Module: wine
Branch: master
Commit: 7622d97f784f654e99d72614e2288ef0fae1b618
URL: https://source.winehq.org/git/wine.git/?a=commit;h=7622d97f784f654e99d72614…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 3 19:24:14 2020 +0330
d3d8: Avoid checking the stage index in d3d8_device_GetTextureStageState() (Coverity).
The correct limit for d3d8 would be WINED3D_MAX_TEXTURES, since that's the
size of the "texture_states" array. However, the original code didn't check
the stage index at all, so simply remove it.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/d3d8/device.c | 7 -------
1 file changed, 7 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 9793eda0c3..2850b93fd1 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2250,13 +2250,6 @@ static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
- if (stage >= WINED3D_MAX_FRAGMENT_SAMPLERS)
- {
- WARN("Invalid stage %u.\n", stage);
- *value = 0;
- return D3D_OK;
- }
-
if (state >= ARRAY_SIZE(tss_lookup))
{
WARN("Invalid state %#x.\n", state);