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Zebediah Figura : strmbase: Wait for the presentation time in BaseRendererImpl_Receive().
by Alexandre Julliard
02 Jul '19
02 Jul '19
Module: wine Branch: master Commit: c0712a97a684ef23bbdfb6c1353c4220094e78a8 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=c0712a97a684ef23bbdfb6c1…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Jul 1 22:49:46 2019 -0500 strmbase: Wait for the presentation time in BaseRendererImpl_Receive(). Try to make the quality control object more clearly responsible for calculating quality after the fact, and only that. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/strmbase/qualitycontrol.c | 65 ++++++++++++++-------------------------- dlls/strmbase/renderer.c | 26 ++++++++++++---- dlls/strmbase/strmbase_private.h | 3 +- 3 files changed, 44 insertions(+), 50 deletions(-) diff --git a/dlls/strmbase/qualitycontrol.c b/dlls/strmbase/qualitycontrol.c index d6a91a7..139c4df 100644 --- a/dlls/strmbase/qualitycontrol.c +++ b/dlls/strmbase/qualitycontrol.c @@ -171,46 +171,6 @@ static BOOL QualityControlRender_IsLate(QualityControlImpl *This, REFERENCE_TIME return FALSE; } -HRESULT QualityControlRender_WaitFor(QualityControlImpl *This, IMediaSample *sample, HANDLE ev) -{ - REFERENCE_TIME start = -1, stop = -1, jitter = 0; - - TRACE("%p %p %p\n", This, sample, ev); - - This->current_rstart = This->current_rstop = -1; - This->current_jitter = 0; - if (!This->clock || FAILED(IMediaSample_GetTime(sample, &start, &stop))) - return S_OK; - - if (start >= 0) { - REFERENCE_TIME now; - IReferenceClock_GetTime(This->clock, &now); - now -= This->clockstart; - - jitter = now - start; - if (jitter <= -10000) { - DWORD_PTR cookie; - IReferenceClock_AdviseTime(This->clock, This->clockstart, start, (HEVENT)ev, &cookie); - WaitForSingleObject(ev, INFINITE); - IReferenceClock_Unadvise(This->clock, cookie); - } - } - else - start = stop = -1; - This->current_rstart = start; - This->current_rstop = stop > start ? stop : start; - This->current_jitter = jitter; - This->is_dropped = QualityControlRender_IsLate(This, jitter, start, stop); - TRACE("Dropped: %i %i %i %i\n", This->is_dropped, (int)(start/10000), (int)(stop/10000), (int)(jitter / 10000)); - if (This->is_dropped) { - This->dropped++; - if (!This->qos_handled) - return S_FALSE; - } else - This->rendered++; - return S_OK; -} - void QualityControlRender_DoQOS(QualityControlImpl *priv) { REFERENCE_TIME start, stop, jitter, pt, entered, left, duration; @@ -324,12 +284,31 @@ void QualityControlRender_DoQOS(QualityControlImpl *priv) } -void QualityControlRender_BeginRender(QualityControlImpl *This) +void QualityControlRender_BeginRender(QualityControlImpl *This, REFERENCE_TIME start, REFERENCE_TIME stop) { - TRACE("%p\n", This); - This->start = -1; + This->current_rstart = start; + This->current_rstop = max(stop, start); + + if (start >= 0) + { + REFERENCE_TIME now; + IReferenceClock_GetTime(This->clock, &now); + This->current_jitter = (now - This->clockstart) - start; + } + else + This->current_jitter = 0; + + /* FIXME: This isn't correct; we don't drop samples, nor should. */ + This->is_dropped = QualityControlRender_IsLate(This, This->current_jitter, start, stop); + TRACE("Dropped: %i %i %i %i\n", This->is_dropped, (int)(start/10000), + (int)(stop/10000), (int)(This->current_jitter / 10000)); + if (This->is_dropped) + This->dropped++; + else + This->rendered++; + if (!This->clock) return; diff --git a/dlls/strmbase/renderer.c b/dlls/strmbase/renderer.c index 1af601a..2c71024 100644 --- a/dlls/strmbase/renderer.c +++ b/dlls/strmbase/renderer.c @@ -345,7 +345,7 @@ HRESULT WINAPI BaseRendererImpl_Receive(BaseRenderer *This, IMediaSample * pSamp } /* Wait for render Time */ - if (SUCCEEDED(IMediaSample_GetTime(pSample, &start, &stop))) + if (This->filter.pClock && SUCCEEDED(IMediaSample_GetTime(pSample, &start, &stop))) { hr = S_FALSE; RendererPosPassThru_RegisterMediaTime(This->pPosition, start); @@ -356,12 +356,26 @@ HRESULT WINAPI BaseRendererImpl_Receive(BaseRenderer *This, IMediaSample * pSamp ;/* Do not wait: drop through */ else if (hr == S_FALSE) { + REFERENCE_TIME now; + DWORD_PTR cookie; + if (This->pFuncsTable->pfnOnWaitStart) This->pFuncsTable->pfnOnWaitStart(This); - LeaveCriticalSection(&This->csRenderLock); - hr = QualityControlRender_WaitFor(This->qcimpl, pSample, This->RenderEvent); - EnterCriticalSection(&This->csRenderLock); + IReferenceClock_GetTime(This->filter.pClock, &now); + + if (now - This->filter.rtStreamStart - start <= -10000) + { + IReferenceClock_AdviseTime(This->filter.pClock, This->filter.rtStreamStart, + start, (HEVENT)This->RenderEvent, &cookie); + + LeaveCriticalSection(&This->csRenderLock); + + WaitForSingleObject(This->RenderEvent, INFINITE); + IReferenceClock_Unadvise(This->filter.pClock, cookie); + + EnterCriticalSection(&This->csRenderLock); + } if (This->pFuncsTable->pfnOnWaitEnd) This->pFuncsTable->pfnOnWaitEnd(This); @@ -373,10 +387,12 @@ HRESULT WINAPI BaseRendererImpl_Receive(BaseRenderer *This, IMediaSample * pSamp return S_OK; } } + else + start = stop = -1; if (SUCCEEDED(hr)) { - QualityControlRender_BeginRender(This->qcimpl); + QualityControlRender_BeginRender(This->qcimpl, start, stop); hr = This->pFuncsTable->pfnDoRenderSample(This, pSample); QualityControlRender_EndRender(This->qcimpl); } diff --git a/dlls/strmbase/strmbase_private.h b/dlls/strmbase/strmbase_private.h index 769c8f2..439ab9a 100644 --- a/dlls/strmbase/strmbase_private.h +++ b/dlls/strmbase/strmbase_private.h @@ -59,9 +59,8 @@ HRESULT WINAPI QualityControlImpl_SetSink(IQualityControl *iface, IQualityContro void QualityControlRender_Start(QualityControlImpl *This, REFERENCE_TIME tStart); void QualityControlRender_SetClock(QualityControlImpl *This, IReferenceClock *clock); -HRESULT QualityControlRender_WaitFor(QualityControlImpl *This, IMediaSample *sample, HANDLE ev); void QualityControlRender_DoQOS(QualityControlImpl *priv); -void QualityControlRender_BeginRender(QualityControlImpl *This); +void QualityControlRender_BeginRender(QualityControlImpl *This, REFERENCE_TIME start, REFERENCE_TIME stop); void QualityControlRender_EndRender(QualityControlImpl *This); HRESULT enum_pins_create(BaseFilter *base, IEnumPins **enum_pins);
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Zebediah Figura : strmbase: Rename "evComplete" to "state_event" for clarity.
