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Józef Kucia : vkd3d-shader: Allocate temporary registers per shader phase.
by Alexandre Julliard
06 Feb '19
06 Feb '19
Module: vkd3d Branch: master Commit: 97f0e778afbb93d129274b64d520a5c19cd0d7d4 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=97f0e778afbb93d129274b6…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 6 12:38:11 2019 +0100 vkd3d-shader: Allocate temporary registers per shader phase. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 41 +++++++++++++++++++++++++++++------------ 1 file changed, 29 insertions(+), 12 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index ae0b195..8efb385 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1908,6 +1908,7 @@ struct vkd3d_shader_phase { enum VKD3D_SHADER_INSTRUCTION_HANDLER type; uint32_t function_id; + size_t function_location; }; struct vkd3d_dxbc_compiler @@ -3828,6 +3829,26 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); } +static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase( + const struct vkd3d_dxbc_compiler *compiler) +{ + if (!compiler->shader_phase_count) + return NULL; + + return &compiler->shader_phases[compiler->shader_phase_count - 1]; +} + +static size_t vkd3d_dxbc_compiler_get_current_function_location(const struct vkd3d_dxbc_compiler *compiler) +{ + const struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_phase *phase; + + if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler))) + return phase->function_location; + + return builder->main_function_location; +} + static void vkd3d_dxbc_compiler_emit_dcl_global_flags(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { @@ -3849,12 +3870,13 @@ static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compi const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + size_t function_location; unsigned int i; uint32_t id; - vkd3d_spirv_begin_function_stream_insertion(builder, builder->main_function_location); + function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler); + vkd3d_spirv_begin_function_stream_insertion(builder, function_location); - assert(!compiler->temp_count); compiler->temp_count = instruction->declaration.count; for (i = 0; i < compiler->temp_count; ++i) { @@ -3877,6 +3899,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_indexable_temp(struct vkd3d_dxbc_compil struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_shader_register reg; struct vkd3d_symbol reg_symbol; + size_t function_location; uint32_t id; if (temp->component_count != 4) @@ -3887,7 +3910,8 @@ static void vkd3d_dxbc_compiler_emit_dcl_indexable_temp(struct vkd3d_dxbc_compil reg.idx[0].offset = temp->register_idx; reg.idx[1].offset = ~0u; - vkd3d_spirv_begin_function_stream_insertion(builder, builder->main_function_location); + function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler); + vkd3d_spirv_begin_function_stream_insertion(builder, function_location); id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->function_stream, SpvStorageClassFunction, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE, temp->register_size); @@ -4708,6 +4732,8 @@ static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *c SpvFunctionControlMaskNone, function_type_id); vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); + phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); + switch (instruction->handler_idx) { case VKD3DSIH_HS_CONTROL_POINT_PHASE: @@ -4726,15 +4752,6 @@ static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *c vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, id); } -static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase( - const struct vkd3d_dxbc_compiler *compiler) -{ - if (!compiler->shader_phase_count) - return NULL; - - return &compiler->shader_phases[compiler->shader_phase_count - 1]; -} - static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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Józef Kucia : vkd3d-shader: Do not generate shader epilogue for fork and join shader phases.
by Alexandre Julliard
06 Feb '19
06 Feb '19
Module: vkd3d Branch: master Commit: b8b09e58fa5520d64f3f7f8ea083b153883998e4 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=b8b09e58fa5520d64f3f7f8…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 6 12:38:10 2019 +0100 vkd3d-shader: Do not generate shader epilogue for fork and join shader phases. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 67701cc..ae0b195 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4726,6 +4726,15 @@ static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *c vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, id); } +static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_current_shader_phase( + const struct vkd3d_dxbc_compiler *compiler) +{ + if (!compiler->shader_phase_count) + return NULL; + + return &compiler->shader_phases[compiler->shader_phase_count - 1]; +} + static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; @@ -5392,9 +5401,13 @@ static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler const struct vkd3d_shader_instruction *instruction) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_phase *phase; - if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY) + if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY + && (!(phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)) + || phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE)) vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler); + vkd3d_spirv_build_op_return(builder); }
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Józef Kucia : vkd3d-shader: Generate functions for hull shader phases.
