inline void rb_init(struct rb_tree *tree, rb_compare_func_t compare) +static inline void rb_init(struct rb_tree *tree, rb_compare_func compare) { tree->compare = compare; tree->root = NULL; } -static inline void rb_for_each_entry(struct rb_tree *tree, rb_traverse_func_t *callback, void *context) +static inline void rb_for_each_entry(struct rb_tree *tree, rb_traverse_func *callback, void *context) { struct rb_entry *iter; rb_FOR_EACH(iter, tree) callback(iter, context); } -static inline void rb_clear(struct rb_tree *tree, rb_traverse_func_t *callback, void *context) +static inline void rb_clear(struct rb_tree *tree, rb_traverse_func *callback, void *context) { /* Note that we use postorder here because the callback will likely free the entry. */ if (callback) rb_postorder(tree, callback, context); tree->root = NULL; } -static inline void rb_destroy(struct rb_tree *tree, rb_traverse_func_t *callback, void *context) +static inline void rb_destroy(struct rb_tree *tree, rb_traverse_func *callback, void *context) { rb_clear(tree, callback, context); }
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