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Alexandre Julliard : dx8vb: Build with msvcrt.
by Alexandre Julliard
04 Jun '19
04 Jun '19
Module: wine Branch: master Commit: 351ffd93f0fee1d9a890af5acbcd89a45f84c090 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=351ffd93f0fee1d9a890af5a…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Tue Jun 4 09:04:54 2019 +0200 dx8vb: Build with msvcrt. Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dx8vb/Makefile.in | 2 ++ dlls/dx8vb/main.c | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/dx8vb/Makefile.in b/dlls/dx8vb/Makefile.in index e0a083a..c11eb9e 100644 --- a/dlls/dx8vb/Makefile.in +++ b/dlls/dx8vb/Makefile.in @@ -1,6 +1,8 @@ MODULE = dx8vb.dll IMPORTS = uuid ole32 +EXTRADLLFLAGS = -mno-cygwin + C_SRCS = \ main.c diff --git a/dlls/dx8vb/main.c b/dlls/dx8vb/main.c index a1ee7c9..7dbe47d 100644 --- a/dlls/dx8vb/main.c +++ b/dlls/dx8vb/main.c @@ -18,7 +18,6 @@ #define COBJMACROS -#include "config.h" #include <stdarg.h> #include <string.h>
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Alexandre Julliard : dwmapi: Build with msvcrt.
by Alexandre Julliard
04 Jun '19
04 Jun '19
Module: wine Branch: master Commit: 6dbe7aaf886e729a43db18c73243784ea3b6d925 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=6dbe7aaf886e729a43db18c7…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Tue Jun 4 09:04:41 2019 +0200 dwmapi: Build with msvcrt. Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/dwmapi/Makefile.in | 2 ++ dlls/dwmapi/dwmapi_main.c | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/dwmapi/Makefile.in b/dlls/dwmapi/Makefile.in index e6145a5..3a36913 100644 --- a/dlls/dwmapi/Makefile.in +++ b/dlls/dwmapi/Makefile.in @@ -1,6 +1,8 @@ MODULE = dwmapi.dll IMPORTLIB = dwmapi +EXTRADLLFLAGS = -mno-cygwin + C_SRCS = \ dwmapi_main.c diff --git a/dlls/dwmapi/dwmapi_main.c b/dlls/dwmapi/dwmapi_main.c index eb06d15..6378a09 100644 --- a/dlls/dwmapi/dwmapi_main.c +++ b/dlls/dwmapi/dwmapi_main.c @@ -19,7 +19,6 @@ * */ -#include "config.h" #include <stdarg.h> #define COBJMACROS
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Józef Kucia : tests: Add basic test for NULL UAVs.
by Alexandre Julliard
04 Jun '19
04 Jun '19
Module: vkd3d Branch: master Commit: c6406cb0437b04ab15806575a429f363dada45b8 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=c6406cb0437b04ab1580657…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jun 4 14:29:01 2019 +0200 tests: Add basic test for NULL UAVs. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- tests/d3d12.c | 164 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 164 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index 024a956..d6cd4e0 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -17176,6 +17176,169 @@ static void test_null_srv(void) destroy_test_context(&context); } +static void test_null_uav(void) +{ + D3D12_ROOT_SIGNATURE_DESC root_signature_desc; + D3D12_DESCRIPTOR_RANGE descriptor_ranges[1]; + D3D12_ROOT_PARAMETER root_parameters[2]; + const D3D12_SHADER_BYTECODE *current_ps; + ID3D12GraphicsCommandList *command_list; + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle; + ID3D12DescriptorHeap *uav_heap; + struct test_context_desc desc; + struct test_context context; + ID3D12CommandQueue *queue; + ID3D12Device *device; + unsigned int i; + HRESULT hr; + + static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + static const DWORD ps_ld_texture_code[] = + { +#if 0 + RWTexture2D<float> u; + + float4 main(float4 position : SV_Position) : SV_Target + { + float2 s; + u.GetDimensions(s.x, s.y); + return u[s * float2(position.x / 640.0f, position.y / 480.0f)]; + } +#endif + 0x43425844, 0x85c096ab, 0x210d7572, 0xdb1951af, 0x4dadced7, 0x00000001, 0x00000194, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000f8, 0x00000050, + 0x0000003e, 0x0100086a, 0x0400189c, 0x0011e000, 0x00000001, 0x00005555, 0x04002064, 0x00101032, + 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x8900003d, + 0x800000c2, 0x00155543, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46, 0x00000001, + 0x07000038, 0x001000f2, 0x00000000, 0x00100546, 0x00000000, 0x00101546, 0x00000000, 0x0a000038, + 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x3b088889, + 0x3b088889, 0x0500001c, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x890000a3, 0x800000c2, + 0x00155543, 0x00100012, 0x00000000, 0x00100e46, 0x00000000, 0x0011ee46, 0x00000001, 0x05000036, + 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps_ld_texture = {ps_ld_texture_code, sizeof(ps_ld_texture_code)}; + static const DWORD ps_ld_buffer_code[] = + { +#if 0 + RWByteAddressBuffer u; + + uint location; + + float4 main(float4 position : SV_Position) : SV_Target + { + return u.Load(4 * location); + } +#endif + 0x43425844, 0xde636789, 0x7bc99233, 0x8b0609b6, 0x4b9a958e, 0x00000001, 0x00000134, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000098, 0x00000050, + 0x00000026, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300009d, 0x0011e000, + 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000029, 0x00100012, + 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00004001, 0x00000002, 0x890000a5, 0x800002c2, + 0x00199983, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0011e006, 0x00000001, 0x05000056, + 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps_ld_buffer = {ps_ld_buffer_code, sizeof(ps_ld_buffer_code)}; + static const struct test + { + const D3D12_SHADER_BYTECODE *ps; + D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc; + uint32_t location; + } + tests[] = + { + {&ps_ld_texture, {DXGI_FORMAT_R32_UINT, D3D12_UAV_DIMENSION_TEXTURE2D}, 0}, + {&ps_ld_buffer, + {DXGI_FORMAT_R32_TYPELESS, D3D12_UAV_DIMENSION_BUFFER, .Buffer = {0, 1024, .Flags = D3D12_BUFFER_UAV_FLAG_RAW}}, + 0}, + {&ps_ld_buffer, + {DXGI_FORMAT_R32_TYPELESS, D3D12_UAV_DIMENSION_BUFFER, .Buffer = {0, 1024, .Flags = D3D12_BUFFER_UAV_FLAG_RAW}}, + 1024}, + }; + + memset(&desc, 0, sizeof(desc)); + desc.no_root_signature = true; + if (!init_test_context(&context, &desc)) + return; + device = context.device; + command_list = context.list; + queue = context.queue; + + descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; + descriptor_ranges[0].NumDescriptors = 1; + descriptor_ranges[0].BaseShaderRegister = 1; + descriptor_ranges[0].RegisterSpace = 0; + descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0; + root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; + root_parameters[0].DescriptorTable.NumDescriptorRanges = 1; + root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges; + root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; + root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; + root_parameters[1].Constants.ShaderRegister = 0; + root_parameters[1].Constants.RegisterSpace = 0; + root_parameters[1].Constants.Num32BitValues = 1; + root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; + root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters); + root_signature_desc.pParameters = root_parameters; + root_signature_desc.NumStaticSamplers = 0; + root_signature_desc.pStaticSamplers = NULL; + root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE; + hr = create_root_signature(device, &root_signature_desc, &context.root_signature); + ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr); + + uav_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1); + + current_ps = NULL; + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + const struct test *test = &tests[i]; + + vkd3d_test_set_context("Test %u", i); + + if (current_ps != test->ps) + { + if (context.pipeline_state) + ID3D12PipelineState_Release(context.pipeline_state); + current_ps = tests[i].ps; + context.pipeline_state = create_pipeline_state(context.device, + context.root_signature, context.render_target_desc.Format, NULL, current_ps, NULL); + } + + cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(uav_heap); + ID3D12Device_CreateUnorderedAccessView(device, NULL, NULL, &test->uav_desc, cpu_handle); + + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &uav_heap); + ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, + ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(uav_heap)); + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 1, test->location, 0); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + + transition_sub_resource_state(command_list, context.render_target, 0, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint(context.render_target, 0, queue, command_list, 0x00000000, 0); + + reset_command_list(command_list, context.allocator); + transition_sub_resource_state(command_list, context.render_target, 0, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + } + vkd3d_test_set_context(NULL); + + ID3D12DescriptorHeap_Release(uav_heap); + destroy_test_context(&context); +} + static void test_null_vbv(void) { ID3D12GraphicsCommandList *command_list; @@ -29510,6 +29673,7 @@ START_TEST(d3d12) run_test(test_create_null_descriptors); run_test(test_null_cbv); run_test(test_null_srv); + run_test(test_null_uav); run_test(test_null_vbv); run_test(test_get_copyable_footprints); run_test(test_depth_clip);
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Józef Kucia : tests: Add test for buffer NULL SRV.