by Alexandre Julliard
02 Jul '19
02 Jul '19
Module: wine Branch: master Commit: 659b93c7da3d3d49b8b4528b1f8d204fbf2eaf20 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=659b93c7da3d3d49b8b4528b…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Jul 1 22:49:45 2019 -0500 strmbase: Rename "evComplete" to "state_event" for clarity. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/quartz/dsoundrender.c | 2 +- dlls/quartz/videorenderer.c | 1 - dlls/strmbase/renderer.c | 16 ++++++++-------- include/wine/strmbase.h | 4 +++- 4 files changed, 12 insertions(+), 11 deletions(-) diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c index 7ea6655..0a69a5c 100644 --- a/dlls/quartz/dsoundrender.c +++ b/dlls/quartz/dsoundrender.c @@ -727,7 +727,7 @@ static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface) if (This->renderer.filter.state == State_Stopped) { if (This->renderer.sink.pin.pConnectedTo) - ResetEvent(This->renderer.evComplete); + ResetEvent(This->renderer.state_event); This->renderer.sink.end_of_stream = 0; } diff --git a/dlls/quartz/videorenderer.c b/dlls/quartz/videorenderer.c index a64fffe..ba512a2 100644 --- a/dlls/quartz/videorenderer.c +++ b/dlls/quartz/videorenderer.c @@ -51,7 +51,6 @@ typedef struct VideoRendererImpl DWORD ThreadID; HANDLE hEvent; -/* hEvent == evComplete? */ BOOL ThreadResult; RECT SourceRect; RECT DestRect; diff --git a/dlls/strmbase/renderer.c b/dlls/strmbase/renderer.c index a96783a..1af601a 100644 --- a/dlls/strmbase/renderer.c +++ b/dlls/strmbase/renderer.c @@ -266,7 +266,7 @@ HRESULT WINAPI strmbase_renderer_init(BaseRenderer *filter, const IBaseFilterVtb InitializeCriticalSection(&filter->csRenderLock); filter->csRenderLock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__": BaseRenderer.csRenderLock"); - filter->evComplete = CreateEventW(NULL, TRUE, TRUE, NULL); + filter->state_event = CreateEventW(NULL, TRUE, TRUE, NULL); filter->RenderEvent = CreateEventW(NULL, FALSE, FALSE, NULL); filter->pMediaSample = NULL; @@ -290,7 +290,7 @@ void strmbase_renderer_cleanup(BaseRenderer *filter) DeleteCriticalSection(&filter->csRenderLock); BaseRendererImpl_ClearPendingSample(filter); - CloseHandle(filter->evComplete); + CloseHandle(filter->state_event); CloseHandle(filter->RenderEvent); QualityControlImpl_Destroy(filter->qcimpl); strmbase_filter_cleanup(&filter->filter); @@ -341,7 +341,7 @@ HRESULT WINAPI BaseRendererImpl_Receive(BaseRenderer *This, IMediaSample * pSamp if (This->pFuncsTable->pfnOnReceiveFirstSample) This->pFuncsTable->pfnOnReceiveFirstSample(This, pSample); - SetEvent(This->evComplete); + SetEvent(This->state_event); } /* Wait for render Time */ @@ -401,7 +401,7 @@ HRESULT WINAPI BaseRendererImpl_Stop(IBaseFilter * iface) if (This->pFuncsTable->pfnOnStopStreaming) This->pFuncsTable->pfnOnStopStreaming(This); This->filter.state = State_Stopped; - SetEvent(This->evComplete); + SetEvent(This->state_event); SetEvent(This->RenderEvent); } LeaveCriticalSection(&This->csRenderLock); @@ -420,7 +420,7 @@ HRESULT WINAPI BaseRendererImpl_Run(IBaseFilter * iface, REFERENCE_TIME tStart) if (This->filter.state == State_Running) goto out; - SetEvent(This->evComplete); + SetEvent(This->state_event); if (This->sink.pin.pConnectedTo) { @@ -466,7 +466,7 @@ HRESULT WINAPI BaseRendererImpl_Pause(IBaseFilter * iface) if (This->filter.state == State_Stopped) { if (This->sink.pin.pConnectedTo) - ResetEvent(This->evComplete); + ResetEvent(This->state_event); This->sink.end_of_stream = FALSE; } else if (This->pFuncsTable->pfnOnStopStreaming) @@ -503,7 +503,7 @@ HRESULT WINAPI BaseRendererImpl_GetState(IBaseFilter * iface, DWORD dwMilliSecsT TRACE("(%p)->(%d, %p)\n", This, dwMilliSecsTimeout, pState); - if (WaitForSingleObject(This->evComplete, dwMilliSecsTimeout) == WAIT_TIMEOUT) + if (WaitForSingleObject(This->state_event, dwMilliSecsTimeout) == WAIT_TIMEOUT) hr = VFW_S_STATE_INTERMEDIATE; else hr = S_OK; @@ -531,7 +531,7 @@ HRESULT WINAPI BaseRendererImpl_EndOfStream(BaseRenderer* iface) } } RendererPosPassThru_EOS(iface->pPosition); - SetEvent(iface->evComplete); + SetEvent(iface->state_event); return hr; } diff --git a/include/wine/strmbase.h b/include/wine/strmbase.h index 9680ab4..4ea45cf 100644 --- a/include/wine/strmbase.h +++ b/include/wine/strmbase.h @@ -540,7 +540,9 @@ typedef struct BaseRendererTag BaseInputPin sink; IUnknown *pPosition; CRITICAL_SECTION csRenderLock; - HANDLE evComplete; + /* Signaled when the filter has completed a state change. The filter waits + * for this event in IBaseFilter::GetState(). */ + HANDLE state_event; HANDLE RenderEvent; IMediaSample *pMediaSample;
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Zebediah Figura : strmbase: Remove unused "ThreadSignal" event.
