winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
May 2019
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
2 participants
1019 discussions
Start a n
N
ew thread
Paul Gofman : wined3d: Implement lighting with directional lights in process_vertices_strided().
by Alexandre Julliard
21 May '19
21 May '19
Module: wine Branch: master Commit: 710dfeb425626bc47d82acd4450c8076c987a831 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=710dfeb425626bc47d82acd4…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Tue May 21 01:45:34 2019 +0430 wined3d: Implement lighting with directional lights in process_vertices_strided(). Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/ddraw/tests/ddraw1.c | 4 +- dlls/wined3d/device.c | 311 +++++++++++++++++++++++++++++++++++++---- dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 289 insertions(+), 27 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=710dfeb425626bc47d82…
1
0
0
0
Paul Gofman : wined3d: Move multiply_vector_matrix() to wined3d_private.h.
by Alexandre Julliard
21 May '19
21 May '19
Module: wine Branch: master Commit: 9c95ee38901926b2aca24d95caf25e9b90765e9f URL:
https://source.winehq.org/git/wine.git/?a=commit;h=9c95ee38901926b2aca24d95…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Tue May 21 01:45:33 2019 +0430 wined3d: Move multiply_vector_matrix() to wined3d_private.h. Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 25 ++++++------------------- dlls/wined3d/wined3d_private.h | 13 +++++++++++++ 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index f85fb5a..baafaf8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1374,19 +1374,6 @@ static void shader_glsl_ffp_vertex_lightambient_uniform(const struct wined3d_con checkGLcall("glUniform3fv"); } -static void multiply_vector_matrix(struct wined3d_vec4 *dest, const struct wined3d_vec4 *src1, - const struct wined3d_matrix *src2) -{ - struct wined3d_vec4 temp; - - temp.x = (src1->x * src2->_11) + (src1->y * src2->_21) + (src1->z * src2->_31) + (src1->w * src2->_41); - temp.y = (src1->x * src2->_12) + (src1->y * src2->_22) + (src1->z * src2->_32) + (src1->w * src2->_42); - temp.z = (src1->x * src2->_13) + (src1->y * src2->_23) + (src1->z * src2->_33) + (src1->w * src2->_43); - temp.w = (src1->x * src2->_14) + (src1->y * src2->_24) + (src1->z * src2->_34) + (src1->w * src2->_44); - - *dest = temp; -} - static void shader_glsl_ffp_vertex_light_uniform(const struct wined3d_context *context, const struct wined3d_state *state, unsigned int light, const struct wined3d_light_info *light_info, struct glsl_shader_prog_link *prog) @@ -1402,7 +1389,7 @@ static void shader_glsl_ffp_vertex_light_uniform(const struct wined3d_context *c switch (light_info->OriginalParms.type) { case WINED3D_LIGHT_POINT: - multiply_vector_matrix(&vec4, &light_info->position, view); + wined3d_vec4_transform(&vec4, &light_info->position, view); GL_EXTCALL(glUniform4fv(prog->vs.light_location[light].position, 1, &vec4.x)); GL_EXTCALL(glUniform1f(prog->vs.light_location[light].range, light_info->OriginalParms.range)); GL_EXTCALL(glUniform1f(prog->vs.light_location[light].c_att, light_info->OriginalParms.attenuation0)); @@ -1411,10 +1398,10 @@ static void shader_glsl_ffp_vertex_light_uniform(const struct wined3d_context *c break; case WINED3D_LIGHT_SPOT: - multiply_vector_matrix(&vec4, &light_info->position, view); + wined3d_vec4_transform(&vec4, &light_info->position, view); GL_EXTCALL(glUniform4fv(prog->vs.light_location[light].position, 1, &vec4.x)); - multiply_vector_matrix(&vec4, &light_info->direction, view); + wined3d_vec4_transform(&vec4, &light_info->direction, view); GL_EXTCALL(glUniform3fv(prog->vs.light_location[light].direction, 1, &vec4.x)); GL_EXTCALL(glUniform1f(prog->vs.light_location[light].range, light_info->OriginalParms.range)); @@ -1427,12 +1414,12 @@ static void shader_glsl_ffp_vertex_light_uniform(const struct wined3d_context *c break; case WINED3D_LIGHT_DIRECTIONAL: - multiply_vector_matrix(&vec4, &light_info->direction, view); + wined3d_vec4_transform(&vec4, &light_info->direction, view); GL_EXTCALL(glUniform3fv(prog->vs.light_location[light].direction, 1, &vec4.x)); break; case WINED3D_LIGHT_PARALLELPOINT: - multiply_vector_matrix(&vec4, &light_info->position, view); + wined3d_vec4_transform(&vec4, &light_info->position, view); GL_EXTCALL(glUniform4fv(prog->vs.light_location[light].position, 1, &vec4.x)); break; @@ -1505,7 +1492,7 @@ static void shader_glsl_clip_plane_uniform(const struct wined3d_context *context { invert_matrix(&matrix, &state->transforms[WINED3D_TS_VIEW]); transpose_matrix(&matrix, &matrix); - multiply_vector_matrix(&plane, &plane, &matrix); + wined3d_vec4_transform(&plane, &plane, &matrix); } GL_EXTCALL(glUniform4fv(prog->vs.clip_planes_location + index, 1, &plane.x)); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 775ec08..fb2b5df 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4878,6 +4878,19 @@ static inline void wined3d_get_material_colour_source(enum wined3d_material_colo *specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]); } +static inline void wined3d_vec4_transform(struct wined3d_vec4 *dst, + const struct wined3d_vec4 *v, const struct wined3d_matrix *m) +{ + struct wined3d_vec4 tmp; + + tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + v->w * m->_41; + tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + v->w * m->_42; + tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + v->w * m->_43; + tmp.w = v->x * m->_14 + v->y * m->_24 + v->z * m->_34 + v->w * m->_44; + + *dst = tmp; +} + BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN; void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
1
0
0
0
Paul Gofman : wined3d: Use the correct colour sources in process_vertices_strided().
by Alexandre Julliard
21 May '19
21 May '19
Module: wine Branch: master Commit: d130f7fe0bfcb1fe00c5f3a7c7c2b9314e787ab4 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=d130f7fe0bfcb1fe00c5f3a7…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Tue May 21 01:45:32 2019 +0430 wined3d: Use the correct colour sources in process_vertices_strided(). Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 176 ++++++++++++++++++++++++++++++++++++++------------ 1 file changed, 136 insertions(+), 40 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 5a94d03..8c77b3b 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3072,20 +3072,132 @@ static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf) return size; } +static void wined3d_format_get_colour(const struct wined3d_format *format, + const void *data, struct wined3d_color *colour) +{ + float *output = &colour->r; + const uint32_t *u32_data; + const uint16_t *u16_data; + const float *f32_data; + unsigned int i; + + static const struct wined3d_color default_colour = {0.0f, 0.0f, 0.0f, 1.0f}; + static unsigned int warned; + + switch (format->id) + { + case WINED3DFMT_B8G8R8A8_UNORM: + u32_data = data; + wined3d_color_from_d3dcolor(colour, *u32_data); + break; + + case WINED3DFMT_R8G8B8A8_UNORM: + u32_data = data; + colour->r = (*u32_data & 0xffu) / 255.0f; + colour->g = ((*u32_data >> 8) & 0xffu) / 255.0f; + colour->b = ((*u32_data >> 16) & 0xffu) / 255.0f; + colour->a = ((*u32_data >> 24) & 0xffu) / 255.0f; + break; + + case WINED3DFMT_R16G16_UNORM: + case WINED3DFMT_R16G16B16A16_UNORM: + u16_data = data; + *colour = default_colour; + for (i = 0; i < format->component_count; ++i) + output[i] = u16_data[i] / 65535.0f; + break; + + case WINED3DFMT_R32_FLOAT: + case WINED3DFMT_R32G32_FLOAT: + case WINED3DFMT_R32G32B32_FLOAT: + case WINED3DFMT_R32G32B32A32_FLOAT: + f32_data = data; + *colour = default_colour; + for (i = 0; i < format->component_count; ++i) + output[i] = f32_data[i]; + break; + + default: + *colour = default_colour; + if (!warned++) + FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format->id)); + break; + } +} + +static void wined3d_colour_from_mcs(struct wined3d_color *colour, enum wined3d_material_color_source mcs, + const struct wined3d_color *material_colour, unsigned int index, + const struct wined3d_stream_info *stream_info) +{ + const struct wined3d_stream_info_element *element = NULL; + + switch (mcs) + { + case WINED3D_MCS_MATERIAL: + *colour = *material_colour; + return; + + case WINED3D_MCS_COLOR1: + if (!(stream_info->use_map & (1u << WINED3D_FFP_DIFFUSE))) + { + colour->r = colour->g = colour->b = colour->a = 1.0f; + return; + } + element = &stream_info->elements[WINED3D_FFP_DIFFUSE]; + break; + + case WINED3D_MCS_COLOR2: + if (!(stream_info->use_map & (1u << WINED3D_FFP_SPECULAR))) + { + colour->r = colour->g = colour->b = 0.0f; + colour->a = 1.0f; + return; + } + element = &stream_info->elements[WINED3D_FFP_SPECULAR]; + break; + + default: + colour->r = colour->g = colour->b = colour->a = 0.0f; + ERR("Invalid material colour source %#x.