Module: wine
Branch: master
Commit: 4aee9ba5ad1c7df34a06fe2bbe39ae33fd8ffcee
URL: https://source.winehq.org/git/wine.git/?a=commit;h=4aee9ba5ad1c7df34a06fe2b…
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Date: Fri Nov 22 08:22:35 2019 +0000
dmloader: Stop after find first matching object.
This stops a crash in Legoland on startup when finding cached objects.
Placing a break in each of the if's causes the wrong object to be loaded.
The help states it looks at each type in order. So, we might have to loop
the cache multiple times to ensure that when an object has flag DMUS_OBJ_OBJECT,
it's preferred over a DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH match.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/dmloader/loader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/dmloader/loader.c b/dlls/dmloader/loader.c
index 0da8323e7e..69a438765d 100644
--- a/dlls/dmloader/loader.c
+++ b/dlls/dmloader/loader.c
@@ -208,6 +208,7 @@ static HRESULT WINAPI IDirectMusicLoaderImpl_GetObject(IDirectMusicLoader8 *ifac
TRACE(": not loaded yet\n");
pObjectEntry = pExistingEntry;
}
+ break;
}
else if ((pDesc->dwValidData & (DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH)) &&
(pExistingEntry->Desc.dwValidData & (DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH)) &&