winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
November 2021
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
2 participants
951 discussions
Start a n
N
ew thread
Conor McCarthy : tests: Add a test for an unconditional break instruction at the end of a loop block.
by Alexandre Julliard
08 Nov '21
08 Nov '21
Module: vkd3d Branch: master Commit: a1df1975618de8f6bc53f107f6012acfac03fa26 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=a1df1975618de8f6bc53f10…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Nov 8 14:50:18 2021 +0100 tests: Add a test for an unconditional break instruction at the end of a loop block. Signed-off-by: Conor McCarthy <cmccarthy(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- tests/d3d12.c | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index d69b151..8071faf 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -7919,6 +7919,45 @@ static void test_shader_instructions(void) 0x00000000, 0x0100003e, }; static struct named_shader ps_loop_break = {"loop_break", ps_loop_break_code, sizeof(ps_loop_break_code)}; + static const DWORD ps_loop_end_break_code[] = + { +#if 0 + float4 src0; + + void main(out float4 dst : SV_Target) + { + float tmp = 0.0f; + for (int i = 0; i < src0.x; ++i) + { + if (i != src0.y) + { + tmp += 1.0f; + continue; + } + tmp = 1.0f; + break; + } + + dst = float4(tmp, 0, 0, 0); + } +#endif + 0x43425844, 0x0239f900, 0x5b94f73f, 0x68b75aa3, 0x27d353d2, 0x00000001, 0x000001e0, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000168, 0x00000050, 0x0000005a, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x01000030, 0x0500002b, 0x00100042, 0x00000000, 0x0010001a, 0x00000000, + 0x0800001d, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, + 0x03040003, 0x0010003a, 0x00000000, 0x08000039, 0x00100042, 0x00000000, 0x0010002a, 0x00000000, + 0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010002a, 0x00000000, 0x07000000, 0x00100012, + 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0700001e, 0x00100042, 0x00000000, + 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x05000036, 0x00100032, 0x00000000, 0x00100086, + 0x00000000, 0x01000007, 0x01000015, 0x05000036, 0x00100012, 0x00000000, 0x00004001, 0x3f800000, + 0x01000002, 0x01000016, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, + 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, + }; + static struct named_shader ps_loop_end_break = {"loop_end_break", ps_loop_end_break_code, sizeof(ps_loop_end_break_code)}; static const DWORD ps_loop_ret_code[] = { #if 0 @@ -9730,6 +9769,8 @@ static void test_shader_instructions(void) {&ps_loop_break, {{7.0f, 8.0f}}, {{7.0f}}}, {&ps_loop_break, {{7.0f, 9.0f}}, {{7.0f}}}, + {&ps_loop_end_break, {{7.0f, 2.0f}}, {{1.0f}}}, + {&ps_loop_ret, {{0.0f, 0.0f}}, {{0.0f}}}, {&ps_loop_ret, {{1.0f, 9.0f}}, {{1.0f}}}, {&ps_loop_ret, {{2.0f, 2.0f}}, {{2.0f}}},
1
0
0
0
Philip Rebohle : vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.
by Alexandre Julliard
08 Nov '21
08 Nov '21
Module: vkd3d Branch: master Commit: 4e398459b1e467377d68f73a49612bb49a09c9c8 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=4e398459b1e467377d68f73…
Author: Philip Rebohle <philip.rebohle(a)tu-dortmund.de> Date: Mon Nov 8 14:50:17 2021 +0100 vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended. Avoiding generation of invalid SPIR-V. Signed-off-by: Conor McCarthy <cmccarthy(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 6 +++++- libs/vkd3d-shader/vkd3d_shader_main.c | 1 + 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 9f6eb88..e5b9ef0 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -7661,6 +7661,7 @@ static int vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_c cf_info->u.loop.continue_block_id = continue_block_id; cf_info->u.loop.merge_block_id = merge_block_id; cf_info->current_block = VKD3D_BLOCK_LOOP; + cf_info->inside_block = true; vkd3d_spirv_build_op_name(builder, loop_header_block_id, "loop%u_header", compiler->loop_id); vkd3d_spirv_build_op_name(builder, loop_body_block_id, "loop%u_body", compiler->loop_id); @@ -7673,7 +7674,10 @@ static int vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_c assert(compiler->control_flow_depth); assert(cf_info->current_block == VKD3D_BLOCK_LOOP); - vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.continue_block_id); + /* The loop block may have already been ended by an unconditional + * break instruction right before the end of the loop. */ + if (cf_info->inside_block) + vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.continue_block_id); vkd3d_spirv_build_op_label(builder, cf_info->u.loop.continue_block_id); vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.header_block_id); diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index d204533..3982d07 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -814,6 +814,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte case VKD3DSIH_LOOP: cf_info = vkd3d_shader_scan_push_cf_info(context); cf_info->type = VKD3D_SHADER_BLOCK_LOOP; + cf_info->inside_block = true; break; case VKD3DSIH_ENDLOOP: if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_LOOP)
1
0
0
0
Giovanni Mascellani : vkd3d-shader/hlsl: Fix a typo in an error message.