by Alexandre Julliard
04 Jun '19
04 Jun '19
Module: vkd3d Branch: master Commit: fe33ddcb9eb1c04a52be4d2daf2632073e55a214 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=fe33ddcb9eb1c04a52be4d2…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jun 4 14:29:00 2019 +0200 tests: Add test for buffer NULL SRV. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- tests/d3d12.c | 60 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index 5c44563..024a956 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -17007,6 +17007,29 @@ static void test_null_srv(void) 0x001020f2, 0x00000000, 0x00208a46, 0x00000000, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ps_ld = {ps_ld_code, sizeof(ps_ld_code)}; + static const DWORD ps_buffer_code[] = + { +#if 0 + ByteAddressBuffer t; + + uint location; + + float4 main(float4 position : SV_Position) : SV_Target + { + return t.Load(location); + } +#endif + 0x43425844, 0x70170f6b, 0x16097169, 0x714f155c, 0x1e3d860f, 0x00000001, 0x00000118, 0x00000003, + 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000007c, 0x00000050, + 0x0000001f, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x030000a1, 0x00107000, + 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x8a0000a5, 0x800002c2, + 0x00199983, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00107006, 0x00000000, + 0x05000056, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps_buffer = {ps_buffer_code, sizeof(ps_buffer_code)}; static const DXGI_FORMAT formats[] = { DXGI_FORMAT_R32_FLOAT, @@ -17112,6 +17135,43 @@ static void test_null_srv(void) D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); check_sub_resource_uint(context.render_target, 0, queue, command_list, 0x00000000, 0); + /* buffer */ + ID3D12PipelineState_Release(context.pipeline_state); + context.pipeline_state = create_pipeline_state(context.device, + context.root_signature, context.render_target_desc.Format, NULL, &ps_buffer, NULL); + reset_command_list(command_list, context.allocator); + transition_sub_resource_state(command_list, context.render_target, 0, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + memset(&srv_desc, 0, sizeof(srv_desc)); + srv_desc.Format = DXGI_FORMAT_R32_TYPELESS; + srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER; + srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; + srv_desc.Buffer.FirstElement = 0; + srv_desc.Buffer.NumElements = 1024; + srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW; + ID3D12Device_CreateShaderResourceView(device, NULL, &srv_desc, + ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap)); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap); + ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, + ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap)); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + location.x = 0; + ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &location, 0); + ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0); + + transition_sub_resource_state(command_list, context.render_target, 0, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + check_sub_resource_uint(context.render_target, 0, queue, command_list, 0x00000000, 0); + ID3D12DescriptorHeap_Release(heap); destroy_test_context(&context); }
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Józef Kucia : vkd3d: Add partial support for 2D NULL UAV.
by Alexandre Julliard
04 Jun '19
04 Jun '19
Module: vkd3d Branch: master Commit: 991e9b5fada7b5696ba886aa6b6015bc8c4ce338 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=991e9b5fada7b5696ba886a…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jun 4 14:28:59 2019 +0200 vkd3d: Add partial support for 2D NULL UAV. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/resource.c | 93 +++++++++++++++++++++++++++++++++++++++++++++- libs/vkd3d/vkd3d_private.h | 3 ++ 2 files changed, 94 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index cd3f572..c3c9238 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -2251,7 +2251,9 @@ static void vkd3d_create_null_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) { struct vkd3d_null_resources *null_resources = &device->null_resources; + struct vkd3d_texture_view_desc vkd3d_desc; struct vkd3d_view *view; + VkImage vk_image; if (!desc) { @@ -2262,7 +2264,7 @@ static void vkd3d_create_null_uav(struct d3d12_desc *descriptor, switch (desc->ViewDimension) { case D3D12_UAV_DIMENSION_BUFFER: - WARN("Creating NULL UAV %#x.\n", desc->Format); + WARN("Creating NULL buffer UAV %#x.\n", desc->Format); if (vkd3d_create_buffer_view(device, null_resources->vk_storage_buffer, vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false), @@ -2272,12 +2274,41 @@ static void vkd3d_create_null_uav(struct d3d12_desc *descriptor, descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; descriptor->u.view = view; } + return; + + case D3D12_UAV_DIMENSION_TEXTURE2D: + vk_image = null_resources->vk_2d_storage_image; + vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; + break; + case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: + vk_image = null_resources->vk_2d_storage_image; + vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; break; default: FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); - break; + return; } + + WARN("Creating NULL UAV %#x.