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Daniel Lehman : msvcrt: _towupper_l only uppercase a-z in C locale.
by Alexandre Julliard
28 Jan '19
28 Jan '19
Module: wine Branch: master Commit: 2c308c9fa2b3481d58cdea2863c0f935440ca397 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=2c308c9fa2b3481d58cdea28…
Author: Daniel Lehman <dlehman25(a)gmail.com> Date: Mon Jan 28 12:08:19 2019 +0100 msvcrt: _towupper_l only uppercase a-z in C locale. Signed-off-by: Daniel Lehman <dlehman25(a)gmail.com> Signed-off-by: Piotr Caban <piotr(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/msvcrt/tests/string.c | 2 -- dlls/msvcrt/wcs.c | 13 +++++++++++++ 2 files changed, 13 insertions(+), 2 deletions(-) diff --git a/dlls/msvcrt/tests/string.c b/dlls/msvcrt/tests/string.c index 4f8b8b0..d0cc51b 100644 --- a/dlls/msvcrt/tests/string.c +++ b/dlls/msvcrt/tests/string.c @@ -3642,7 +3642,6 @@ static void test_C_locale(void) ok(ret == exp, "expected %x, got %x for C locale\n", exp, ret); } else - todo_wine_if(ret != i) ok(ret == i, "expected self %x, got %x for C locale\n", i, ret); } @@ -3672,7 +3671,6 @@ static void test_C_locale(void) ok(ret == exp, "expected %x, got %x for C locale\n", exp, ret); } else - todo_wine_if(ret != j) ok(ret == j, "expected self %x, got %x for C locale\n", j, ret); } diff --git a/dlls/msvcrt/wcs.c b/dlls/msvcrt/wcs.c index d96da44..28e82ec 100644 --- a/dlls/msvcrt/wcs.c +++ b/dlls/msvcrt/wcs.c @@ -2478,6 +2478,19 @@ MSVCRT_size_t CDECL MSVCRT_wcsnlen(const MSVCRT_wchar_t *s, MSVCRT_size_t maxlen */ int CDECL MSVCRT__towupper_l(MSVCRT_wint_t c, MSVCRT__locale_t locale) { + MSVCRT_pthreadlocinfo locinfo; + + if(!locale) + locinfo = get_locinfo(); + else + locinfo = locale->locinfo; + + if(!locinfo->lc_handle[MSVCRT_LC_CTYPE]) { + if(c >= 'a' && c <= 'z') + return c + 'A' - 'a'; + return c; + } + return toupperW(c); }
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Daniel Lehman : msvcrt: _towlower_l only lowercase A-Z in C locale.
by Alexandre Julliard
28 Jan '19
28 Jan '19
Module: wine Branch: master Commit: 6a71e7c9ee1f5378b4744323b8f4b99855e0f22b URL:
https://source.winehq.org/git/wine.git/?a=commit;h=6a71e7c9ee1f5378b4744323…
Author: Daniel Lehman <dlehman25(a)gmail.com> Date: Mon Jan 28 12:08:11 2019 +0100 msvcrt: _towlower_l only lowercase A-Z in C locale. Signed-off-by: Daniel Lehman <dlehman25(a)gmail.com> Signed-off-by: Piotr Caban <piotr(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/msvcrt/tests/string.c | 2 -- dlls/msvcrt/wcs.c | 13 +++++++++++++ 2 files changed, 13 insertions(+), 2 deletions(-) diff --git a/dlls/msvcrt/tests/string.c b/dlls/msvcrt/tests/string.c index a159132..4f8b8b0 100644 --- a/dlls/msvcrt/tests/string.c +++ b/dlls/msvcrt/tests/string.c @@ -3633,7 +3633,6 @@ static void test_C_locale(void) ok(ret == exp, "expected %x, got %x for C locale\n", exp, ret); } else - todo_wine_if(ret != i) ok(ret == i, "expected self %x, got %x for C locale\n", i, ret); ret = p_towupper(i); @@ -3664,7 +3663,6 @@ static void test_C_locale(void) ok(ret == exp, "expected %x, got %x for C locale\n", exp, ret); } else - todo_wine_if(ret != j) ok(ret == j, "expected self %x, got %x for C locale\n", j, ret); ret = p__towupper_l(j, locale); diff --git a/dlls/msvcrt/wcs.c b/dlls/msvcrt/wcs.c index a6d7c1f..d96da44 100644 --- a/dlls/msvcrt/wcs.c +++ b/dlls/msvcrt/wcs.c @@ -2494,6 +2494,19 @@ int CDECL MSVCRT_towupper(MSVCRT_wint_t c) */ int CDECL MSVCRT__towlower_l(MSVCRT_wint_t c, MSVCRT__locale_t locale) { + MSVCRT_pthreadlocinfo locinfo; + + if(!locale) + locinfo = get_locinfo(); + else + locinfo = locale->locinfo; + + if(!locinfo->lc_handle[MSVCRT_LC_CTYPE]) { + if(c >= 'A' && c <= 'Z') + return c + 'a' - 'A'; + return c; + } + return tolowerW(c); }
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Zebediah Figura : wined3d: Store the pixel shader in the wined3d_stateblock_state structure.
