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Gabriel Ivăncescu : mshtml: Implement HTMLWindow's toString properly.
by Alexandre Julliard
07 Oct '21
07 Oct '21
Module: wine Branch: master Commit: de00887d2c1687c28b9528bfbded478c863c3e09 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=de00887d2c1687c28b9528bf…
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com> Date: Thu Oct 7 16:52:32 2021 +0300 mshtml: Implement HTMLWindow's toString properly. Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com> Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/mshtml/htmlwindow.c | 2 +- dlls/mshtml/tests/documentmode.js | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/mshtml/htmlwindow.c b/dlls/mshtml/htmlwindow.c index 2dfa8796c01..2d4cf68447e 100644 --- a/dlls/mshtml/htmlwindow.c +++ b/dlls/mshtml/htmlwindow.c @@ -1457,7 +1457,7 @@ static HRESULT WINAPI HTMLWindow2_toString(IHTMLWindow2 *iface, BSTR *String) if(!String) return E_INVALIDARG; - *String = SysAllocString(L"[object]"); + *String = SysAllocString(L"[object Window]"); return *String ? S_OK : E_OUTOFMEMORY; } diff --git a/dlls/mshtml/tests/documentmode.js b/dlls/mshtml/tests/documentmode.js index 33962674e4a..a392ae43274 100644 --- a/dlls/mshtml/tests/documentmode.js +++ b/dlls/mshtml/tests/documentmode.js @@ -222,6 +222,7 @@ sync_test("builtin_toString", function() { test("styleSheetRules", sheet.rules, "MSCSSRuleList"); test("styleSheets", document.styleSheets, "StyleSheetList"); test("textRange", txtRange, "TextRange"); + test("window", window, "Window", "[object Window]"); test("xmlHttpRequest", new XMLHttpRequest(), "XMLHttpRequest"); if(v < 10) { test("namespaces", document.namespaces, "MSNamespaceInfoCollection");
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Gabriel Ivăncescu : mshtml/tests: Add more tests for builtin objects' toString and names.
by Alexandre Julliard
07 Oct '21
07 Oct '21
Module: wine Branch: master Commit: 8b86429dd77d41a323939db3cfad5fa6fa21da16 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=8b86429dd77d41a323939db3…
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com> Date: Thu Oct 7 16:52:31 2021 +0300 mshtml/tests: Add more tests for builtin objects' toString and names. Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com> Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/mshtml/tests/documentmode.js | 76 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) diff --git a/dlls/mshtml/tests/documentmode.js b/dlls/mshtml/tests/documentmode.js index ec486e1df5d..33962674e4a 100644 --- a/dlls/mshtml/tests/documentmode.js +++ b/dlls/mshtml/tests/documentmode.js @@ -171,6 +171,82 @@ sync_test("builtin_toString", function() { ok(e.toString() === "", "tag 'area' (without href) toString returned " + e.toString()); e.href = "
https://www.winehq.org/
"; test("tag 'area'", e, "HTMLAreaElement", "
https://www.winehq.org/
"); + + e = document.createElement("style"); + document.body.appendChild(e); + var sheet = v >= 9 ? e.sheet : e.styleSheet; + if(v >= 9) + sheet.insertRule("div { border: none }", 0); + else + sheet.addRule("div", "border: none", 0); + + e = document.createElement("p"); + e.className = "testclass another "; + e.textContent = "Test content"; + e.style.border = "1px solid black"; + document.body.appendChild(e); + + var txtRange = document.body.createTextRange(); + txtRange.moveToElementText(e); + + var clientRects = e.getClientRects(); + if(!clientRects) win_skip("getClientRects() is buggy and not available, skipping"); + + var currentStyle = e.currentStyle; + if(!currentStyle) win_skip("currentStyle is buggy and not available, skipping"); + + // w10pro64 testbot VM throws WININET_E_INTERNAL_ERROR for some reason + var localStorage; + try { + localStorage = window.localStorage; + }catch(e) { + ok(e.number === 0x72ee4 - 0x80000000, "localStorage threw " + e.number + ": " + e); + } + if(!localStorage) win_skip("localStorage is buggy and not available, skipping"); + + test("attribute", document.createAttribute("class"), "Attr"); + if(false /* todo_wine */) test("attributes", e.attributes, "NamedNodeMap"); + test("childNodes", document.body.childNodes, "NodeList"); + if(clientRects) test("clientRect", clientRects[0], "ClientRect"); + if(clientRects) test("clientRects", clientRects, "ClientRectList"); + if(currentStyle) test("currentStyle", currentStyle, "MSCurrentStyleCSSProperties"); + test("history", window.history, "History"); + test("implementation", document.implementation, "DOMImplementation"); + if(localStorage) test("localStorage", localStorage, "Storage"); + test("location", window.location, "Object", window.location.href); + test("navigator", window.navigator, "Navigator"); + test("screen", window.screen, "Screen"); + test("sessionStorage", window.sessionStorage, "Storage"); + test("styleSheet", sheet, "CSSStyleSheet"); + test("styleSheetRule", sheet.rules.item(0), "CSSStyleRule"); + test("styleSheetRules", sheet.rules, "MSCSSRuleList"); + test("styleSheets", document.styleSheets, "StyleSheetList"); + test("textRange", txtRange, "TextRange"); + test("xmlHttpRequest", new XMLHttpRequest(), "XMLHttpRequest"); + if(v < 10) { + test("namespaces", document.namespaces, "MSNamespaceInfoCollection"); + } + if(v < 11) { + test("eventObject", document.createEventObject(), "MSEventObj"); + test("selection", document.selection, "MSSelection"); + } + if(v >= 9) { + test("computedStyle", window.getComputedStyle(e), "CSSStyleDeclaration"); + + test("Event", document.createEvent("Event"), "Event"); + test("CustomEvent", document.createEvent("CustomEvent"), "CustomEvent"); + test("KeyboardEvent", document.createEvent("KeyboardEvent"), "KeyboardEvent"); + test("MouseEvent", document.createEvent("MouseEvent"), "MouseEvent"); + test("UIEvent", document.createEvent("UIEvent"), "UIEvent"); + } + if(v >= 10) { + test("classList", e.classList, "DOMTokenList", "testclass another "); + test("console", window.console, "Console"); + } + if(v >= 9) { + document.body.innerHTML = "<!--...-->"; + test("comment", document.body.firstChild, "Comment"); + } }); sync_test("elem_props", function() {
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Gabriel Ivăncescu : mshtml: Implement HTMLElement's toString.
by Alexandre Julliard
07 Oct '21
07 Oct '21
Module: wine Branch: master Commit: a0108b3095b19087a7e8da472aa4de376b7a96ca URL:
https://source.winehq.org/git/wine.git/?a=commit;h=a0108b3095b19087a7e8da47…
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com> Date: Thu Oct 7 16:52:30 2021 +0300 mshtml: Implement HTMLElement's toString. Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com> Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/mshtml/htmlelem.c | 181 ++++++++++++++++++++++++++++++++------ dlls/mshtml/tests/documentmode.js | 154 ++++++++++++++++++++++++++++++++ 2 files changed, 306 insertions(+), 29 deletions(-) Diff:
https://source.winehq.org/git/wine.git/?a=commitdiff;h=a0108b3095b19087a7e8…
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Gabriel Ivăncescu : mshtml: Cap the compat mode for filters collection to IE8 mode.
by Alexandre Julliard
07 Oct '21
07 Oct '21
Module: wine Branch: master Commit: f7ea38d708311df8d1f72b1b53d7c4c2f73504f9 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=f7ea38d708311df8d1f72b1b…
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com> Date: Thu Oct 7 16:52:29 2021 +0300 mshtml: Cap the compat mode for filters collection to IE8 mode. So dispex_to_string returns [object]. Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com> Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/mshtml/htmlelem.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/mshtml/htmlelem.c b/dlls/mshtml/htmlelem.c index dada4de9ab7..29aa378b6bf 100644 --- a/dlls/mshtml/htmlelem.c +++ b/dlls/mshtml/htmlelem.c @@ -7074,7 +7074,7 @@ static HRESULT create_filters_collection(compat_mode_t compat_mode, IHTMLFilters collection->ref = 1; init_dispatch(&collection->dispex, (IUnknown*)&collection->IHTMLFiltersCollection_iface, - &HTMLFiltersCollection_dispex, compat_mode); + &HTMLFiltersCollection_dispex, min(compat_mode, COMPAT_MODE_IE8)); *ret = &collection->IHTMLFiltersCollection_iface; return S_OK;
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Nikolay Sivov : d3d10/effect: Set state block masks for state variables.
