Module: wine
Branch: master
Commit: 9529f08e1a4a49aa4d2721b91045a5fa4afd6a4d
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9529f08e1a4a49aa4d2721b9…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Apr 17 20:39:10 2020 +0430
wined3d: Implement a Vulkan device memory allocator.
Note that the constants like WINED3D_ALLOCATOR_CHUNK_SIZE and
WINED3D_ALLOCATOR_MIN_BLOCK_SIZE are somewhat arbitrary, rather than the
result of careful tuning. That's mostly because we have a couple of
known stalls in e.g. the command stream that would largely invalidate
such tuning.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/adapter_vk.c | 121 +++++++++++++++++++++--
dlls/wined3d/buffer.c | 2 +-
dlls/wined3d/context_vk.c | 137 ++++++++++++++++++++++++--
dlls/wined3d/utils.c | 215 +++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 81 ++++++++++++++++
5 files changed, 537 insertions(+), 19 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=9529f08e1a4a49aa4d27…