\n", mcs); + return; + } + + wined3d_format_get_colour(element->format, &element->data.addr[index * element->stride], colour); +} + +static float wined3d_clamp(float value, float min_value, float max_value) +{ + return value < min_value ? min_value : value > max_value ? max_value : value; +} + +static void wined3d_color_clamp(struct wined3d_color *dst, const struct wined3d_color *src, + float min_value, float max_value) +{ + dst->r = wined3d_clamp(src->r, min_value, max_value); + dst->g = wined3d_clamp(src->g, min_value, max_value); + dst->b = wined3d_clamp(src->b, min_value, max_value); + dst->a = wined3d_clamp(src->a, min_value, max_value); +} + /* Context activation is done by the caller. */ #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size) static HRESULT process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount, const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD flags, DWORD dst_fvf) { + enum wined3d_material_color_source diffuse_source, specular_source, ambient_source, emissive_source; + const struct wined3d_color *material_specular_state_colour; struct wined3d_matrix mat, proj_mat, view_mat, world_mat; + const struct wined3d_state *state = &device->state; + const struct wined3d_format *output_colour_format; + static const struct wined3d_color black; struct wined3d_map_desc map_desc; struct wined3d_box box = {0}; struct wined3d_viewport vp; + unsigned int texture_count; unsigned int vertex_size; unsigned int i; BYTE *dest_ptr; BOOL doClip; - DWORD numTextures; HRESULT hr; if (stream_info->use_map & (1u << WINED3D_FFP_NORMAL)) @@ -3095,11 +3207,11 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO if (!(stream_info->use_map & (1u << WINED3D_FFP_POSITION))) { - ERR("Source has no position mask\n"); + ERR("Source has no position mask.\n"); return WINED3DERR_INVALIDCALL; } - if (device->state.render_states[WINED3D_RS_CLIPPING]) + if (state->render_states[WINED3D_RS_CLIPPING]) { static BOOL warned = FALSE; /* @@ -3159,7 +3271,14 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO multiply_matrix(&mat,&view_mat,&world_mat); multiply_matrix(&mat,&proj_mat,&mat); - numTextures = (dst_fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; + texture_count = (dst_fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; + + wined3d_get_material_colour_source(&diffuse_source, &emissive_source, + &ambient_source, &specular_source, state, stream_info); + + output_colour_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, 0); + material_specular_state_colour = state->render_states[WINED3D_RS_SPECULARENABLE] + ? &state->material.specular : &black; for (i = 0; i < dwCount; i+= 1) { unsigned int tex_index; @@ -3278,50 +3397,27 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO if (dst_fvf & WINED3DFVF_DIFFUSE) { - const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_DIFFUSE]; - const DWORD *color_d = (const DWORD *)(element->data.addr + i * element->stride); - if (!(stream_info->use_map & (1u << WINED3D_FFP_DIFFUSE))) - { - static BOOL warned = FALSE; + struct wined3d_color material_diffuse; - if(!warned) { - ERR("No diffuse color in source, but destination has one\n"); - warned = TRUE; - } - - *( (DWORD *) dest_ptr) = 0xffffffff; - dest_ptr += sizeof(DWORD); - } - else - { - copy_and_next(dest_ptr, color_d, sizeof(DWORD)); - } + wined3d_colour_from_mcs(&material_diffuse, diffuse_source, + &state->material.diffuse, i, stream_info); + wined3d_color_clamp(&material_diffuse, &material_diffuse, 0.0f, 1.0f); + *(DWORD *)dest_ptr = wined3d_format_convert_from_float(output_colour_format, &material_diffuse); + dest_ptr += sizeof(DWORD); } if (dst_fvf & WINED3DFVF_SPECULAR) { - /* What's the color value in the feedback buffer? */ - const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_SPECULAR]; - const DWORD *color_s = (const DWORD *)(element->data.addr + i * element->stride); - if (!(stream_info->use_map & (1u << WINED3D_FFP_SPECULAR))) - { - static BOOL warned = FALSE; - - if(!warned) { - ERR("No specular color in source, but destination has one\n"); - warned = TRUE; - } + struct wined3d_color material_specular; - *(DWORD *)dest_ptr = 0xff000000; - dest_ptr += sizeof(DWORD); - } - else - { - copy_and_next(dest_ptr, color_s, sizeof(DWORD)); - } + wined3d_colour_from_mcs(&material_specular, specular_source, + material_specular_state_colour, i, stream_info); + wined3d_color_clamp(&material_specular, &material_specular, 0.0f, 1.0f); + *((DWORD *)dest_ptr) = wined3d_format_convert_from_float(output_colour_format, &material_specular); + dest_ptr += sizeof(DWORD); } - for (tex_index = 0; tex_index < numTextures; ++tex_index) + for (tex_index = 0; tex_index < texture_count; ++tex_index) { const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_TEXCOORD0 + tex_index]; const float *tex_coord = (const float *)(element->data.addr + i * element->stride);
