winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
January 2019
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
2 participants
499 discussions
Start a n
N
ew thread
Francois Gouget : po: Fuzzy a Portuguese (Portugal) translation with a format mismatch.
by Alexandre Julliard
14 Jan '19
14 Jan '19
Module: wine Branch: master Commit: ab24a2678cc203a1a1793c2e6665f3db45ce5059 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ab24a2678cc203a1a1793c2e…
Author: Francois Gouget <fgouget(a)free.fr> Date: Mon Jan 14 09:13:59 2019 +0100 po: Fuzzy a Portuguese (Portugal) translation with a format mismatch. Signed-off-by: Francois Gouget <fgouget(a)free.fr> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- po/pt_PT.po | 1 + 1 file changed, 1 insertion(+) diff --git a/po/pt_PT.po b/po/pt_PT.po index 9c33210..ce7c4fe 100644 --- a/po/pt_PT.po +++ b/po/pt_PT.po @@ -13130,6 +13130,7 @@ msgstr "" "especificados\n" #: reg.rc:44 +#, fuzzy msgid "reg: Unsupported registry data type [%1]\n" msgstr "reg: Tipo de dados do Registo não suportado.\n"
1
0
0
0
Francois Gouget : po: Fix a format mismatch in a Russian translation.
by Alexandre Julliard
14 Jan '19
14 Jan '19
Module: wine Branch: master Commit: 39620552ea76bb154dafbd190964dd01a453b399 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=39620552ea76bb154dafbd19…
Author: Francois Gouget <fgouget(a)free.fr> Date: Mon Jan 14 09:11:47 2019 +0100 po: Fix a format mismatch in a Russian translation. Signed-off-by: Francois Gouget <fgouget(a)free.fr> Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- po/ru.po | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/po/ru.po b/po/ru.po index a30a946..7084267 100644 --- a/po/ru.po +++ b/po/ru.po @@ -13103,7 +13103,7 @@ msgstr "Вы точно хотите удалить параметр реест #: reg.rc:55 msgid "Are you sure you want to delete all registry values in '%1'?" -msgstr "Вы точно хотите удалить все параметры реестра из «%s»?" +msgstr "Вы точно хотите удалить все параметры реестра из «%1»?" #: reg.rc:56 msgid "Are you sure you want to delete the registry key '%1'?"
1
0
0
0
Can Taşan : po: Update Turkish translation.
by Alexandre Julliard
14 Jan '19
14 Jan '19
Module: wine Branch: master Commit: 24801ef984c7488700192beb8d214e578855210e URL:
https://source.winehq.org/git/wine.git/?a=commit;h=24801ef984c7488700192beb…
Author: Can Taşan <betax34(a)hotmail.com> Date: Sun Jan 13 21:11:53 2019 +0100 po: Update Turkish translation. Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- po/tr.po | 645 +++++++++++++++++++++++++++------------------------------------ 1 file changed, 271 insertions(+), 374 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=24801ef984c748870019…
1
0
0
0
Józef Kucia : tests: Add test for stream output without geometry shader.
by Alexandre Julliard
14 Jan '19
14 Jan '19
Module: vkd3d Branch: master Commit: b452ff0b0ad2fabb1780e37ddca3ee5f6b6f42bf URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=b452ff0b0ad2fabb1780e37…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Jan 14 17:05:47 2019 +0100 tests: Add test for stream output without geometry shader. The test is skipped when transform feedback is not supported by Vulkan implementation. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- tests/d3d12.c | 106 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index f34b82c..a2a40d6 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -22454,6 +22454,111 @@ static void test_primitive_restart(void) destroy_test_context(&context); } +static void test_vertex_shader_stream_output(void) +{ + D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc; + ID3D12Resource *counter_buffer, *so_buffer; + ID3D12GraphicsCommandList *command_list; + D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv; + ID3D12Resource *upload_buffer; + struct test_context_desc desc; + struct resource_readback rb; + struct test_context context; + ID3D12CommandQueue *queue; + unsigned int counter, i; + const struct vec4 *data; + ID3D12Device *device; + HRESULT hr; + + static const D3D12_SO_DECLARATION_ENTRY so_declaration[] = + { + {0, "SV_Position", 0, 0, 4, 0}, + }; + static const struct vec4 expected_output[] = + { + {-1.0f, 1.0f, 0.0f, 1.0f}, + { 3.0f, 1.0f, 0.0f, 1.0f}, + {-1.0f,-3.0f, 0.0f, 1.0f}, + }; + unsigned int strides[] = {16}; + + memset(&desc, 0, sizeof(desc)); + desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT; + desc.no_pipeline = true; + if (!init_test_context(&context, &desc)) + return; + device = context.device; + command_list = context.list; + queue = context.queue; + + init_pipeline_state_desc(&pso_desc, context.root_signature, 0, NULL, NULL, NULL); + pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration); + pso_desc.StreamOutput.pSODeclaration = so_declaration; + pso_desc.StreamOutput.pBufferStrides = strides; + pso_desc.StreamOutput.NumStrides = ARRAY_SIZE(strides); + pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM; + hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc, + &IID_ID3D12PipelineState, (void **)&context.pipeline_state); + if (hr == E_NOTIMPL) + { + skip("Stream output is not supported.