by Alexandre Julliard
28 Jan '19
28 Jan '19
Module: wine Branch: master Commit: 0e493a2d80d85ec07e51fd8927cb24b10cb4a6e7 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=0e493a2d80d85ec07e51fd89…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Sun Jan 27 22:44:56 2019 -0600 wined3d: Store the pixel shader in the wined3d_stateblock_state structure. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 15 +++++++++++---- dlls/wined3d/stateblock.c | 28 ++++++++++++++++++++-------- dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 33 insertions(+), 12 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 331def2..28e113a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2534,21 +2534,28 @@ HRESULT CDECL wined3d_device_get_vs_consts_f(const struct wined3d_device *device void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader) { - struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_PIXEL]; + struct wined3d_shader *prev = device->state.shader[WINED3D_SHADER_TYPE_PIXEL]; TRACE("device %p, shader %p.\n", device, shader); + if (shader) + wined3d_shader_incref(shader); + if (device->update_stateblock_state->ps) + wined3d_shader_decref(device->update_stateblock_state->ps); + device->update_stateblock_state->ps = shader; if (device->recording) + { device->recording->changed.pixelShader = TRUE; + return; + } if (shader == prev) return; if (shader) wined3d_shader_incref(shader); - device->update_state->shader[WINED3D_SHADER_TYPE_PIXEL] = shader; - if (!device->recording) - wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_PIXEL, shader); + device->state.shader[WINED3D_SHADER_TYPE_PIXEL] = shader; + wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_PIXEL, shader); if (prev) wined3d_shader_decref(prev); } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 112d8b7..2b916a9 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -530,6 +530,12 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) state->vs = NULL; wined3d_shader_decref(shader); } + + if ((shader = state->ps)) + { + state->ps = NULL; + wined3d_shader_decref(shader); + } } void state_cleanup(struct wined3d_state *state) @@ -953,14 +959,13 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) stateblock->state.sampler_states[stage][state] = src_state->sampler_states[stage][state]; } - if (stateblock->changed.pixelShader && stateblock->state.shader[WINED3D_SHADER_TYPE_PIXEL] - != src_state->shader[WINED3D_SHADER_TYPE_PIXEL]) + if (stateblock->changed.pixelShader && stateblock->stateblock_state.ps != state->ps) { - if (src_state->shader[WINED3D_SHADER_TYPE_PIXEL]) - wined3d_shader_incref(src_state->shader[WINED3D_SHADER_TYPE_PIXEL]); - if (stateblock->state.shader[WINED3D_SHADER_TYPE_PIXEL]) - wined3d_shader_decref(stateblock->state.shader[WINED3D_SHADER_TYPE_PIXEL]); - stateblock->state.shader[WINED3D_SHADER_TYPE_PIXEL] = src_state->shader[WINED3D_SHADER_TYPE_PIXEL]; + if (state->ps) + wined3d_shader_incref(state->ps); + if (stateblock->stateblock_state.ps) + wined3d_shader_decref(stateblock->stateblock_state.ps); + stateblock->stateblock_state.ps = state->ps; } wined3d_state_record_lights(&stateblock->state, src_state); @@ -1028,7 +1033,14 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) apply_lights(device, &stateblock->state); if (stateblock->changed.pixelShader) - wined3d_device_set_pixel_shader(device, stateblock->state.shader[WINED3D_SHADER_TYPE_PIXEL]); + { + if (stateblock->stateblock_state.ps) + wined3d_shader_incref(stateblock->stateblock_state.ps); + if (state->ps) + wined3d_shader_decref(state->ps); + state->ps = stateblock->stateblock_state.ps; + wined3d_device_set_pixel_shader(device, stateblock->stateblock_state.ps); + } /* Pixel Shader Constants. */ for (i = 0; i < stateblock->num_contained_ps_consts_f; ++i) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 52106f2..b638d87 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2974,6 +2974,8 @@ struct wined3d_stateblock_state struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I]; BOOL vs_consts_b[WINED3D_MAX_CONSTS_B]; + + struct wined3d_shader *ps; }; struct wined3d_device
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Zebediah Figura : wined3d: Store vertex shader boolean constants in the wined3d_stateblock_state structure.