1
0
0
0
Paul Gofman : wined3d: Factor out wined3d_get_material_colour_source() function.
by Alexandre Julliard
21 May '19
21 May '19
Module: wine Branch: master Commit: fca60d69f3263b3c0abf7938331965c20c08e5ca URL:
https://source.winehq.org/git/wine.git/?a=commit;h=fca60d69f3263b3c0abf7938…
Author: Paul Gofman <gofmanp(a)gmail.com> Date: Tue May 21 01:45:31 2019 +0430 wined3d: Factor out wined3d_get_material_colour_source() function. Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/utils.c | 25 +++++++------------------ dlls/wined3d/wined3d_private.h | 27 +++++++++++++++++++++++++++ 2 files changed, 34 insertions(+), 18 deletions(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 6a880bb..a83d444 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -6381,6 +6381,7 @@ int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_e void wined3d_ffp_get_vs_settings(const struct wined3d_context *context, const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) { + enum wined3d_material_color_source diffuse_source, emissive_source, ambient_source, specular_source; const struct wined3d_stream_info *si = &context->stream_info; const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_d3d_info *d3d_info = context->d3d_info; @@ -6442,24 +6443,12 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_context *context, settings->point_size = state->gl_primitive_type == GL_POINTS; settings->per_vertex_point_size = !!(si->use_map & 1u << WINED3D_FFP_PSIZE); - if (state->render_states[WINED3D_RS_COLORVERTEX]) - { - settings->diffuse_source = validate_material_colour_source(si->use_map, - state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]); - settings->emissive_source = validate_material_colour_source(si->use_map, - state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]); - settings->ambient_source = validate_material_colour_source(si->use_map, - state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]); - settings->specular_source = validate_material_colour_source(si->use_map, - state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]); - } - else - { - settings->diffuse_source = WINED3D_MCS_MATERIAL; - settings->emissive_source = WINED3D_MCS_MATERIAL; - settings->ambient_source = WINED3D_MCS_MATERIAL; - settings->specular_source = WINED3D_MCS_MATERIAL; - } + wined3d_get_material_colour_source(&diffuse_source, &emissive_source, + &ambient_source, &specular_source, state, si); + settings->diffuse_source = diffuse_source; + settings->emissive_source = emissive_source; + settings->ambient_source = ambient_source; + settings->specular_source = specular_source; for (i = 0; i < WINED3D_MAX_TEXTURES; ++i) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 8451e9c..775ec08 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4851,6 +4851,33 @@ static inline enum wined3d_material_color_source validate_material_colour_source return WINED3D_MCS_MATERIAL; } +static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source *diffuse, + enum wined3d_material_color_source *emissive, enum wined3d_material_color_source *ambient, + enum wined3d_material_color_source *specular, const struct wined3d_state *state, + const struct wined3d_stream_info *si) +{ + if (!state->render_states[WINED3D_RS_LIGHTING]) + { + *diffuse = WINED3D_MCS_COLOR1; + *specular = WINED3D_MCS_COLOR2; + *emissive = *ambient = WINED3D_MCS_MATERIAL; + + return; + } + + if (!state->render_states[WINED3D_RS_COLORVERTEX]) + { + *diffuse = *emissive = *ambient = *specular = WINED3D_MCS_MATERIAL; + + return; + } + + *diffuse = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]); + *emissive = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]); + *ambient = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]); + *specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]); +} + BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN; void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
1
0
0
0
Matteo Bruni : wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible.