by Alexandre Julliard
07 Oct '21
07 Oct '21
Module: wine Branch: master Commit: e893e6e27bc3d97901f65519a14bce6e588f65bc URL:
https://source.winehq.org/git/wine.git/?a=commit;h=e893e6e27bc3d97901f65519…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 6 10:53:38 2021 +0300 d3d10/effect: Set state block masks for state variables. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/effect.c | 6 ++++++ dlls/d3d10/tests/effect.c | 3 --- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index afcd292356e..0ba906375d7 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -4157,6 +4157,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10E D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_PS, 0, 1); if (pass->gs.shader != &null_shader_variable) D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_GS, 0, 1); + if (pass->rasterizer) + D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_RS_RASTERIZER_STATE, 0, 1); + if (pass->depth_stencil) + D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_OM_DEPTH_STENCIL_STATE, 0, 1); + if (pass->blend) + D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_OM_BLEND_STATE, 0, 1); return S_OK; } diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c index 1a06ff95365..781abb46745 100644 --- a/dlls/d3d10/tests/effect.c +++ b/dlls/d3d10/tests/effect.c @@ -4331,13 +4331,10 @@ static void test_effect_state_groups(void) hr = pass->lpVtbl->ComputeStateBlockMask(pass, &mask); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_RS_RASTERIZER_STATE, 0); -todo_wine ok(ret, "Unexpected mask.\n"); ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_OM_DEPTH_STENCIL_STATE, 0); -todo_wine ok(ret, "Unexpected mask.\n"); ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_OM_BLEND_STATE, 0); -todo_wine ok(ret, "Unexpected mask.\n"); hr = pass->lpVtbl->Apply(pass, 0);
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Nikolay Sivov : d3d10/effect: Explicitly store blend state variable.
by Alexandre Julliard
07 Oct '21
07 Oct '21
Module: wine Branch: master Commit: 47350f363a1f3d1fed20293575d62264b2ec1d2e URL:
https://source.winehq.org/git/wine.git/?a=commit;h=47350f363a1f3d1fed202935…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 6 10:53:37 2021 +0300 d3d10/effect: Explicitly store blend state variable. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/d3d10_private.h | 2 +- dlls/d3d10/effect.c | 31 ++++++++++++++++++++----------- 2 files changed, 21 insertions(+), 12 deletions(-) diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index 5a0308ee42a..6979d2a114e 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -79,7 +79,6 @@ struct d3d10_effect_object enum d3d10_effect_object_type type; union { - ID3D10BlendState *bs; ID3D10VertexShader *vs; ID3D10PixelShader *ps; ID3D10GeometryShader *gs; @@ -247,6 +246,7 @@ struct d3d10_effect_pass struct d3d10_effect_pass_shader_desc gs; struct d3d10_effect_variable *rasterizer; struct d3d10_effect_variable *depth_stencil; + struct d3d10_effect_variable *blend; UINT stencil_ref; UINT sample_mask; float blend_factor[4]; diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 4a293601902..afcd292356e 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1956,8 +1956,19 @@ static HRESULT parse_fx10_object(const char *data, size_t data_size, case D3D10_EOT_BLEND_STATE: { ID3D10EffectBlendVariable *bv = variable->lpVtbl->AsBlend(variable); - if (FAILED(hr = bv->lpVtbl->GetBlendState(bv, variable_idx, &o->object.bs))) - return hr; + if (!bv->lpVtbl->IsValid(bv)) + { + WARN("Invalid variable type.