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Sven Baars : dswave/tests: Fix a memory leak (Valgrind).
by Alexandre Julliard
23 Jan '19
23 Jan '19
Module: wine Branch: master Commit: bb8214fe4326d199e8e14c3bdb701ac3b6d8e87c URL:
https://source.winehq.org/git/wine.git/?a=commit;h=bb8214fe4326d199e8e14c3b…
Author: Sven Baars <sven.wine(a)gmail.com> Date: Tue Jan 22 21:25:56 2019 +0100 dswave/tests: Fix a memory leak (Valgrind). Signed-off-by: Sven Baars <sven.wine(a)gmail.com> Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dswave/tests/dswave.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/dswave/tests/dswave.c b/dlls/dswave/tests/dswave.c index 29b6815..d9bdc85 100644 --- a/dlls/dswave/tests/dswave.c +++ b/dlls/dswave/tests/dswave.c @@ -246,6 +246,7 @@ static void test_parsedescriptor(void) hr = IDirectMusicObject_ParseDescriptor(dmo, stream, &desc); ok(hr == DMUS_E_CHUNKNOTFOUND, "ParseDescriptor failed: %08x, expected DMUS_E_CHUNKNOTFOUND\n", hr); + IStream_Release(stream); /* All desc chunks, only DMUS_OBJ_OBJECT and DMUS_OBJ_VERSION supported */ stream = gen_riff_stream(alldesc);
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Paul Gofman : d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory().
by Alexandre Julliard
23 Jan '19
23 Jan '19
Module: wine Branch: master Commit: 65956ae50a136fe8467a0332c7495f36617a16dc URL:
https://source.winehq.org/git/wine.git/?a=commit;h=65956ae50a136fe8467a0332…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Mon Jan 14 21:45:13 2019 +0100 d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory(). Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_36/surface.c | 48 ++++++++---------------------------------------- 1 file changed, 8 insertions(+), 40 deletions(-) diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c index 23e8f76..cae80a8 100644 --- a/dlls/d3dx9_36/surface.c +++ b/dlls/d3dx9_36/surface.c @@ -1822,8 +1822,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, DWORD filter, D3DCOLOR color_key) { const struct pixel_format_desc *srcformatdesc, *destformatdesc; - IDirect3DSurface9 *surface = dst_surface; - IDirect3DDevice9 *device; + IDirect3DSurface9 *surface; D3DSURFACE_DESC surfdesc; D3DLOCKED_RECT lockrect; struct volume src_size, dst_size; @@ -1883,25 +1882,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, return E_NOTIMPL; } - if (surfdesc.Pool == D3DPOOL_DEFAULT && !(surfdesc.Usage & D3DUSAGE_DYNAMIC)) - { - IDirect3DSurface9_GetDevice(dst_surface, &device); - hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, surfdesc.Width, - surfdesc.Height, surfdesc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL); - IDirect3DDevice9_Release(device); - if (FAILED(hr)) - { - WARN("Failed to create staging surface, hr %#x.\n", hr); - return D3DERR_INVALIDCALL; - } - } - - if (FAILED(IDirect3DSurface9_LockRect(surface, &lockrect, dst_rect, 0))) - { - if (surface != dst_surface) - IDirect3DSurface9_Release(surface); - return D3DXERR_INVALIDDATA; - } + if (FAILED(hr = lock_surface(dst_surface, &lockrect, &surface, TRUE))) + return hr; if (src_format == surfdesc.Format && dst_size.width == src_size.width @@ -1916,8 +1898,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, && src_size.height != surfdesc.Height)) { WARN("Source rect %s is misaligned.\n", wine_dbgstr_rect(src_rect)); - hr = D3DXERR_INVALIDDATA; - goto done; + unlock_surface(dst_surface, &lockrect, surface, FALSE); + return D3DXERR_INVALIDDATA; } copy_pixels(src_memory, src_pitch, 0, lockrect.pBits, lockrect.Pitch, 0, @@ -1929,8 +1911,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, || !is_conversion_to_supported(destformatdesc)) { FIXME("Unsupported format conversion %#x -> %#x.\n", src_format, surfdesc.Format); - hr = E_NOTIMPL; - goto done; + unlock_surface(dst_surface, &lockrect, surface, FALSE); + return E_NOTIMPL; } if ((filter & 0xf) == D3DX_FILTER_NONE) @@ -1950,21 +1932,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, } } - hr = D3D_OK; -done: - IDirect3DSurface9_UnlockRect(surface); - if (surface != dst_surface) - { - if (SUCCEEDED(hr)) - { - IDirect3DSurface9_GetDevice(dst_surface, &device); - hr = IDirect3DDevice9_UpdateSurface(device, surface, NULL, dst_surface, NULL); - IDirect3DDevice9_Release(device); - } - IDirect3DSurface9_Release(surface); - } - - return hr; + return unlock_surface(dst_surface, &lockrect, surface, TRUE); } /************************************************************
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Paul Gofman : d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures.
