Module: vkd3d
Branch: master
Commit: fddf86e6ea034837566e2d81ca7f8f0f0f50f70b
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=fddf86e6ea034837566e2d8…
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Thu Feb 15 15:43:51 2018 +0100
libs/vkd3d-shader: Remove dependency on D3D12 headers.
We would like to allow building libvkd3d-shader as a standalone library
without our Direct3D translation layers.
In the long term, it should be possible to build and use libvkd3d-shader
without Win32 data types, Vulkan headers and libs.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
include/vkd3d_shader.h | 183 +++++++++++++++++++++++++-
libs/vkd3d-shader/dxbc.c | 238 +++++++++++++++++-----------------
libs/vkd3d-shader/vkd3d_shader_main.c | 14 +-
libs/vkd3d/state.c | 14 +-
libs/vkd3d/vkd3d_main.c | 15 ++-
5 files changed, 325 insertions(+), 139 deletions(-)
Diff: https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=fddf86e6ea034837566…