by Alexandre Julliard
28 Jan '19
28 Jan '19
Module: wine Branch: master Commit: 28b0f53f6e1f7c5cdd5ead1a77dc4341509b54d5 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=28b0f53f6e1f7c5cdd5ead1a…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Sun Jan 27 22:44:55 2019 -0600 wined3d: Store vertex shader boolean constants in the wined3d_stateblock_state structure. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 17 +++++++++-------- dlls/wined3d/stateblock.c | 7 ++++--- dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 14 insertions(+), 11 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 14cb620..331def2 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2396,23 +2396,24 @@ HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device, if (count > WINED3D_MAX_CONSTS_B - start_idx) count = WINED3D_MAX_CONSTS_B - start_idx; - memcpy(&device->update_state->vs_consts_b[start_idx], constants, count * sizeof(*constants)); - if (TRACE_ON(d3d)) - { - for (i = 0; i < count; ++i) - TRACE("Set BOOL constant %u to %#x.\n", start_idx + i, constants[i]); - } + memcpy(&device->update_stateblock_state->vs_consts_b[start_idx], constants, count * sizeof(*constants)); if (device->recording) { for (i = start_idx; i < count + start_idx; ++i) device->recording->changed.vertexShaderConstantsB |= (1u << i); + return WINED3D_OK; } - else + + memcpy(&device->state.vs_consts_b[start_idx], constants, count * sizeof(*constants)); + if (TRACE_ON(d3d)) { - wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_B, start_idx, count, constants); + for (i = 0; i < count; ++i) + TRACE("Set BOOL constant %u to %#x.\n", start_idx + i, constants[i]); } + wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_B, start_idx, count, constants); + return WINED3D_OK; } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index dd1e638..112d8b7 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -727,9 +727,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) unsigned int idx = stateblock->contained_vs_consts_b[i]; TRACE("Setting vs_consts_b[%u] to %s.\n", - idx, src_state->vs_consts_b[idx] ? "TRUE" : "FALSE"); + idx, state->vs_consts_b[idx] ? "TRUE" : "FALSE"); - stateblock->state.vs_consts_b[idx] = src_state->vs_consts_b[idx]; + stateblock->stateblock_state.vs_consts_b[idx] = state->vs_consts_b[idx]; } /* Pixel shader float constants. */ @@ -1020,8 +1020,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) } for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i) { + state->vs_consts_b[i] = stateblock->stateblock_state.vs_consts_b[i]; wined3d_device_set_vs_consts_b(device, stateblock->contained_vs_consts_b[i], - 1, &stateblock->state.vs_consts_b[stateblock->contained_vs_consts_b[i]]); + 1, &stateblock->stateblock_state.vs_consts_b[stateblock->contained_vs_consts_b[i]]); } apply_lights(device, &stateblock->state); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index fedf2b8..52106f2 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2973,6 +2973,7 @@ struct wined3d_stateblock_state struct wined3d_shader *vs; struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I]; + BOOL vs_consts_b[WINED3D_MAX_CONSTS_B]; }; struct wined3d_device
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Zebediah Figura : wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure.