by Alexandre Julliard
23 Jan '19
23 Jan '19
Module: wine Branch: master Commit: 092c14b9d86ee1e96e465908cc524ec85988d0ff URL:
https://source.winehq.org/git/wine.git/?a=commit;h=092c14b9d86ee1e96e465908…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Mon Jan 14 21:45:12 2019 +0100 d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures. Fixes a regression triggered by commit 949dbbd31f450178c90ea8267097a975b77c3219. Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_36/surface.c | 20 +++++++++----------- dlls/d3dx9_36/tests/surface.c | 43 +++++++++++++++++++++++++++++++++++++++---- 2 files changed, 48 insertions(+), 15 deletions(-) diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c index faac141..23e8f76 100644 --- a/dlls/d3dx9_36/surface.c +++ b/dlls/d3dx9_36/surface.c @@ -530,6 +530,7 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSur BYTE *pixels; struct volume volume; const struct pixel_format_desc *pixel_format; + IDirect3DSurface9 *temp_surface; if (src_rect) { @@ -569,7 +570,7 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSur return hr; } - hr = IDirect3DSurface9_LockRect(src_surface, &locked_rect, NULL, D3DLOCK_READONLY); + hr = lock_surface(src_surface, &locked_rect, &temp_surface, FALSE); if (FAILED(hr)) { ID3DXBuffer_Release(buffer); @@ -582,7 +583,7 @@ static HRESULT save_dds_surface_to_memory(ID3DXBuffer **dst_buffer, IDirect3DSur copy_pixels(locked_rect.pBits, locked_rect.Pitch, 0, pixels, dst_pitch, 0, &volume, pixel_format); - IDirect3DSurface9_UnlockRect(src_surface); + unlock_surface(src_surface, &locked_rect, temp_surface, FALSE); *dst_buffer = buffer; return D3D_OK; @@ -2124,6 +2125,7 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE WICPixelFormatGUID wic_pixel_format; D3DFORMAT d3d_pixel_format; D3DSURFACE_DESC src_surface_desc; + IDirect3DSurface9 *temp_surface; D3DLOCKED_RECT locked_rect; int width, height; STATSTG stream_stats; @@ -2131,7 +2133,7 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE ID3DXBuffer *buffer; DWORD size; - TRACE("(%p, %#x, %p, %p, %s)\n", + TRACE("dst_buffer %p, file_format %#x, src_surface %p, src_palette %p, src_rect %s.\n", dst_buffer, file_format, src_surface, src_palette, wine_dbgstr_rect(src_rect)); if (!dst_buffer || !src_surface) return D3DERR_INVALIDCALL; @@ -2225,16 +2227,14 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE if (SUCCEEDED(hr) && d3d_pixel_format != D3DFMT_UNKNOWN) { TRACE("Using pixel format %s %#x\n", debugstr_guid(&wic_pixel_format), d3d_pixel_format); - if (src_surface_desc.Format == d3d_pixel_format) /* Simple copy */ { - hr = IDirect3DSurface9_LockRect(src_surface, &locked_rect, src_rect, D3DLOCK_READONLY); - if (FAILED(hr)) + if (FAILED(hr = lock_surface(src_surface, &locked_rect, &temp_surface, FALSE))) goto cleanup; IWICBitmapFrameEncode_WritePixels(frame, height, locked_rect.Pitch, height * locked_rect.Pitch, locked_rect.pBits); - IDirect3DSurface9_UnlockRect(src_surface); + unlock_surface(src_surface, &locked_rect, temp_surface, FALSE); } else /* Pixel format conversion */ { @@ -2264,16 +2264,14 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE hr = E_OUTOFMEMORY; goto cleanup; } - - hr = IDirect3DSurface9_LockRect(src_surface, &locked_rect, src_rect, D3DLOCK_READONLY); - if (FAILED(hr)) + if (FAILED(hr = lock_surface(src_surface, &locked_rect, &temp_surface, FALSE))) { HeapFree(GetProcessHeap(), 0, dst_data); goto cleanup; } convert_argb_pixels(locked_rect.pBits, locked_rect.Pitch, 0, &size, src_format_desc, dst_data, dst_pitch, 0, &size, dst_format_desc, 0, NULL); - IDirect3DSurface9_UnlockRect(src_surface); + unlock_surface(src_surface, &locked_rect, temp_surface, FALSE); IWICBitmapFrameEncode_WritePixels(frame, height, dst_pitch, dst_pitch * height, dst_data); HeapFree(GetProcessHeap(), 0, dst_data); diff --git a/dlls/d3dx9_36/tests/surface.c b/dlls/d3dx9_36/tests/surface.c index d345072..6cb1ddb 100644 --- a/dlls/d3dx9_36/tests/surface.c +++ b/dlls/d3dx9_36/tests/surface.c @@ -1253,16 +1253,30 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device) static void test_D3DXSaveSurfaceToFileInMemory(IDirect3DDevice9 *device) { - HRESULT hr; - RECT rect; - ID3DXBuffer *buffer; - IDirect3DSurface9 *surface; + static const struct + { + DWORD usage; + D3DPOOL pool; + } + test_access_types[] = + { + {0, D3DPOOL_MANAGED}, + {0, D3DPOOL_DEFAULT}, + {D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT}, + }; + struct { DWORD magic; struct dds_header header; BYTE *data; } *dds; + IDirect3DSurface9 *surface; + IDirect3DTexture9 *texture; + ID3DXBuffer *buffer; + unsigned int i; + HRESULT hr; + RECT rect; hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); if (FAILED(hr)) { @@ -1317,6 +1331,27 @@ static void test_D3DXSaveSurfaceToFileInMemory(IDirect3DDevice9 *device) ID3DXBuffer_Release(buffer); IDirect3DSurface9_Release(surface); + + for (i = 0; i < ARRAY_SIZE(test_access_types); ++i) + { + hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 0, test_access_types[i].usage, + D3DFMT_A8R8G8B8, test_access_types[i].pool, &texture, NULL); + ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i); + + hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); + ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i); + + hr = D3DXSaveSurfaceToFileInMemory(&buffer, D3DXIFF_DDS, surface, NULL, NULL); + ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i); + ID3DXBuffer_Release(buffer); + + hr = D3DXSaveSurfaceToFileInMemory(&buffer, D3DXIFF_BMP, surface, NULL, NULL); + ok(hr == D3D_OK, "Unexpected hr %#x, i %u.\n", hr, i); + ID3DXBuffer_Release(buffer); + + IDirect3DSurface9_Release(surface); + IDirect3DTexture9_Release(texture); + } } static void test_D3DXSaveSurfaceToFile(IDirect3DDevice9 *device)
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Paul Gofman : d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory().