by Alexandre Julliard
06 Feb '19
06 Feb '19
Module: vkd3d Branch: master Commit: 904ab0ead5fedee8ab89fc00539133e34f0663df URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=904ab0ead5fedee8ab89fc0…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 6 12:38:09 2019 +0100 vkd3d-shader: Generate functions for hull shader phases. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 105 +++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 100 insertions(+), 5 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index c91ad6e..67701cc 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1560,8 +1560,6 @@ static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder, static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder) { - uint32_t void_id, function_type_id; - vkd3d_spirv_stream_init(&builder->debug_stream); vkd3d_spirv_stream_init(&builder->annotation_stream); vkd3d_spirv_stream_init(&builder->global_stream); @@ -1575,12 +1573,19 @@ static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder) rb_init(&builder->declarations, vkd3d_spirv_declaration_compare); + builder->main_function_id = vkd3d_spirv_alloc_id(builder); + vkd3d_spirv_build_op_name(builder, builder->main_function_id, "main"); +} + +static void vkd3d_spirv_builder_begin_main_function(struct vkd3d_spirv_builder *builder) +{ + uint32_t void_id, function_type_id; + void_id = vkd3d_spirv_get_op_type_void(builder); function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, NULL, 0); - builder->main_function_id = vkd3d_spirv_build_op_function(builder, void_id, - vkd3d_spirv_alloc_id(builder), SpvFunctionControlMaskNone, function_type_id); - vkd3d_spirv_build_op_name(builder, builder->main_function_id, "main"); + vkd3d_spirv_build_op_function(builder, void_id, + builder->main_function_id, SpvFunctionControlMaskNone, function_type_id); vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); builder->main_function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); } @@ -1899,6 +1904,12 @@ struct vkd3d_push_constant_buffer_binding struct vkd3d_shader_push_constant_buffer pc; }; +struct vkd3d_shader_phase +{ + enum VKD3D_SHADER_INSTRUCTION_HANDLER type; + uint32_t function_id; +}; + struct vkd3d_dxbc_compiler { struct vkd3d_spirv_builder spirv_builder; @@ -1939,6 +1950,10 @@ struct vkd3d_dxbc_compiler uint32_t binding_idx; const struct vkd3d_shader_scan_info *scan_info; + + unsigned int shader_phase_count; + struct vkd3d_shader_phase *shader_phases; + size_t shader_phases_size; }; static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler); @@ -3807,6 +3822,9 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeXfb, NULL, 0); } + if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL) + vkd3d_spirv_builder_begin_main_function(builder); + vkd3d_dxbc_compiler_emit_shader_signature_outputs(compiler); } @@ -4662,6 +4680,72 @@ static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler SpvExecutionModeLocalSize, local_size, ARRAY_SIZE(local_size)); } +static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *compiler, + const struct vkd3d_shader_instruction *instruction) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + uint32_t void_id, function_type_id; + struct vkd3d_shader_phase *phase; + const char *name; + unsigned int id; + + id = compiler->shader_phase_count; + + if (id) + vkd3d_spirv_build_op_function_end(builder); + + if (!vkd3d_array_reserve((void **)&compiler->shader_phases, &compiler->shader_phases_size, + compiler->shader_phase_count + 1, sizeof(*compiler->shader_phases))) + return; + phase = &compiler->shader_phases[compiler->shader_phase_count++]; + + phase->type = instruction->handler_idx; + phase->function_id = vkd3d_spirv_alloc_id(builder); + + void_id = vkd3d_spirv_get_op_type_void(builder); + function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, NULL, 0); + vkd3d_spirv_build_op_function(builder, void_id, phase->function_id, + SpvFunctionControlMaskNone, function_type_id); + vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); + + switch (instruction->handler_idx) + { + case VKD3DSIH_HS_CONTROL_POINT_PHASE: + name = "control"; + break; + case VKD3DSIH_HS_FORK_PHASE: + name = "fork"; + break; + case VKD3DSIH_HS_JOIN_PHASE: + name = "join"; + break; + default: + ERR("Invalid shader phase %#x.