\n"); + return E_FAIL; + } + v = impl_from_ID3D10EffectVariable(variable); + if (v->type->element_count) + { + if (variable_idx >= v->type->element_count) return E_FAIL; + o->pass->blend = &v->elements[variable_idx]; + } + else + o->pass->blend = v; break; } @@ -2926,11 +2937,11 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) { case D3D10_EOT_RASTERIZER_STATE: case D3D10_EOT_DEPTH_STENCIL_STATE: - break; - case D3D10_EOT_BLEND_STATE: - ID3D10Device_OMSetBlendState(device, o->object.bs, o->pass->blend_factor, o->pass->sample_mask); - return S_OK; + case D3D10_EOT_STENCIL_REF: + case D3D10_EOT_BLEND_FACTOR: + case D3D10_EOT_SAMPLE_MASK: + break; case D3D10_EOT_VERTEXSHADER: ID3D10Device_VSSetShader(device, o->object.vs); @@ -2944,11 +2955,6 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) ID3D10Device_GSSetShader(device, o->object.gs); return S_OK; - case D3D10_EOT_STENCIL_REF: - case D3D10_EOT_BLEND_FACTOR: - case D3D10_EOT_SAMPLE_MASK: - return S_OK; - default: FIXME("Unhandled effect object type %#x.\n", o->type); return E_FAIL; @@ -4125,6 +4131,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface if (pass->depth_stencil) ID3D10Device_OMSetDepthStencilState(device, pass->depth_stencil->u.state.object.depth_stencil, pass->stencil_ref); + if (pass->blend) + ID3D10Device_OMSetBlendState(device, pass->blend->u.state.object.blend, + pass->blend_factor, pass->sample_mask); for (i = 0; i < pass->object_count; ++i) {
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Nikolay Sivov : d3d10/effect: Explicitly store depth stencil state variable.
by Alexandre Julliard
07 Oct '21
07 Oct '21
Module: wine Branch: master Commit: e42720a6d8bcf4051b0460e58314eda76392ff59 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=e42720a6d8bcf4051b0460e5…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 6 10:53:36 2021 +0300 d3d10/effect: Explicitly store depth stencil state variable. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/d3d10_private.h | 2 +- dlls/d3d10/effect.c | 23 +++++++++++++++++------ 2 files changed, 18 insertions(+), 7 deletions(-) diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index 4e35a2f319d..5a0308ee42a 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -79,7 +79,6 @@ struct d3d10_effect_object enum d3d10_effect_object_type type; union { - ID3D10DepthStencilState *ds; ID3D10BlendState *bs; ID3D10VertexShader *vs; ID3D10PixelShader *ps; @@ -247,6 +246,7 @@ struct d3d10_effect_pass struct d3d10_effect_pass_shader_desc ps; struct d3d10_effect_pass_shader_desc gs; struct d3d10_effect_variable *rasterizer; + struct d3d10_effect_variable *depth_stencil; UINT stencil_ref; UINT sample_mask; float blend_factor[4]; diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 66eb723fe9c..4a293601902 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1937,8 +1937,19 @@ static HRESULT parse_fx10_object(const char *data, size_t data_size, case D3D10_EOT_DEPTH_STENCIL_STATE: { ID3D10EffectDepthStencilVariable *dv = variable->lpVtbl->AsDepthStencil(variable); - if (FAILED(hr = dv->lpVtbl->GetDepthStencilState(dv, variable_idx, &o->object.ds))) - return hr; + if (!dv->lpVtbl->IsValid(dv)) + { + WARN("Invalid variable type.\n"); + return E_FAIL; + } + v = impl_from_ID3D10EffectVariable(variable); + if (v->type->element_count) + { + if (variable_idx >= v->type->element_count) return E_FAIL; + o->pass->depth_stencil = &v->elements[variable_idx]; + } + else + o->pass->depth_stencil = v; break; } @@ -2914,11 +2925,8 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) switch(o->type) { case D3D10_EOT_RASTERIZER_STATE: - break; - case D3D10_EOT_DEPTH_STENCIL_STATE: - ID3D10Device_OMSetDepthStencilState(device, o->object.ds, o->pass->stencil_ref); - return S_OK; + break; case D3D10_EOT_BLEND_STATE: ID3D10Device_OMSetBlendState(device, o->object.bs, o->pass->blend_factor, o->pass->sample_mask); @@ -4114,6 +4122,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface apply_shader_resources(device, pass->ps.shader); if (pass->rasterizer) ID3D10Device_RSSetState(device, pass->rasterizer->u.state.object.rasterizer); + if (pass->depth_stencil) + ID3D10Device_OMSetDepthStencilState(device, pass->depth_stencil->u.state.object.depth_stencil, + pass->stencil_ref); for (i = 0; i < pass->object_count; ++i) {
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Nikolay Sivov : d3d10/effect: Explicitly store rasterizer state variable.