by Alexandre Julliard
23 Jan '19
23 Jan '19
Module: wine Branch: master Commit: ce090114340fe6ce9314f543a1389de9bdc6df14 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ce090114340fe6ce9314f543…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Mon Jan 14 21:45:11 2019 +0100 d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory(). Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_36/surface.c | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c index a6eb548..faac141 100644 --- a/dlls/d3dx9_36/surface.c +++ b/dlls/d3dx9_36/surface.c @@ -2229,12 +2229,12 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE if (src_surface_desc.Format == d3d_pixel_format) /* Simple copy */ { hr = IDirect3DSurface9_LockRect(src_surface, &locked_rect, src_rect, D3DLOCK_READONLY); - if (SUCCEEDED(hr)) - { - IWICBitmapFrameEncode_WritePixels(frame, height, - locked_rect.Pitch, height * locked_rect.Pitch, locked_rect.pBits); - IDirect3DSurface9_UnlockRect(src_surface); - } + if (FAILED(hr)) + goto cleanup; + + IWICBitmapFrameEncode_WritePixels(frame, height, + locked_rect.Pitch, height * locked_rect.Pitch, locked_rect.pBits); + IDirect3DSurface9_UnlockRect(src_surface); } else /* Pixel format conversion */ { @@ -2266,12 +2266,14 @@ HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE } hr = IDirect3DSurface9_LockRect(src_surface, &locked_rect, src_rect, D3DLOCK_READONLY); - if (SUCCEEDED(hr)) + if (FAILED(hr)) { - convert_argb_pixels(locked_rect.pBits, locked_rect.Pitch, 0, &size, src_format_desc, - dst_data, dst_pitch, 0, &size, dst_format_desc, 0, NULL); - IDirect3DSurface9_UnlockRect(src_surface); + HeapFree(GetProcessHeap(), 0, dst_data); + goto cleanup; } + convert_argb_pixels(locked_rect.pBits, locked_rect.Pitch, 0, &size, src_format_desc, + dst_data, dst_pitch, 0, &size, dst_format_desc, 0, NULL); + IDirect3DSurface9_UnlockRect(src_surface); IWICBitmapFrameEncode_WritePixels(frame, height, dst_pitch, dst_pitch * height, dst_data); HeapFree(GetProcessHeap(), 0, dst_data);
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Paul Gofman : d3dx9/tests: Add test for D3DXFillVolumeTexture() with default pool texture.
by Alexandre Julliard
23 Jan '19
23 Jan '19
Module: wine Branch: master Commit: 61e7e6ec1bf5d13d4cafa883ac74fe987c339740 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=61e7e6ec1bf5d13d4cafa883…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Mon Jan 14 21:45:10 2019 +0100 d3dx9/tests: Add test for D3DXFillVolumeTexture() with default pool texture. Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_36/tests/texture.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/dlls/d3dx9_36/tests/texture.c b/dlls/d3dx9_36/tests/texture.c index 1a92a85..6c25a15 100644 --- a/dlls/d3dx9_36/tests/texture.c +++ b/dlls/d3dx9_36/tests/texture.c @@ -1423,8 +1423,14 @@ static void test_D3DXFillVolumeTexture(IDirect3DDevice9 *device) size = 4; hr = IDirect3DDevice9_CreateVolumeTexture(device, size, size, size, 0, 0, D3DFMT_A8R8G8B8, - D3DPOOL_MANAGED, &tex, NULL); + D3DPOOL_DEFAULT, &tex, NULL); + ok(hr == D3D_OK, "Unexpected hr %#x.\n", hr); + hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL); + ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); + IDirect3DVolumeTexture9_Release(tex); + hr = IDirect3DDevice9_CreateVolumeTexture(device, size, size, size, 0, 0, D3DFMT_A8R8G8B8, + D3DPOOL_MANAGED, &tex, NULL); if (SUCCEEDED(hr)) { hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL);
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Paul Gofman : d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
by Alexandre Julliard
23 Jan '19
23 Jan '19
Module: wine Branch: master Commit: 4e44d74afb12b40f673e3be0a91cd523013544cd URL:
https://source.winehq.org/git/wine.git/?a=commit;h=4e44d74afb12b40f673e3be0…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Mon Jan 14 21:45:09 2019 +0100 d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures. Fixes a regression triggered by commit 949dbbd31f450178c90ea8267097a975b77c3219. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=46453
Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_36/d3dx9_private.h | 4 ++ dlls/d3dx9_36/surface.c | 47 +++++++++++++------ dlls/d3dx9_36/tests/texture.c | 106 ++++++++++++++++++++++++++++++------------ dlls/d3dx9_36/texture.c | 28 ++++++++--- 4 files changed, 134 insertions(+), 51 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=4e44d74afb12b40f673e…
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Paul Gofman : d3dx9: Factor out {lock|unlock}_surface() functions.