\n", instruction->handler_idx); + return; + } + vkd3d_spirv_build_op_name(builder, phase->function_id, "%s%u", name, id); +} + +static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler *compiler) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + const struct vkd3d_shader_phase *phase; + uint32_t void_id; + unsigned int i; + + vkd3d_spirv_builder_begin_main_function(builder); + + void_id = vkd3d_spirv_get_op_type_void(builder); + for (i = 0; i < compiler->shader_phase_count; ++i) + { + phase = &compiler->shader_phases[i]; + vkd3d_spirv_build_op_function_call(builder, void_id, phase->function_id, NULL, 0); + } + + vkd3d_spirv_build_op_return(builder); + vkd3d_spirv_build_op_function_end(builder); +} + static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_instruction *instruction) { static const struct @@ -6944,6 +7028,11 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler, case VKD3DSIH_DCL_THREAD_GROUP: vkd3d_dxbc_compiler_emit_dcl_thread_group(compiler, instruction); break; + case VKD3DSIH_HS_CONTROL_POINT_PHASE: + case VKD3DSIH_HS_FORK_PHASE: + case VKD3DSIH_HS_JOIN_PHASE: + vkd3d_dxbc_compiler_enter_shader_phase(compiler, instruction); + break; case VKD3DSIH_MOV: vkd3d_dxbc_compiler_emit_mov(compiler, instruction); break; @@ -7142,6 +7231,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler, case VKD3DSIH_CUT_STREAM: vkd3d_dxbc_compiler_emit_cut_stream(compiler, instruction); break; + case VKD3DSIH_HS_DECLS: case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT: case VKD3DSIH_NOP: /* nothing to do */ @@ -7279,6 +7369,9 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler, vkd3d_spirv_build_op_function_end(builder); + if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL) + vkd3d_dxbc_compiler_emit_hull_shader_main(compiler); + if (compiler->epilogue_function_id) vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler); @@ -7310,5 +7403,7 @@ void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL); + vkd3d_free(compiler->shader_phases); + vkd3d_free(compiler); }
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Józef Kucia : vkd3d-shader: Introduce vkd3d_spirv_get_op_type_function().
by Alexandre Julliard
06 Feb '19
06 Feb '19
Module: vkd3d Branch: master Commit: 82d56f487209950765c899cc2a163efe7570c5a6 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=82d56f487209950765c899c…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 6 12:38:08 2019 +0100 vkd3d-shader: Introduce vkd3d_spirv_get_op_type_function(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 0ece33c..c91ad6e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -474,6 +474,12 @@ static uint32_t vkd3d_spirv_build_once1v(struct vkd3d_spirv_builder *builder, unsigned int i, param_idx = 0; struct rb_entry *entry; + if (operand_count >= ARRAY_SIZE(declaration.parameters)) + { + WARN("Unsupported parameter count %u (opcode %#x).\n", operand_count + 1, op); + return build_pfn(builder, operand0, operands, operand_count); + } + declaration.op = op; declaration.parameters[param_idx++] = operand0; for (i = 0; i < operand_count; ++i) @@ -986,12 +992,19 @@ static uint32_t vkd3d_spirv_get_op_type_sampled_image(struct vkd3d_spirv_builder } static uint32_t vkd3d_spirv_build_op_type_function(struct vkd3d_spirv_builder *builder, - uint32_t return_type, uint32_t *param_types, unsigned int param_count) + uint32_t return_type, const uint32_t *param_types, unsigned int param_count) { return vkd3d_spirv_build_op_r1v(builder, &builder->global_stream, SpvOpTypeFunction, return_type, param_types, param_count); } +static uint32_t vkd3d_spirv_get_op_type_function(struct vkd3d_spirv_builder *builder, + uint32_t return_type, const uint32_t *param_types, unsigned int param_count) +{ + return vkd3d_spirv_build_once1v(builder, SpvOpTypeFunction, return_type, + param_types, param_count, vkd3d_spirv_build_op_type_function); +} + static uint32_t vkd3d_spirv_build_op_type_pointer(struct vkd3d_spirv_builder *builder, uint32_t storage_class, uint32_t type_id) { @@ -1563,7 +1576,7 @@ static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder) rb_init(&builder->declarations, vkd3d_spirv_declaration_compare); void_id = vkd3d_spirv_get_op_type_void(builder); - function_type_id = vkd3d_spirv_build_op_type_function(builder, void_id, NULL, 0); + function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, NULL, 0); builder->main_function_id = vkd3d_spirv_build_op_function(builder, void_id, vkd3d_spirv_alloc_id(builder), SpvFunctionControlMaskNone, function_type_id); @@ -7223,7 +7236,7 @@ static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_ if (compiler->private_output_variable[i]) param_type_id[count++] = ptr_type_id; } - function_type_id = vkd3d_spirv_build_op_type_function(builder, void_id, param_type_id, count); + function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, param_type_id, count); vkd3d_spirv_build_op_function(builder, void_id, function_id, SpvFunctionControlMaskNone, function_type_id);
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Józef Kucia : vkd3d-shader: Add FIXME about error messages from vkd3d_shader_serialize_root_signature ().