by Alexandre Julliard
21 May '19
21 May '19
Module: wine Branch: master Commit: 83c9e5243a663370296148471628a350ba9422c6 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=83c9e5243a66337029614847…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon May 20 18:49:53 2019 +0200 wined3d: Report WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS when possible. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/adapter_gl.c | 55 ++++++++++++++++++++++++++++++++++++++++++ dlls/wined3d/adapter_vk.c | 5 ++-- dlls/wined3d/directx.c | 1 - dlls/wined3d/wined3d_private.h | 1 + 4 files changed, 59 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index d471785..110771f 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -834,6 +834,49 @@ static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx); } +static BOOL match_no_independent_bit_depths(const struct wined3d_gl_info *gl_info, + struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor, + enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) +{ + GLuint tex[2], fbo; + GLenum status; + + /* ARB_framebuffer_object allows implementation-dependent internal format + * restrictions. The EXT extension explicitly calls out an error in the + * relevant case. */ + if (!gl_info->supported[ARB_FRAMEBUFFER_OBJECT]) + return TRUE; + if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) + return TRUE; + + gl_info->gl_ops.gl.p_glGenTextures(2, tex); + + gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex[0]); + gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, NULL); + + gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex[1]); + gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5, 4, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL); + gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0); + + gl_info->fbo_ops.glGenFramebuffers(1, &fbo); + gl_info->fbo_ops.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); + gl_info->fbo_ops.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex[0], 0); + gl_info->fbo_ops.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, tex[1], 0); + + status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); + + gl_info->fbo_ops.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); + gl_info->gl_ops.gl.p_glDeleteTextures(2, tex); + checkGLcall("testing multiple framebuffer attachments with different bit depths"); + + return status != GL_FRAMEBUFFER_COMPLETE; +} + static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info) { /* MacOS needs uniforms for relative addressing offsets. This can @@ -988,6 +1031,11 @@ static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info) } } +static void quirk_no_independent_bit_depths(struct wined3d_gl_info *gl_info) +{ + gl_info->quirks |= WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS; +} + static const struct wined3d_gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes) { @@ -1119,6 +1167,11 @@ static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_cap quirk_broken_viewport_subpixel_bits, "NVIDIA viewport subpixel bits bug" }, + { + match_no_independent_bit_depths, + quirk_no_independent_bit_depths, + "No support for MRT with independent bit depths" + }, }; for (i = 0; i < ARRAY_SIZE(quirk_table); ++i) @@ -4354,6 +4407,8 @@ static void adapter_gl_get_wined3d_caps(const struct wined3d_adapter *adapter, s caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS; if (gl_info->supported[ARB_FRAMEBUFFER_SRGB]) caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT; + if (~gl_info->quirks & WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS) + caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS; if (gl_info->supported[ARB_SAMPLER_OBJECTS] || gl_info->supported[EXT_TEXTURE_LOD_BIAS]) caps->RasterCaps |= WINED3DPRASTERCAPS_MIPMAPLODBIAS; diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index e0fd68f..b944b2f 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -333,9 +333,10 @@ static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter *adapter, s caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP; caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP - | WINED3DPMISCCAPS_SEPARATEALPHABLEND | WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS - | WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT; + | WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS + | WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT + | WINED3DPMISCCAPS_SEPARATEALPHABLEND; caps->RasterCaps |= WINED3DPRASTERCAPS_MIPMAPLODBIAS; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 39dd13a..49fa3a3 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1826,7 +1826,6 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, unsigned in /* TODO: WINED3DPMISCCAPS_NULLREFERENCE WINED3DPMISCCAPS_FOGANDSPECULARALPHA - WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS WINED3DPMISCCAPS_FOGVERTEXCLAMPED */ caps->RasterCaps = WINED3DPRASTERCAPS_DITHER | diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0fc5646..8451e9c 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -72,6 +72,7 @@ #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200 +#define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400 struct fragment_pipeline; struct wined3d_adapter;
1
0
0
0
Matteo Bruni : wined3d: Get rid of WINED3DPRASTERCAPS_ZBIAS.