by Alexandre Julliard
08 Nov '21
08 Nov '21
Module: vkd3d Branch: master Commit: 581d71310fe513495c37252fdf83116cc314d615 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=581d71310fe513495c37252…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Fri Nov 5 19:35:57 2021 +0100 vkd3d-shader/hlsl: Fix a typo in an error message. Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl.y | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 3d0a9ce..2120b26 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2190,7 +2190,7 @@ struct_declaration: "Anonymous struct type must declare a variable."); if (modifiers) hlsl_error(ctx, @1, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER, - "Modifiers are not allowed on struct type declataions."); + "Modifiers are not allowed on struct type declarations."); } if (!(type = apply_type_modifiers(ctx, $2, &modifiers, @1)))
1
0
0
0
Giovanni Mascellani : vkd3d-shader/hlsl: Align conditionals and loops in the IR dump.
by Alexandre Julliard
08 Nov '21
08 Nov '21
Module: vkd3d Branch: master Commit: 427dbf4062c0503ca1181700f9fb6e30cf0eb078 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=427dbf4062c0503ca118170…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Fri Nov 5 19:35:56 2021 +0100 vkd3d-shader/hlsl: Align conditionals and loops in the IR dump. Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index da4f10a..c71eac3 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -1208,11 +1208,11 @@ static void dump_ir_if(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, { vkd3d_string_buffer_printf(buffer, "if ("); dump_src(buffer, &if_node->condition); - vkd3d_string_buffer_printf(buffer, ")\n{\n"); + vkd3d_string_buffer_printf(buffer, ") {\n"); dump_instr_list(ctx, buffer, &if_node->then_instrs.instrs); - vkd3d_string_buffer_printf(buffer, "}\nelse\n{\n"); + vkd3d_string_buffer_printf(buffer, " %10s } else {\n", ""); dump_instr_list(ctx, buffer, &if_node->else_instrs.instrs); - vkd3d_string_buffer_printf(buffer, "}\n"); + vkd3d_string_buffer_printf(buffer, " %10s }", ""); } static void dump_ir_jump(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_jump *jump) @@ -1239,9 +1239,9 @@ static void dump_ir_jump(struct vkd3d_string_buffer *buffer, const struct hlsl_i static void dump_ir_loop(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer, const struct hlsl_ir_loop *loop) { - vkd3d_string_buffer_printf(buffer, "for (;;)\n{\n"); + vkd3d_string_buffer_printf(buffer, "for (;;) {\n"); dump_instr_list(ctx, buffer, &loop->body.instrs); - vkd3d_string_buffer_printf(buffer, "}\n"); + vkd3d_string_buffer_printf(buffer, " %10s }", ""); } static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const struct hlsl_ir_resource_load *load)
1
0
0
0
Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 conditionals.
by Alexandre Julliard
08 Nov '21
08 Nov '21
Module: vkd3d Branch: master Commit: 10593ad6538f48a737b277db2826f1086a2caa15 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=10593ad6538f48a737b277d…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Fri Nov 5 19:35:55 2021 +0100 vkd3d-shader/hlsl: Write SM4 conditionals. Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl_sm4.c | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 9d4319b..d48a41d 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1415,6 +1415,33 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, } } +static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_if *iff) +{ + struct sm4_instruction instr = + { + .opcode = VKD3D_SM4_OP_IF | VKD3D_SM4_CONDITIONAL_NZ, + .src_count = 1, + }; + unsigned int writemask; + + assert(iff->condition.node->data_type->dimx == 1); + + sm4_register_from_node(&instr.srcs[0].reg, &writemask, iff->condition.node); + instr.srcs[0].swizzle = hlsl_swizzle_from_writemask(writemask); + write_sm4_instruction(buffer, &instr); + + write_sm4_block(ctx, buffer, &iff->then_instrs); + + instr.opcode = VKD3D_SM4_OP_ELSE; + instr.src_count = 0; + write_sm4_instruction(buffer, &instr); + + write_sm4_block(ctx, buffer, &iff->else_instrs); + + instr.opcode = VKD3D_SM4_OP_ENDIF; + write_sm4_instruction(buffer, &instr); +} + static void write_sm4_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_load *load) { @@ -1554,6 +1581,10 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer * write_sm4_expr(ctx, buffer, hlsl_ir_expr(instr)); break; + case HLSL_IR_IF: + write_sm4_if(ctx, buffer, hlsl_ir_if(instr)); + break; + case HLSL_IR_LOAD: write_sm4_load(ctx, buffer, hlsl_ir_load(instr)); break;
1
0
0
0
Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 loops.