by Alexandre Julliard
06 Feb '19
06 Feb '19
Module: vkd3d Branch: master Commit: 82fb2797cab82471b2970f1cde80ca5927b73609 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=82fb2797cab82471b2970f1…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 6 12:38:07 2019 +0100 vkd3d-shader: Add FIXME about error messages from vkd3d_shader_serialize_root_signature(). We need to fix this before finalizing vkd3d-shader API. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/vkd3d_shader.h | 1 + 1 file changed, 1 insertion(+) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 6788425..fe6f6e9 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -389,6 +389,7 @@ enum vkd3d_root_signature_version VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_SIGNATURE_VERSION), }; +/* FIXME: Add support for returning error messages (ID3DBlob). */ int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc *root_signature, enum vkd3d_root_signature_version version, struct vkd3d_shader_code *dxbc);
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Józef Kucia : vkd3d: Avoid printing FIXME() about error blobs unnecessarily.
by Alexandre Julliard
06 Feb '19
06 Feb '19
Module: vkd3d Branch: master Commit: ffbe7e719155591ea14ec827b776dc45a7221378 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=ffbe7e719155591ea14ec82…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 6 12:38:06 2019 +0100 vkd3d: Avoid printing FIXME() about error blobs unnecessarily. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/vkd3d_main.c | 5 ++--- tests/d3d12.c | 6 ++++-- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/libs/vkd3d/vkd3d_main.c b/libs/vkd3d/vkd3d_main.c index ba55056..c65a4ab 100644 --- a/libs/vkd3d/vkd3d_main.c +++ b/libs/vkd3d/vkd3d_main.c @@ -343,16 +343,15 @@ HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *root_sig } if (error_blob) - { - FIXME("Ignoring error blob %p.\n", error_blob); *error_blob = NULL; - } if ((ret = vkd3d_shader_serialize_root_signature( (const struct vkd3d_root_signature_desc *)root_signature_desc, (enum vkd3d_root_signature_version)version, &dxbc)) < 0) { WARN("Failed to serialize root signature, vkd3d result %d.\n", ret); + if (error_blob) + FIXME("Ignoring error blob %p.\n", error_blob); return hresult_from_vkd3d_result(ret); } diff --git a/tests/d3d12.c b/tests/d3d12.c index 1b6b917..a854bd6 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -9728,14 +9728,16 @@ static void test_root_signature_deserialization_(unsigned int line, const DWORD static void test_root_signature_serialization_(unsigned int line, const DWORD *code, size_t code_size, const D3D12_ROOT_SIGNATURE_DESC *desc) { + ID3DBlob *blob, *error_blob; DWORD *blob_buffer; size_t blob_size; - ID3DBlob *blob; unsigned int i; HRESULT hr; - hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1_0, &blob, NULL); + error_blob = (ID3DBlob *)0xdeadbeef; + hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1_0, &blob, &error_blob); ok_(line)(hr == S_OK, "Failed to serialize root signature, hr %#x.\n", hr); + ok_(line)(!error_blob, "Got unexpected error blob %p.\n", error_blob); blob_buffer = ID3D10Blob_GetBufferPointer(blob); blob_size = ID3D10Blob_GetBufferSize(blob);
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Józef Kucia : vkd3d: Set object names for Vulkan command pools.