\n", desc->ViewDimension); + + vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, false); + vkd3d_desc.miplevel_idx = 0; + vkd3d_desc.miplevel_count = 1; + vkd3d_desc.layer_idx = 0; + vkd3d_desc.layer_count = 1; + vkd3d_desc.components.r = VK_COMPONENT_SWIZZLE_R; + vkd3d_desc.components.g = VK_COMPONENT_SWIZZLE_G; + vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_B; + vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_A; + vkd3d_desc.allowed_swizzle = false; + + if (!vkd3d_create_texture_view(device, vk_image, &vkd3d_desc, &view)) + return; + + descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV; + descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; + descriptor->u.view = view; } static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, @@ -3248,6 +3279,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_ struct d3d12_device *device) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; + static const VkClearColorValue clear_color = {{0}}; VkCommandBufferAllocateInfo command_buffer_info; VkCommandPool vk_command_pool = VK_NULL_HANDLE; VkCommandPoolCreateInfo command_pool_info; @@ -3255,6 +3287,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_ VkCommandBufferBeginInfo begin_info; VkCommandBuffer vk_command_buffer; VkFence vk_fence = VK_NULL_HANDLE; + VkImageSubresourceRange range; VkImageMemoryBarrier barrier; VkFenceCreateInfo fence_info; struct vkd3d_queue *queue; @@ -3304,6 +3337,35 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_ /* fill UAV buffer */ VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_storage_buffer, 0, VK_WHOLE_SIZE, 0x00000000)); + /* clear 2D UAV image */ + barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; + barrier.pNext = NULL; + barrier.srcAccessMask = 0; + barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; + barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.image = null_resource->vk_2d_storage_image; + barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + barrier.subresourceRange.baseMipLevel = 0; + barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; + barrier.subresourceRange.baseArrayLayer = 0; + barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; + + VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, + 0, NULL, 0, NULL, 1, &barrier)); + + range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + range.baseMipLevel = 0; + range.levelCount = 1; + range.baseArrayLayer = 0; + range.layerCount = 1; + + VK_CALL(vkCmdClearColorImage(vk_command_buffer, + null_resource->vk_2d_storage_image, VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range)); + /* transition 2D SRV image */ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.pNext = NULL; @@ -3436,6 +3498,26 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_image_memory))) goto fail; + /* 2D UAV */ + resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; + resource_desc.Alignment = 0; + resource_desc.Width = 1; + resource_desc.Height = 1; + resource_desc.DepthOrArraySize = 1; + resource_desc.MipLevels = 1; + resource_desc.Format = VKD3D_NULL_VIEW_FORMAT; + resource_desc.SampleDesc.Count = 1; + resource_desc.SampleDesc.Quality = 0; + resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; + resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; + + if (FAILED(hr = vkd3d_create_image(device, &heap_properties, D3D12_HEAP_FLAG_NONE, + &resource_desc, &null_resources->vk_2d_storage_image))) + goto fail; + if (FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_storage_image, + &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_storage_image_memory))) + goto fail; + /* set Vulkan object names */ vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL buffer"); @@ -3449,6 +3531,10 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D SRV image"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D SRV memory"); + vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D UAV image"); + vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_storage_image_memory, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D UAV memory"); return vkd3d_init_null_resources_data(null_resources, device); @@ -3472,5 +3558,8 @@ void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources, VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_image, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_image_memory, NULL)); + VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_storage_image, NULL)); + VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_storage_image_memory, NULL)); + memset(null_resources, 0, sizeof(*null_resources)); } diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 9a73ab4..71e05b2 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -968,6 +968,9 @@ struct vkd3d_null_resources VkImage vk_2d_image; VkDeviceMemory vk_2d_image_memory; + + VkImage vk_2d_storage_image; + VkDeviceMemory vk_2d_storage_image_memory; }; HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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Józef Kucia : vkd3d: Add partial support for buffer NULL UAVs.
