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Byeongsik Jeon : gdi32: Add helper functions to compute the glyph metrics.
by Alexandre Julliard
08 Feb '19
08 Feb '19
Module: wine Branch: master Commit: fe5f0ebf0c0a45ad7d5d651071b11c90eaabe3da URL:
https://source.winehq.org/git/wine.git/?a=commit;h=fe5f0ebf0c0a45ad7d5d6510…
Author: Byeongsik Jeon <bsjeon(a)hanmail.net> Date: Fri Feb 8 10:51:30 2019 +0900 gdi32: Add helper functions to compute the glyph metrics. Signed-off-by: Byeongsik Jeon <bsjeon(a)hanmail.net> Signed-off-by: Huw Davies <huw(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/gdi32/freetype.c | 252 +++++++++++++++++++++++++++++--------------------- 1 file changed, 145 insertions(+), 107 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=fe5f0ebf0c0a45ad7d5d…
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Byeongsik Jeon : gdi32: Add helper functions to cache the glyph metrics.
by Alexandre Julliard
08 Feb '19
08 Feb '19
Module: wine Branch: master Commit: 6c32ce64e9f93c2cfa601c9b507a644eed6af457 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=6c32ce64e9f93c2cfa601c9b…
Author: Byeongsik Jeon <bsjeon(a)hanmail.net> Date: Fri Feb 8 10:51:29 2019 +0900 gdi32: Add helper functions to cache the glyph metrics. Signed-off-by: Byeongsik Jeon <bsjeon(a)hanmail.net> Signed-off-by: Huw Davies <huw(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/gdi32/freetype.c | 77 +++++++++++++++++++++++++++++++++------------------ 1 file changed, 50 insertions(+), 27 deletions(-) diff --git a/dlls/gdi32/freetype.c b/dlls/gdi32/freetype.c index b21365d..f4cb5d5 100644 --- a/dlls/gdi32/freetype.c +++ b/dlls/gdi32/freetype.c @@ -4697,6 +4697,52 @@ static void free_font(GdiFont *font) HeapFree(GetProcessHeap(), 0, font); } +/* TODO: GGO format support */ +static BOOL get_cached_metrics( GdiFont *font, UINT index, GLYPHMETRICS *gm, ABC *abc ) +{ + UINT block = index / GM_BLOCK_SIZE; + UINT entry = index % GM_BLOCK_SIZE; + + if (block < font->gmsize && font->gm[block] && font->gm[block][entry].init) + { + *gm = font->gm[block][entry].gm; + *abc = font->gm[block][entry].abc; + + TRACE( "cached gm: %u, %u, %s, %d, %d abc: %d, %u, %d\n", + gm->gmBlackBoxX, gm->gmBlackBoxY, wine_dbgstr_point( &gm->gmptGlyphOrigin ), + gm->gmCellIncX, gm->gmCellIncY, abc->abcA, abc->abcB, abc->abcC ); + return TRUE; + } + + return FALSE; +} + +static void set_cached_metrics( GdiFont *font, UINT index, const GLYPHMETRICS *gm, const ABC *abc ) +{ + UINT block = index / GM_BLOCK_SIZE; + UINT entry = index % GM_BLOCK_SIZE; + + if (block >= font->gmsize) + { + GM **ptr = HeapReAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, + font->gm, (block + 1) * sizeof(GM *) ); + if (!ptr) return; + + font->gmsize = block + 1; + font->gm = ptr; + } + + if (!font->gm[block]) + { + font->gm[block] = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, + sizeof(GM) * GM_BLOCK_SIZE ); + if (!font->gm[block]) return; + } + + font->gm[block][entry].gm = *gm; + font->gm[block][entry].abc = *abc; + font->gm[block][entry].init = TRUE; +} static DWORD get_font_data( GdiFont *font, DWORD table, DWORD offset, LPVOID buf, DWORD cbData) { @@ -7063,7 +7109,6 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format, BOOL needsTransform = FALSE; BOOL tategaki = (font->name[0] == '@'); BOOL vertical_metrics; - UINT original_index; TRACE("%p, %04x, %08x, %p, %08x, %p, %p\n", font, glyph, format, lpgm, buflen, buf, lpmat); @@ -7080,7 +7125,6 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format, TRACE("translate glyph index %04x -> %04x\n", glyph, glyph_index); } else glyph_index = glyph; - original_index = glyph_index; format &= ~GGO_GLYPH_INDEX; /* TODO: Window also turns off tategaki for glyphs passed in by index if their unicode code points fall outside of the range that is @@ -7089,32 +7133,15 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format, BOOL vert; get_glyph_index_linked(incoming_font, glyph, &font, &glyph_index, &vert); ft_face = font->ft_face; - original_index = glyph_index; if (!vert && tategaki) tategaki = check_unicode_tategaki(glyph); } format &= ~GGO_UNHINTED; - if(original_index >= font->gmsize * GM_BLOCK_SIZE) { - font->gmsize = (original_index / GM_BLOCK_SIZE + 1); - font->gm = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, font->gm, - font->gmsize * sizeof(GM*)); - } else { - if (format == GGO_METRICS && font->gm[original_index / GM_BLOCK_SIZE] != NULL && - FONT_GM(font,original_index)->init && is_identity_MAT2(lpmat)) - { - *lpgm = FONT_GM(font,original_index)->gm; - *abc = FONT_GM(font,original_index)->abc; - TRACE("cached: %u,%u,%s,%d,%d\n", lpgm->gmBlackBoxX, lpgm->gmBlackBoxY, - wine_dbgstr_point(&lpgm->gmptGlyphOrigin), - lpgm->gmCellIncX, lpgm->gmCellIncY); - return 1; /* FIXME */ - } - } - - if (!font->gm[original_index / GM_BLOCK_SIZE]) - font->gm[original_index / GM_BLOCK_SIZE] = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY, sizeof(GM) * GM_BLOCK_SIZE); + if (format == GGO_METRICS && is_identity_MAT2(lpmat) && + get_cached_metrics( font, glyph_index, lpgm, abc )) + return 1; /* FIXME */ needsTransform = get_transform_matrices( font, tategaki, lpmat, matrices ); @@ -7254,11 +7281,7 @@ static DWORD get_glyph_outline(GdiFont *incoming_font, UINT glyph, UINT format, if ((format == GGO_METRICS || format == GGO_BITMAP || format == WINE_GGO_GRAY16_BITMAP) && is_identity_MAT2(lpmat)) /* don't cache custom transforms */ - { - FONT_GM(font,original_index)->gm = gm; - FONT_GM(font,original_index)->abc = *abc; - FONT_GM(font,original_index)->init = TRUE; - } + set_cached_metrics( font, glyph_index, &gm, abc ); if(format == GGO_METRICS) {