by Alexandre Julliard
02 Jul '19
02 Jul '19
Module: wine Branch: master Commit: ac10f3de1f8fc94055f032b9261209891d48d86c URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ac10f3de1f8fc94055f032b9…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Jul 1 22:49:44 2019 -0500 strmbase: Remove unused "ThreadSignal" event. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/quartz/dsoundrender.c | 1 - dlls/strmbase/renderer.c | 7 ------- include/wine/strmbase.h | 1 - 3 files changed, 9 deletions(-) diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c index 78af826..7ea6655 100644 --- a/dlls/quartz/dsoundrender.c +++ b/dlls/quartz/dsoundrender.c @@ -738,7 +738,6 @@ static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface) ResetEvent(This->blocked); ResetEvent(This->renderer.RenderEvent); } - ResetEvent(This->renderer.ThreadSignal); LeaveCriticalSection(&This->renderer.csRenderLock); return hr; diff --git a/dlls/strmbase/renderer.c b/dlls/strmbase/renderer.c index f7aaaef..a96783a 100644 --- a/dlls/strmbase/renderer.c +++ b/dlls/strmbase/renderer.c @@ -267,7 +267,6 @@ HRESULT WINAPI strmbase_renderer_init(BaseRenderer *filter, const IBaseFilterVtb InitializeCriticalSection(&filter->csRenderLock); filter->csRenderLock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__": BaseRenderer.csRenderLock"); filter->evComplete = CreateEventW(NULL, TRUE, TRUE, NULL); - filter->ThreadSignal = CreateEventW(NULL, TRUE, TRUE, NULL); filter->RenderEvent = CreateEventW(NULL, FALSE, FALSE, NULL); filter->pMediaSample = NULL; @@ -292,7 +291,6 @@ void strmbase_renderer_cleanup(BaseRenderer *filter) BaseRendererImpl_ClearPendingSample(filter); CloseHandle(filter->evComplete); - CloseHandle(filter->ThreadSignal); CloseHandle(filter->RenderEvent); QualityControlImpl_Destroy(filter->qcimpl); strmbase_filter_cleanup(&filter->filter); @@ -404,7 +402,6 @@ HRESULT WINAPI BaseRendererImpl_Stop(IBaseFilter * iface) This->pFuncsTable->pfnOnStopStreaming(This); This->filter.state = State_Stopped; SetEvent(This->evComplete); - SetEvent(This->ThreadSignal); SetEvent(This->RenderEvent); } LeaveCriticalSection(&This->csRenderLock); @@ -424,7 +421,6 @@ HRESULT WINAPI BaseRendererImpl_Run(IBaseFilter * iface, REFERENCE_TIME tStart) goto out; SetEvent(This->evComplete); - ResetEvent(This->ThreadSignal); if (This->sink.pin.pConnectedTo) { @@ -482,7 +478,6 @@ HRESULT WINAPI BaseRendererImpl_Pause(IBaseFilter * iface) This->filter.state = State_Paused; } } - ResetEvent(This->ThreadSignal); LeaveCriticalSection(&This->csRenderLock); return S_OK; @@ -545,7 +540,6 @@ HRESULT WINAPI BaseRendererImpl_BeginFlush(BaseRenderer* iface) { TRACE("(%p)\n", iface); BaseRendererImpl_ClearPendingSample(iface); - SetEvent(iface->ThreadSignal); SetEvent(iface->RenderEvent); return S_OK; } @@ -555,7 +549,6 @@ HRESULT WINAPI BaseRendererImpl_EndFlush(BaseRenderer* iface) TRACE("(%p)\n", iface); QualityControlRender_Start(iface->qcimpl, iface->filter.rtStreamStart); RendererPosPassThru_ResetMediaTime(iface->pPosition); - ResetEvent(iface->ThreadSignal); ResetEvent(iface->RenderEvent); return S_OK; } diff --git a/include/wine/strmbase.h b/include/wine/strmbase.h index 6abd8c7..9680ab4 100644 --- a/include/wine/strmbase.h +++ b/include/wine/strmbase.h @@ -541,7 +541,6 @@ typedef struct BaseRendererTag IUnknown *pPosition; CRITICAL_SECTION csRenderLock; HANDLE evComplete; - HANDLE ThreadSignal; HANDLE RenderEvent; IMediaSample *pMediaSample;