by Alexandre Julliard
08 Nov '21
08 Nov '21
Module: vkd3d Branch: master Commit: 09dfe62368d64aa7e53a255deca885b1b84d9b92 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=09dfe62368d64aa7e53a255…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Fri Nov 5 19:35:54 2021 +0100 vkd3d-shader/hlsl: Write SM4 loops. Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl_sm4.c | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index b6cb967..9d4319b 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -23,6 +23,8 @@ #include "vkd3d_d3dcommon.h" #include "sm4.h" +static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_block *block); + bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, bool output, enum vkd3d_sm4_register_type *type, bool *has_idx) { @@ -1432,6 +1434,22 @@ static void write_sm4_load(struct hlsl_ctx *ctx, write_sm4_instruction(buffer, &instr); } +static void write_sm4_loop(struct hlsl_ctx *ctx, + struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_loop *loop) +{ + struct sm4_instruction instr = + { + .opcode = VKD3D_SM4_OP_LOOP, + }; + + write_sm4_instruction(buffer, &instr); + + write_sm4_block(ctx, buffer, &loop->body); + + instr.opcode = VKD3D_SM4_OP_ENDLOOP; + write_sm4_instruction(buffer, &instr); +} + static void write_sm4_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load) { @@ -1544,6 +1562,10 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer * write_sm4_resource_load(ctx, buffer, hlsl_ir_resource_load(instr)); break; + case HLSL_IR_LOOP: + write_sm4_loop(ctx, buffer, hlsl_ir_loop(instr)); + break; + case HLSL_IR_STORE: write_sm4_store(ctx, buffer, hlsl_ir_store(instr)); break;
1
0
0
0
Giovanni Mascellani : vkd3d-shader/hlsl: Introduce a helper to write SM4 code blocks.
by Alexandre Julliard
08 Nov '21
08 Nov '21
Module: vkd3d Branch: master Commit: ac6164f3d911952c31e0d90f80f2165d43e88634 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=ac6164f3d911952c31e0d90…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Fri Nov 5 19:35:53 2021 +0100 vkd3d-shader/hlsl: Introduce a helper to write SM4 code blocks. Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl_sm4.c | 105 +++++++++++++++++++++++-------------------- 1 file changed, 56 insertions(+), 49 deletions(-) diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index cef7d6b..b6cb967 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1503,13 +1503,67 @@ static void write_sm4_swizzle(struct hlsl_ctx *ctx, write_sm4_instruction(buffer, &instr); } +static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, + const struct hlsl_block *block) +{ + const struct hlsl_ir_node *instr; + + LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry) + { + if (instr->data_type) + { + if (instr->data_type->type == HLSL_CLASS_MATRIX) + { + FIXME("Matrix operations need to be lowered.\n"); + break; + } + else if (instr->data_type->type == HLSL_CLASS_OBJECT) + { + hlsl_fixme(ctx, instr->loc, "Object copy.\n"); + break; + } + + assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR); + } + + switch (instr->type) + { + case HLSL_IR_CONSTANT: + write_sm4_constant(ctx, buffer, hlsl_ir_constant(instr)); + break; + + case HLSL_IR_EXPR: + write_sm4_expr(ctx, buffer, hlsl_ir_expr(instr)); + break; + + case HLSL_IR_LOAD: + write_sm4_load(ctx, buffer, hlsl_ir_load(instr)); + break; + + case HLSL_IR_RESOURCE_LOAD: + write_sm4_resource_load(ctx, buffer, hlsl_ir_resource_load(instr)); + break; + + case HLSL_IR_STORE: + write_sm4_store(ctx, buffer, hlsl_ir_store(instr)); + break; + + case HLSL_IR_SWIZZLE: + write_sm4_swizzle(ctx, buffer, hlsl_ir_swizzle(instr)); + break; + + default: + FIXME("Unhandled instruction type %s.\n", hlsl_node_type_to_string(instr->type)); + } + } +} + static void write_sm4_shdr(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *entry_func, struct dxbc_writer *dxbc) { const struct hlsl_profile_info *profile = ctx->profile; struct vkd3d_bytecode_buffer buffer = {0}; const struct hlsl_buffer *cbuffer; - const struct hlsl_ir_node *instr; const struct hlsl_ir_var *var; size_t token_count_position; @@ -1553,54 +1607,7 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx, if (ctx->temp_count) write_sm4_dcl_temps(&buffer, ctx->temp_count); - LIST_FOR_EACH_ENTRY(instr, &entry_func->body.instrs, struct hlsl_ir_node, entry) - { - if (instr->data_type) - { - if (instr->data_type->type == HLSL_CLASS_MATRIX) - { - FIXME("Matrix operations need to be lowered.