by Alexandre Julliard
04 Jun '19
04 Jun '19
Module: vkd3d Branch: master Commit: 44bbd8436076c0621afc642f1c429fd5aeebef2b URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=44bbd8436076c0621afc642…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jun 4 14:28:58 2019 +0200 vkd3d: Add partial support for buffer NULL UAVs. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/resource.c | 57 +++++++++++++++++++++++++++++++++++++++++++++- libs/vkd3d/vkd3d_private.h | 3 +++ 2 files changed, 59 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 6602a12..cd3f572 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -2247,6 +2247,39 @@ static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UA return 0; } +static void vkd3d_create_null_uav(struct d3d12_desc *descriptor, + struct d3d12_device *device, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) +{ + struct vkd3d_null_resources *null_resources = &device->null_resources; + struct vkd3d_view *view; + + if (!desc) + { + WARN("View desc is required for NULL view.\n"); + return; + } + + switch (desc->ViewDimension) + { + case D3D12_UAV_DIMENSION_BUFFER: + WARN("Creating NULL UAV %#x.\n", desc->Format); + + if (vkd3d_create_buffer_view(device, null_resources->vk_storage_buffer, + vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false), + 0, VKD3D_NULL_BUFFER_SIZE, &view)) + { + descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV; + descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; + descriptor->u.view = view; + } + break; + + default: + FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension); + break; + } +} + static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) @@ -2373,7 +2406,9 @@ void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *d if (!resource) { - FIXME("NULL resource UAV not implemented.\n"); + if (counter_resource) + FIXME("Ignoring counter resource %p.\n", counter_resource); + vkd3d_create_null_uav(descriptor, device, desc); return; } @@ -3266,6 +3301,9 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_ /* fill buffer */ VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000)); + /* fill UAV buffer */ + VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_storage_buffer, 0, VK_WHOLE_SIZE, 0x00000000)); + /* transition 2D SRV image */ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.pNext = NULL; @@ -3368,6 +3406,16 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory))) goto fail; + /* buffer UAV */ + resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; + + if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE, + &resource_desc, &null_resources->vk_storage_buffer))) + goto fail; + if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_storage_buffer, + &heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_storage_buffer_memory))) + goto fail; + /* 2D SRV */ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; resource_desc.Alignment = 0; @@ -3393,6 +3441,10 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL buffer"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer_memory, VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL memory"); + vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL UAV buffer"); + vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_storage_buffer_memory, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL UAV buffer memory"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image, VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D SRV image"); vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_memory, @@ -3414,6 +3466,9 @@ void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources, VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_buffer, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_buffer_memory, NULL)); + VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_storage_buffer, NULL)); + VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_storage_buffer_memory, NULL)); + VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_image, NULL)); VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_image_memory, NULL)); diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 036b9eb..9a73ab4 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -963,6 +963,9 @@ struct vkd3d_null_resources VkBuffer vk_buffer; VkDeviceMemory vk_buffer_memory; + VkBuffer vk_storage_buffer; + VkDeviceMemory vk_storage_buffer_memory; + VkImage vk_2d_image; VkDeviceMemory vk_2d_image_memory; };
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Józef Kucia : vkd3d: Add partial support for buffer NULL SRVs.
by Alexandre Julliard
04 Jun '19
04 Jun '19
Module: vkd3d Branch: master Commit: 8bc8d19c9048b8809470e7fd9a798f7be4650031 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=8bc8d19c9048b8809470e7f…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jun 4 14:28:57 2019 +0200 vkd3d: Add partial support for buffer NULL SRVs. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/resource.c | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 79d4fef..6602a12 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -2054,6 +2054,19 @@ static void vkd3d_create_null_srv(struct d3d12_desc *descriptor, switch (desc->ViewDimension) { + case D3D12_SRV_DIMENSION_BUFFER: + WARN("Creating NULL buffer SRV %#x.\n", desc->Format); + + if (vkd3d_create_buffer_view(device, null_resources->vk_buffer, + vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false), + 0, VKD3D_NULL_BUFFER_SIZE, &view)) + { + descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV; + descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; + descriptor->u.view = view; + } + return; + case D3D12_SRV_DIMENSION_TEXTURE2D: vk_image = null_resources->vk_2d_image; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D; @@ -2070,7 +2083,7 @@ static void vkd3d_create_null_srv(struct d3d12_desc *descriptor, WARN("Creating NULL SRV %#x.\n", desc->ViewDimension); - vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, 0); + vkd3d_desc.format = vkd3d_get_format(device, VKD3D_NULL_VIEW_FORMAT, false); vkd3d_desc.miplevel_idx = 0; vkd3d_desc.miplevel_count = 1; vkd3d_desc.layer_idx = 0; @@ -3250,7 +3263,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_ goto done; } - /* fill CBV buffer */ + /* fill buffer */ VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000)); /* transition 2D SRV image */ @@ -3335,7 +3348,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, memset(&heap_properties, 0, sizeof(heap_properties)); heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT; - /* CBV */ + /* buffer */ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; resource_desc.Alignment = 0; resource_desc.Width = VKD3D_NULL_BUFFER_SIZE; @@ -3346,7 +3359,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources, resource_desc.SampleDesc.Count = 1; resource_desc.SampleDesc.Quality = 0; resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; - resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE; + resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE; if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, &null_resources->vk_buffer)))
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Józef Kucia : vkd3d: Introduce vkd3d_create_buffer_view_for_resource().