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Zebediah Figura : ntdll: Correctly fill DataTransferLength in SCSI_PASS_THROUGH and SCSI_PASS_THROUGH_DIRECT.
by Alexandre Julliard
02 Jul '19
02 Jul '19
Module: wine Branch: master Commit: bf891f34af32839bf949e7ca4a1921754aa5e0d1 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=bf891f34af32839bf949e7ca…
Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Jul 1 19:03:14 2019 -0500 ntdll: Correctly fill DataTransferLength in SCSI_PASS_THROUGH and SCSI_PASS_THROUGH_DIRECT. DataTransferLength specifies the number of bytes transferred, but sg_io_hdr_t.resid gives the number of bytes *not* transferred:
https://www.tldp.org/HOWTO/SCSI-Generic-HOWTO/x356.html
Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=47424
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/ntdll/cdrom.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/ntdll/cdrom.c b/dlls/ntdll/cdrom.c index 4a3b84d..f6e3a86 100644 --- a/dlls/ntdll/cdrom.c +++ b/dlls/ntdll/cdrom.c @@ -1658,7 +1658,7 @@ static NTSTATUS CDROM_ScsiPassThroughDirect(int fd, PSCSI_PASS_THROUGH_DIRECT pP io = ioctl(fd, SG_IO, &cmd); pPacket->ScsiStatus = cmd.status; - pPacket->DataTransferLength = cmd.resid; + pPacket->DataTransferLength -= cmd.resid; pPacket->SenseInfoLength = cmd.sb_len_wr; ret = CDROM_GetStatusCode(io); @@ -1842,7 +1842,7 @@ static NTSTATUS CDROM_ScsiPassThrough(int fd, PSCSI_PASS_THROUGH pPacket) io = ioctl(fd, SG_IO, &cmd); pPacket->ScsiStatus = cmd.status; - pPacket->DataTransferLength = cmd.resid; + pPacket->DataTransferLength -= cmd.resid; pPacket->SenseInfoLength = cmd.sb_len_wr; ret = CDROM_GetStatusCode(io);
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Henri Verbeet : wined3d: Unhook swapchains in swapchain_cleanup().
by Alexandre Julliard
02 Jul '19
02 Jul '19
Module: wine Branch: master Commit: 1ba7247a4feeab519fb9f0c53b8d3572c47c7660 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=1ba7247a4feeab519fb9f0c5…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Jul 2 02:28:35 2019 +0430 wined3d: Unhook swapchains in swapchain_cleanup(). So that the hook is properly removed on failure in wined3d_swapchain_create(). This is a somewhat theoretical though, since in practice WINED3D_SWAPCHAIN_HOOK and WINED3D_SWAPCHAIN_IMPLICIT are never used together. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/swapchain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index b75aead..9be6658 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -39,6 +39,7 @@ static void swapchain_cleanup(struct wined3d_swapchain *swapchain) TRACE("Destroying swapchain %p.\n", swapchain); + wined3d_unhook_swapchain(swapchain); wined3d_swapchain_set_gamma_ramp(swapchain, 0, &swapchain->orig_gamma); /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0] @@ -121,7 +122,6 @@ ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain) device = swapchain->device; if (device->swapchain_count && device->swapchains[0] == swapchain) wined3d_device_uninit_3d(device); - wined3d_unhook_swapchain(swapchain); wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); swapchain_cleanup(swapchain);
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_ffp_fragment_shader ().
