Module: wine
Branch: master
Commit: 9af34f9aea2e4f0d6064450b64fb162affca5561
URL: https://source.winehq.org/git/wine.git/?a=commit;h=9af34f9aea2e4f0d6064450b…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Jun 3 15:58:07 2020 +0430
wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in arbfp_blit_supported().
The idea is to get rid of the WINED3DFMT_FLAG_DEPTH and
WINED3DFMT_FLAG_STENCIL format flags, and instead introduce a flag similar to
WINED3DFMT_FLAG_RENDERTARGET that indicates whether the format can be used
with WINED3D_BIND_DEPTH_STENCIL.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e6daa88afd..4724e5c959 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7722,7 +7722,7 @@ static BOOL arbfp_blit_supported(enum wined3d_blit_op blit_op, const struct wine
if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id)
{
- if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
+ if (dst_format->depth_size || dst_format->stencil_size)
blit_op = WINED3D_BLIT_OP_DEPTH_BLIT;
else
blit_op = WINED3D_BLIT_OP_COLOR_BLIT;