by Alexandre Julliard
21 May '19
21 May '19
Module: wine Branch: master Commit: 56f73260711e9d1479ecc609ff1b5bf0f37cce10 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=56f73260711e9d1479ecc609…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon May 20 18:49:52 2019 +0200 wined3d: Get rid of WINED3DPRASTERCAPS_ZBIAS. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/adapter_gl.c | 3 +-- dlls/wined3d/adapter_vk.c | 2 +- include/wine/wined3d.h | 1 - 3 files changed, 2 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index 818fa84..d471785 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -4360,8 +4360,7 @@ static void adapter_gl_get_wined3d_caps(const struct wined3d_adapter *adapter, s if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) { - caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY - | WINED3DPRASTERCAPS_ZBIAS; + caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY; caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | WINED3DPTFILTERCAPS_MINFANISOTROPIC; diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 57235bb..e0fd68f 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -337,7 +337,7 @@ static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter *adapter, s | WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS | WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT; - caps->RasterCaps |= WINED3DPRASTERCAPS_ZBIAS | WINED3DPRASTERCAPS_MIPMAPLODBIAS; + caps->RasterCaps |= WINED3DPRASTERCAPS_MIPMAPLODBIAS; if (sampler_anisotropy) { diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 31afa46..ada5636 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -1210,7 +1210,6 @@ enum wined3d_shader_type #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 -#define WINED3DPRASTERCAPS_ZBIAS 0x00004000 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1
0
0
0
Matteo Bruni : ddraw: Check the WINED3DPRASTERCAPS_DEPTHBIAS cap bit to report D3DPRASTERCAPS_ZBIAS.
by Alexandre Julliard
21 May '19
21 May '19
Module: wine Branch: master Commit: 55c619cb1f7a8303e8447f97414dbd461a6e8eb9 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=55c619cb1f7a8303e8447f97…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon May 20 18:49:51 2019 +0200 ddraw: Check the WINED3DPRASTERCAPS_DEPTHBIAS cap bit to report D3DPRASTERCAPS_ZBIAS. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/ddraw/ddraw.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c index b005f10..04a94b6 100644 --- a/dlls/ddraw/ddraw.c +++ b/dlls/ddraw/ddraw.c @@ -1326,10 +1326,13 @@ HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL | D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT | - D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS | + D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG | - D3DPRASTERCAPS_ZFOG); + D3DPRASTERCAPS_ZFOG | WINED3DPRASTERCAPS_DEPTHBIAS); + if (caps->dpcLineCaps.dwRasterCaps & WINED3DPRASTERCAPS_DEPTHBIAS) + caps->dpcLineCaps.dwRasterCaps = (caps->dpcLineCaps.dwRasterCaps | D3DPRASTERCAPS_ZBIAS) + & ~WINED3DPRASTERCAPS_DEPTHBIAS; caps->dpcLineCaps.dwZCmpCaps &= ( D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1
0
0
0
Matteo Bruni : d3d8: Check the WINED3DPRASTERCAPS_DEPTHBIAS cap bit to report D3DPRASTERCAPS_ZBIAS.