\n"); - break; - } - else if (instr->data_type->type == HLSL_CLASS_OBJECT) - { - hlsl_fixme(ctx, instr->loc, "Object copy.\n"); - break; - } - - assert(instr->data_type->type == HLSL_CLASS_SCALAR || instr->data_type->type == HLSL_CLASS_VECTOR); - } - - switch (instr->type) - { - case HLSL_IR_CONSTANT: - write_sm4_constant(ctx, &buffer, hlsl_ir_constant(instr)); - break; - - case HLSL_IR_EXPR: - write_sm4_expr(ctx, &buffer, hlsl_ir_expr(instr)); - break; - - case HLSL_IR_LOAD: - write_sm4_load(ctx, &buffer, hlsl_ir_load(instr)); - break; - - case HLSL_IR_RESOURCE_LOAD: - write_sm4_resource_load(ctx, &buffer, hlsl_ir_resource_load(instr)); - break; - - case HLSL_IR_STORE: - write_sm4_store(ctx, &buffer, hlsl_ir_store(instr)); - break; - - case HLSL_IR_SWIZZLE: - write_sm4_swizzle(ctx, &buffer, hlsl_ir_swizzle(instr)); - break; - - default: - FIXME("Unhandled instruction type %s.\n", hlsl_node_type_to_string(instr->type)); - } - } + write_sm4_block(ctx, &buffer, &entry_func->body); write_sm4_ret(&buffer);
1
0
0
0
Zebediah Figura : vkd3d-shader/hlsl: Parse the Sample() method.
by Alexandre Julliard
08 Nov '21
08 Nov '21
Module: vkd3d Branch: master Commit: d76d777876b9520dc57f8cedb98b34705d885f71 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=d76d777876b9520dc57f8ce…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Fri Nov 5 19:35:52 2021 +0100 vkd3d-shader/hlsl: Parse the Sample() method. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl.c | 30 +++++++++++++++++++------- libs/vkd3d-shader/hlsl.h | 8 ++++--- libs/vkd3d-shader/hlsl.y | 46 +++++++++++++++++++++++++++++++++++++++- libs/vkd3d-shader/hlsl_codegen.c | 8 +++++++ libs/vkd3d-shader/hlsl_sm4.c | 4 ++++ 5 files changed, 84 insertions(+), 12 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index a72e0a1..da4f10a 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -627,8 +627,9 @@ struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var } struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type, - enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *offset, - struct hlsl_ir_node *coords, const struct vkd3d_shader_location *loc) + enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset, + struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords, + const struct vkd3d_shader_location *loc) { struct hlsl_ir_resource_load *load; @@ -637,7 +638,9 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc init_node(&load->node, HLSL_IR_RESOURCE_LOAD, data_type, *loc); load->load_type = type; load->resource.var = resource; - hlsl_src_from_node(&load->resource.offset, offset); + hlsl_src_from_node(&load->resource.offset, resource_offset); + load->sampler.var = sampler; + hlsl_src_from_node(&load->sampler.offset, sampler_offset); hlsl_src_from_node(&load->coords, coords); return load; } @@ -1059,12 +1062,19 @@ static void dump_ir_var(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer static void dump_deref(struct vkd3d_string_buffer *buffer, const struct hlsl_deref *deref) { - vkd3d_string_buffer_printf(buffer, "%s", deref->var->name); - if (deref->offset.node) + if (deref->var) + { + vkd3d_string_buffer_printf(buffer, "%s", deref->var->name); + if (deref->offset.node) + { + vkd3d_string_buffer_printf(buffer, "["); + dump_src(buffer, &deref->offset); + vkd3d_string_buffer_printf(buffer, "]"); + } + } + else { - vkd3d_string_buffer_printf(buffer, "["); - dump_src(buffer, &deref->offset); - vkd3d_string_buffer_printf(buffer, "]"); + vkd3d_string_buffer_printf(buffer, "(nil)"); } } @@ -1239,10 +1249,13 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru static const char *const type_names[] = { [HLSL_RESOURCE_LOAD] = "load_resource", + [HLSL_RESOURCE_SAMPLE] = "sample", }; vkd3d_string_buffer_printf(buffer, "%s(resource = ", type_names[load->load_type]); dump_deref(buffer, &load->resource); + vkd3d_string_buffer_printf(buffer, ", sampler = "); + dump_deref(buffer, &load->sampler); vkd3d_string_buffer_printf(buffer, ", coords = "); dump_src(buffer, &load->coords); vkd3d_string_buffer_printf(buffer, ")"); @@ -1419,6 +1432,7 @@ static void free_ir_loop(struct hlsl_ir_loop *loop) static void free_ir_resource_load(struct hlsl_ir_resource_load *load) { hlsl_src_remove(&load->coords); + hlsl_src_remove(&load->sampler.offset); hlsl_src_remove(&load->resource.offset); vkd3d_free(load); } diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index a7503d5..eae9623 