by Alexandre Julliard
28 Jan '19
28 Jan '19
Module: wine Branch: master Commit: 96d7437ada7cbd8f9c7d280e1eee695a118ff2f7 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=96d7437ada7cbd8f9c7d280e…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Sun Jan 27 22:44:54 2019 -0600 wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 17 +++++++++-------- dlls/wined3d/stateblock.c | 7 ++++--- dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 14 insertions(+), 11 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index dcbdc3d..14cb620 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2445,23 +2445,24 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device, if (count > WINED3D_MAX_CONSTS_I - start_idx) count = WINED3D_MAX_CONSTS_I - start_idx; - memcpy(&device->update_state->vs_consts_i[start_idx], constants, count * sizeof(*constants)); - if (TRACE_ON(d3d)) - { - for (i = 0; i < count; ++i) - TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i])); - } + memcpy(&device->update_stateblock_state->vs_consts_i[start_idx], constants, count * sizeof(*constants)); if (device->recording) { for (i = start_idx; i < count + start_idx; ++i) device->recording->changed.vertexShaderConstantsI |= (1u << i); + return WINED3D_OK; } - else + + memcpy(&device->state.vs_consts_i[start_idx], constants, count * sizeof(*constants)); + if (TRACE_ON(d3d)) { - wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants); + for (i = 0; i < count; ++i) + TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i])); } + wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_I, start_idx, count, constants); + return WINED3D_OK; } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index f28c29c..dd1e638 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -716,9 +716,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) { unsigned int idx = stateblock->contained_vs_consts_i[i]; - TRACE("Setting vs_consts[%u] to %s.\n", idx, debug_ivec4(&src_state->vs_consts_i[idx])); + TRACE("Setting vs_consts_i[%u] to %s.\n", idx, debug_ivec4(&state->vs_consts_i[idx])); - stateblock->state.vs_consts_i[idx] = src_state->vs_consts_i[idx]; + stateblock->stateblock_state.vs_consts_i[idx] = state->vs_consts_i[idx]; } /* Vertex shader boolean constants. */ @@ -1014,8 +1014,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) } for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i) { + state->vs_consts_i[i] = stateblock->stateblock_state.vs_consts_i[i]; wined3d_device_set_vs_consts_i(device, stateblock->contained_vs_consts_i[i], - 1, &stateblock->state.vs_consts_i[stateblock->contained_vs_consts_i[i]]); + 1, &stateblock->stateblock_state.vs_consts_i[stateblock->contained_vs_consts_i[i]]); } for (i = 0; i < stateblock->num_contained_vs_consts_b; ++i) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 047439d..fedf2b8 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2972,6 +2972,7 @@ struct wined3d_stateblock_state { struct wined3d_shader *vs; struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; + struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I]; }; struct wined3d_device
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Zebediah Figura : wined3d: Store vertex shader floating point constants in the wined3d_stateblock_state structure.