by Alexandre Julliard
23 Jan '19
23 Jan '19
Module: wine Branch: master Commit: 33be8439fc95ca8f005bd3a2b6790c101842c02e URL:
https://source.winehq.org/git/wine.git/?a=commit;h=33be8439fc95ca8f005bd3a2…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Mon Jan 14 21:45:08 2019 +0100 d3dx9: Factor out {lock|unlock}_surface() functions. Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dx9_36/surface.c | 75 ++++++++++++++++++++++++++++++++++--------------- 1 file changed, 52 insertions(+), 23 deletions(-) diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c index 11a0ee1..2d00cd1 100644 --- a/dlls/d3dx9_36/surface.c +++ b/dlls/d3dx9_36/surface.c @@ -199,6 +199,53 @@ static const struct { { 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000, D3DFMT_X8B8G8R8 }, }; +static HRESULT lock_surface(IDirect3DSurface9 *surface, D3DLOCKED_RECT *lock, + IDirect3DSurface9 **temp_surface) +{ + IDirect3DDevice9 *device; + D3DSURFACE_DESC desc; + HRESULT hr; + + *temp_surface = NULL; + if (FAILED(hr = IDirect3DSurface9_LockRect(surface, lock, NULL, D3DLOCK_READONLY))) + { + IDirect3DSurface9_GetDevice(surface, &device); + IDirect3DSurface9_GetDesc(surface, &desc); + if (FAILED(hr = IDirect3DDevice9_CreateRenderTarget(device, desc.Width, desc.Height, + desc.Format, D3DMULTISAMPLE_NONE, 0, TRUE, temp_surface, NULL))) + { + IDirect3DDevice9_Release(device); + return hr; + } + + if (SUCCEEDED(hr = IDirect3DDevice9_StretchRect(device, surface, NULL, *temp_surface, NULL, D3DTEXF_NONE))) + hr = IDirect3DSurface9_LockRect(*temp_surface, lock, NULL, D3DLOCK_READONLY); + IDirect3DDevice9_Release(device); + if (FAILED(hr)) + { + WARN("Failed to lock surface %p, usage %#x, pool %#x.\n", + surface, desc.Usage, desc.Pool); + IDirect3DSurface9_Release(*temp_surface); + *temp_surface = NULL; + return hr; + } + } + return hr; +} + +static HRESULT unlock_surface(IDirect3DSurface9 *surface, D3DLOCKED_RECT *lock, + IDirect3DSurface9 *temp_surface) +{ + HRESULT hr; + + if (!temp_surface) + return IDirect3DSurface9_UnlockRect(surface); + + hr = IDirect3DSurface9_UnlockRect(temp_surface); + IDirect3DSurface9_Release(temp_surface); + return hr; +} + static D3DFORMAT dds_rgb_to_d3dformat(const struct dds_pixel_format *pixel_format) { unsigned int i; @@ -1924,7 +1971,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface, const PALETTEENTRY *dst_palette, const RECT *dst_rect, IDirect3DSurface9 *src_surface, const PALETTEENTRY *src_palette, const RECT *src_rect, DWORD filter, D3DCOLOR color_key) { - IDirect3DSurface9 *surface = src_surface; + IDirect3DSurface9 *temp_surface; D3DTEXTUREFILTERTYPE d3d_filter; IDirect3DDevice9 *device; D3DSURFACE_DESC src_desc; @@ -1979,32 +2026,14 @@ HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface, src_rect = &s; } - if (FAILED(IDirect3DSurface9_LockRect(surface, &lock, NULL, D3DLOCK_READONLY))) - { - IDirect3DSurface9_GetDevice(src_surface, &device); - if (FAILED(IDirect3DDevice9_CreateRenderTarget(device, src_desc.Width, src_desc.Height, - src_desc.Format, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL))) - { - IDirect3DDevice9_Release(device); - return D3DXERR_INVALIDDATA; - } - - if (SUCCEEDED(hr = IDirect3DDevice9_StretchRect(device, src_surface, NULL, surface, NULL, D3DTEXF_NONE))) - hr = IDirect3DSurface9_LockRect(surface, &lock, NULL, D3DLOCK_READONLY); - IDirect3DDevice9_Release(device); - if (FAILED(hr)) - { - IDirect3DSurface9_Release(surface); - return D3DXERR_INVALIDDATA; - } - } + if (FAILED(lock_surface(src_surface, &lock, &temp_surface))) + return D3DXERR_INVALIDDATA; hr = D3DXLoadSurfaceFromMemory(dst_surface, dst_palette, dst_rect, lock.pBits, src_desc.Format, lock.Pitch, src_palette, src_rect, filter, color_key); - IDirect3DSurface9_UnlockRect(surface); - if (surface != src_surface) - IDirect3DSurface9_Release(surface); + if (FAILED(unlock_surface(src_surface, &lock, temp_surface))) + return D3DXERR_INVALIDDATA; return hr; }
