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Andrew Wesie : wined3d: Use PBO for read-only staging textures.
by Alexandre Julliard
03 Oct '18
03 Oct '18
Module: wine Branch: master Commit: b86716ebedbfbe7a637e556b49ab96262f66a6a3 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=b86716ebedbfbe7a637e556b…
Author: Andrew Wesie <awesie(a)gmail.com> Date: Sun Sep 30 12:01:59 2018 -0500 wined3d: Use PBO for read-only staging textures. Signed-off-by: Andrew Wesie <awesie(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/texture.c | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 9589e49..282c428 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -46,11 +46,15 @@ struct wined3d_rect_f static BOOL wined3d_texture_use_pbo(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info) { - return !(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU) - && texture->resource.usage & WINED3DUSAGE_DYNAMIC - && gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] - && !texture->resource.format->conv_byte_count - && !(texture->flags & (WINED3D_TEXTURE_PIN_SYSMEM | WINED3D_TEXTURE_COND_NP2_EMULATED)); + if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] + || texture->resource.format->conv_byte_count + || (texture->flags & (WINED3D_TEXTURE_PIN_SYSMEM | WINED3D_TEXTURE_COND_NP2_EMULATED))) + return FALSE; + + /* Use a PBO for dynamic textures and read-only staging textures. */ + return (!(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU) + && texture->resource.usage & WINED3DUSAGE_DYNAMIC) + || texture->resource.access == (WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R); } static BOOL wined3d_texture_use_immutable_storage(const struct wined3d_texture *texture,
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Dmitry Timoshkov : ntdll/tests: Add more tests for setting delete disposition on a non-empty directory.
by Alexandre Julliard
03 Oct '18
03 Oct '18
Module: wine Branch: master Commit: 2742ce91f5ab9c1e7b089198a6965da39646c138 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=2742ce91f5ab9c1e7b089198…
Author: Dmitry Timoshkov <dmitry(a)baikal.ru> Date: Tue Oct 2 15:52:18 2018 +0800 ntdll/tests: Add more tests for setting delete disposition on a non-empty directory. Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/ntdll/tests/file.c | 30 ++++++++++++++++++++++++++++-- 1 file changed, 28 insertions(+), 2 deletions(-) diff --git a/dlls/ntdll/tests/file.c b/dlls/ntdll/tests/file.c index aaf6d61..0f4281d 100644 --- a/dlls/ntdll/tests/file.c +++ b/dlls/ntdll/tests/file.c @@ -3002,6 +3002,29 @@ todo_wine fileDeleted = GetFileAttributesA( buffer ) == INVALID_FILE_ATTRIBUTES && GetLastError() == ERROR_FILE_NOT_FOUND; ok( fileDeleted, "Directory should have been deleted\n" ); + /* can open a non-empty directory with FILE_FLAG_DELETE_ON_CLOSE */ + GetTempFileNameA( tmp_path, "dis", 0, buffer ); + DeleteFileA( buffer ); + ok( CreateDirectoryA( buffer, NULL ), "CreateDirectory failed\n" ); + dirpos = lstrlenA( buffer ); + lstrcpyA( buffer + dirpos, "\\tst" ); + handle2 = CreateFileA(buffer, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0); + CloseHandle( handle2 ); + buffer[dirpos] = '\0'; + handle = CreateFileA(buffer, DELETE, 