by Alexandre Julliard
06 Feb '19
06 Feb '19
Module: vkd3d Branch: master Commit: 0641229e0e4472ce72f208f4f04a0cc26ad66bcf URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=0641229e0e4472ce72f208f…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Feb 6 12:38:05 2019 +0100 vkd3d: Set object names for Vulkan command pools. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/command.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 48aa37c..65eee1b 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -1083,7 +1083,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetName(ID3D12CommandAl TRACE("iface %p, name %s.\n", iface, debugstr_w(name, allocator->device->wchar_size)); - return name ? S_OK : E_INVALIDARG; + return vkd3d_set_vk_object_name(allocator->device, (uint64_t)allocator->vk_command_pool, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT, name); } static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetDevice(ID3D12CommandAllocator *iface,
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Michael Stefaniuc : dmime/tests: Test the return value of IDirectMusic_SetDirectSound().
by Alexandre Julliard
05 Feb '19
05 Feb '19
Module: wine Branch: master Commit: 6b76648a8b773838ecde00719ca54a433edf5ce6 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=6b76648a8b773838ecde0071…
Author: Michael Stefaniuc <mstefani(a)winehq.org> Date: Tue Feb 5 20:04:55 2019 +0100 dmime/tests: Test the return value of IDirectMusic_SetDirectSound(). Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dmime/tests/performance.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/dmime/tests/performance.c b/dlls/dmime/tests/performance.c index 567de1e..c2ca4cd 100644 --- a/dlls/dmime/tests/performance.c +++ b/dlls/dmime/tests/performance.c @@ -178,7 +178,7 @@ static HRESULT test_InitAudio(void) /* Provided dmusic initialized with SetDirectSound */ create_performance(&performance, &dmusic, &dsound, TRUE); - IDirectMusic_SetDirectSound(dmusic, dsound, NULL); + hr = IDirectMusic_SetDirectSound(dmusic, dsound, NULL); ok(hr == S_OK, "SetDirectSound failed: %08x\n", hr); ref = get_refcount(dsound); ok(ref == 2, "dsound ref count got %d expected 2\n", ref); @@ -192,7 +192,7 @@ static HRESULT test_InitAudio(void) /* Provided dmusic and dsound, dmusic initialized with SetDirectSound */ create_performance(&performance, &dmusic, &dsound, TRUE); - IDirectMusic_SetDirectSound(dmusic, dsound, NULL); + hr = IDirectMusic_SetDirectSound(dmusic, dsound, NULL); ok(hr == S_OK, "SetDirectSound failed: %08x\n", hr); ref = get_refcount(dsound); ok(ref == 2, "dsound ref count got %d expected 2\n", ref);
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Alexandre Julliard : kernel32: Fix handling of NULL argument in SetDllDirectoryA().
by Alexandre Julliard
05 Feb '19
05 Feb '19
Module: wine Branch: master Commit: c827e3f6af2ded17a90107f3d13a7579b728afc7 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=c827e3f6af2ded17a90107f3…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Tue Feb 5 21:46:29 2019 +0100 kernel32: Fix handling of NULL argument in SetDllDirectoryA(). Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/kernel32/module.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/kernel32/module.c b/dlls/kernel32/module.c index 1199eff..3419898 100644 --- a/dlls/kernel32/module.c +++ b/dlls/kernel32/module.c @@ -129,10 +129,10 @@ DWORD WINAPI GetDllDirectoryW( DWORD buf_len, LPWSTR buffer ) */ BOOL WINAPI SetDllDirectoryA( LPCSTR dir ) { - WCHAR *dirW; + WCHAR *dirW = NULL; BOOL ret; - if (!(dirW = FILE_name_AtoW( dir, TRUE ))) return FALSE; + if (dir && !(dirW = FILE_name_AtoW( dir, TRUE ))) return FALSE; ret = SetDllDirectoryW( dirW ); HeapFree( GetProcessHeap(), 0, dirW ); return ret;
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Zebediah Figura : wined3d: Store sampler states in the wined3d_stateblock_state structure.