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Józef Kucia : tests: Add test for oMask shader register.
by Alexandre Julliard
23 Jan '19
23 Jan '19
Module: vkd3d Branch: master Commit: b59ddfaec3a63b68e064ffaa0ff4cf99ca931aa0 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=b59ddfaec3a63b68e064ffa…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Jan 23 12:46:52 2019 +0100 tests: Add test for oMask shader register. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- tests/d3d12.c | 87 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 86 insertions(+), 1 deletion(-) diff --git a/tests/d3d12.c b/tests/d3d12.c index 3aa1266..f115e43 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -10991,7 +10991,6 @@ static void test_texture_ld(void) } memset(&desc, 0, sizeof(desc)); - desc.rt_width = desc.rt_height = 32; desc.no_root_signature = true; if (!init_test_context(&context, &desc)) return; @@ -23061,6 +23060,91 @@ static void test_multisample_rendering(void) destroy_test_context(&context); } +static void test_sample_mask(void) +{ + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12GraphicsCommandList *command_list; + D3D12_CPU_DESCRIPTOR_HANDLE ms_rtv; + ID3D12Resource *ms_render_target; + struct test_context_desc desc; + struct test_context context; + ID3D12CommandQueue *queue; + uint32_t sample_mask; + HRESULT hr; + + static const DWORD ps_code[] = + { +#if 0 + uint mask; + + float4 main(in float4 pos : SV_Position, out uint sample_mask : SV_Coverage) : SV_Target + { + sample_mask = mask; + return float4(0.0, 1.0, 0.0, 1.0); + } +#endif + 0x43425844, 0xfab05c6c, 0xeba1b017, 0xf4493502, 0x72ce5d05, 0x00000001, 0x00000128, 0x00000003, + 0x0000002c, 0x00000060, 0x000000b8, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, + 0x4e47534f, 0x00000050, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x00000042, 0x00000000, 0x00000000, 0x00000001, 0xffffffff, 0x00000e01, + 0x545f5653, 0x65677261, 0x56530074, 0x766f435f, 0x67617265, 0xabab0065, 0x58454853, 0x00000068, + 0x00000050, 0x0000001a, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, + 0x001020f2, 0x00000000, 0x02000065, 0x0000f000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, + 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x05000036, 0x0000f001, 0x0020800a, 0x00000000, + 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)}; + + memset(&desc, 0, sizeof(desc)); + desc.rt_descriptor_count = 2; + desc.no_root_signature = true; + if (!init_test_context(&context, &desc)) + return; + command_list = context.list; + queue = context.queue; + + context.root_signature = create_32bit_constants_root_signature(context.device, + 0, 1, D3D12_SHADER_VISIBILITY_PIXEL); + + init_pipeline_state_desc(&pso_desc, context.root_signature, + context.render_target_desc.Format, NULL, &ps, NULL); + pso_desc.SampleDesc.Count = 4; + hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr); + + ms_rtv = get_cpu_rtv_handle(&context, context.rtv_heap, 1); + desc.sample_desc.Count = 4; + create_render_target(&context, &desc, &ms_render_target, &ms_rtv); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, ms_rtv, white, 0, NULL); + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &ms_rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + sample_mask = 0xa; + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &sample_mask, 0); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + + transition_resource_state(command_list, ms_render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RESOLVE_SOURCE); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RESOLVE_DEST); + ID3D12GraphicsCommandList_ResolveSubresource(command_list, + context.render_target, 0, ms_render_target, 0, context.render_target_desc.Format); + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RESOLVE_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff7fff7f, 2); + + ID3D12Resource_Release(ms_render_target); + destroy_test_context(&context); +} + static void test_primitive_restart(void) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -23461,6 +23545,7 @@ START_TEST(d3d12) run_test(test_blend_factor); run_test(test_dual_source_blending); run_test(test_multisample_rendering); + run_test(test_sample_mask); run_test(test_primitive_restart); run_test(test_vertex_shader_stream_output); }