by Alexandre Julliard
07 Oct '21
07 Oct '21
Module: wine Branch: master Commit: 0c5c8fd84d89108aa2aab74d52b149121c8d4678 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=0c5c8fd84d89108aa2aab74d…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 6 10:53:35 2021 +0300 d3d10/effect: Explicitly store rasterizer state variable. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/d3d10_private.h | 2 +- dlls/d3d10/effect.c | 22 ++++++++++++++++++---- dlls/d3d10/tests/effect.c | 17 +++++++++++++++++ 3 files changed, 36 insertions(+), 5 deletions(-) diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index f799d27b323..4e35a2f319d 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -79,7 +79,6 @@ struct d3d10_effect_object enum d3d10_effect_object_type type; union { - ID3D10RasterizerState *rs; ID3D10DepthStencilState *ds; ID3D10BlendState *bs; ID3D10VertexShader *vs; @@ -247,6 +246,7 @@ struct d3d10_effect_pass struct d3d10_effect_pass_shader_desc vs; struct d3d10_effect_pass_shader_desc ps; struct d3d10_effect_pass_shader_desc gs; + struct d3d10_effect_variable *rasterizer; UINT stencil_ref; UINT sample_mask; float blend_factor[4]; diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 70f6c3b3166..66eb723fe9c 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1918,8 +1918,19 @@ static HRESULT parse_fx10_object(const char *data, size_t data_size, case D3D10_EOT_RASTERIZER_STATE: { ID3D10EffectRasterizerVariable *rv = variable->lpVtbl->AsRasterizer(variable); - if (FAILED(hr = rv->lpVtbl->GetRasterizerState(rv, variable_idx, &o->object.rs))) - return hr; + if (!rv->lpVtbl->IsValid(rv)) + { + WARN("Invalid variable type.\n"); + return E_FAIL; + } + v = impl_from_ID3D10EffectVariable(variable); + if (v->type->element_count) + { + if (variable_idx >= v->type->element_count) return E_FAIL; + o->pass->rasterizer = &v->elements[variable_idx]; + } + else + o->pass->rasterizer = v; break; } @@ -2903,8 +2914,7 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) switch(o->type) { case D3D10_EOT_RASTERIZER_STATE: - ID3D10Device_RSSetState(device, o->object.rs); - return S_OK; + break; case D3D10_EOT_DEPTH_STENCIL_STATE: ID3D10Device_OMSetDepthStencilState(device, o->object.ds, o->pass->stencil_ref); @@ -2935,6 +2945,8 @@ static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) FIXME("Unhandled effect object type %#x.\n", o->type); return E_FAIL; } + + return S_OK; } static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable *s, @@ -4100,6 +4112,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface apply_shader_resources(device, pass->gs.shader); if (pass->ps.shader != &null_shader_variable) apply_shader_resources(device, pass->ps.shader); + if (pass->rasterizer) + ID3D10Device_RSSetState(device, pass->rasterizer->u.state.object.rasterizer); for (i = 0; i < pass->object_count; ++i) { diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c index f3b81a2c58d..1a06ff95365 100644 --- a/dlls/d3d10/tests/effect.c +++ b/dlls/d3d10/tests/effect.c @@ -4195,6 +4195,7 @@ static void test_effect_state_groups(void) UINT sample_mask, stencil_ref; ID3D10EffectBlendVariable *b; D3D10_BLEND_DESC blend_desc; + D3D10_STATE_BLOCK_MASK mask; D3D10_PASS_DESC pass_desc; ID3D10EffectVariable *v; ID3D10EffectPass *pass; @@ -4203,6 +4204,7 @@ static void test_effect_state_groups(void) ID3D10Device *device; ULONG refcount; HRESULT hr; + BOOL ret; if (!(device = create_device())) { @@ -4323,6 +4325,21 @@ static void test_effect_state_groups(void) ok(pass_desc.BlendFactor[1] == 0.6f, "Got unexpected BlendFactor[1] %.8e.\n", pass_desc.BlendFactor[1]); ok(pass_desc.BlendFactor[2] == 0.7f, "Got unexpected BlendFactor[2] %.8e.\n", pass_desc.BlendFactor[2]); ok(pass_desc.BlendFactor[3] == 0.8f, "Got unexpected BlendFactor[3] %.8e.\n", pass_desc.BlendFactor[3]); + + hr = D3D10StateBlockMaskDisableAll(&mask); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + hr = pass->lpVtbl->ComputeStateBlockMask(pass, &mask); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_RS_RASTERIZER_STATE, 0); +todo_wine + ok(ret, "Unexpected mask.\n"); + ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_OM_DEPTH_STENCIL_STATE, 0); +todo_wine + ok(ret, "Unexpected mask.\n"); + ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_OM_BLEND_STATE, 0); +todo_wine + ok(ret, "Unexpected mask.\n"); + hr = pass->lpVtbl->Apply(pass, 0); ok(SUCCEEDED(hr), "Failed to apply pass, hr %#x.\n", hr);
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Nikolay Sivov : d3d10: Fix up D3D10_DST_* names.