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Paul Gofman : ddraw/tests: Port test_alphatest() from d3d9.
by Alexandre Julliard
08 Feb '19
08 Feb '19
Module: wine Branch: master Commit: fda88f78d1480c9d5b86e568d73d18e911c246d7 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=fda88f78d1480c9d5b86e568…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Fri Feb 8 02:27:38 2019 +0330 ddraw/tests: Port test_alphatest() from d3d9. Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/ddraw/tests/ddraw1.c | 170 ++++++++++++++++++++++++++++++++++++++++++++++ dlls/ddraw/tests/ddraw2.c | 127 ++++++++++++++++++++++++++++++++++ dlls/ddraw/tests/ddraw4.c | 118 ++++++++++++++++++++++++++++++++ dlls/ddraw/tests/ddraw7.c | 111 ++++++++++++++++++++++++++++++ 4 files changed, 526 insertions(+) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=fda88f78d1480c9d5b86…
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Henri Verbeet : d3d8: Improve ValidateVertexShader().
by Alexandre Julliard
08 Feb '19
08 Feb '19
Module: wine Branch: master Commit: 3ccbb762d2982ca3cf3117b3cc4dd0cd92855593 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=3ccbb762d2982ca3cf3117b3…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Fri Feb 8 02:27:37 2019 +0330 d3d8: Improve ValidateVertexShader(). Based largely on a patch by Sebastian Lackner. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/d3d8_main.c | 64 +++++++++++++++++------------- dlls/d3d8/tests/device.c | 100 +++++++++++++++++++++++++++++++++++------------ 2 files changed, 113 insertions(+), 51 deletions(-) diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c index 5fbd165..17f35c9 100644 --- a/dlls/d3d8/d3d8_main.c +++ b/dlls/d3d8/d3d8_main.c @@ -57,40 +57,50 @@ IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version) return &object->IDirect3D8_iface; } -/*********************************************************************** - * ValidateVertexShader (D3D8.@) - * - * I've seen reserved1 and reserved2 always passed as 0's - * boolean seems always passed as 0 or 1, but other values work as well... - * toto result? - */ -HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL boolean, DWORD* toto) +/* FIXME: We should probably use libvkd3d-shader for validation. */ +HRESULT WINAPI ValidateVertexShader(const DWORD *vs_code, const DWORD *declaration, + const D3DCAPS8 *caps, BOOL return_error, char **errors) { - HRESULT ret; - static BOOL warned; + const char *message = ""; + SIZE_T message_size; + HRESULT hr = E_FAIL; - if (TRACE_ON(d3d8) || !warned) { - FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, boolean, toto); - warned = TRUE; - } - - if (!vertexshader) - return E_FAIL; + TRACE("vs_code %p, declaration %p, caps %p, return_error %#x, errors %p.\n", + vs_code, declaration, caps, return_error, errors); - if (reserved1 || reserved2) - return E_FAIL; + if (!vs_code) + { + message = "Invalid code pointer.\n"; + goto done; + } - switch(*vertexshader) { - case 0xFFFE0101: - case 0xFFFE0100: - ret=S_OK; + switch (*vs_code) + { + case D3DVS_VERSION(1, 1): + case D3DVS_VERSION(1, 0): break; + default: - WARN("Invalid shader version token %#x.\n", *vertexshader); - ret=E_FAIL; - } + message = "Unsupported shader version.\n"; + goto done; + } - return ret; + if (caps && *vs_code > caps->VertexShaderVersion) + { + message = "Shader version not supported by caps.\n"; + goto done; + } + + hr = S_OK; + +done: + if (!return_error) + message = ""; + message_size = strlen(message) + 1; + if (errors && (*errors = heap_alloc(message_size))) + memcpy(*errors, message, message_size); + + return hr; } /*********************************************************************** diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index b57be7a..315640d 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -27,6 +27,7 @@ #include <initguid.h> #include <d3d8.h> #include "wine/test.h" +#include "wine/heap.h" struct vec3 { @@ -51,7 +52,7 @@ struct device_desc static DEVMODEW registry_mode; -static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, int, DWORD *); +static HRESULT (WINAPI *ValidateVertexShader)(const DWORD *, const DWORD *, const D3DCAPS8 *, BOOL, char **); static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *); static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO); @@ -4365,7 +4366,7 @@ static void test_set_rt_vp_scissor(void) static void test_validate_vs(void) { - static DWORD vs[] = + static