by Alexandre Julliard
05 Feb '19
05 Feb '19
Module: wine Branch: master Commit: a07960b941039ea13bf35436f207074fbf2c0659 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=a07960b941039ea13bf35436…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Tue Feb 5 11:08:56 2019 -0600 wined3d: Store sampler states in the wined3d_stateblock_state structure. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 8 +++----- dlls/wined3d/stateblock.c | 18 +++++++++++------- dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 15 insertions(+), 12 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index add8854..59d0848 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2076,8 +2076,6 @@ DWORD CDECL wined3d_device_get_render_state(const struct wined3d_device *device, void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device, UINT sampler_idx, enum wined3d_sampler_state state, DWORD value) { - DWORD old_value; - TRACE("device %p, sampler_idx %u, state %s, value %#x.\n", device, sampler_idx, debug_d3dsamplerstate(state), value); @@ -2090,8 +2088,7 @@ void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device, return; /* Windows accepts overflowing this array ... we do not. */ } - old_value = device->state.sampler_states[sampler_idx][state]; - device->update_state->sampler_states[sampler_idx][state] = value; + device->update_stateblock_state->sampler_states[sampler_idx][state] = value; /* Handle recording of state blocks. */ if (device->recording) @@ -2101,12 +2098,13 @@ void CDECL wined3d_device_set_sampler_state(struct wined3d_device *device, return; } - if (old_value == value) + if (value == device->state.sampler_states[sampler_idx][state]) { TRACE("Application is setting the old value over, nothing to do.\n"); return; } + device->state.sampler_states[sampler_idx][state] = value; wined3d_cs_emit_set_sampler_state(device->cs, sampler_idx, state, value); } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 458e8b3..4c43bec 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -964,12 +964,13 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) for (i = 0; i < stateblock->num_contained_sampler_states; ++i) { DWORD stage = stateblock->contained_sampler_states[i].stage; - DWORD state = stateblock->contained_sampler_states[i].state; + DWORD sampler_state = stateblock->contained_sampler_states[i].state; - TRACE("Updating sampler state %u, %u to %#x (was %#x).\n", stage, state, - src_state->sampler_states[stage][state], stateblock->state.sampler_states[stage][state]); + TRACE("Updating sampler state %u, %u to %#x (was %#x).\n", stage, sampler_state, + state->sampler_states[stage][sampler_state], + stateblock->stateblock_state.sampler_states[stage][sampler_state]); - stateblock->state.sampler_states[stage][state] = src_state->sampler_states[stage][state]; + stateblock->stateblock_state.sampler_states[stage][sampler_state] = state->sampler_states[stage][sampler_state]; } if (stateblock->changed.pixelShader && stateblock->stateblock_state.ps != state->ps) @@ -1098,11 +1099,12 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) for (i = 0; i < stateblock->num_contained_sampler_states; ++i) { DWORD stage = stateblock->contained_sampler_states[i].stage; - DWORD state = stateblock->contained_sampler_states[i].state; - DWORD value = stateblock->state.sampler_states[stage][state]; + DWORD sampler_state = stateblock->contained_sampler_states[i].state; + DWORD value = stateblock->stateblock_state.sampler_states[stage][sampler_state]; + state->sampler_states[stage][sampler_state] = value; if (stage >= MAX_FRAGMENT_SAMPLERS) stage += WINED3DVERTEXTEXTURESAMPLER0 - MAX_FRAGMENT_SAMPLERS; - wined3d_device_set_sampler_state(device, stage, state, value); + wined3d_device_set_sampler_state(device, stage, sampler_state, value); } /* Transform states. */ @@ -1430,6 +1432,8 @@ static void stateblock_state_init_default(struct wined3d_stateblock_state *state { init_default_texture_state(i, state->texture_states[i]); } + + init_default_sampler_states(state->sampler_states); } void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 84918393..e0bc4d8 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2983,6 +2983,7 @@ struct wined3d_stateblock_state DWORD rs[WINEHIGHEST_RENDER_STATE + 1]; struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS]; + DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; };
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