by Alexandre Julliard
07 Oct '21
07 Oct '21
Module: wine Branch: master Commit: 87fb9fe721da6ceed20e190c69578a953ac7ff52 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=87fb9fe721da6ceed20e190c…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 6 10:53:34 2021 +0300 d3d10: Fix up D3D10_DST_* names. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/stateblock.c | 16 ++++++++-------- include/d3d10effect.h | 4 ++-- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/dlls/d3d10/stateblock.c b/dlls/d3d10/stateblock.c index ccc8a0e504e..fef78872a49 100644 --- a/dlls/d3d10/stateblock.c +++ b/dlls/d3d10/stateblock.c @@ -73,8 +73,8 @@ static const char *debug_d3d10_device_state_types(D3D10_DEVICE_STATE_TYPES t) { WINE_D3D10_TO_STR(D3D10_DST_SO_BUFFERS); WINE_D3D10_TO_STR(D3D10_DST_OM_RENDER_TARGETS); - WINE_D3D10_TO_STR(D3D10_DST_DEPTH_STENCIL_STATE); - WINE_D3D10_TO_STR(D3D10_DST_BLEND_STATE); + WINE_D3D10_TO_STR(D3D10_DST_OM_DEPTH_STENCIL_STATE); + WINE_D3D10_TO_STR(D3D10_DST_OM_BLEND_STATE); WINE_D3D10_TO_STR(D3D10_DST_VS); WINE_D3D10_TO_STR(D3D10_DST_VS_SAMPLERS); WINE_D3D10_TO_STR(D3D10_DST_VS_SHADER_RESOURCES); @@ -696,9 +696,9 @@ HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask, return stateblock_mask_clear_bits(&mask->SOBuffers, 1, start_idx, count); case D3D10_DST_OM_RENDER_TARGETS: return stateblock_mask_clear_bits(&mask->OMRenderTargets, 1, start_idx, count); - case D3D10_DST_DEPTH_STENCIL_STATE: + case D3D10_DST_OM_DEPTH_STENCIL_STATE: return stateblock_mask_clear_bits(&mask->OMDepthStencilState, 1, start_idx, count); - case D3D10_DST_BLEND_STATE: + case D3D10_DST_OM_BLEND_STATE: return stateblock_mask_clear_bits(&mask->OMBlendState, 1, start_idx, count); case D3D10_DST_VS: return stateblock_mask_clear_bits(&mask->VS, 1, start_idx, count); @@ -783,9 +783,9 @@ HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask, return stateblock_mask_set_bits(&mask->SOBuffers, 1, start_idx, count); case D3D10_DST_OM_RENDER_TARGETS: return stateblock_mask_set_bits(&mask->OMRenderTargets, 1, start_idx, count); - case D3D10_DST_DEPTH_STENCIL_STATE: + case D3D10_DST_OM_DEPTH_STENCIL_STATE: return stateblock_mask_set_bits(&mask->OMDepthStencilState, 1, start_idx, count); - case D3D10_DST_BLEND_STATE: + case D3D10_DST_OM_BLEND_STATE: return stateblock_mask_set_bits(&mask->OMBlendState, 1, start_idx, count); case D3D10_DST_VS: return stateblock_mask_set_bits(&mask->VS, 1, start_idx, count); @@ -858,9 +858,9 @@ BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask, return stateblock_mask_get_bit(&mask->SOBuffers, 1, idx); case D3D10_DST_OM_RENDER_TARGETS: return stateblock_mask_get_bit(&mask->OMRenderTargets, 1, idx); - case D3D10_DST_DEPTH_STENCIL_STATE: + case D3D10_DST_OM_DEPTH_STENCIL_STATE: return stateblock_mask_get_bit(&mask->OMDepthStencilState, 1, idx); - case D3D10_DST_BLEND_STATE: + case D3D10_DST_OM_BLEND_STATE: return stateblock_mask_get_bit(&mask->OMBlendState, 1, idx); case D3D10_DST_VS: return stateblock_mask_get_bit(&mask->VS, 