0, NULL, OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_DELETE_ON_CLOSE, 0); + ok( handle != INVALID_HANDLE_VALUE, "failed to open a directory\n" ); + SetLastError(0xdeadbeef); + CloseHandle( handle ); + ok(GetLastError() == 0xdeadbeef, "got %u\n", GetLastError()); + fileDeleted = GetFileAttributesA( buffer ) == INVALID_FILE_ATTRIBUTES && GetLastError() == ERROR_FILE_NOT_FOUND; + ok( !fileDeleted, "Directory shouldn't have been deleted\n" ); + buffer[dirpos] = '\\'; + fileDeleted = DeleteFileA( buffer ); + ok( fileDeleted, "File should have been deleted\n" ); + buffer[dirpos] = '\0'; + fileDeleted = RemoveDirectoryA( buffer ); + ok( fileDeleted, "Directory should have been deleted\n" ); + /* cannot set disposition on a non-empty directory */ GetTempFileNameA( tmp_path, "dis", 0, buffer ); DeleteFileA( buffer ); @@ -3016,13 +3039,16 @@ todo_wine res = pNtSetInformationFile( handle, &io, &fdi, sizeof fdi, FileDispositionInformation ); todo_wine ok( res == STATUS_DIRECTORY_NOT_EMPTY, "unexpected FileDispositionInformation result (expected STATUS_DIRECTORY_NOT_EMPTY, got %x)\n", res ); - DeleteFileA( buffer ); + fileDeleted = DeleteFileA( buffer ); + ok( fileDeleted, "File should have been deleted\n" ); buffer[dirpos] = '\0'; CloseHandle( handle ); fileDeleted = GetFileAttributesA( buffer ) == INVALID_FILE_ATTRIBUTES && GetLastError() == ERROR_FILE_NOT_FOUND; todo_wine ok( !fileDeleted, "Directory shouldn't have been deleted\n" ); - RemoveDirectoryA( buffer ); + fileDeleted = RemoveDirectoryA( buffer ); +todo_wine + ok( fileDeleted, "Directory should have been deleted\n" ); } static void test_file_name_information(void)
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Nikolay Sivov : shell32/shelllink: Fix NULL path handling in SetIconLocation().
by Alexandre Julliard
03 Oct '18
03 Oct '18
Module: wine Branch: master Commit: c0a1eff706c44fc743021f94ebd7fdd6b331bc93 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=c0a1eff706c44fc743021f94…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sun Sep 30 19:39:08 2018 +0300 shell32/shelllink: Fix NULL path handling in SetIconLocation(). Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/shell32/shelllink.c | 38 +++++++++++++++++++++++--------------- dlls/shell32/tests/shelllink.c | 29 ++++++++++++++++++++++++++++- 2 files changed, 51 insertions(+), 16 deletions(-) diff --git a/dlls/shell32/shelllink.c b/dlls/shell32/shelllink.c index 0380ac9..9a61ea1 100644 --- a/dlls/shell32/shelllink.c +++ b/dlls/shell32/shelllink.c @@ -1464,19 +1464,22 @@ static HRESULT WINAPI IShellLinkA_fnGetIconLocation(IShellLinkA *iface, LPSTR ps return S_OK; } -static HRESULT WINAPI IShellLinkA_fnSetIconLocation(IShellLinkA *iface, LPCSTR pszIconPath, - INT iIcon) +static HRESULT WINAPI IShellLinkA_fnSetIconLocation(IShellLinkA *iface, LPCSTR path, INT icon) { IShellLinkImpl *This = impl_from_IShellLinkA(iface); - WCHAR *pathW; + WCHAR *pathW = NULL; HRESULT hr; - TRACE("(%p)->(path=%s iicon=%u)\n",This, pszIconPath, iIcon); + TRACE("(%p)->(path=%s icon=%u)\n", This, debugstr_a(path), icon); - pathW = heap_strdupAtoW(pszIconPath); - if (!pathW) return E_OUTOFMEMORY; + if (path) + { + pathW = heap_strdupAtoW(path); + if (!pathW) + return