Module: wine
Branch: master
Commit: 4ed190e8ac50de60bfcd0c54462b690bf83c44b8
URL: https://source.winehq.org/git/wine.git/?a=commit;h=4ed190e8ac50de60bfcd0c54…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Jul 3 16:37:07 2019 +0430
wined3d: Also try to create a depth/stencil buffer for WINED3D_NO3D devices in swapchain_init().
If requested. It will fail as it should, but the client library should never
request it. I.e., the additional check is redundant.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/swapchain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 9be6658..69580ad 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -938,7 +938,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
}
/* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
- if (desc->enable_auto_depth_stencil && !(device->wined3d->flags & WINED3D_NO3D))
+ if (desc->enable_auto_depth_stencil)
{
TRACE("Creating depth/stencil buffer.\n");
if (!device->auto_depth_stencil_view)