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Józef Kucia : vkd3d-shader: Implement oMask shader register.
by Alexandre Julliard
23 Jan '19
23 Jan '19
Module: vkd3d Branch: master Commit: 54d9714fcd721db8e5d4a8b6a0a4e1c9ba1de191 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=54d9714fcd721db8e5d4a8b…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Jan 23 12:46:51 2019 +0100 vkd3d-shader: Implement oMask shader register. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/dxbc.c | 1 + libs/vkd3d-shader/spirv.c | 16 ++++++++++++++-- 2 files changed, 15 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 4b36ea6..2fd0cda 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -1573,6 +1573,7 @@ static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *re case VKD3DSPR_LOCALTHREADINDEX: case VKD3DSPR_OUTPOINTID: case VKD3DSPR_PRIMID: + case VKD3DSPR_SAMPLEMASK: return true; default: return false; diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 369ea92..6ea9836 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2302,6 +2302,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf case VKD3DSPR_IDXTEMP: snprintf(buffer, buffer_size, "x%u", idx); break; + case VKD3DSPR_SAMPLEMASK: + snprintf(buffer, buffer_size, "oMask"); + break; default: FIXME("Unhandled register %#x.\n", reg->type); snprintf(buffer, buffer_size, "unrecognized_%#x", reg->type); @@ -2470,6 +2473,10 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp { indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[1]); } + else if (reg->type == VKD3DSPR_SAMPLEMASK) + { + indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx); + } else { if (reg->idx[0].rel_addr || reg->idx[1].rel_addr) @@ -3109,6 +3116,8 @@ vkd3d_register_builtins[] = {VKD3DSPR_TESSCOORD, {VKD3D_TYPE_FLOAT, 3, SpvBuiltInTessCoord}}, + {VKD3DSPR_SAMPLEMASK, {VKD3D_TYPE_UINT, 1, SpvBuiltInSampleMask, NULL, true}}, + {VKD3DSPR_DEPTHOUT, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInFragDepth}}, {VKD3DSPR_DEPTHOUTGE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInFragDepth}}, {VKD3DSPR_DEPTHOUTLE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInFragDepth}}, @@ -3574,6 +3583,7 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler const struct vkd3d_shader_register *reg = &dst->reg; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol reg_symbol; + unsigned int array_size; uint32_t output_id; assert(!reg->idx[0].rel_addr); @@ -3586,15 +3596,17 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler return; } - output_id = vkd3d_dxbc_compiler_emit_variable(compiler, + array_size = builtin->is_spirv_array ? 1 : 0; + output_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, SpvStorageClassOutput, - builtin->component_type, builtin->component_count); + builtin->component_type, builtin->component_count, array_size); vkd3d_spirv_add_iface_variable(builder, output_id); vkd3d_dxbc_compiler_decorate_builtin(compiler, output_id, builtin->spirv_builtin); vkd3d_symbol_make_register(®_symbol, reg); reg_symbol.id = output_id; reg_symbol.info.reg.storage_class = SpvStorageClassOutput; + reg_symbol.info.reg.member_idx = 0; reg_symbol.info.reg.component_type = builtin->component_type; reg_symbol.info.reg.write_mask = vkd3d_write_mask_from_component_count(builtin->component_count); vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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Józef Kucia : vkd3d-shader: Avoid using private variables for depth output registers.