DWORD vs_code[] = { 0xfffe0101, /* vs_1_1 */ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ @@ -4374,40 +4375,91 @@ static void test_validate_vs(void) 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ 0x0000ffff, /* end */ }; + D3DCAPS8 caps; + char *errors; HRESULT hr; - hr = ValidateVertexShader(0, 0, 0, 0, 0); + static DWORD declaration_valid1[] = + { + D3DVSD_STREAM(0), + D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4), + D3DVSD_END() + }; + static DWORD declaration_valid2[] = + { + D3DVSD_STREAM(0), + D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT2), + D3DVSD_END() + }; + static DWORD declaration_invalid[] = + { + D3DVSD_STREAM(0), + D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), + D3DVSD_END() + }; + + hr = ValidateVertexShader(NULL, NULL, NULL, FALSE, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); - hr = ValidateVertexShader(0, 0, 0, 1, 0); + hr = ValidateVertexShader(NULL, NULL, NULL, TRUE, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); - hr = ValidateVertexShader(vs, 0, 0, 0, 0); - ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + hr = ValidateVertexShader(NULL, NULL, NULL, FALSE, &errors); + ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); + ok(!*errors, "Got unexpected string \"%s\".\n", errors); + heap_free(errors); + hr = ValidateVertexShader(NULL, NULL, NULL, TRUE, &errors); + ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); + ok(!!*errors, "Got unexpected empty string.\n"); + heap_free(errors); - hr = ValidateVertexShader(vs, 0, 0, 1, 0); + hr = ValidateVertexShader(vs_code, NULL, NULL, FALSE, NULL); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); - /* Seems to do some version checking. */ - *vs = 0xfffe0100; /* vs_1_0 */ - hr = ValidateVertexShader(vs, 0, 0, 0, 0); + hr = ValidateVertexShader(vs_code, NULL, NULL, TRUE, NULL); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + hr = ValidateVertexShader(vs_code, NULL, NULL, TRUE, &errors); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + ok(!*errors, "Got unexpected string \"%s\".\n", errors); + heap_free(errors); - *vs = 0xfffe0102; /* bogus version */ - hr = ValidateVertexShader(vs, 0, 0, 1, 0); - ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); - /* I've seen that applications always pass the 2nd and 3rd parameter as 0. - * Simple test with non-zero parameters. */ - *vs = 0xfffe0101; /* vs_1_1 */ - hr = ValidateVertexShader(vs, vs, 0, 1, 0); - ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); + hr = ValidateVertexShader(vs_code, declaration_valid1, NULL, FALSE, NULL); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + hr = ValidateVertexShader(vs_code, declaration_valid2, NULL, FALSE, NULL); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + hr = ValidateVertexShader(vs_code, declaration_invalid, NULL, FALSE, NULL); + todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); - hr = ValidateVertexShader(vs, 0, vs, 1, 0); + memset(&caps, 0, sizeof(caps)); + caps.VertexShaderVersion = D3DVS_VERSION(1, 1); + caps.MaxVertexShaderConst = 4; + hr = ValidateVertexShader(vs_code, NULL, &caps, FALSE, NULL); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + caps.VertexShaderVersion = D3DVS_VERSION(1, 0); + hr = ValidateVertexShader(vs_code, NULL, &caps, FALSE, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); - /* I've seen the 4th parameter always passed as either 0 or 1, but passing - * other values doesn't seem to hurt. */ - hr = ValidateVertexShader(vs, 0, 0, 12345, 0); + caps.VertexShaderVersion = D3DVS_VERSION(1, 2); + hr = ValidateVertexShader(vs_code, NULL, &caps, FALSE, NULL); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); - /* What is the 5th parameter? The following seems to work ok. */ - hr = ValidateVertexShader(vs, 0, 0, 1, vs); + caps.VertexShaderVersion = D3DVS_VERSION(8, 8); + hr = ValidateVertexShader(vs_code, NULL, &caps, FALSE, NULL); + ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + caps.VertexShaderVersion = D3DVS_VERSION(1, 1); + caps.MaxVertexShaderConst = 3; + hr = ValidateVertexShader(vs_code, NULL, &caps, FALSE, NULL); + todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); + + *vs_code = D3DVS_VERSION(1, 0); + hr = ValidateVertexShader(vs_code, NULL, NULL, FALSE, NULL); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); + *vs_code = D3DVS_VERSION(1, 2); + hr = ValidateVertexShader(vs_code, NULL, NULL, TRUE, NULL); + ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); + hr = ValidateVertexShader(vs_code, NULL, NULL, FALSE, &errors); + ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); + ok(!*errors, "Got unexpected string \"%s\".\n", errors); + heap_free(errors); + hr = ValidateVertexShader(vs_code, NULL, NULL, TRUE, &errors); + ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); + ok(!!*errors, "Got unexpected empty string.\n"); + heap_free(errors); } static void test_validate_ps(void)
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Józef Kucia : vkd3d-shader: Add initial support for built-in patch constants.