by Alexandre Julliard
02 Jul '19
02 Jul '19
Module: wine Branch: master Commit: 3a2a176a7b03d345a531c55b53deb115d64869b1 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=3a2a176a7b03d345a531c55b…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Jul 2 02:28:34 2019 +0430 wined3d: Pass a wined3d_context_gl structure to shader_glsl_generate_ffp_fragment_shader(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e6fe783..ed3ff54 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -9362,13 +9362,13 @@ static void shader_glsl_ffp_fragment_op(struct wined3d_string_buffer *buffer, un /* Context activation is done by the caller. */ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv *priv, - const struct ffp_frag_settings *settings, const struct wined3d_context *context) + const struct ffp_frag_settings *settings, const struct wined3d_context_gl *context_gl) { struct wined3d_string_buffer *tex_reg_name = string_buffer_get(&priv->string_buffers); enum wined3d_cmp_func alpha_test_func = settings->alpha_test_func + 1; struct wined3d_string_buffer *buffer = &priv->shader_buffer; BYTE lum_map = 0, bump_map = 0, tex_map = 0, tss_const_map = 0; - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; const BOOL legacy_syntax = needs_legacy_glsl_syntax(gl_info); BOOL tempreg_used = FALSE, tfactor_used = FALSE; UINT lowest_disabled_stage; @@ -9497,7 +9497,7 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv * if (sampler_type) { if (shader_glsl_use_layout_binding_qualifier(gl_info)) - shader_glsl_append_sampler_binding_qualifier(buffer, context, NULL, stage); + shader_glsl_append_sampler_binding_qualifier(buffer, &context_gl->c, NULL, stage); shader_addline(buffer, "uniform sampler%s ps_sampler%u;\n", sampler_type, stage); } @@ -9795,6 +9795,7 @@ static struct glsl_ffp_vertex_shader *shader_glsl_find_ffp_vertex_shader(struct static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(struct shader_glsl_priv *priv, const struct ffp_frag_settings *args, const struct wined3d_context *context) { + const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); struct glsl_ffp_fragment_shader *glsl_desc; const struct ffp_frag_desc *desc; @@ -9805,7 +9806,7 @@ static struct glsl_ffp_fragment_shader *shader_glsl_find_ffp_fragment_shader(str return NULL; glsl_desc->entry.settings = *args; - glsl_desc->id = shader_glsl_generate_ffp_fragment_shader(priv, args, context); + glsl_desc->id = shader_glsl_generate_ffp_fragment_shader(priv, args, context_gl); list_init(&glsl_desc->linked_programs); add_ffp_frag_shader(&priv->ffp_fragment_shaders, &glsl_desc->entry);
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to find_glsl_geometry_shader().
by Alexandre Julliard
02 Jul '19
02 Jul '19
Module: wine Branch: master Commit: 9d7ca718e083894899fb1b48beec0ebb2407ddab URL:
https://source.winehq.org/git/wine.git/?a=commit;h=9d7ca718e083894899fb1b48…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Jul 2 02:28:33 2019 +0430 wined3d: Pass a wined3d_context_gl structure to find_glsl_geometry_shader(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a34de17..e6fe783 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8633,10 +8633,9 @@ static GLuint find_glsl_domain_shader(const struct wined3d_context_gl *context_g return ret; } -static GLuint find_glsl_geometry_shader(const struct wined3d_context *context, +static GLuint find_glsl_geometry_shader(const struct wined3d_context_gl *context_gl, struct shader_glsl_priv *priv, struct wined3d_shader *shader, const struct gs_compile_args *args) { - const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); struct glsl_gs_compiled_shader *gl_shaders, *new_array; struct glsl_shader_private *shader_data; unsigned int i, new_size; @@ -10174,7 +10173,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const struct gs_compile_args args; find_gs_compile_args(state, gshader, &args, context); - gs_id = find_glsl_geometry_shader(context, priv, gshader, &args); + gs_id = find_glsl_geometry_shader(context_gl, priv, gshader, &args); } /* A pixel shader is not used when rasterization is disabled. */
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to find_glsl_domain_shader().