by Alexandre Julliard
23 Jan '19
23 Jan '19
Module: vkd3d Branch: master Commit: fd0844e420f45e3aeedce5e18ff8904fdb3ad085 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=fd0844e420f45e3aeedce5e…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Jan 23 12:46:50 2019 +0100 vkd3d-shader: Avoid using private variables for depth output registers. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 41 +++++++++++++++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 5 ++++ 2 files changed, 45 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 233b9b5..369ea92 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3567,6 +3567,40 @@ static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_ } } +static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler *compiler, + const struct vkd3d_shader_dst_param *dst) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_register *reg = &dst->reg; + const struct vkd3d_spirv_builtin *builtin; + struct vkd3d_symbol reg_symbol; + uint32_t output_id; + + assert(!reg->idx[0].rel_addr); + assert(!reg->idx[1].rel_addr); + assert(reg->idx[1].offset == ~0u); + + if (!(builtin = get_spirv_builtin_for_register(reg->type))) + { + FIXME("Unhandled register %#x.\n", reg->type); + return; + } + + output_id = vkd3d_dxbc_compiler_emit_variable(compiler, + &builder->global_stream, SpvStorageClassOutput, + builtin->component_type, builtin->component_count); + vkd3d_spirv_add_iface_variable(builder, output_id); + vkd3d_dxbc_compiler_decorate_builtin(compiler, output_id, builtin->spirv_builtin); + + vkd3d_symbol_make_register(®_symbol, reg); + reg_symbol.id = output_id; + reg_symbol.info.reg.storage_class = SpvStorageClassOutput; + reg_symbol.info.reg.component_type = builtin->component_type; + reg_symbol.info.reg.write_mask = vkd3d_write_mask_from_component_count(builtin->component_count); + vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); + vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg); +} + static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval) { @@ -4386,7 +4420,12 @@ static void vkd3d_dxbc_compiler_emit_dcl_input_sysval(struct vkd3d_dxbc_compiler static void vkd3d_dxbc_compiler_emit_dcl_output(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { - vkd3d_dxbc_compiler_emit_output(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE); + const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst; + + if (vkd3d_shader_register_is_output(&dst->reg)) + vkd3d_dxbc_compiler_emit_output(compiler, dst, VKD3D_SIV_NONE); + else + vkd3d_dxbc_compiler_emit_output_register(compiler, dst); } static void vkd3d_dxbc_compiler_emit_dcl_output_siv(struct vkd3d_dxbc_compiler *compiler, diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 2942a34..e08f1f3 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -784,6 +784,11 @@ static inline bool vkd3d_shader_register_is_input(const struct vkd3d_shader_regi return reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT; } +static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_register *reg) +{ + return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT; +} + void vkd3d_shader_trace(void *data) DECLSPEC_HIDDEN; void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
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