by Alexandre Julliard
08 Feb '19
08 Feb '19
Module: vkd3d Branch: master Commit: a81a7f837e0bfc60869283f4616e623b83b462c7 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=a81a7f837e0bfc60869283f…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 8 13:20:15 2019 +0100 vkd3d-shader: Add initial support for built-in patch constants. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 97 ++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 84 insertions(+), 13 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 2c7519d..07cb5fe 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1941,6 +1941,12 @@ struct vkd3d_shader_phase size_t function_location; }; +struct vkd3d_hull_shader_variables +{ + uint32_t tess_level_outer_id; + uint32_t tess_level_inner_id; +}; + struct vkd3d_dxbc_compiler { struct vkd3d_spirv_builder spirv_builder; @@ -1950,6 +1956,7 @@ struct vkd3d_dxbc_compiler struct rb_tree symbol_table; uint32_t temp_id; unsigned int temp_count; + struct vkd3d_hull_shader_variables hs; enum vkd3d_shader_type shader_type; @@ -3154,7 +3161,8 @@ struct vkd3d_spirv_builtin unsigned int component_count; SpvBuiltIn spirv_builtin; vkd3d_spirv_builtin_fixup_pfn fixup_pfn; - bool is_spirv_array; + unsigned int spirv_array_size; + unsigned int member_idx; }; /* @@ -3183,8 +3191,23 @@ vkd3d_system_value_builtins[] = {VKD3D_SIV_SAMPLE_INDEX, {VKD3D_TYPE_UINT, 1, SpvBuiltInSampleId}}, - {VKD3D_SIV_CLIP_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInClipDistance, NULL, true}}, - {VKD3D_SIV_CULL_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInCullDistance, NULL, true}}, + {VKD3D_SIV_CLIP_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInClipDistance, NULL, 1}}, + {VKD3D_SIV_CULL_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInCullDistance, NULL, 1}}, + + {VKD3D_SIV_QUAD_U0_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}}, + {VKD3D_SIV_QUAD_V0_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}}, + {VKD3D_SIV_QUAD_U1_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}}, + {VKD3D_SIV_QUAD_V1_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 3}}, + {VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}}, + {VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 1}}, + + {VKD3D_SIV_TRIANGLE_U_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}}, + {VKD3D_SIV_TRIANGLE_V_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}}, + {VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}}, + {VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}}, + + {VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}}, + {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}}, }; static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin = { @@ -3207,8 +3230,8 @@ vkd3d_register_builtins[] = {VKD3DSPR_TESSCOORD, {VKD3D_TYPE_FLOAT, 3, SpvBuiltInTessCoord}}, - {VKD3DSPR_COVERAGE, {VKD3D_TYPE_UINT, 1, SpvBuiltInSampleMask, NULL, true}}, - {VKD3DSPR_SAMPLEMASK, {VKD3D_TYPE_UINT, 1, SpvBuiltInSampleMask, NULL, true}}, + {VKD3DSPR_COVERAGE, {VKD3D_TYPE_UINT, 1, SpvBuiltInSampleMask, NULL, 1}}, + {VKD3DSPR_SAMPLEMASK, {VKD3D_TYPE_UINT, 1, SpvBuiltInSampleMask, NULL, 1}}, {VKD3DSPR_DEPTHOUT, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInFragDepth}}, {VKD3DSPR_DEPTHOUTGE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInFragDepth}}, @@ -3389,8 +3412,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_builtin_variable(struct vkd3d_dxbc_comp struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t id; - if (!array_size && builtin->is_spirv_array) - array_size = 1; + array_size = max(array_size, builtin->spirv_array_size); id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class, @@ -3570,7 +3592,7 @@ static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler * vkd3d_symbol_make_register(®_symbol, reg); vkd3d_symbol_set_register_info(®_symbol, input_id, SpvStorageClassInput, builtin->component_type, vkd3d_write_mask_from_component_count(builtin->component_count)); - reg_symbol.info.reg.is_aggregate = builtin->is_spirv_array; + reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); vkd3d_dxbc_compiler_emit_register_debug_name(builder, input_id, reg); } @@ -3733,7 +3755,7 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler vkd3d_symbol_make_register(®_symbol, reg); vkd3d_symbol_set_register_info(®_symbol, output_id, SpvStorageClassOutput, builtin->component_type, vkd3d_write_mask_from_component_count(builtin->component_count)); - reg_symbol.info.reg.is_aggregate = builtin->is_spirv_array; + reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg); } @@ -3769,7 +3791,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler if (builtin) { component_type = builtin->component_type; - if (!builtin->is_spirv_array) + if (!builtin->spirv_array_size) output_component_count = builtin->component_count; } else @@ -3821,7 +3843,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler use_private_variable = component_count != VKD3D_VEC4_SIZE || get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE - || (builtin && builtin->is_spirv_array); + || (builtin && builtin->spirv_array_size); if (use_private_variable) storage_class = SpvStorageClassPrivate; @@ -3852,6 +3874,46 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler } } +static void vkd3d_dxbc_compiler_emit_shader_phase_output(struct vkd3d_dxbc_compiler *compiler, + const struct vkd3d_shader_phase *phase, const struct vkd3d_shader_dst_param *dst, + enum vkd3d_shader_input_sysval_semantic sysval) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_register *reg = &dst->reg; + const struct vkd3d_spirv_builtin *builtin; + struct vkd3d_symbol reg_symbol; + uint32_t *variable_id; + + variable_id = NULL; + if ((builtin = get_spirv_builtin_for_sysval(compiler, sysval))) + { + if (builtin->spirv_builtin == SpvBuiltInTessLevelOuter) + variable_id = &compiler->hs.tess_level_outer_id; + else if (builtin->spirv_builtin == SpvBuiltInTessLevelInner) + variable_id = &compiler->hs.tess_level_inner_id; + } + + if (!variable_id) + { + FIXME("Unhandled shader phase output register %#x, sysval %#x.\n", reg->type, sysval); + return; + } + + if (!*variable_id) + { + *variable_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0); + if (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE) + vkd3d_spirv_build_op_decorate(builder, *variable_id, SpvDecorationPatch, NULL, 0); + } + + vkd3d_symbol_make_register(®_symbol, reg); + vkd3d_symbol_set_register_info(®_symbol, *variable_id, SpvStorageClassOutput, + builtin->component_type, vkd3d_write_mask_from_component_count(builtin->component_count)); + reg_symbol.info.reg.member_idx = builtin->member_idx; + reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size; + vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); +} + static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info; @@ -4639,8 +4701,17 @@ static void vkd3d_dxbc_compiler_emit_dcl_output(struct vkd3d_dxbc_compiler *comp static void vkd3d_dxbc_compiler_emit_dcl_output_siv(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { - vkd3d_dxbc_compiler_emit_output(compiler, &instruction->declaration.register_semantic.reg, - instruction->declaration.register_semantic.sysval_semantic); + enum vkd3d_shader_input_sysval_semantic sysval; + const struct vkd3d_shader_dst_param *dst; + const struct vkd3d_shader_phase *phase; + + dst = &instruction->declaration.register_semantic.reg; + sysval = instruction->declaration.register_semantic.sysval_semantic; + + if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler))) + vkd3d_dxbc_compiler_emit_shader_phase_output(compiler, phase, dst, sysval); + else + vkd3d_dxbc_compiler_emit_output(compiler, dst, sysval); } static void vkd3d_dxbc_compiler_emit_dcl_stream(struct vkd3d_dxbc_compiler *compiler,
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Józef Kucia : vkd3d-shader: Factor out vkd3d_symbol_set_register_info().
by Alexandre Julliard
08 Feb '19
08 Feb '19
Module: vkd3d Branch: master Commit: 4ad4cbb7dfb0424e8dd7cff7bfdf851328d660aa URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=4ad4cbb7dfb0424e8dd7cff…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 8 13:20:14 2019 +0100 vkd3d-shader: Factor out vkd3d_symbol_set_register_info(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 98 +++++++++++++++++++---------------------------- 1 file changed, 39 insertions(+), 59 deletions(-) Diff:
https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=4ad4cbb7dfb0424e8dd…
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Józef Kucia : vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_builtin().