\n"); + destroy_test_context(&context); + return; + } + ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr); + + counter = 0; + upload_buffer = create_upload_buffer(device, sizeof(counter), &counter); + + counter_buffer = create_default_buffer(device, 32, + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST); + so_buffer = create_default_buffer(device, 1024, + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT); + sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer); + sobv.SizeInBytes = 1024; + sobv.BufferFilledSizeLocation = ID3D12Resource_GetGPUVirtualAddress(counter_buffer); + + ID3D12GraphicsCommandList_CopyBufferRegion(command_list, counter_buffer, 0, + upload_buffer, 0, sizeof(counter)); + + transition_resource_state(command_list, counter_buffer, + D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_STREAM_OUT); + + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + + transition_resource_state(command_list, counter_buffer, + D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); + transition_resource_state(command_list, so_buffer, + D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); + + get_buffer_readback_with_command_list(counter_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list); + counter = get_readback_uint(&rb, 0, 0, 0); + ok(counter == 3 * sizeof(struct vec4), "Got unexpected counter %u.\n", counter); + release_resource_readback(&rb); + reset_command_list(command_list, context.allocator); + get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); + for (i = 0; i < ARRAY_SIZE(expected_output); ++i) + { + const struct vec4 *expected = &expected_output[i]; + data = get_readback_vec4(&rb, i, 0); + ok(compare_vec4(data, expected, 1), + "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n", + data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w); + } + release_resource_readback(&rb); + + ID3D12Resource_Release(counter_buffer); + ID3D12Resource_Release(upload_buffer); + ID3D12Resource_Release(so_buffer); + destroy_test_context(&context); +} + START_TEST(d3d12) { parse_args(argc, argv); @@ -22573,4 +22678,5 @@ START_TEST(d3d12) run_test(test_dual_source_blending); run_test(test_multisample_rendering); run_test(test_primitive_restart); + run_test(test_vertex_shader_stream_output); }
1
0
0
0
Józef Kucia : vkd3d: Implement stream output resource barriers naively.
by Alexandre Julliard
14 Jan '19
14 Jan '19
Module: vkd3d Branch: master Commit: d9f8e6dd7099e15c5d895031fcf3b5a06ac40adf URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=d9f8e6dd7099e15c5d89503…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Jan 14 17:05:46 2019 +0100 vkd3d: Implement stream output resource barriers naively. With some tracking we could do better. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/command.c | 27 ++++++++++++++++++++++++--- 1 file changed, 24 insertions(+), 3 deletions(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 9c3165c..49c3830 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -1308,13 +1308,28 @@ static void d3d12_command_list_end_current_render_pass(struct d3d12_command_list { VK_CALL(vkCmdEndTransformFeedbackEXT(list->vk_command_buffer, 0, ARRAY_SIZE(list->so_counter_buffers), list->so_counter_buffers, list->so_counter_buffer_offsets)); - list->xfb_enabled = false; } if (list->current_render_pass) VK_CALL(vkCmdEndRenderPass(list->vk_command_buffer)); list->current_render_pass = VK_NULL_HANDLE; + + if (list->xfb_enabled) + { + VkMemoryBarrier vk_barrier; + + /* We need a barrier between pause and resume. */ + vk_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; + vk_barrier.pNext = NULL; + vk_barrier.srcAccessMask = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT; + vk_barrier.dstAccessMask = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT; + VK_CALL(vkCmdPipelineBarrier(list->vk_command_buffer, + VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, 0, + 1, &vk_barrier, 0, NULL, 0, NULL)); + + list->xfb_enabled = false; + } } static void d3d12_command_list_invalidate_current_render_pass(struct d3d12_command_list *list) @@ -1419,8 +1434,14 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state, return true; case D3D12_RESOURCE_STATE_STREAM_OUT: - FIXME("Unhandled resource state %#x.\n", state); - return false; + *access_mask = VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT + | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT + | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT; + *stage_flags = VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT + | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT; + if (image_layout) + *image_layout = VK_IMAGE_LAYOUT_UNDEFINED; + return true; /* Set the Vulkan image layout for read-only states. */ case D3D12_RESOURCE_STATE_DEPTH_READ:
1
0
0
0
Józef Kucia : vkd3d: Enable transform feedback for pipeline states with stream output.