by Alexandre Julliard
28 Jan '19
28 Jan '19
Module: wine Branch: master Commit: 4de2da1d146248ed872ae45c30b8d485832f4ac8 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=4de2da1d146248ed872ae45c…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Sun Jan 27 22:44:53 2019 -0600 wined3d: Store vertex shader floating point constants in the wined3d_stateblock_state structure. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 16 ++++++++++------ dlls/wined3d/stateblock.c | 7 ++++--- dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 15 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b7071db..dcbdc3d 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2493,18 +2493,22 @@ HRESULT CDECL wined3d_device_set_vs_consts_f(struct wined3d_device *device, || count > d3d_info->limits.vs_uniform_count - start_idx) return WINED3DERR_INVALIDCALL; - memcpy(&device->update_state->vs_consts_f[start_idx], constants, count * sizeof(*constants)); + memcpy(&device->update_stateblock_state->vs_consts_f[start_idx], constants, count * sizeof(*constants)); + if (device->recording) + { + memset(&device->recording->changed.vs_consts_f[start_idx], 1, + count * sizeof(*device->recording->changed.vs_consts_f)); + return WINED3D_OK; + } + + memcpy(&device->state.vs_consts_f[start_idx], constants, count * sizeof(*constants)); if (TRACE_ON(d3d)) { for (i = 0; i < count; ++i) TRACE("Set vec4 constant %u to %s.\n", start_idx + i, debug_vec4(&constants[i])); } - if (device->recording) - memset(&device->recording->changed.vs_consts_f[start_idx], 1, - count * sizeof(*device->recording->changed.vs_consts_f)); - else - wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_F, start_idx, count, constants); + wined3d_cs_push_constants(device->cs, WINED3D_PUSH_CONSTANTS_VS_F, start_idx, count, constants); return WINED3D_OK; } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 4ead27b..f28c29c 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -706,9 +706,9 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) { unsigned int idx = stateblock->contained_vs_consts_f[i]; - TRACE("Setting vs_consts_f[%u] to %s.\n", idx, debug_vec4(&src_state->vs_consts_f[idx])); + TRACE("Setting vs_consts_f[%u] to %s.\n", idx, debug_vec4(&state->vs_consts_f[idx])); - stateblock->state.vs_consts_f[idx] = src_state->vs_consts_f[idx]; + stateblock->stateblock_state.vs_consts_f[idx] = state->vs_consts_f[idx]; } /* Vertex shader integer constants. */ @@ -1008,8 +1008,9 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) /* Vertex Shader Constants. */ for (i = 0; i < stateblock->num_contained_vs_consts_f; ++i) { + state->vs_consts_f[i] = stateblock->stateblock_state.vs_consts_f[i]; wined3d_device_set_vs_consts_f(device, stateblock->contained_vs_consts_f[i], - 1, &stateblock->state.vs_consts_f[stateblock->contained_vs_consts_f[i]]); + 1, &stateblock->stateblock_state.vs_consts_f[stateblock->contained_vs_consts_f[i]]); } for (i = 0; i < stateblock->num_contained_vs_consts_i; ++i) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e45ee7b..047439d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2971,6 +2971,7 @@ struct wined3d_dummy_textures struct wined3d_stateblock_state { struct wined3d_shader *vs; + struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; }; struct wined3d_device
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Zebediah Figura : wined3d: Introduce a separate structure for stateblock state and store vertex shader state therein.
by Alexandre Julliard
28 Jan '19
28 Jan '19
Module: wine Branch: master Commit: f2e7906d9cd17b4cdab28a71cc9ca8ecaaf0c26c URL:
https://source.winehq.org/git/wine.git/?a=commit;h=f2e7906d9cd17b4cdab28a71…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Sun Jan 27 22:44:52 2019 -0600 wined3d: Introduce a separate structure for stateblock state and store vertex shader state therein. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 25 +++++++++++++++++++++---- dlls/wined3d/stateblock.c | 40 +++++++++++++++++++++++++++++----------- dlls/wined3d/wined3d_private.h | 10 ++++++++++ 3 files changed, 60 insertions(+), 15 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a7e274d..b7071db 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -486,6 +486,8 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device) { UINT i; + wined3d_stateblock_state_cleanup(&device->stateblock_state); + wined3d_cs_destroy(device->cs); if (device->recording && wined3d_stateblock_decref(device->recording)) @@ -2208,21 +2210,29 @@ struct wined3d_vertex_declaration * CDECL wined3d_device_get_vertex_declaration( void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) { - struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_VERTEX]; + struct wined3d_shader *prev = device->state.shader[WINED3D_SHADER_TYPE_VERTEX]; TRACE("device %p, shader %p.