by Alexandre Julliard
08 Feb '19
08 Feb '19
Module: vkd3d Branch: master Commit: df654aa327656ab9efc363ac1f151c95735d1a69 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=df654aa327656ab9efc363a…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 8 13:20:13 2019 +0100 vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_builtin(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 66 ++++++++++++++++++++++++----------------------- 1 file changed, 34 insertions(+), 32 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 3db8e3d..9d1dad0 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3370,6 +3370,24 @@ static void vkd3d_dxbc_compiler_decorate_xfb_output(struct vkd3d_dxbc_compiler * vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationOffset, offset); } +static uint32_t vkd3d_dxbc_compiler_emit_builtin_variable(struct vkd3d_dxbc_compiler *compiler, + const struct vkd3d_spirv_builtin *builtin, SpvStorageClass storage_class, unsigned int array_size) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + uint32_t id; + + if (!array_size && builtin->is_spirv_array) + array_size = 1; + + id = vkd3d_dxbc_compiler_emit_array_variable(compiler, + &builder->global_stream, storage_class, + builtin->component_type, builtin->component_count, array_size); + vkd3d_spirv_add_iface_variable(builder, id); + vkd3d_dxbc_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin); + + return id; +} + static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval) { @@ -3439,15 +3457,16 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi } storage_class = SpvStorageClassInput; - input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, - storage_class, component_type, input_component_count, array_size); - vkd3d_spirv_add_iface_variable(builder, input_id); + if (builtin) { - vkd3d_dxbc_compiler_decorate_builtin(compiler, input_id, builtin->spirv_builtin); + input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size); } else { + input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, + storage_class, component_type, input_component_count, array_size); + vkd3d_spirv_add_iface_variable(builder, input_id); vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, reg_idx); if (component_idx) vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx); @@ -3524,7 +3543,6 @@ static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler * const struct vkd3d_shader_register *reg = &dst->reg; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol reg_symbol; - unsigned int array_size; uint32_t input_id; assert(!reg->idx[0].rel_addr); @@ -3537,12 +3555,7 @@ static void vkd3d_dxbc_compiler_emit_input_register(struct vkd3d_dxbc_compiler * return; } - array_size = builtin->is_spirv_array ? 1 : 0; - input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, - &builder->global_stream, SpvStorageClassInput, - builtin->component_type, builtin->component_count, array_size); - vkd3d_spirv_add_iface_variable(builder, input_id); - vkd3d_dxbc_compiler_decorate_builtin(compiler, input_id, builtin->spirv_builtin); + input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, 0); vkd3d_symbol_make_register(®_symbol, reg); reg_symbol.id = input_id; @@ -3630,7 +3643,6 @@ static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signa static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler) { const struct vkd3d_shader_signature *output_signature = compiler->output_signature; - struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t clip_distance_mask = 0, clip_distance_id = 0; uint32_t cull_distance_mask = 0, cull_distance_id = 0; const struct vkd3d_spirv_builtin *builtin; @@ -3659,20 +3671,16 @@ static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_ { count = vkd3d_popcount(clip_distance_mask); builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SIV_CLIP_DISTANCE); - clip_distance_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, - SpvStorageClassOutput, builtin->component_type, builtin->component_count, count); - vkd3d_spirv_add_iface_variable(builder, clip_distance_id); - vkd3d_dxbc_compiler_decorate_builtin(compiler, clip_distance_id, builtin->spirv_builtin); + clip_distance_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, + builtin, SpvStorageClassOutput, count); } if (cull_distance_mask) { count = vkd3d_popcount(cull_distance_mask); builtin = get_spirv_builtin_for_sysval(compiler, VKD3D_SIV_CULL_DISTANCE); - cull_distance_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, - SpvStorageClassOutput, builtin->component_type, builtin->component_count, count); - vkd3d_spirv_add_iface_variable(builder, cull_distance_id); - vkd3d_dxbc_compiler_decorate_builtin(compiler, cull_distance_id, builtin->spirv_builtin); + cull_distance_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, + builtin, SpvStorageClassOutput, count); } for (i = 0; i < output_signature->element_count; ++i) @@ -3704,7 +3712,6 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler const struct vkd3d_shader_register *reg = &dst->reg; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol reg_symbol; - unsigned int array_size; uint32_t output_id; assert(!reg->idx[0].rel_addr); @@ -3717,12 +3724,7 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler return; } - array_size = builtin->is_spirv_array ? 1 : 0; - output_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, - &builder->global_stream, SpvStorageClassOutput, - builtin->component_type, builtin->component_count, array_size); - vkd3d_spirv_add_iface_variable(builder, output_id); - vkd3d_dxbc_compiler_decorate_builtin(compiler, output_id, builtin->spirv_builtin); + output_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0); vkd3d_symbol_make_register(®_symbol, reg); reg_symbol.id = output_id; @@ -3783,19 +3785,19 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler } else { - id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, - storage_class, component_type, output_component_count); - vkd3d_spirv_add_iface_variable(builder, id); - if (builtin) { - vkd3d_dxbc_compiler_decorate_builtin(compiler, id, builtin->spirv_builtin); + id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, 0); vkd3d_dxbc_compiler_emit_register_execution_mode(compiler, &dst->reg); if (component_idx) FIXME("Unhandled component index %u.\n", component_idx); } else { + id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream, + storage_class, component_type, output_component_count); + vkd3d_spirv_add_iface_variable(builder, id); + if (is_dual_source_blending(compiler) && reg->idx[0].offset < 2) { vkd3d_spirv_build_op_decorate1(builder, id, SpvDecorationLocation, 0);
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Józef Kucia : vkd3d-shader: Get sysval semantic from shader signature for inputs.