E_OUTOFMEMORY; + } - hr = IShellLinkW_SetIconLocation(&This->IShellLinkW_iface, pathW, iIcon); + hr = IShellLinkW_SetIconLocation(&This->IShellLinkW_iface, path ? pathW : NULL, icon); heap_free(pathW); return hr; @@ -1927,19 +1930,24 @@ static HRESULT WINAPI IShellLinkW_fnGetIconLocation(IShellLinkW * iface, LPWSTR return S_OK; } -static HRESULT WINAPI IShellLinkW_fnSetIconLocation(IShellLinkW * iface, LPCWSTR pszIconPath,INT iIcon) +static HRESULT WINAPI IShellLinkW_fnSetIconLocation(IShellLinkW * iface, const WCHAR *path, INT icon) { IShellLinkImpl *This = impl_from_IShellLinkW(iface); - TRACE("(%p)->(path=%s iicon=%u)\n",This, debugstr_w(pszIconPath), iIcon); + TRACE("(%p)->(path=%s icon=%u)\n", This, debugstr_w(path), icon); heap_free(This->sIcoPath); - This->sIcoPath = heap_alloc((lstrlenW( pszIconPath )+1)*sizeof (WCHAR) ); - if ( !This->sIcoPath ) - return E_OUTOFMEMORY; - lstrcpyW( This->sIcoPath, pszIconPath ); - - This->iIcoNdx = iIcon; + if (path) + { + size_t len = (strlenW(path) + 1) * sizeof(WCHAR); + This->sIcoPath = heap_alloc(len); + if (!This->sIcoPath) + return E_OUTOFMEMORY; + memcpy(This->sIcoPath, path, len); + } + else + This->sIcoPath = NULL; + This->iIcoNdx = icon; This->bDirty = TRUE; return S_OK; diff --git a/dlls/shell32/tests/shelllink.c b/dlls/shell32/tests/shelllink.c index 65e9a6d..3bfd9cb 100644 --- a/dlls/shell32/tests/shelllink.c +++ b/dlls/shell32/tests/shelllink.c @@ -973,6 +973,7 @@ static void test_shdefextracticon(void) static void test_GetIconLocation(void) { + IShellLinkW *slW; IShellLinkA *sl; const char *str; char buffer[INFOTIPSIZE], mypath[MAX_PATH]; @@ -1026,8 +1027,34 @@ static void test_GetIconLocation(void) r = IShellLinkA_GetIconLocation(sl, buffer, sizeof(buffer), &i); ok(r == S_OK, "GetIconLocation failed (0x%08x)\n", r); ok(lstrcmpiA(buffer,str) == 0, "GetIconLocation returned '%s'\n", buffer); - ok(i == 0xbabecafe, "GetIconLocation returned %d'\n", i); + ok(i == 0xbabecafe, "GetIconLocation returned %#x.\n", i); + r = IShellLinkA_SetIconLocation(sl, NULL, 0xcafefe); + ok(r == S_OK, "SetIconLocation failed (0x%08x)\n", r); + + i = 0xdeadbeef; + r = IShellLinkA_GetIconLocation(sl, buffer, sizeof(buffer), &i); + ok(r == S_OK, "GetIconLocation failed (0x%08x)\n", r); + ok(!*buffer, "GetIconLocation returned '%s'\n", buffer); + ok(i == 0xcafefe, "GetIconLocation returned %#x.\n", i); + + r = IShellLinkA_QueryInterface(sl, &IID_IShellLinkW, (void **)&slW); + ok(SUCCEEDED(r), "Failed to get IShellLinkW, hr %#x.\n", r); + + str = "c:\\nonexistent\\file"; + r = IShellLinkA_SetIconLocation(sl, str, 0xbabecafe); + ok(r == S_OK, "SetIconLocation failed (0x%08x)\n", r); + + r = IShellLinkA_SetIconLocation(sl, NULL, 0xcafefe); + ok(r == S_OK, "SetIconLocation failed (0x%08x)\n", r); + + i = 0xdeadbeef; + r = IShellLinkA_GetIconLocation(sl, buffer, sizeof(buffer), &i); + ok(r == S_OK, "GetIconLocation failed (0x%08x)\n", r); + ok(!*buffer, "GetIconLocation returned '%s'\n", buffer); + ok(i == 0xcafefe, "GetIconLocation returned %#x.\n", i); + + IShellLinkW_Release(slW); IShellLinkA_Release(sl); }
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Józef Kucia : build: Bump libtool version numbers for shared libraries.