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -376,13 +376,14 @@ struct hlsl_ir_load enum hlsl_resource_load_type { HLSL_RESOURCE_LOAD, + HLSL_RESOURCE_SAMPLE, }; struct hlsl_ir_resource_load { struct hlsl_ir_node node; enum hlsl_resource_load_type load_type; - struct hlsl_deref resource; + struct hlsl_deref resource, sampler; struct hlsl_src coords; }; @@ -703,8 +704,9 @@ struct hlsl_ir_load *hlsl_new_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var struct hlsl_type *type, struct vkd3d_shader_location loc); struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc); struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type, - enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *offset, - struct hlsl_ir_node *coords, const struct vkd3d_shader_location *loc); + enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset, + struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords, + const struct vkd3d_shader_location *loc); struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs); struct hlsl_ir_store *hlsl_new_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, struct hlsl_ir_node *offset, struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc); diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index aae0ebc..3d0a9ce 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1803,7 +1803,51 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl return false; if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, HLSL_RESOURCE_LOAD, - object_load->src.var, object_load->src.offset.node, coords, loc))) + object_load->src.var, object_load->src.offset.node, NULL, NULL, coords, loc))) + return false; + list_add_tail(instrs, &load->node.entry); + return true; + } + else if (!strcmp(name, "Sample")) + { + const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim); + const struct hlsl_type *sampler_type; + struct hlsl_ir_resource_load *load; + struct hlsl_ir_load *sampler_load; + struct hlsl_ir_node *coords; + + if (params->args_count != 2 && params->args_count != 3) + { + hlsl_error(ctx, *loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT, + "Wrong number of arguments to method 'Sample': expected 2 or 3, but got %u.", params->args_count); + return false; + } + if (params->args_count == 3) + FIXME("Ignoring offset parameter.\n"); + + sampler_type = params->args[0]->data_type; + if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER + || sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC) + { + struct vkd3d_string_buffer *string; + + if ((string = hlsl_type_to_string(ctx, sampler_type))) + hlsl_error(ctx, *loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, + "Wrong type for argument 0 of Sample(): expected 'sampler', but got '%s'.", string->buffer); + hlsl_release_string_buffer(ctx, string); + return false; + } + + /* Only HLSL_IR_LOAD can return an object. */ + sampler_load = hlsl_ir_load(params->args[0]); + + if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1], + hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc))) + coords = params->args[1]; + + if (!(load = hlsl_new_resource_load(ctx, object_type->e.resource_format, + HLSL_RESOURCE_SAMPLE, object_load->src.var, object_load->src.offset.node, + sampler_load->src.var, sampler_load->src.offset.node, coords, loc))) return false; list_add_tail(instrs, &load->node.entry); return true; diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index df10ca2..24b8205 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -651,6 +651,14 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop var->last_read = max(var->last_read, var_last_read); if (load->resource.offset.node) load->resource.offset.node->last_read = instr->index; + + if ((var = load->sampler.var)) + { + var->last_read = max(var->last_read, var_last_read); + if (load->sampler.offset.node) + load->sampler.offset.node->last_read = instr->index; + } + load->coords.node->last_read = instr->index; break; } diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 5ab7df5..cef7d6b 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1449,6 +1449,10 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx, case HLSL_RESOURCE_LOAD: write_sm4_ld(ctx, buffer, resource_type, &load->node, &load->resource, coords); break; + + case HLSL_RESOURCE_SAMPLE: + hlsl_fixme(ctx, load->node.loc, "Resource sample instruction."); + break; } }
1
0
0
0
Zebediah Figura : vkd3d-shader/hlsl: Lex the SamplerState keyword.