1, idx); diff --git a/include/d3d10effect.h b/include/d3d10effect.h index b4a33daca48..a4574c41fe4 100644 --- a/include/d3d10effect.h +++ b/include/d3d10effect.h @@ -34,8 +34,8 @@ typedef enum _D3D10_DEVICE_STATE_TYPES { D3D10_DST_SO_BUFFERS = 1, D3D10_DST_OM_RENDER_TARGETS, - D3D10_DST_DEPTH_STENCIL_STATE, - D3D10_DST_BLEND_STATE, + D3D10_DST_OM_DEPTH_STENCIL_STATE, + D3D10_DST_OM_BLEND_STATE, D3D10_DST_VS, D3D10_DST_VS_SAMPLERS, D3D10_DST_VS_SHADER_RESOURCES,
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Nikolay Sivov : d3d10/effect: Set shader masks in ComputeStateBlockMask() for passes.
by Alexandre Julliard
07 Oct '21
07 Oct '21
Module: wine Branch: master Commit: c85e46b1022a84b8017dc261c1a916a315f8c55e URL:
https://source.winehq.org/git/wine.git/?a=commit;h=c85e46b1022a84b8017dc261…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 6 10:53:33 2021 +0300 d3d10/effect: Set shader masks in ComputeStateBlockMask() for passes. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/effect.c | 13 +++++++++++-- dlls/d3d10/tests/effect.c | 4 +--- 2 files changed, 12 insertions(+), 5 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index dd4e04d6374..70f6c3b3166 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -4113,9 +4113,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface, D3D10_STATE_BLOCK_MASK *mask) { - FIXME("iface %p, mask %p stub!\n", iface, mask); + struct d3d10_effect_pass *pass = impl_from_ID3D10EffectPass(iface); - return E_NOTIMPL; + FIXME("iface %p, mask %p semi-stub!\n", iface, mask); + + if (pass->vs.shader != &null_shader_variable) + D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_VS, 0, 1); + if (pass->ps.shader != &null_shader_variable) + D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_PS, 0, 1); + if (pass->gs.shader != &null_shader_variable) + D3D10StateBlockMaskEnableCapture(mask, D3D10_DST_GS, 0, 1); + + return S_OK; } static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl = diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c index 06c5aa68776..f3b81a2c58d 100644 --- a/dlls/d3d10/tests/effect.c +++ b/dlls/d3d10/tests/effect.c @@ -3016,7 +3016,6 @@ if (0) hr = D3D10StateBlockMaskDisableAll(&mask); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = p->lpVtbl->ComputeStateBlockMask(p, &mask); -todo_wine ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_VS, 0); ok(!ret, "Unexpected mask.\n"); @@ -3164,7 +3163,6 @@ todo_wine hr = D3D10StateBlockMaskDisableAll(&mask); ok(hr == S_OK, "Unexpected hr %#x.\n", hr); hr = p->lpVtbl->ComputeStateBlockMask(p, &mask); -todo_wine { ok(hr == S_OK, "Unexpected hr %#x.\n", hr); ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_VS, 0); ok(ret, "Unexpected mask.\n"); @@ -3172,7 +3170,7 @@ todo_wine { ok(ret, "Unexpected mask.\n"); ret = D3D10StateBlockMaskGetSetting(&mask, D3D10_DST_GS, 0); ok(ret, "Unexpected mask.\n"); -} + /* pass 2 */ p = t->lpVtbl->GetPassByIndex(t, 2);
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