\n", device, shader); + if (shader) + wined3d_shader_incref(shader); + if (device->update_stateblock_state->vs) + wined3d_shader_decref(device->update_stateblock_state->vs); + device->update_stateblock_state->vs = shader; + if (device->recording) + { device->recording->changed.vertexShader = TRUE; + return; + } if (shader == prev) return; if (shader) wined3d_shader_incref(shader); - device->update_state->shader[WINED3D_SHADER_TYPE_VERTEX] = shader; - if (!device->recording) - wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_VERTEX, shader); + device->state.shader[WINED3D_SHADER_TYPE_VERTEX] = shader; + wined3d_cs_emit_set_shader(device->cs, WINED3D_SHADER_TYPE_VERTEX, shader); if (prev) wined3d_shader_decref(prev); } @@ -3552,6 +3562,7 @@ HRESULT CDECL wined3d_device_begin_stateblock(struct wined3d_device *device) device->recording = stateblock; device->update_state = &stateblock->state; + device->update_stateblock_state = &stateblock->stateblock_state; TRACE("Recording stateblock %p.\n", stateblock); @@ -3577,6 +3588,7 @@ HRESULT CDECL wined3d_device_end_stateblock(struct wined3d_device *device, *stateblock = object; device->recording = NULL; device->update_state = &device->state; + device->update_stateblock_state = &device->stateblock_state; TRACE("Returning stateblock %p.\n", *stateblock); @@ -4998,6 +5010,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, } wined3d_cs_emit_reset_state(device->cs); state_cleanup(&device->state); + wined3d_stateblock_state_cleanup(&device->stateblock_state); if (device->d3d_initialized) wined3d_device_delete_opengl_contexts(device); @@ -5005,6 +5018,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, memset(&device->state, 0, sizeof(device->state)); state_init(&device->state, &device->fb, &device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT); device->update_state = &device->state; + memset(&device->stateblock_state, 0, sizeof(device->stateblock_state)); + device->update_stateblock_state = &device->stateblock_state; device_init_swapchain_state(device, swapchain); if (wined3d_settings.logo) @@ -5279,6 +5294,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, state_init(&device->state, &device->fb, &adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT); device->update_state = &device->state; + device->update_stateblock_state = &device->stateblock_state; device->max_frame_latency = 3; @@ -5286,6 +5302,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, { WARN("Failed to create command stream.\n"); state_cleanup(&device->state); + wined3d_stateblock_state_cleanup(&device->stateblock_state); hr = E_FAIL; goto err; } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 9539ae0..4ead27b 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -521,6 +521,17 @@ void state_unbind_resources(struct wined3d_state *state) } } +void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) +{ + struct wined3d_shader *shader; + + if ((shader = state->vs)) + { + state->vs = NULL; + wined3d_shader_decref(shader); + } +} + void state_cleanup(struct wined3d_state *state) { unsigned int counter; @@ -554,6 +565,7 @@ ULONG CDECL wined3d_stateblock_decref(struct wined3d_stateblock *stateblock) if (!refcount) { state_cleanup(&stateblock->state); + wined3d_stateblock_state_cleanup(&stateblock->stateblock_state); heap_free(stateblock); } @@ -669,6 +681,7 @@ static void wined3d_state_record_lights(struct wined3d_state *dst_state, const s void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) { + const struct wined3d_stateblock_state *state = &stateblock->device->stateblock_state; const struct wined3d_state *src_state = &stateblock->device->state; unsigned int i; DWORD map; @@ -677,18 +690,15 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) TRACE("Capturing state %p.\n", src_state); - if (stateblock->changed.vertexShader && stateblock->state.shader[WINED3D_SHADER_TYPE_VERTEX] - != src_state->shader[WINED3D_SHADER_TYPE_VERTEX]) + if (stateblock->changed.vertexShader && stateblock->stateblock_state.vs != state->vs) { - TRACE("Updating vertex shader from %p to %p\n", - stateblock->state.shader[WINED3D_SHADER_TYPE_VERTEX], - src_state->shader[WINED3D_SHADER_TYPE_VERTEX]); + TRACE("Updating vertex shader from %p to %p.