by Alexandre Julliard
14 Jan '19
14 Jan '19
Module: vkd3d Branch: master Commit: 1e4f8e39c90f07b589949dc4913f464997040459 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=1e4f8e39c90f07b589949dc…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Jan 14 17:05:45 2019 +0100 vkd3d: Enable transform feedback for pipeline states with stream output. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/command.c | 19 +++++++++++++++++++ libs/vkd3d/state.c | 3 +++ libs/vkd3d/vkd3d_private.h | 4 ++++ 3 files changed, 26 insertions(+) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 8402668..9c3165c 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -1304,6 +1304,13 @@ static void d3d12_command_list_end_current_render_pass(struct d3d12_command_list { const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; + if (list->xfb_enabled) + { + VK_CALL(vkCmdEndTransformFeedbackEXT(list->vk_command_buffer, 0, ARRAY_SIZE(list->so_counter_buffers), + list->so_counter_buffers, list->so_counter_buffer_offsets)); + list->xfb_enabled = false; + } + if (list->current_render_pass) VK_CALL(vkCmdEndRenderPass(list->vk_command_buffer)); @@ -1746,6 +1753,8 @@ static void d3d12_command_list_reset_state(struct d3d12_command_list *list, list->fb_height = 0; list->fb_layer_count = 0; + list->xfb_enabled = false; + list->current_framebuffer = VK_NULL_HANDLE; list->current_pipeline = VK_NULL_HANDLE; list->current_render_pass = VK_NULL_HANDLE; @@ -2252,6 +2261,7 @@ static void d3d12_command_list_update_descriptors(struct d3d12_command_list *lis static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list) { const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs; + struct d3d12_graphics_pipeline_state *graphics; struct VkRenderPassBeginInfo begin_desc; VkRenderPass vk_render_pass; @@ -2287,6 +2297,15 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list list->current_render_pass = vk_render_pass; + graphics = &list->state->u.graphics; + if (graphics->xfb_enabled) + { + VK_CALL(vkCmdBeginTransformFeedbackEXT(list->vk_command_buffer, 0, ARRAY_SIZE(list->so_counter_buffers), + list->so_counter_buffers, list->so_counter_buffer_offsets)); + + list->xfb_enabled = true; + } + return true; } diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index 77538eb..a9a463d 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -2165,6 +2165,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s } } + graphics->xfb_enabled = false; if (so_desc->NumEntries) { if (!vk_info->EXT_transform_feedback) @@ -2174,6 +2175,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s goto fail; } + graphics->xfb_enabled = true; + xfb_info.type = VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO; xfb_info.next = NULL; diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 4564b96..65fcd9f 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -620,6 +620,8 @@ struct d3d12_graphics_pipeline_state const struct d3d12_root_signature *root_signature; struct list compiled_pipelines; + + bool xfb_enabled; }; struct d3d12_compute_pipeline_state @@ -788,6 +790,8 @@ struct d3d12_command_list unsigned int fb_height; unsigned int fb_layer_count; + bool xfb_enabled; + VkFramebuffer current_framebuffer; VkPipeline current_pipeline; VkRenderPass current_render_pass;
1
0
0
0
Józef Kucia : vkd3d: Pass transform feedback info to vkd3d-shader.