by Alexandre Julliard
03 Oct '18
03 Oct '18
Module: vkd3d Branch: master Commit: 44fb80f84c8bb2d8857b7268d4e3a16b8648c8e6 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=44fb80f84c8bb2d8857b726…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Oct 2 12:02:41 2018 +0200 build: Bump libtool version numbers for shared libraries. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- Makefile.am | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Makefile.am b/Makefile.am index 1fdc916..8d47439 100644 --- a/Makefile.am +++ b/Makefile.am @@ -96,7 +96,7 @@ libvkd3d_la_SOURCES = \ libs/vkd3d/vkd3d_private.h \ libs/vkd3d/vulkan_procs.h \ libs/vkd3d_version.c -libvkd3d_la_LDFLAGS = -version-info 1:0:0 +libvkd3d_la_LDFLAGS = -version-info 2:0:1 libvkd3d_la_LIBADD = libvkd3d-common.la libvkd3d-shader.la @DL_LIBS@ @PTHREAD_LIBS@ if HAVE_LD_VERSION_SCRIPT libvkd3d_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d/vkd3d.map @@ -106,7 +106,7 @@ libvkd3d_utils_la_SOURCES = \ libs/vkd3d-utils/vkd3d_utils.map \ libs/vkd3d-utils/vkd3d_utils_main.c \ libs/vkd3d-utils/vkd3d_utils_private.h -libvkd3d_utils_la_LDFLAGS = -version-info 1:0:0 +libvkd3d_utils_la_LDFLAGS = -version-info 1:1:0 libvkd3d_utils_la_LIBADD = libvkd3d-common.la libvkd3d.la if HAVE_LD_VERSION_SCRIPT libvkd3d_utils_la_LDFLAGS += -Wl,--version-script=$(srcdir)/libs/vkd3d-utils/vkd3d_utils.map
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Józef Kucia : vkd3d-shader: Bump SPIR-V generator version.
by Alexandre Julliard
03 Oct '18
03 Oct '18
Module: vkd3d Branch: master Commit: 406824327940644568754c37172fc8c699993877 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=406824327940644568754c3…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Oct 2 12:02:40 2018 +0200 vkd3d-shader: Bump SPIR-V generator version. In preparation for the next release. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 7fe3528..98d7a93 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -96,7 +96,7 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv) {} #define VKD3D_SPIRV_VERSION 0x00010000 #define VKD3D_SPIRV_GENERATOR_ID 18 -#define VKD3D_SPIRV_GENERATOR_VERSION 0 +#define VKD3D_SPIRV_GENERATOR_VERSION 1 #define VKD3D_SPIRV_GENERATOR_MAGIC ((VKD3D_SPIRV_GENERATOR_ID << 16) | VKD3D_SPIRV_GENERATOR_VERSION) struct vkd3d_spirv_stream
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Józef Kucia : d3d11/tests: Add test for rendering to A8_UNORM texture.
by Alexandre Julliard
02 Oct '18
02 Oct '18
Module: wine Branch: master Commit: d8249c638c9e5bac2869c850d1449bddad01f404 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=d8249c638c9e5bac2869c850…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 1 18:01:16 2018 +0200 d3d11/tests: Add test for rendering to A8_UNORM texture. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 112 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 646d41f..3ebccf9 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -935,6 +935,11 @@ static void *get_readback_data(struct resource_readback *rb, return (BYTE *)rb->map_desc.pData + z * rb->map_desc.DepthPitch + y * rb->map_desc.RowPitch + x * byte_width; } +static BYTE get_readback_byte(struct resource_readback *rb, unsigned int x, unsigned int y, unsigned int z) +{ + return *(BYTE *)get_readback_data(rb, x, y, z, sizeof(BYTE)); +} + static DWORD get_readback_color(struct resource_readback *rb, unsigned int x, unsigned int y, unsigned int z) { return *(DWORD *)get_readback_data(rb, x, y, z, sizeof(DWORD)); @@ -974,6 +979,45 @@ static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigne return color; } +#define check_readback_data_byte(a, b, c, d) check_readback_data_byte_(__LINE__, a, b, c, d) +static void check_readback_data_byte_(unsigned int line, struct resource_readback *rb, + const RECT *rect, BYTE expected_value, BYTE max_diff) +{ + unsigned int x = 0, y = 0, z = 0; + BOOL all_match = TRUE; + RECT default_rect; + BYTE value = 0; + + if (!rect) + { + SetRect(&default_rect, 0, 0, rb->width, rb->height); + rect = &default_rect; + } + + for (z = 0; z < rb->depth; ++z) + { + for (y = rect->top; y < rect->bottom; ++y) + { + for (x = rect->left; x < rect->right; ++x) + { + value = get_readback_byte(rb, x, y, z); + if (!compare_color(value, expected_value, max_diff)) + { + all_match = FALSE; + break; + } + } + if (!all_match) + break; + } + if (!all_match) + break; + } + ok_(__FILE__, line)(all_match, + "Got 0x%02x, expected 0x%02x at (%u, %u, %u), sub-resource %u.