\n", stateblock->stateblock_state.vs, state->vs); - if (src_state->shader[WINED3D_SHADER_TYPE_VERTEX]) - wined3d_shader_incref(src_state->shader[WINED3D_SHADER_TYPE_VERTEX]); - if (stateblock->state.shader[WINED3D_SHADER_TYPE_VERTEX]) - wined3d_shader_decref(stateblock->state.shader[WINED3D_SHADER_TYPE_VERTEX]); - stateblock->state.shader[WINED3D_SHADER_TYPE_VERTEX] = src_state->shader[WINED3D_SHADER_TYPE_VERTEX]; + if (state->vs) + wined3d_shader_incref(state->vs); + if (stateblock->stateblock_state.vs) + wined3d_shader_decref(stateblock->stateblock_state.vs); + stateblock->stateblock_state.vs = state->vs; } /* Vertex shader float constants. */ @@ -978,6 +988,7 @@ static void apply_lights(struct wined3d_device *device, const struct wined3d_sta void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) { + struct wined3d_stateblock_state *state = &stateblock->device->stateblock_state; struct wined3d_device *device = stateblock->device; unsigned int i; DWORD map; @@ -985,7 +996,14 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) TRACE("Applying stateblock %p to device %p.\n", stateblock, device); if (stateblock->changed.vertexShader) - wined3d_device_set_vertex_shader(device, stateblock->state.shader[WINED3D_SHADER_TYPE_VERTEX]); + { + if (stateblock->stateblock_state.vs) + wined3d_shader_incref(stateblock->stateblock_state.vs); + if (state->vs) + wined3d_shader_decref(state->vs); + state->vs = stateblock->stateblock_state.vs; + wined3d_device_set_vertex_shader(device, stateblock->stateblock_state.vs); + } /* Vertex Shader Constants. */ for (i = 0; i < stateblock->num_contained_vs_consts_f; ++i) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 7b265f3..e45ee7b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2968,6 +2968,11 @@ struct wined3d_dummy_textures * wined3d_device_create() ignores it. */ #define WINED3DCREATE_MULTITHREADED 0x00000004 +struct wined3d_stateblock_state +{ + struct wined3d_shader *vs; +}; + struct wined3d_device { LONG ref; @@ -3006,6 +3011,8 @@ struct wined3d_device struct wined3d_state state; struct wined3d_state *update_state; struct wined3d_stateblock *recording; + struct wined3d_stateblock_state stateblock_state; + struct wined3d_stateblock_state *update_stateblock_state; /* Internal use fields */ struct wined3d_device_creation_parameters create_parms; @@ -3556,6 +3563,7 @@ struct wined3d_stateblock /* Array indicating whether things have been set or changed */ struct wined3d_saved_states changed; struct wined3d_state state; + struct wined3d_stateblock_state stateblock_state; /* Contained state management */ DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; @@ -3582,6 +3590,8 @@ struct wined3d_stateblock void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN; +void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN; + void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN; void wined3d_state_enable_light(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info, struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
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Andrey Gusev : d3drm/tests: Add missing HRESULT.
by Alexandre Julliard
28 Jan '19
28 Jan '19
Module: wine Branch: master Commit: c04c0f26581f60bc7b1ebd579d9768f51f4bb392 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=c04c0f26581f60bc7b1ebd57…
Author: Andrey Gusev <andrey.goosev(a)gmail.com> Date: Sun Jan 27 23:49:20 2019 +0200 d3drm/tests: Add missing HRESULT. Signed-off-by: Andrey Gusev <andrey.goosev(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3drm/tests/d3drm.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c index 5157952..2fb2699 100644 --- a/dlls/d3drm/tests/d3drm.c +++ b/dlls/d3drm/tests/d3drm.c @@ -3268,7 +3268,7 @@ static void test_device_qi(void) ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr); hr = IDirect3DRM3_CreateDeviceFromClipper(d3drm3, clipper, &driver, rc.right, rc.bottom, &device3); ok(SUCCEEDED(hr), "Cannot get IDirect3DRMDevice3 interface (hr = %x)\n", hr); - IDirect3DRMDevice3_QueryInterface(device3, &IID_IUnknown, (void **)&unknown); + hr = IDirect3DRMDevice3_QueryInterface(device3, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Cannot get IUnknown interface from IDirect3DRMDevice3 (hr = %x)\n", hr); IDirect3DRMDevice3_Release(device3); test_qi("device3_qi", unknown, &IID_IUnknown, tests, ARRAY_SIZE(tests));
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Zebediah Figura : hal: Implement plain spinlock functions on top of DPC-level ones.