by Alexandre Julliard
21 May '19
21 May '19
Module: wine Branch: master Commit: e9d085e676d72574d4cd423466c67c407adc84bb URL:
https://source.winehq.org/git/wine.git/?a=commit;h=e9d085e676d72574d4cd4234…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon May 20 18:49:50 2019 +0200 d3d8: Check the WINED3DPRASTERCAPS_DEPTHBIAS cap bit to report D3DPRASTERCAPS_ZBIAS. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 974764c..e57e01e 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -389,10 +389,12 @@ void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d | D3DPMISCCAPS_NULLREFERENCE; caps->RasterCaps &= D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_ANTIALIASEDGES - | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR + | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE - | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE; + | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE | WINED3DPRASTERCAPS_DEPTHBIAS; + if (caps->RasterCaps & WINED3DPRASTERCAPS_DEPTHBIAS) + caps->RasterCaps = (caps->RasterCaps | D3DPRASTERCAPS_ZBIAS) & ~WINED3DPRASTERCAPS_DEPTHBIAS; caps->SrcBlendCaps &= D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR
1
0
0
0
Matteo Bruni : wined3d: Assign 9_x feature levels more accurately.
by Alexandre Julliard
21 May '19
21 May '19
Module: wine Branch: master Commit: 851be630373b8bffddbfe201bcf713950226293b URL:
https://source.winehq.org/git/wine.git/?a=commit;h=851be630373b8bffddbfe201…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon May 20 18:49:49 2019 +0200 wined3d: Assign 9_x feature levels more accurately. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 4 ++-- dlls/wined3d/adapter_gl.c | 20 +++++++++++++++----- dlls/wined3d/directx.c | 10 +++++----- dlls/wined3d/shader.c | 4 ++-- dlls/wined3d/utils.c | 4 ++-- include/wine/wined3d.h | 4 ++-- 6 files changed, 28 insertions(+), 18 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index bef01a4..9fbdceb 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -4443,8 +4443,8 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine static const enum wined3d_feature_level feature_levels[] = { - WINED3D_FEATURE_LEVEL_9_SM3, - WINED3D_FEATURE_LEVEL_9_SM2, + WINED3D_FEATURE_LEVEL_9_3, + WINED3D_FEATURE_LEVEL_9_2, WINED3D_FEATURE_LEVEL_9_1, WINED3D_FEATURE_LEVEL_8, WINED3D_FEATURE_LEVEL_7, diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index 5524f94..818fa84 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -1241,7 +1241,8 @@ static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_s } static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_gl_info *gl_info, - const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps) + const struct wined3d_d3d_limits *d3d_limits, const struct shader_caps *shader_caps, + const struct fragment_caps *fragment_caps) { unsigned int shader_model; @@ -1267,10 +1268,18 @@ static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_g } } - if (shader_model >= 3) - return WINED3D_FEATURE_LEVEL_9_SM3; + if (shader_model >= 3 && d3d_limits->texture_size >= 4096 && d3d_limits->max_rt_count >= 4) + return WINED3D_FEATURE_LEVEL_9_3; if (shader_model >= 2) - return WINED3D_FEATURE_LEVEL_9_SM2; + { + if (gl_info->supported[ARB_OCCLUSION_QUERY] + && gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] + && gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] + && gl_info->supported[EXT_BLEND_FUNC_SEPARATE]) + return WINED3D_FEATURE_LEVEL_9_2; + + return WINED3D_FEATURE_LEVEL_9_1; + } if (shader_model >= 1) return WINED3D_FEATURE_LEVEL_8; @@ -3722,7 +3731,6 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures; d3d_info->shader_color_key = !!(fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY); d3d_info->wined3d_creation_flags = wined3d_creation_flags; - d3d_info->feature_level = feature_level_from_caps(gl_info, &shader_caps, &fragment_caps); d3d_info->texture_npot = !!