by Alexandre Julliard
14 Jan '19
14 Jan '19
Module: vkd3d Branch: master Commit: 1aae46fb2fe88da854c078324b1c7c78e0b6360f URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=1aae46fb2fe88da854c0783…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Jan 14 17:05:44 2019 +0100 vkd3d: Pass transform feedback info to vkd3d-shader. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/state.c | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index 7af8b60..77538eb 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -1931,6 +1931,8 @@ bool d3d12_pipeline_state_is_render_pass_compatible(const struct d3d12_pipeline_ return true; } +STATIC_ASSERT(sizeof(struct vkd3d_shader_transform_feedback_element) == sizeof(D3D12_SO_DECLARATION_ENTRY)); + static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *state, struct d3d12_device *device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc) { @@ -1944,11 +1946,13 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s uint32_t instance_divisors[D3D12_VS_INPUT_REGISTER_COUNT]; uint32_t aligned_offsets[D3D12_VS_INPUT_REGISTER_COUNT]; struct vkd3d_shader_compile_arguments ps_compile_args; + struct vkd3d_shader_transform_feedback_info xfb_info; const struct d3d12_root_signature *root_signature; struct vkd3d_shader_interface shader_interface; struct vkd3d_shader_signature input_signature; struct VkSubpassDescription sub_pass_desc; struct VkRenderPassCreateInfo pass_desc; + VkShaderStageFlagBits xfb_stage = 0; VkSampleCountFlagBits sample_count; const struct vkd3d_format *format; enum VkVertexInputRate input_rate; @@ -2161,6 +2165,31 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s } } + if (so_desc->NumEntries) + { + if (!vk_info->EXT_transform_feedback) + { + hr = E_NOTIMPL; + FIXME("Transform feedback is not supported by Vulkan implementation.\n"); + goto fail; + } + + xfb_info.type = VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO; + xfb_info.next = NULL; + + xfb_info.elements = (const struct vkd3d_shader_transform_feedback_element *)so_desc->pSODeclaration; + xfb_info.element_count = so_desc->NumEntries; + xfb_info.buffer_strides = so_desc->pBufferStrides; + xfb_info.buffer_stride_count = so_desc->NumStrides; + + if (desc->GS.pShaderBytecode) + xfb_stage = VK_SHADER_STAGE_GEOMETRY_BIT; + else if (desc->DS.pShaderBytecode) + xfb_stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; + else + xfb_stage = VK_SHADER_STAGE_VERTEX_BIT; + } + shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE; shader_interface.next = NULL; shader_interface.bindings = root_signature->descriptor_mapping; @@ -2225,6 +2254,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s goto fail; } + shader_interface.next = shader_stages[i].stage == xfb_stage ? &xfb_info : NULL; + if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count], shader_stages[i].stage, b, &shader_interface, compile_args))) goto fail;
1
0
0
0
Józef Kucia : vkd3d-shader: Add basic support for transform feedback.
by Alexandre Julliard
14 Jan '19
14 Jan '19
Module: vkd3d Branch: master Commit: 3d80b3f4bd84a190c6db6ca40790e17427b1619a URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=3d80b3f4bd84a190c6db6ca…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Jan 14 17:05:43 2019 +0100 vkd3d-shader: Add basic support for transform feedback. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/vkd3d_shader.h | 24 +++++++++++++ libs/vkd3d-shader/spirv.c | 91 +++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 115 insertions(+) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 946defb..2ac8e0f 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -20,6 +20,7 @@ #define __VKD3D_SHADER_H #include <stdbool.h> +#include <stdint.h> #include <vkd3d_types.h> #ifdef __cplusplus @@ -31,6 +32,7 @@ enum vkd3d_shader_structure_type VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE, VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS, VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO, + VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE), }; @@ -151,6 +153,28 @@ struct vkd3d_shader_interface unsigned int uav_counter_count; }; +struct vkd3d_shader_transform_feedback_element +{ + unsigned int stream_index; + const char *semantic_name; + unsigned int semantic_index; + uint8_t component_index; + uint8_t component_count; + uint8_t output_slot; +}; + +/* Extends vkd3d_shader_interface. */ +struct vkd3d_shader_transform_feedback_info +{ + enum vkd3d_shader_structure_type type; + const void *next; + + const