\n", + value, expected_value, x, y, z, rb->sub_resource_idx); +} + #define check_readback_data_color(a, b, c, d) check_readback_data_color_(__LINE__, a, b, c, d) static void check_readback_data_color_(unsigned int line, struct resource_readback *rb, const RECT *rect, DWORD expected_color, BYTE max_diff) @@ -28239,6 +28283,73 @@ static void test_staging_buffers(void) release_test_context(&test_context); } +static void test_render_a8(void) +{ + static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f}; + struct d3d11_test_context test_context; + D3D11_TEXTURE2D_DESC texture_desc; + ID3D11DeviceContext *context; + ID3D11RenderTargetView *rtv; + struct resource_readback rb; + ID3D11Texture2D *texture; + ID3D11PixelShader *ps; + ID3D11Device *device; + unsigned int i; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + void main(out float4 target : SV_Target) + { + target = float4(0.0f, 0.25f, 0.5f, 1.0f); + } +#endif + 0x43425844, 0x8a06129f, 0x3041bde2, 0x09389749, 0xb339ba8b, 0x00000001, 0x000000b0, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, + 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, + 0x3e800000, 0x3f000000, 0x3f800000, 0x0100003e, + }; + + if (!init_test_context(&test_context, NULL)) + return; + device = test_context.device; + context = test_context.immediate_context; + + hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps); + ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr); + ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0); + + ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc); + texture_desc.Format = DXGI_FORMAT_A8_UNORM; + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr); + hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv); + ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr); + + for (i = 0; i < 2; ++i) + { + ID3D11DeviceContext_ClearRenderTargetView(context, rtv, black); + ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL); + draw_quad(&test_context); + get_texture_readback(texture, 0, &rb); + check_readback_data_byte(&rb, NULL, 0xff, 0); + release_resource_readback(&rb); + + ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, black); + ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, NULL); + draw_quad(&test_context); + check_texture_sub_resource_color(test_context.backbuffer, 0, NULL, 0xff7f4000, 1); + } + + ID3D11PixelShader_Release(ps); + ID3D11Texture2D_Release(texture); + ID3D11RenderTargetView_Release(rtv); + release_test_context(&test_context); +} + START_TEST(d3d11) { unsigned int argc, i; @@ -28387,6 +28498,7 @@ START_TEST(d3d11) queue_test(test_sample_mask); queue_test(test_depth_clip); queue_test(test_staging_buffers); + queue_test(test_render_a8); run_queued_tests(); }
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Józef Kucia : wined3d: Add core context support for A8_UNORM render targets.
by Alexandre Julliard
02 Oct '18
02 Oct '18
Module: wine Branch: master Commit: b4b55bbbb6d7654b78dd9d8c7b9abab942fc18ee URL:
https://source.winehq.org/git/wine.git/?a=commit;h=b4b55bbbb6d7654b78dd9d8c…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 1 18:01:15 2018 +0200 wined3d: Add core context support for A8_UNORM render targets. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=44655
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 8 ++++++++ dlls/wined3d/glsl_shader.c | 11 +++++++---- dlls/wined3d/shader.c | 10 ++++++++++ dlls/wined3d/utils.c | 3 ++- dlls/wined3d/wined3d_private.h | 3 ++- 5 files changed, 29 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 2aae559..af1dbef 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -1084,9 +1084,17 @@ void wined3d_cs_emit_set_scissor_rects(struct wined3d_cs *cs, unsigned int rect_ static void wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_set_rendertarget_view *op = data; + BOOL prev_alpha_swizzle, curr_alpha_swizzle; + struct wined3d_rendertarget_view *prev; + prev = cs->state.fb->render_targets[op->view_idx]; cs->fb.render_targets[op->view_idx] = op->view; device_invalidate_state(cs->device, STATE_FRAMEBUFFER); + + prev_alpha_swizzle = prev && prev->format->id == WINED3DFMT_A8_UNORM; + curr_alpha_swizzle = op->view && op->view->format->id == WINED3DFMT_A8_UNORM; + if (prev_alpha_swizzle != curr_alpha_swizzle) + device_invalidate_state(cs->device, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL)); } void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int view_idx, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 0db7fdc..32f82d6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7694,11 +7694,12 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer, static void shader_glsl_generate_color_output(struct wined3d_string_buffer *buffer, const struct wined3d_gl_info *gl_info, const struct wined3d_shader *shader, - struct wined3d_string_buffer_list *string_buffers) + const struct ps_compile_args *args, struct wined3d_string_buffer_list *string_buffers) { const struct wined3d_shader_signature *output_signature = &shader->output_signature; struct wined3d_string_buffer *src, *assignment; enum wined3d_data_type dst_data_type; + const char *swizzle; unsigned int i; if (output_signature->element_count) @@ -7721,7 +7722,8 @@ static void shader_glsl_generate_color_output(struct wined3d_string_buffer *buff shader_addline(buffer, "color_out%u = ", output->semantic_idx); string_buffer_sprintf(src, "ps_out[%u]", output->semantic_idx); shader_glsl_sprintf_cast(assignment, src->buffer, dst_data_type, WINED3D_DATA_FLOAT); - shader_addline(buffer, "%s;\n", assignment->buffer); + swizzle = args->rt_alpha_swizzle & (1u << output->semantic_idx) ? ".argb" : ""; + shader_addline(buffer, "%s%s;\n", assignment->buffer, swizzle); } string_buffer_release(string_buffers, src); string_buffer_release(string_buffers, assignment); @@ -7733,7 +7735,8 @@ static void shader_glsl_generate_color_output(struct wined3d_string_buffer *buff while (mask) { i = wined3d_bit_scan(&mask); - shader_addline(buffer, "color_out%u = ps_out[%u];\n", i, i); + swizzle = args->rt_alpha_swizzle & (1u << i) ? ".argb" : ""; + shader_addline(buffer, "color_out%u = ps_out[%u]%s;\n", i, i, swizzle); } } } @@ -7761,7 +7764,7 @@ static void shader_glsl_generate_ps_epilogue(const struct wined3d_gl_info *gl_in shader_addline(buffer, "gl_SampleMask[0] = floatBitsToInt(sample_mask);\n"); if (!needs_legacy_glsl_syntax(gl_info)) - shader_glsl_generate_color_output(buffer, gl_info, shader, string_buffers); + shader_glsl_generate_color_output(buffer, gl_info, shader, args, string_buffers); } /* Context activation is done by the caller. */ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 62ec971..0968172 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -4124,6 +4124,16 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3 args->render_offscreen = shader->reg_maps.vpos && gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS] ? context->render_offscreen : 0; + + if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + { + for (i = 0; i < ARRAY_SIZE(state->fb->render_targets); ++i) + { + struct wined3d_rendertarget_view *rtv = state->fb->render_targets[i]; + if (rtv && rtv->format->id == WINED3DFMT_A8_UNORM) + args->rt_alpha_swizzle |= 1u << i; + } + } } static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device, diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 05579db..e3df24a 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -1519,7 +1519,8 @@ static const struct wined3d_format_texture_info format_texture_info[] = ARB_TEXTURE_RG, NULL}, {WINED3DFMT_A8_UNORM, GL_R8, GL_R8, 0, GL_RED, GL_UNSIGNED_BYTE, 0, - WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING + | WINED3DFMT_FLAG_RENDERTARGET, ARB_TEXTURE_RG, NULL}, {WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 9135189..5f7f6fd 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1345,7 +1345,8 @@ struct ps_compile_args DWORD flatshading : 1; DWORD alpha_test_func : 3; DWORD render_offscreen : 1; - DWORD padding : 26; + DWORD rt_alpha_swizzle : 8; /* MAX_RENDER_TARGET_VIEWS, 8 */ + DWORD padding : 18; }; enum fog_src_type
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Józef Kucia : d3d11/tests: Add test for layered rendering without geometry shader.