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]; d3d_info->texture_npot_conditional = gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] @@ -3737,6 +3745,8 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, else d3d_info->multisample_draw_location = WINED3D_LOCATION_RB_MULTISAMPLE; + d3d_info->feature_level = feature_level_from_caps(gl_info, &d3d_info->limits, &shader_caps, &fragment_caps); + TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages); if (!d3d_info->shader_color_key) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 12c83bb..39dd13a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -691,8 +691,8 @@ enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor * {WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT}, {WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE}, {WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3}, - {WINED3D_FEATURE_LEVEL_9_SM2, CARD_NVIDIA_GEFORCEFX_5800}, - {WINED3D_FEATURE_LEVEL_9_SM3, CARD_NVIDIA_GEFORCE_6800}, + {WINED3D_FEATURE_LEVEL_9_2, CARD_NVIDIA_GEFORCEFX_5800}, + {WINED3D_FEATURE_LEVEL_9_3, CARD_NVIDIA_GEFORCE_6800}, {WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX}, {WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470}, {WINED3D_FEATURE_LEVEL_NONE}, @@ -702,8 +702,8 @@ enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor * {WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO}, {WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200}, {WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500}, - {WINED3D_FEATURE_LEVEL_9_SM2, CARD_AMD_RADEON_9500}, - {WINED3D_FEATURE_LEVEL_9_SM3, CARD_AMD_RADEON_X1600}, + {WINED3D_FEATURE_LEVEL_9_1, CARD_AMD_RADEON_9500}, + {WINED3D_FEATURE_LEVEL_9_3, CARD_AMD_RADEON_X1600}, {WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900}, {WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600}, {WINED3D_FEATURE_LEVEL_NONE}, @@ -712,7 +712,7 @@ enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor * { {WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G}, {WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G}, - {WINED3D_FEATURE_LEVEL_9_SM3, CARD_INTEL_945G}, + {WINED3D_FEATURE_LEVEL_9_3, CARD_INTEL_945G}, {WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45}, {WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD}, {WINED3D_FEATURE_LEVEL_NONE}, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 609b574..a8fee07 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -3311,9 +3311,9 @@ static unsigned int shader_max_version_from_feature_level(enum wined3d_feature_l case WINED3D_FEATURE_LEVEL_10_1: case WINED3D_FEATURE_LEVEL_10: return 4; - case WINED3D_FEATURE_LEVEL_9_SM3: + case WINED3D_FEATURE_LEVEL_9_3: return 3; - case WINED3D_FEATURE_LEVEL_9_SM2: + case WINED3D_FEATURE_LEVEL_9_2: case WINED3D_FEATURE_LEVEL_9_1: return 2; default: diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index ef46910..6a880bb 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -6573,8 +6573,8 @@ const char *wined3d_debug_feature_level(enum wined3d_feature_level level) LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_7); LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_8); LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_1); - LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_SM2); - LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_SM3); + LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_2); + LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_3); LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10); LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10_1); LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11); diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 958ade1..31afa46 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -96,8 +96,8 @@ enum wined3d_feature_level WINED3D_FEATURE_LEVEL_7 = 0x7000, WINED3D_FEATURE_LEVEL_8 = 0x8000, WINED3D_FEATURE_LEVEL_9_1 = 0x9100, - WINED3D_FEATURE_LEVEL_9_SM2 = 0x9200, - WINED3D_FEATURE_LEVEL_9_SM3 = 0x9300, + WINED3D_FEATURE_LEVEL_9_2 = 0x9200, + WINED3D_FEATURE_LEVEL_9_3 = 0x9300, WINED3D_FEATURE_LEVEL_10 = 0xa000, WINED3D_FEATURE_LEVEL_10_1 = 0xa100, WINED3D_FEATURE_LEVEL_11 = 0xb000,
1
0
0
0
Alexandre Julliard : winoldap.mod: Build with msvcrt.
by Alexandre Julliard
21 May '19
21 May '19
Module: wine Branch: master Commit: 386f372f05e38c2591e0295f4c2b09745ef2f7e9 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=386f372f05e38c2591e0295f…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Tue May 21 17:54:40 2019 +0200 winoldap.mod: Build with msvcrt. Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- programs/winoldap.mod16/Makefile.in | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/programs/winoldap.mod16/Makefile.in b/programs/winoldap.mod16/Makefile.in index 01fbf78..9e69005 100644 --- a/programs/winoldap.mod16/Makefile.in +++ b/programs/winoldap.mod16/Makefile.in @@ -1,4 +1,5 @@ MODULE = winoldap.mod16 -APPMODE = -mconsole -m16 + +EXTRADLLFLAGS = -mconsole -m16 -mno-cygwin C_SRCS = winoldap.c
1
0
0
0
← Newer
1
...
32
33
34
35
36
37
38
...
102
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
Results per page:
10
25
50
100
200