struct vkd3d_shader_transform_feedback_element *elements; + unsigned int element_count; + const unsigned int *buffer_strides; + unsigned int buffer_stride_count; +}; + enum vkd3d_shader_target { VKD3D_SHADER_TARGET_NONE, diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 538c44f..9d1a0df 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -108,6 +108,27 @@ static void vkd3d_spirv_validate(const struct vkd3d_shader_code *spirv, enum vkd #endif /* HAVE_SPIRV_TOOLS */ +struct vkd3d_struct +{ + enum vkd3d_shader_structure_type type; + const void *next; +}; + +#define vkd3d_find_struct(c, t) vkd3d_find_struct_(c, VKD3D_SHADER_STRUCTURE_TYPE_##t) +static const void *vkd3d_find_struct_(const struct vkd3d_struct *chain, + enum vkd3d_shader_structure_type type) +{ + while (chain) + { + if (chain->type == type) + return chain; + + chain = chain->next; + } + + return NULL; +} + #define VKD3D_SPIRV_VERSION 0x00010000 #define VKD3D_SPIRV_GENERATOR_ID 18 #define VKD3D_SPIRV_GENERATOR_VERSION 1 @@ -1884,6 +1905,7 @@ struct vkd3d_dxbc_compiler bool after_declarations_section; const struct vkd3d_shader_signature *input_signature; const struct vkd3d_shader_signature *output_signature; + const struct vkd3d_shader_transform_feedback_info *xfb_info; struct vkd3d_shader_output_info { uint32_t id; @@ -1934,6 +1956,8 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader if (shader_interface) { + compiler->xfb_info = vkd3d_find_struct(shader_interface->next, TRANSFORM_FEEDBACK_INFO); + compiler->shader_interface = *shader_interface; if (shader_interface->push_constant_buffer_count) { @@ -3178,6 +3202,64 @@ static unsigned int vkd3d_count_signature_elements_for_reg( return count; } +static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler *compiler, + uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element) +{ + const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info; + const struct vkd3d_shader_transform_feedback_element *xfb_element; + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + unsigned int offset, stride, i; + + if (!xfb_info) + return; + + offset = 0; + xfb_element = NULL; + for (i = 0; i < xfb_info->element_count; ++i) + { + const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i]; + + if (e->stream_index == signature_element->stream_index + && !strcasecmp(e->semantic_name, signature_element->semantic_name) + && e->semantic_index == signature_element->semantic_index) + { + xfb_element = e; + break; + } + + offset += 4 * e->component_count; + } + + if (!xfb_element) + return; + + if (xfb_element->component_index || xfb_element->component_count > component_count) + { + FIXME("Unhandled component range %u, %u.\n", xfb_element->component_index, xfb_element->component_count); + return; + } + + if (xfb_element->output_slot < xfb_info->buffer_stride_count) + { + stride = xfb_info->buffer_strides[xfb_element->output_slot]; + } + else + { + stride = 0; + for (i = 0; i < xfb_info->element_count; ++i) + { + const struct vkd3d_shader_transform_feedback_element *e = &xfb_info->elements[i]; + + if (e->stream_index == xfb_element->stream_index && e->output_slot == xfb_element->output_slot) + stride += 4 * e->component_count; + } + } + + vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbBuffer, xfb_element->output_slot); + vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationXfbStride, stride); + vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationOffset, offset); +} + static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval) { @@ -3541,6 +3623,8 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler if (component_idx) vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationComponent, component_idx); } + + vkd3d_dxbc_compiler_decorate_xfb_output(compiler, id, output_component_count, signature_element); } compiler->output_info[signature_idx].id = id; @@ -3583,6 +3667,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler) { + const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; switch (compiler->shader_type) @@ -3610,6 +3695,12 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp ERR("Invalid shader type %#x.\n", compiler->shader_type); } + if (xfb_info && xfb_info->element_count) + { + vkd3d_spirv_enable_capability(builder, SpvCapabilityTransformFeedback); + vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeXfb, NULL, 0); + } + vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); }
1
0
0
0
Józef Kucia : vkd3d-shader: Introduce vkd3d_dxbc_compiler_emit_initial_declarations().