by Alexandre Julliard
28 Jan '19
28 Jan '19
Module: wine Branch: master Commit: 286ef484982c96504fdf4c43f5e2d182fcd9e771 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=286ef484982c96504fdf4c43…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Sun Jan 27 20:45:34 2019 -0600 hal: Implement plain spinlock functions on top of DPC-level ones. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/hal/Makefile.in | 1 + dlls/hal/hal.c | 10 ++-------- 2 files changed, 3 insertions(+), 8 deletions(-) diff --git a/dlls/hal/Makefile.in b/dlls/hal/Makefile.in index cc2620e..63211a1 100644 --- a/dlls/hal/Makefile.in +++ b/dlls/hal/Makefile.in @@ -1,5 +1,6 @@ MODULE = hal.dll IMPORTLIB = hal +IMPORTS = ntoskrnl C_SRCS = \ hal.c diff --git a/dlls/hal/hal.c b/dlls/hal/hal.c index fca4f23..5b3ee44 100644 --- a/dlls/hal/hal.c +++ b/dlls/hal/hal.c @@ -76,16 +76,10 @@ KIRQL WINAPI DECLSPEC_HIDDEN __regs_KfAcquireSpinLock( KSPIN_LOCK *lock ) return irql; } -static inline void small_pause(void) -{ - __asm__ __volatile__( "rep;nop" : : : "memory" ); -} - void WINAPI KeAcquireSpinLock( KSPIN_LOCK *lock, KIRQL *irql ) { TRACE("lock %p, irql %p.\n", lock, irql); - while (!InterlockedCompareExchangePointer( (void **)lock, (void *)1, (void *)0 )) - small_pause(); + KeAcquireSpinLockAtDpcLevel( lock ); *irql = 0; } @@ -98,7 +92,7 @@ void WINAPI DECLSPEC_HIDDEN __regs_KfReleaseSpinLock( KSPIN_LOCK *lock, KIRQL ir void WINAPI KeReleaseSpinLock( KSPIN_LOCK *lock, KIRQL irql ) { TRACE("lock %p, irql %u.\n", lock, irql); - InterlockedExchangePointer( (void **)lock, 0 ); + KeReleaseSpinLockFromDpcLevel( lock ); } #endif /* __i386__ */
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Zebediah Figura : ntoskrnl.exe: Implement plain spinlock functions on top of DPC-level ones.
by Alexandre Julliard
28 Jan '19
28 Jan '19
Module: wine Branch: master Commit: 05f5cce6c8b8bf527f1c15ee0f87c27370b301eb URL:
https://source.winehq.org/git/wine.git/?a=commit;h=05f5cce6c8b8bf527f1c15ee…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Sun Jan 27 20:45:33 2019 -0600 ntoskrnl.exe: Implement plain spinlock functions on top of DPC-level ones. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/ntoskrnl.exe/sync.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/ntoskrnl.exe/sync.c b/dlls/ntoskrnl.exe/sync.c index 31a3ad7..2a4685c 100644 --- a/dlls/ntoskrnl.exe/sync.c +++ b/dlls/ntoskrnl.exe/sync.c @@ -421,7 +421,7 @@ void WINAPI KeReleaseSpinLockFromDpcLevel( KSPIN_LOCK *lock ) void WINAPI KeReleaseSpinLock( KSPIN_LOCK *lock, KIRQL irql ) { TRACE("lock %p, irql %u.\n", lock, irql); - InterlockedExchangePointer( (void **)lock, 0 ); + KeReleaseSpinLockFromDpcLevel( lock ); } /*********************************************************************** @@ -430,8 +430,7 @@ void WINAPI KeReleaseSpinLock( KSPIN_LOCK *lock, KIRQL irql ) KIRQL WINAPI KeAcquireSpinLockRaiseToDpc( KSPIN_LOCK *lock ) { TRACE("lock %p.\n", lock); - while (!InterlockedCompareExchangePointer( (void **)lock, (void *)1, (void *)0 )) - small_pause(); + KeAcquireSpinLockAtDpcLevel( lock ); return 0; } #endif
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