Module: wine
Branch: master
Commit: a659194ebdca74fcae477cbbb96259fd127546b7
URL: https://source.winehq.org/git/wine.git/?a=commit;h=a659194ebdca74fcae477cbb…
Author: Francois Gouget <fgouget(a)free.fr>
Date: Thu Sep 27 09:25:04 2018 +0200
wined3d: Modernize the macOS spelling.
Signed-off-by: Francois Gouget <fgouget(a)free.fr>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/adapter_gl.c | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 87418e1..80ba614 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -433,11 +433,11 @@ static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_ca
*
* Detecting this isn't really easy. The vendor string doesn't mention
* Apple. Compile-time checks aren't sufficient either because a Linux
- * binary may display on a MacOS X server via remote X11. So try to detect
+ * binary may display on a macOS X server via remote X11. So try to detect
* the OpenGL implementation by looking at certain Apple extensions. Some
* extensions like client storage might be supported on other
* implementations too, but GL_APPLE_flush_render is specific to the
- * MacOS X window management, and GL_APPLE_ycbcr_422 is QuickTime
+ * macOS X window management, and GL_APPLE_ycbcr_422 is QuickTime
* specific. So the chance that other implementations support them is
* rather small since Win32 QuickTime uses DirectDraw, not OpenGL.
*
@@ -893,11 +893,11 @@ static void quirk_no_np2(struct wined3d_gl_info *gl_info)
static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
{
- /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by
+ /* The Intel GPUs on macOS set the .w register of texcoords to 0.0 by
* default, which causes problems with fixed-function fragment processing.
* Ideally this flag should be detected with a test shader and OpenGL
- * feedback mode, but some OpenGL implementations (MacOS ATI at least,
- * probably all MacOS ones) do not like vertex shaders in feedback mode
+ * feedback mode, but some OpenGL implementations (macOS ATI at least,
+ * probably all macOS ones) do not like vertex shaders in feedback mode
* and return an error, even though it should be valid according to the
* spec.
*
@@ -906,8 +906,8 @@ static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
* instruction slots which should be available to the Direct3D
* application.
*
- * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking
- * for the buggy cards, blacklist all Radeon cards on MacOS and whitelist
+ * ATI Radeon HD 2xxx cards on macOS have the issue. Instead of checking
+ * for the buggy cards, blacklist all Radeon cards on macOS and whitelist
* the good ones. That way we're prepared for the future. If this
* workaround is activated on cards that do not need it, it won't break
* things, just affect performance negatively. */