by Alexandre Julliard
08 Nov '21
08 Nov '21
Module: vkd3d Branch: master Commit: 4dfe66b1f12c87d09ee133a8df9c5f8e1b4b69d1 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=4dfe66b1f12c87d09ee133a…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Fri Nov 5 19:35:51 2021 +0100 vkd3d-shader/hlsl: Lex the SamplerState keyword. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/hlsl.l | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/vkd3d-shader/hlsl.l b/libs/vkd3d-shader/hlsl.l index 762a8a0..caf8fe8 100644 --- a/libs/vkd3d-shader/hlsl.l +++ b/libs/vkd3d-shader/hlsl.l @@ -109,6 +109,7 @@ sampler3D {return KW_SAMPLER3D; } samplerCUBE {return KW_SAMPLERCUBE; } sampler_state {return KW_SAMPLER_STATE; } SamplerComparisonState {return KW_SAMPLERCOMPARISONSTATE;} +SamplerState {return KW_SAMPLER; } shared {return KW_SHARED; } stateblock {return KW_STATEBLOCK; } stateblock_state {return KW_STATEBLOCK_STATE; }
1
0
0
0
Zebediah Figura : tests: Allow using multiple [test] directives in the same shader_test file.
by Alexandre Julliard
08 Nov '21
08 Nov '21
Module: vkd3d Branch: master Commit: da2dcb128ef084e499c1aef9d6129ac03d388c21 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=da2dcb128ef084e499c1aef…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Fri Nov 5 19:35:47 2021 +0100 tests: Allow using multiple [test] directives in the same shader_test file. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- tests/shader_runner_d3d12.c | 30 +++++++++++++++++++----------- 1 file changed, 19 insertions(+), 11 deletions(-) diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index e470837..a17a171 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -305,17 +305,21 @@ static void parse_test_directive(struct shader_context *context, const char *lin range->RegisterSpace = 0; range->OffsetInDescriptorsFromTableStart = 0; - texture->heap = create_gpu_descriptor_heap(context->c.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1); - texture->resource = create_default_texture(context->c.device, texture->width, texture->height, - texture->format, 0, D3D12_RESOURCE_STATE_COPY_DEST); - resource_data.pData = texture->data; - resource_data.SlicePitch = resource_data.RowPitch = texture->width * texture->texel_size; - upload_texture_data(texture->resource, &resource_data, 1, context->c.queue, command_list); - reset_command_list(command_list, context->c.allocator); - transition_resource_state(command_list, texture->resource, D3D12_RESOURCE_STATE_COPY_DEST, - D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); - ID3D12Device_CreateShaderResourceView(context->c.device, texture->resource, - NULL, get_cpu_descriptor_handle(&context->c, texture->heap, 0)); + if (!texture->resource) + { + texture->heap = create_gpu_descriptor_heap(context->c.device, + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1); + texture->resource = create_default_texture(context->c.device, texture->width, texture->height, + texture->format, 0, D3D12_RESOURCE_STATE_COPY_DEST); + resource_data.pData = texture->data; + resource_data.SlicePitch = resource_data.RowPitch = texture->width * texture->texel_size; + upload_texture_data(texture->resource, &resource_data, 1, context->c.queue, command_list); + reset_command_list(command_list, context->c.allocator); + transition_resource_state(command_list, texture->resource, D3D12_RESOURCE_STATE_COPY_DEST, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); + ID3D12Device_CreateShaderResourceView(context->c.device, texture->resource, + NULL, get_cpu_descriptor_handle(&context->c, texture->heap, 0)); + } } assert(root_signature_desc.NumParameters <= ARRAY_SIZE(root_params)); @@ -650,6 +654,10 @@ START_TEST(shader_runner_d3d12) if (!strcmp(line, "[pixel shader]\n")) { state = STATE_SHADER_PIXEL; + + if (context.ps_code) + ID3D10Blob_Release(context.ps_code); + context.ps_code = NULL; } else if (!strcmp(line, "[pixel shader fail]\n")) {
1
0
0
0
← Newer
1
...
72
73
74
75
76
77
78
...
96
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
Results per page:
10
25
50
100
200