by Alexandre Julliard
14 Jan '19
14 Jan '19
Module: vkd3d Branch: master Commit: 731e11902aea6e44a073a8310b78b144a824e532 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=731e11902aea6e44a073a83…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Jan 14 17:05:42 2019 +0100 vkd3d-shader: Introduce vkd3d_dxbc_compiler_emit_initial_declarations(). To emit more declarations immediately after creating a new SPIR-V builder. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 91 +++++++++++++++++++++++++---------------------- 1 file changed, 49 insertions(+), 42 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 9a14e80..538c44f 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1899,22 +1899,7 @@ struct vkd3d_dxbc_compiler const struct vkd3d_shader_scan_info *scan_info; }; -static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler); - -static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler, - SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count) -{ - struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - - vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream, - builder->main_function_id, mode, literals, literal_count); -} - -static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler, - SpvExecutionMode mode, const uint32_t literal) -{ - vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1); -} +static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler); struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version, const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options, @@ -1942,31 +1927,6 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader rb_init(&compiler->symbol_table, vkd3d_symbol_compare); - switch (shader_version->type) - { - case VKD3D_SHADER_TYPE_VERTEX: - vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelVertex); - break; - case VKD3D_SHADER_TYPE_HULL: - vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelTessellationControl); - break; - case VKD3D_SHADER_TYPE_DOMAIN: - vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelTessellationEvaluation); - break; - case VKD3D_SHADER_TYPE_GEOMETRY: - vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelGeometry); - break; - case VKD3D_SHADER_TYPE_PIXEL: - vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelFragment); - vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeOriginUpperLeft, NULL, 0); - break; - case VKD3D_SHADER_TYPE_COMPUTE: - vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelGLCompute); - break; - default: - ERR("Invalid shader type %#x.\n", shader_version->type); - } - compiler->shader_type = shader_version->type; compiler->input_signature = &shader_desc->input_signature; @@ -1991,7 +1951,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader compiler->scan_info = scan_info; - vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); + vkd3d_dxbc_compiler_emit_initial_declarations(compiler); return compiler; } @@ -2735,6 +2695,21 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co return val_id; } +static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler, + SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + + vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream, + builder->main_function_id, mode, literals, literal_count); +} + +static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler, + SpvExecutionMode mode, const uint32_t literal) +{ + vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1); +} + static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) { @@ -3606,6 +3581,38 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler } } +static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + + switch (compiler->shader_type) + { + case VKD3D_SHADER_TYPE_VERTEX: + vkd3d_spirv_set_execution_model(builder, SpvExecutionModelVertex); + break; + case VKD3D_SHADER_TYPE_HULL: + vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationControl); + break; + case VKD3D_SHADER_TYPE_DOMAIN: + vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationEvaluation); + break; + case VKD3D_SHADER_TYPE_GEOMETRY: + vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGeometry); + break; + case VKD3D_SHADER_TYPE_PIXEL: + vkd3d_spirv_set_execution_model(builder, SpvExecutionModelFragment); + vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeOriginUpperLeft, NULL, 0); + break; + case VKD3D_SHADER_TYPE_COMPUTE: + vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGLCompute); + break; + default: + ERR("Invalid shader type %#x.\n", compiler->shader_type); + } + + vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); +} + static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) {
1
0
0
0
Józef Kucia : vkd3d: Implement RasterizedStream.
by Alexandre Julliard
14 Jan '19
14 Jan '19
Module: vkd3d Branch: master Commit: 61dd136cab0343c8eaa169021b14f3b047d88fe6 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=61dd136cab0343c8eaa1690…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Jan 14 17:05:41 2019 +0100 vkd3d: Implement RasterizedStream. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/device.c | 1 + libs/vkd3d/state.c | 27 ++++++++++++++++++++++++++- libs/vkd3d/vkd3d_private.h | 26 +++++++++++++++----------- 3 files changed, 42 insertions(+), 12 deletions(-) diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 71666f9..03a7a25 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -940,6 +940,7 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device, vulkan_info->device_limits = device_properties2.properties.limits; vulkan_info->sparse_properties = device_properties2.properties.sparseProperties; + vulkan_info->rasterization_stream = xfb_properties.transformFeedbackRasterizationStreamSelect; vulkan_info->max_vertex_attrib_divisor = max(vertex_divisor_properties.maxVertexAttribDivisor, 1); device->feature_options.DoublePrecisionFloatShaderOps = features->shaderFloat64; diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index 86ceee3..7af8b60 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -1614,6 +1614,27 @@ static void rs_desc_from_d3d12(struct VkPipelineRasterizationStateCreateInfo *vk FIXME("Ignoring ConservativeRaster %#x.