by Alexandre Julliard
02 Oct '18
02 Oct '18
Module: wine Branch: master Commit: 07aa98a447767a0791a09b6dd01521d4065b2083 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=07aa98a447767a0791a09b6d…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 1 18:01:14 2018 +0200 d3d11/tests: Add test for layered rendering without geometry shader. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 67 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 41afdf9..646d41f 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1409,6 +1409,16 @@ static BOOL check_compute_shaders_via_sm4_support(ID3D11Device *device) return options.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; } +static BOOL check_viewport_array_index_from_any_shader_support(ID3D11Device *device) +{ + D3D11_FEATURE_DATA_D3D11_OPTIONS3 options; + + if (FAILED(ID3D11Device_CheckFeatureSupport(device, + D3D11_FEATURE_D3D11_OPTIONS3, &options, sizeof(options)))) + return FALSE; + return options.VPAndRTArrayIndexFromAnyShaderFeedingRasterizer; +} + static BOOL is_buffer(ID3D11Resource *resource) { D3D11_RESOURCE_DIMENSION dimension; @@ -9305,12 +9315,38 @@ static void test_layered_rendering(void) ID3D11RenderTargetView *rtv; ID3D11Texture2D *texture; ID3D11GeometryShader *gs; + ID3D11VertexShader *vs; ID3D11PixelShader *ps; ID3D11Device *device; ID3D11Buffer *cb; HRESULT hr; BOOL warp; + static const DWORD vs_code[] = + { +#if 0 + uint layer_offset; + + void main(float4 position : POSITION, + out float4 out_position : SV_POSITION, + out uint layer : SV_RenderTargetArrayIndex) + { + out_position = position; + layer = layer_offset; + } +#endif + 0x43425844, 0x71f7b9cd, 0x2ab8c713, 0x53e77663, 0x54a9ba68, 0x00000001, 0x00000158, 0x00000004, + 0x00000030, 0x00000064, 0x000000cc, 0x00000148, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, + 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, + 0xababab00, 0x4e47534f, 0x00000060, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, + 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000004, 0x00000001, 0x00000001, + 0x00000e01, 0x505f5653, 0x5449534f, 0x004e4f49, 0x525f5653, 0x65646e65, 0x72615472, 0x41746567, + 0x79617272, 0x65646e49, 0xabab0078, 0x52444853, 0x00000074, 0x00010040, 0x0000001d, 0x04000059, + 0x00208e46, 0x00000000, 0x00000001, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, + 0x00000000, 0x00000001, 0x04000067, 0x00102012, 0x00000001, 0x00000004, 0x05000036, 0x001020f2, + 0x00000000, 0x00101e46, 0x00000000, 0x06000036, 0x00102012, 0x00000001, 0x0020800a, 0x00000000, + 0x00000000, 0x0100003e, 0x30494653, 0x00000008, 0x00002000, 0x00000000, + }; static const DWORD gs_5_code[] = { #if 0 @@ -9442,6 +9478,7 @@ static void test_layered_rendering(void) {4.0f, 1.0f}, {4.0f, 3.0f}, {3.0f, 7.0f}, {5.0f, 1.0f}, {5.0f, 3.0f}, {3.0f, 6.0f}, {6.0f, 1.0f}, {6.0f, 3.0f}, {3.0f, 5.0f}, {7.0f, 1.0f}, {7.0f, 3.0f}, {3.0f, 4.0f}, }; + static const struct vec4 vs_expected_value = {1.0f, 42.0f}; if (!init_test_context(&test_context, NULL)) return; @@ -9453,6 +9490,7 @@ static void test_layered_rendering(void) memset(&constant, 0, sizeof(constant)); cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant); + ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &cb); ID3D11DeviceContext_GSSetConstantBuffers(context, 0, 1, &cb); ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb); @@ -9556,6 +9594,35 @@ static void test_layered_rendering(void) check_texture_sub_resource_vec4(texture, i, NULL, &expected_values[i], 1); } + /* layered rendering without GS */ + if (!check_viewport_array_index_from_any_shader_support(device)) + { + hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs); + todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + if (SUCCEEDED(hr)) + ID3D11VertexShader_Release(vs); + skip("Viewport array index not supported in vertex shaders.\n"); + goto done; + } + + ID3D11DeviceContext_GSSetShader(context, NULL, NULL, 0); + + constant.layer_offset = 1; + constant.draw_id = 42; + ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0); + rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; + U(rtv_desc).Texture2DArray.MipSlice = 0; + U(rtv_desc).Texture2DArray.FirstArraySlice = 0; + U(rtv_desc).Texture2DArray.ArraySize = ~0u; + hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv); + ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr); + ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL); + draw_quad_vs(&test_context, vs_code, sizeof(vs_code)); + check_texture_sub_resource_vec4(texture, + constant.layer_offset * texture_desc.MipLevels, NULL, &vs_expected_value, 1); + ID3D11RenderTargetView_Release(rtv); + +done: ID3D11Texture2D_Release(texture); ID3D11Buffer_Release(cb);
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Józef Kucia : d3d11: Implement D3D11_FEATURE_D3D11_OPTIONS3.