by Alexandre Julliard
04 Jun '19
04 Jun '19
Module: vkd3d Branch: master Commit: c065f873810a46900055b6bc8401a4f65cdf4cd0 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=c065f873810a46900055b6b…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jun 4 14:28:56 2019 +0200 vkd3d: Introduce vkd3d_create_buffer_view_for_resource(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/resource.c | 57 +++++++++++++++++++++++++++++---------------------- 1 file changed, 33 insertions(+), 24 deletions(-) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 70a04eb..79d4fef 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1659,7 +1659,7 @@ void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src, } static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device, - struct d3d12_resource *resource, const struct vkd3d_format *format, + VkBuffer vk_buffer, const struct vkd3d_format *format, VkDeviceSize offset, VkDeviceSize range, VkBufferView *vk_view) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; @@ -1667,8 +1667,6 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device, struct VkBufferViewCreateInfo view_desc; VkResult vr; - assert(d3d12_resource_is_buffer(resource)); - if (vkd3d_format_is_compressed(format)) { WARN("Invalid format for buffer view %#x.\n", format->dxgi_format); @@ -1684,7 +1682,7 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device, view_desc.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; view_desc.pNext = NULL; view_desc.flags = 0; - view_desc.buffer = resource->u.vk_buffer; + view_desc.buffer = vk_buffer; view_desc.format = format->vk_format; view_desc.offset = offset; view_desc.range = range; @@ -1693,18 +1691,37 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device, return vr == VK_SUCCESS; } +static bool vkd3d_create_buffer_view(struct d3d12_device *device, + VkBuffer vk_buffer, const struct vkd3d_format *format, + VkDeviceSize offset, VkDeviceSize size, struct vkd3d_view **view) +{ + const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; + struct vkd3d_view *object; + VkBufferView vk_view; + + if (!vkd3d_create_vk_buffer_view(device, vk_buffer, format, offset, size, &vk_view)) + return false; + + if (!(object = vkd3d_view_create())) + { + VK_CALL(vkDestroyBufferView(device->vk_device, vk_view, NULL)); + return false; + } + + object->u.vk_buffer_view = vk_view; + *view = object; + return true; +} + #define VKD3D_VIEW_RAW_BUFFER 0x1 -static bool vkd3d_create_buffer_view(struct d3d12_device *device, +static bool vkd3d_create_buffer_view_for_resource(struct d3d12_device *device, struct d3d12_resource *resource, DXGI_FORMAT view_format, unsigned int offset, unsigned int size, unsigned int structure_stride, unsigned int flags, struct vkd3d_view **view) { - const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; const struct vkd3d_format *format; VkDeviceSize element_size; - struct vkd3d_view *object; - VkBufferView vk_view; if (view_format == DXGI_FORMAT_R32_TYPELESS && (flags & VKD3D_VIEW_RAW_BUFFER)) { @@ -1726,19 +1743,10 @@ static bool vkd3d_create_buffer_view(struct d3d12_device *device, return false; } - if (!vkd3d_create_vk_buffer_view(device, resource, format, - offset * element_size, size * element_size, &vk_view)) - return false; - - if (!(object = vkd3d_view_create())) - { - VK_CALL(vkDestroyBufferView(device->vk_device, vk_view, NULL)); - return false; - } + assert(d3d12_resource_is_buffer(resource)); - object->u.vk_buffer_view = vk_view; - *view = object; - return true; + return vkd3d_create_buffer_view(device, resource->u.vk_buffer, + format, offset * element_size, size * element_size, view); } static void vkd3d_set_view_swizzle_for_format(VkComponentMapping *components, @@ -2101,7 +2109,7 @@ static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor, } flags = vkd3d_view_flags_from_d3d12_buffer_srv_flags(desc->u.Buffer.Flags); - if (!vkd3d_create_buffer_view(device, resource, desc->Format, + if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format, desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements, desc->u.Buffer.StructureByteStride, flags, &view)) return; @@ -2249,7 +2257,7 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_ FIXME("Ignoring counter offset %"PRIu64".