\n", d3d12_desc->ConservativeRaster); } +static void rs_stream_desc_from_d3d12(VkPipelineRasterizationStateStreamCreateInfoEXT *vk_desc, + VkPipelineRasterizationStateCreateInfo *vk_rs_desc, const D3D12_STREAM_OUTPUT_DESC *so_desc, + const struct vkd3d_vulkan_info *vk_info) +{ + if (!so_desc->RasterizedStream || so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM) + return; + + if (!vk_info->rasterization_stream) + { + FIXME("Rasterization stream select is not supported by Vulkan implementation.\n"); + return; + } + + vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT; + vk_desc->pNext = NULL; + vk_desc->flags = 0; + vk_desc->rasterizationStream = so_desc->RasterizedStream; + + vk_rs_desc->pNext = vk_desc; +} + static enum VkStencilOp vk_stencil_op_from_d3d12(D3D12_STENCIL_OP op) { switch (op) @@ -1916,6 +1937,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s unsigned int ps_output_swizzle[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics; const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; + const D3D12_STREAM_OUTPUT_DESC *so_desc = &desc->StreamOutput; VkVertexInputBindingDivisorDescriptionEXT *binding_divisor; const struct vkd3d_vulkan_info *vk_info = &device->vk_info; const struct vkd3d_shader_compile_arguments *compile_args; @@ -2350,9 +2372,12 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s } rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState); - if (!graphics->attachment_count && !(desc->PS.pShaderBytecode && desc->PS.BytecodeLength)) + if ((!graphics->attachment_count && !(desc->PS.pShaderBytecode && desc->PS.BytecodeLength)) + || so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM) graphics->rs_desc.rasterizerDiscardEnable = VK_TRUE; + rs_stream_desc_from_d3d12(&graphics->rs_stream_desc, &graphics->rs_desc, so_desc, vk_info); + if (desc->SampleMask != ~0u) FIXME("Ignoring sample mask %#x.\n", desc->SampleMask); diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 62245b1..4564b96 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -90,6 +90,8 @@ struct vkd3d_vulkan_info bool EXT_transform_feedback; bool EXT_vertex_attribute_divisor; + bool rasterization_stream; + bool vertex_attrib_zero_divisor; unsigned int max_vertex_attrib_divisor; @@ -559,7 +561,7 @@ struct d3d12_root_signature VkDescriptorSetLayout vk_push_set_layout; VkDescriptorSetLayout vk_set_layout; - struct VkDescriptorPoolSize *pool_sizes; + VkDescriptorPoolSize *pool_sizes; size_t pool_size_count; struct d3d12_root_parameter *parameters; @@ -593,25 +595,27 @@ struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSign struct d3d12_graphics_pipeline_state { - struct VkPipelineShaderStageCreateInfo stages[VKD3D_MAX_SHADER_STAGES]; + VkPipelineShaderStageCreateInfo stages[VKD3D_MAX_SHADER_STAGES]; size_t stage_count; - struct VkVertexInputAttributeDescription attributes[D3D12_VS_INPUT_REGISTER_COUNT]; - enum VkVertexInputRate input_rates[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; + VkVertexInputAttributeDescription attributes[D3D12_VS_INPUT_REGISTER_COUNT]; + VkVertexInputRate input_rates[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; VkVertexInputBindingDivisorDescriptionEXT instance_divisors[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; size_t instance_divisor_count; size_t attribute_count; - struct VkAttachmentDescription attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1]; - struct VkAttachmentReference attachment_references[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1]; - struct VkPipelineColorBlendAttachmentState blend_attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; + VkAttachmentDescription attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1]; + VkAttachmentReference attachment_references[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1]; + VkPipelineColorBlendAttachmentState blend_attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; size_t attachment_count, rt_idx; VkRenderPass render_pass; D3D12_INDEX_BUFFER_STRIP_CUT_VALUE index_buffer_strip_cut_value; - struct VkPipelineRasterizationStateCreateInfo rs_desc; - struct VkPipelineMultisampleStateCreateInfo ms_desc; - struct VkPipelineDepthStencilStateCreateInfo ds_desc; + VkPipelineRasterizationStateCreateInfo rs_desc; + VkPipelineMultisampleStateCreateInfo ms_desc; + VkPipelineDepthStencilStateCreateInfo ds_desc; + + VkPipelineRasterizationStateStreamCreateInfoEXT rs_stream_desc; const struct d3d12_root_signature *root_signature; @@ -961,7 +965,7 @@ static inline unsigned int d3d12_resource_desc_get_sub_resource_count(const D3D1 return d3d12_resource_desc_get_layer_count(desc) * desc->MipLevels; } -enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) DECLSPEC_HIDDEN; +VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op) DECLSPEC_HIDDEN; VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc) DECLSPEC_HIDDEN; bool is_valid_feature_level(D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
1
0
0
0
← Newer
1
...
36
37
38
39
40
41
42
...
50
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
Results per page:
10
25
50
100
200