by Alexandre Julliard
02 Oct '18
02 Oct '18
Module: wine Branch: master Commit: 5c5856ec3ed8a4ab938d1703f5bc8cea385df097 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=5c5856ec3ed8a4ab938d1703…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 1 18:01:13 2018 +0200 d3d11: Implement D3D11_FEATURE_D3D11_OPTIONS3. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/device.c | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 1edd41f..157ff03 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -3515,6 +3515,29 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2 return S_OK; } + case D3D11_FEATURE_D3D11_OPTIONS3: + { + D3D11_FEATURE_DATA_D3D11_OPTIONS3 *options = feature_support_data; + if (feature_support_data_size != sizeof(*options)) + { + WARN("Invalid data size.\n"); + return E_INVALIDARG; + } + + wined3d_mutex_lock(); + hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps); + wined3d_mutex_unlock(); + if (FAILED(hr)) + { + WARN("Failed to get device caps, hr %#x.\n", hr); + return hr; + } + + options->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer + = wined3d_caps.viewport_array_index_any_shader; + return S_OK; + } + case D3D11_FEATURE_ARCHITECTURE_INFO: { D3D11_FEATURE_DATA_ARCHITECTURE_INFO *options = feature_support_data;
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Józef Kucia : wined3d: Expose viewport array index capability in wined3d_caps.
by Alexandre Julliard
02 Oct '18
02 Oct '18
Module: wine Branch: master Commit: dcc608168ae25f9754c504fe4f7ecccba33c346a URL:
https://source.winehq.org/git/wine.git/?a=commit;h=dcc608168ae25f9754c504fe…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 1 18:01:12 2018 +0200 wined3d: Expose viewport array index capability in wined3d_caps. For viewport array indices in shader stages other than geometry. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/adapter_gl.c | 2 ++ dlls/wined3d/directx.c | 1 + dlls/wined3d/wined3d_private.h | 1 + include/wine/wined3d.h | 1 + 4 files changed, 5 insertions(+) diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index b794415..2f2d09d 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -3676,6 +3676,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, d3d_info->limits.varying_count = shader_caps.varying_count; d3d_info->shader_double_precision = !!(shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION); + d3d_info->viewport_array_index_any_shader = !!gl_info->supported[ARB_SHADER_VIEWPORT_LAYER_ARRAY]; + adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps); d3d_info->xyzrhw = vertex_caps.xyzrhw; d3d_info->ffp_generic_attributes = vertex_caps.ffp_generic_attributes; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index a618486..fb67fe4 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2406,6 +2406,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte } caps->shader_double_precision = d3d_info->shader_double_precision; + caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader; caps->max_feature_level = d3d_info->feature_level; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 8cfa4c3..9135189 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -197,6 +197,7 @@ struct wined3d_d3d_info unsigned int vs_clipping : 1; unsigned int shader_color_key : 1; unsigned int shader_double_precision : 1; + unsigned int viewport_array_index_any_shader : 1; unsigned int texture_npot : 1; unsigned int texture_npot_conditional : 1; enum wined3d_feature_level feature_level; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index e2e6a72..cf44ca6 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -1980,6 +1980,7 @@ struct wined3d_caps struct wined3d_ddraw_caps ddraw_caps; BOOL shader_double_precision; + BOOL viewport_array_index_any_shader; enum wined3d_feature_level max_feature_level; };
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