by Alexandre Julliard
02 Jul '19
02 Jul '19
Module: wine Branch: master Commit: 32dbfda4d5b1b67b10d144c80d8df5977464977a URL:
https://source.winehq.org/git/wine.git/?a=commit;h=32dbfda4d5b1b67b10d144c8…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Jul 2 02:28:32 2019 +0430 wined3d: Pass a wined3d_context_gl structure to find_glsl_domain_shader(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 92a9586..a34de17 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8578,10 +8578,9 @@ static GLuint find_glsl_hull_shader(const struct wined3d_context_gl *context_gl, return ret; } -static GLuint find_glsl_domain_shader(const struct wined3d_context *context, +static GLuint find_glsl_domain_shader(const struct wined3d_context_gl *context_gl, struct shader_glsl_priv *priv, struct wined3d_shader *shader, const struct ds_compile_args *args) { - const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); struct glsl_ds_compiled_shader *gl_shaders, *new_array; struct glsl_shader_private *shader_data; unsigned int i, new_size; @@ -10162,7 +10161,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const struct ds_compile_args args; find_ds_compile_args(state, dshader, &args, context); - ds_id = find_glsl_domain_shader(context, priv, dshader, &args); + ds_id = find_glsl_domain_shader(context_gl, priv, dshader, &args); } gshader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
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Henri Verbeet : wined3d: Pass a wined3d_context_gl structure to find_glsl_hull_shader().
by Alexandre Julliard
02 Jul '19
02 Jul '19
Module: wine Branch: master Commit: 62d6520fa678417aaaf282d61f60790583dfb4b4 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=62d6520fa678417aaaf282d6…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Jul 2 02:28:31 2019 +0430 wined3d: Pass a wined3d_context_gl structure to find_glsl_hull_shader(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 8023f7b..92a9586 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8533,10 +8533,9 @@ static GLuint find_glsl_vertex_shader(const struct wined3d_context_gl *context_g return ret; } -static GLuint find_glsl_hull_shader(const struct wined3d_context *context, +static GLuint find_glsl_hull_shader(const struct wined3d_context_gl *context_gl, struct shader_glsl_priv *priv, struct wined3d_shader *shader) { - const struct wined3d_context_gl *context_gl = wined3d_context_gl_const(context); struct glsl_hs_compiled_shader *gl_shaders, *new_array; struct glsl_shader_private *shader_data; unsigned int new_size; @@ -10151,7 +10150,7 @@ static void set_glsl_shader_program(const struct wined3d_context *context, const if (!(context->shader_update_mask & (1u << WINED3D_SHADER_TYPE_HULL)) && ctx_data->glsl_program) hs_id = ctx_data->glsl_program->hs.id; else if (hshader) - hs_id = find_glsl_hull_shader(context, priv, hshader); + hs_id = find_glsl_hull_shader(context_gl, priv, hshader); dshader = state->shader[WINED3D_SHADER_TYPE_DOMAIN]; if (!(context->shader_update_mask & (1u << WINED3D_SHADER_TYPE_DOMAIN)) && ctx_data->glsl_program)
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Zhiyi Zhang : user32: Cache monitor information.
by Alexandre Julliard
01 Jul '19
01 Jul '19
Module: wine Branch: master Commit: 95be042be3f116db38eb4a255c2667a6b46fcc1e URL:
https://source.winehq.org/git/wine.git/?a=commit;h=95be042be3f116db38eb4a25…
Author: Zhiyi Zhang <zzhang(a)codeweavers.com> Date: Mon Jul 1 20:13:38 2019 +0800 user32: Cache monitor information. Multiple applications call EnumDisplayMonitors very frequently. Reduce most of the overhead by caching. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=47431
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/user32/sysparams.c | 181 +++++++++++++++++++++++++++++++----------------- 1 file changed, 116 insertions(+), 65 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=95be042be3f116db38eb…
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