by Alexandre Julliard
08 Feb '19
08 Feb '19
Module: vkd3d Branch: master Commit: c314b5b01c3f623882a6a3f0a4db85f810f412e9 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=c314b5b01c3f623882a6a3f…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 8 13:20:12 2019 +0100 vkd3d-shader: Get sysval semantic from shader signature for inputs. In domain shaders, inputs are declared with dcl_input without semantic. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/vkd3d_shader.h | 1 + libs/vkd3d-shader/spirv.c | 17 +++++++++++++++++ 2 files changed, 18 insertions(+) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index e803237..679abfe 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -424,6 +424,7 @@ enum vkd3d_component_type enum vkd3d_sysval_semantic { + VKD3D_SV_NONE = 0, VKD3D_SV_POSITION = 1, VKD3D_SV_CLIP_DISTANCE = 2, VKD3D_SV_CULL_DISTANCE = 3, diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 8f9fff7..3db8e3d 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -129,6 +129,20 @@ static const void *vkd3d_find_struct_(const struct vkd3d_struct *chain, return NULL; } +static enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval(enum vkd3d_sysval_semantic sysval) +{ + switch (sysval) + { + case VKD3D_SV_NONE: + return VKD3D_SIV_NONE; + case VKD3D_SV_POSITION: + return VKD3D_SIV_POSITION; + default: + FIXME("Unhandled sysval %#x.\n", sysval); + return VKD3D_SIV_NONE; + } +} + #define VKD3D_SPIRV_VERSION 0x00010000 #define VKD3D_SPIRV_GENERATOR_ID 18 #define VKD3D_SPIRV_GENERATOR_VERSION 1 @@ -3396,6 +3410,9 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi return 0; } + if (!sysval && signature_element->sysval_semantic) + sysval = vkd3d_siv_from_sysval(signature_element->sysval_semantic); + builtin = get_spirv_builtin_for_sysval(compiler, sysval); component_idx = vkd3d_write_mask_get_component_idx(dst->write_mask);
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Józef Kucia : vkd3d-shader: Rename scan instruction function to vkd3d_shader_scan_instruction().
by Alexandre Julliard
08 Feb '19
08 Feb '19
Module: vkd3d Branch: master Commit: ba7807b456c8ba4df673f8322a1a3e245d0b4194 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=ba7807b456c8ba4df673f83…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Fri Feb 8 13:20:11 2019 +0100 vkd3d-shader: Rename scan instruction function to vkd3d_shader_scan_instruction(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/vkd3d_shader_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 770281c..6e6880c 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -246,7 +246,7 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_info } } -static void vkd3d_shader_scan_handle_instruction(struct vkd3d_shader_scan_info *scan_info, +static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_info *scan_info, const struct vkd3d_shader_instruction *instruction) { unsigned int i; @@ -312,7 +312,7 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, return VKD3D_ERROR_INVALID_ARGUMENT; } - vkd3d_shader_scan_handle_instruction(scan_info, &instruction); + vkd3d_shader_scan_instruction(scan_info, &instruction); } vkd3d_shader_parser_destroy(&parser);
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Jacek Caban : mshtml: Add style.borderCollapse property implementation.
by Alexandre Julliard
07 Feb '19
07 Feb '19
Module: wine Branch: master Commit: 957a1f0216995c14c3a3fe737358578a506af707 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=957a1f0216995c14c3a3fe73…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Thu Feb 7 18:32:22 2019 +0100 mshtml: Add style.borderCollapse property implementation. Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/mshtml/htmlstyle.c | 27 +++++++++++++++++++-------- dlls/mshtml/htmlstyle.h | 1 + dlls/mshtml/tests/style.c | 16 ++++++++++++++++ 3 files changed, 36 insertions(+), 8 deletions(-) diff --git a/dlls/mshtml/htmlstyle.c b/dlls/mshtml/htmlstyle.c index 7b82349..d260db1 100644 --- a/dlls/mshtml/htmlstyle.c +++ b/dlls/mshtml/htmlstyle.c @@ -63,6 +63,8 @@ static const WCHAR border_bottom_styleW[] = {'b','o','r','d','e','r','-','b','o','t','t','o','m','-','s','t','y','l','e',0}; static const WCHAR border_bottom_widthW[] = {'b','o','r','d','e','r','-','b','o','t','t','o','m','-','w','i','d','t','h',0}; +static const WCHAR border_collapseW[] = + {'b','o','r','d','e','r','-','c','o','l','l','a','p','s','e',0}; static const WCHAR border_colorW[] = {'b','o','r','d','e','r','-','c','o','l','o','r',0}; static const WCHAR border_leftW[] = @@ -416,6 +418,11 @@ static const style_tbl_entry_t style_tbl[] = { ATTR_FIX_PX }, { + border_collapseW, + DISPID_IHTMLCSSSTYLEDECLARATION_BORDERCOLLAPSE, + DISPID_IHTMLSTYLE2_BORDERCOLLAPSE + }, + { border_colorW, DISPID_IHTMLCSSSTYLEDECLARATION_BORDERCOLOR, DISPID_IHTMLSTYLE_BORDERCOLOR @@ -3629,15 +3636,19 @@ static HRESULT WINAPI HTMLStyle2_get_tableLayout(IHTMLStyle2 *iface, BSTR *p) static HRESULT WINAPI HTMLStyle2_put_borderCollapse(IHTMLStyle2 *iface, BSTR v) { HTMLStyle *This = impl_from_IHTMLStyle2(iface); - FIXME("(%p)->(%s)\n", This, debugstr_w(v)); - return E_NOTIMPL; + + TRACE("(%p)->(%s)\n", This, debugstr_w(v)); + + return set_style_property(This, STYLEID_BORDER_COLLAPSE, v); } static HRESULT WINAPI HTMLStyle2_get_borderCollapse(IHTMLStyle2 *iface, BSTR *p) { HTMLStyle *This = impl_from_IHTMLStyle2(iface); - FIXME("(%p)->(%p)\n", This, p); - return E_NOTIMPL; + + TRACE("(%p)->(%p)\n", This, p); + + return get_style_property(This, STYLEID_BORDER_COLLAPSE, p); } static HRESULT WINAPI HTMLStyle2_put_direction(IHTMLStyle2 *iface, BSTR v) @@ -6258,15 +6269,15 @@ static HRESULT WINAPI HTMLCSSStyleDeclaration_get_tableLayout(IHTMLCSSStyleDecla static HRESULT WINAPI HTMLCSSStyleDeclaration_put_borderCollapse(IHTMLCSSStyleDeclaration *iface, BSTR v) { HTMLStyle *This = impl_from_IHTMLCSSStyleDeclaration(iface); - FIXME("(%p)->(%s)\n", This, debugstr_w(v)); - return E_NOTIMPL; + TRACE("(%p)->(%s)\n", This, debugstr_w(v)); + return set_style_property(This, STYLEID_BORDER_COLLAPSE, v); } static HRESULT WINAPI HTMLCSSStyleDeclaration_get_borderCollapse(IHTMLCSSStyleDeclaration *iface, BSTR *p) { HTMLStyle *This = impl_from_IHTMLCSSStyleDeclaration(iface); - FIXME("(%p)->(%p)\n", This, p); - return E_NOTIMPL; + TRACE("(%p)->(%p)\n", This, p); + return get_style_property(This, STYLEID_BORDER_COLLAPSE, p); } static HRESULT WINAPI HTMLCSSStyleDeclaration_put_direction(IHTMLCSSStyleDeclaration *iface, BSTR v) diff --git a/dlls/mshtml/htmlstyle.h b/dlls/mshtml/htmlstyle.h index 8cc1b3b..971a3dc 100644 --- a/dlls/mshtml/htmlstyle.h +++ b/dlls/mshtml/htmlstyle.h @@ -49,6 +49,7 @@ typedef enum { STYLEID_BORDER_BOTTOM_COLOR, STYLEID_BORDER_BOTTOM_STYLE, STYLEID_BORDER_BOTTOM_WIDTH, + STYLEID_BORDER_COLLAPSE, STYLEID_BORDER_COLOR, STYLEID_BORDER_LEFT, STYLEID_BORDER_LEFT_COLOR, diff --git a/dlls/mshtml/tests/style.c b/dlls/mshtml/tests/style.c index ae3b2a4..44e4c83 100644 --- a/dlls/mshtml/tests/style.c +++ b/dlls/mshtml/tests/style.c @@ -516,6 +516,22 @@ static void test_style2(IHTMLStyle2 *style2) ok(hres == S_OK, "get_tableLayout failed: %08x\n", hres); ok(!strcmp_wa(str, "fixed"), "tableLayout = %s\n", wine_dbgstr_w(str)); SysFreeString(str); + + /* borderCollapse */ + str = (void*)0xdeadbeef; + hres = IHTMLStyle2_get_borderCollapse(style2, &str); + ok(hres == S_OK, "get_borderCollapse failed: %08x\n", hres); + ok(!str, "borderCollapse = %s\n", wine_dbgstr_w(str)); + + str = a2bstr("separate"); + hres = IHTMLStyle2_put_borderCollapse(style2, str); + ok(hres == S_OK, "put_borderCollapse failed: %08x\n", hres); + SysFreeString(str); + + hres = IHTMLStyle2_get_borderCollapse(style2, &str); + ok(hres == S_OK, "get_borderCollapse failed: %08x\n", hres); + ok(!strcmp_wa(str, "separate"), "borderCollapse = %s\n", wine_dbgstr_w(str)); + SysFreeString(str); } static void test_style3(IHTMLStyle3 *style3, IHTMLCSSStyleDeclaration *css_style)
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