\n", desc->u.Buffer.CounterOffsetInBytes); flags = vkd3d_view_flags_from_d3d12_buffer_uav_flags(desc->u.Buffer.Flags); - if (!vkd3d_create_buffer_view(device, resource, desc->Format, + if (!vkd3d_create_buffer_view_for_resource(device, resource, desc->Format, desc->u.Buffer.FirstElement, desc->u.Buffer.NumElements, desc->u.Buffer.StructureByteStride, flags, &view)) return; @@ -2266,7 +2274,7 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_ assert(desc->u.Buffer.StructureByteStride); format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false); - if (!vkd3d_create_vk_buffer_view(device, counter_resource, format, + if (!vkd3d_create_vk_buffer_view(device, counter_resource->u.vk_buffer, format, desc->u.Buffer.CounterOffsetInBytes, sizeof(uint32_t), &view->vk_counter_view)) { WARN("Failed to create counter buffer view.\n"); @@ -2376,7 +2384,8 @@ bool vkd3d_create_raw_buffer_view(struct d3d12_device *device, format = vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false); resource = vkd3d_gpu_va_allocator_dereference(&device->gpu_va_allocator, gpu_address); - return vkd3d_create_vk_buffer_view(device, resource, format, + assert(d3d12_resource_is_buffer(resource)); + return vkd3d_create_vk_buffer_view(device, resource->u.vk_buffer, format, gpu_address - resource->gpu_address, VK_WHOLE_SIZE, vk_buffer_view); }
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Józef Kucia : vkd3d: Check texel buffer view alignment requirements.
by Alexandre Julliard
04 Jun '19
04 Jun '19
Module: vkd3d Branch: master Commit: 396a8d4fe77525332e04211542494b0afceff86b URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=396a8d4fe77525332e04211…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jun 4 14:28:55 2019 +0200 vkd3d: Check texel buffer view alignment requirements. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/resource.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 4a6af7f..70a04eb 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1663,6 +1663,7 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device, VkDeviceSize offset, VkDeviceSize range, VkBufferView *vk_view) { const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs; + const struct vkd3d_vulkan_info *vk_info = &device->vk_info; struct VkBufferViewCreateInfo view_desc; VkResult vr; @@ -1674,6 +1675,12 @@ static bool vkd3d_create_vk_buffer_view(struct d3d12_device *device, return false; } + if (offset % vk_info->device_limits.minTexelBufferOffsetAlignment) + { + FIXME("Offset %#"PRIx64" violates the minimum required alignment %#"PRIx64".\n", + offset, vk_info->device_limits.minTexelBufferOffsetAlignment); + } + view_desc.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO; view_desc.pNext = NULL; view_desc.flags = 0;
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Dmitry Timoshkov : mshtml.idl: Add forward declaration for IHTMLWindow flavours.
by Alexandre Julliard
03 Jun '19
03 Jun '19
Module: wine Branch: master Commit: c92fddae8661233e7699e1914987f0cc4caa8217 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=c92fddae8661233e7699e191…
Author: Dmitry Timoshkov <dmitry(a)baikal.ru> Date: Tue Jun 4 00:03:04 2019 +0800 mshtml.idl: Add forward declaration for IHTMLWindow flavours. This helps to make sure that getComputedStyle() gets picked up before GetComputedStyle(), and correct tlb is generated as a result. Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru> Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/mshtml.idl | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/include/mshtml.idl b/include/mshtml.idl index de15c6c..f7ebd9e 100644 --- a/include/mshtml.idl +++ b/include/mshtml.idl @@ -407,6 +407,12 @@ interface IHTMLFrameBase; interface IHTMLStorage; interface IHTMLStyleSheetsCollection; interface IHTMLTableSection; +interface IHTMLWindow2; +interface IHTMLWindow3; +interface IHTMLWindow4; +interface IHTMLWindow5; +interface IHTMLWindow6; +interface IHTMLWindow7; interface IDOMEvent; interface IDisplayPointer; interface IDisplayServices;
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