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Zebediah Figura : wined3d: Trace CS packet pointers.
by Alexandre Julliard
09 Dec '21
09 Dec '21
Module: wine Branch: master Commit: f69d4a865f926aa5c4a9c55cfe4d2dbc10746e5c URL:
https://source.winehq.org/git/wine.git/?a=commit;h=f69d4a865f926aa5c4a9c55c…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Thu Dec 9 21:17:33 2021 +0100 wined3d: Trace CS packet pointers. This makes it easier to "unwind" through the CS thread when debugging. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 2edaff01446..bb629d9b27f 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -3217,6 +3217,7 @@ static void wined3d_cs_queue_submit(struct wined3d_cs_queue *queue, struct wined size_t packet_size; packet = (struct wined3d_cs_packet *)&queue->data[queue->head]; + TRACE("Queuing op %s at %p.\n", debug_cs_op(*(const enum wined3d_cs_op *)packet->data), packet); packet_size = FIELD_OFFSET(struct wined3d_cs_packet, data[packet->size]); InterlockedExchange(&queue->head, (queue->head + packet_size) & (WINED3D_CS_QUEUE_SIZE - 1)); @@ -3429,7 +3430,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx) { opcode = *(const enum wined3d_cs_op *)packet->data; - TRACE("Executing %s.\n", debug_cs_op(opcode)); + TRACE("Executing %s at %p.\n", debug_cs_op(opcode), packet); if (opcode >= WINED3D_CS_OP_STOP) { if (opcode > WINED3D_CS_OP_STOP) @@ -3440,7 +3441,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx) wined3d_cs_command_lock(cs); wined3d_cs_op_handlers[opcode](cs, packet->data); wined3d_cs_command_unlock(cs); - TRACE("%s executed.\n", debug_cs_op(opcode)); + TRACE("%s at %p executed.\n", debug_cs_op(opcode), packet); } tail &= (WINED3D_CS_QUEUE_SIZE - 1);
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Jan Sikorski : Revert "wined3d: Acquire references to shaders in deferred contexts.".
by Alexandre Julliard
09 Dec '21
09 Dec '21
Module: wine Branch: master Commit: 87b5d91412e5147a61740232dedfb1eaf04e548e URL:
https://source.winehq.org/git/wine.git/?a=commit;h=87b5d91412e5147a61740232…
Author: Jan Sikorski <jsikorski(a)codeweavers.com> Date: Thu Dec 9 21:17:32 2021 +0100 Revert "wined3d: Acquire references to shaders in deferred contexts.". This reverts commit 908fb50728a33da6f7238cafcc8163065785ab0a. Moved to wined3d_cs_packet_{in/de}cref_objects(). Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 48 ------------------------------------------ dlls/wined3d/wined3d_private.h | 1 - 2 files changed, 49 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 0bfe5e28822..2edaff01446 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -72,9 +72,6 @@ struct wined3d_command_list SIZE_T depth_stencil_state_count; struct wined3d_depth_stencil_state **depth_stencil_states; - - SIZE_T shader_count; - struct wined3d_shader **shaders; }; static void invalidate_client_address(struct wined3d_resource *resource) @@ -568,12 +565,6 @@ static inline void wined3d_device_context_acquire_depth_stencil_state(struct win context->ops->acquire_depth_stencil_state(context, depth_stencil_state); } -static inline void wined3d_device_context_acquire_shader(struct wined3d_device_context *context, - struct wined3d_shader *shader) -{ - context->ops->acquire_shader(context, shader); -} - static struct wined3d_cs *wined3d_cs_from_context(struct wined3d_device_context *context) { return CONTAINING_RECORD(context, struct wined3d_cs, c); @@ -1795,8 +1786,6 @@ void wined3d_device_context_emit_set_shader(struct wined3d_device_context *conte op->type = type; op->shader = shader; - if (shader) - wined3d_device_context_acquire_shader(context, shader); wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); } @@ -2974,11 +2963,6 @@ static void wined3d_cs_acquire_depth_stencil_state(struct wined3d_device_context { } -static void wined3d_cs_acquire_shader(struct wined3d_device_context *context, - struct wined3d_shader *shader) -{ -} - static void wined3d_cs_exec_execute_command_list(struct wined3d_cs *cs, const void *data); static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = @@ -3219,7 +3203,6 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops = wined3d_cs_acquire_blend_state, wined3d_cs_acquire_rasterizer_state, wined3d_cs_acquire_depth_stencil_state, - wined3d_cs_acquire_shader, }; static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue) @@ -3350,7 +3333,6 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops = wined3d_cs_acquire_blend_state, wined3d_cs_acquire_rasterizer_state, wined3d_cs_acquire_depth_stencil_state, - wined3d_cs_acquire_shader, }; static void poll_queries(struct wined3d_cs *cs) @@ -3651,9 +3633,6 @@ struct wined3d_deferred_context SIZE_T depth_stencil_state_count, depth_stencil_states_capacity; struct wined3d_depth_stencil_state **depth_stencil_states; - - SIZE_T shader_count, shaders_capacity; - struct wined3d_shader **shaders; }; static struct wined3d_deferred_context *wined3d_deferred_context_from_context(struct wined3d_device_context *context) @@ -3890,18 +3869,6 @@ static void wined3d_deferred_context_acquire_depth_stencil_state(struct wined3d_ wined3d_depth_stencil_state_incref(depth_stencil_state); } -static void wined3d_deferred_context_acquire_shader(struct wined3d_device_context *context, - struct wined3d_shader *shader) -{ - struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context); - if (!wined3d_array_reserve((void **)&deferred->shaders, &deferred->shaders_capacity, - deferred->shader_count + 1, sizeof(*deferred->shaders))) - return; - - deferred->shaders[deferred->shader_count++] = shader; - wined3d_shader_incref(shader); -} - static const struct wined3d_device_context_ops wined3d_deferred_context_ops = { wined3d_deferred_context_require_space, @@ -3917,7 +3884,6 @@ static const struct wined3d_device_context_ops wined3d_deferred_context_ops = wined3d_deferred_context_acquire_blend_state, wined3d_deferred_context_acquire_rasterizer_state, wined3d_deferred_context_acquire_depth_stencil_state, - wined3d_deferred_context_acquire_shader, }; HRESULT CDECL wined3d_deferred_context_create(struct wined3d_device *device, struct wined3d_device_context **context) @@ -3988,10 +3954,6 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte wined3d_depth_stencil_state_decref(deferred->depth_stencil_states[i]); heap_free(deferred->depth_stencil_states); - for (i = 0; i < deferred->shader_count; ++i) - wined3d_shader_decref(deferred->shaders[i]); - heap_free(deferred->shaders); - while (offset < deferred->data_size) { packet = wined3d_next_cs_packet(deferred->data, &offset); @@ -4020,7 +3982,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device + deferred->blend_state_count * sizeof(*object->blend_states) + deferred->rasterizer_state_count * sizeof(*object->rasterizer_states) + deferred->depth_stencil_state_count * sizeof(*object->depth_stencil_states) - + deferred->shader_count * sizeof(*object->shaders) + deferred->data_size); if (!memory) @@ -4080,12 +4041,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device deferred->depth_stencil_state_count * sizeof(*object->depth_stencil_states)); /* Transfer our references to the depth stencil states to the command list. */ - object->shaders = memory; - memory = &object->shaders[deferred->shader_count]; - object->shader_count = deferred->shader_count; - memcpy(object->shaders, deferred->shaders, deferred->shader_count * sizeof(*object->shaders)); - /* Transfer our references to the shaders to the command list. */ - object->data = memory; object->data_size = deferred->data_size; memcpy(object->data, deferred->data, deferred->data_size); @@ -4098,7 +4053,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device deferred->blend_state_count = 0; deferred->rasterizer_state_count = 0; deferred->depth_stencil_state_count = 0; - deferred->shader_count = 0; /* This is in fact recorded into a subsequent command list. */ if (restore) @@ -4160,8 +4114,6 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list) wined3d_rasterizer_state_decref(list->rasterizer_states[i]); for (i = 0; i < list->depth_stencil_state_count; ++i) wined3d_depth_stencil_state_decref(list->depth_stencil_states[i]); - for (i = 0; i < list->shader_count; ++i) - wined3d_shader_decref(list->shaders[i]); offset = 0; while (offset < list->data_size) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 9ea63c94fd0..5fa51a844ac 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4874,7 +4874,6 @@ struct wined3d_device_context_ops struct wined3d_rasterizer_state *rasterizer_state); void (*acquire_depth_stencil_state)(struct wined3d_device_context *context, struct wined3d_depth_stencil_state *depth_stencil_state); - void (*acquire_shader)(struct wined3d_device_context *context, struct wined3d_shader *shader); }; struct wined3d_device_context
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Jan Sikorski : wined3d: Acquire shader references for command lists by inspecting CS packets.
by Alexandre Julliard
09 Dec '21
09 Dec '21
Module: wine Branch: master Commit: 5d450c0a4bf42cd1f057da5d777567f1ce0baf1b URL:
https://source.winehq.org/git/wine.git/?a=commit;h=5d450c0a4bf42cd1f057da5d…
Author: Jan Sikorski <jsikorski(a)codeweavers.com> Date: Thu Dec 9 21:17:31 2021 +0100 wined3d: Acquire shader references for command lists by inspecting CS packets. Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index b1d39580d30..0bfe5e28822 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -3574,6 +3574,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac break; } + case WINED3D_CS_OP_SET_SHADER: + { + struct wined3d_cs_set_shader *op = (struct wined3d_cs_set_shader *)packet->data; + + if (op->shader) + wined3d_shader_decref(op->shader); + break; + } + default: break; } @@ -3598,6 +3607,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet) break; } + case WINED3D_CS_OP_SET_SHADER: + { + struct wined3d_cs_set_shader *op = (struct wined3d_cs_set_shader *)packet->data; + + if (op->shader) + wined3d_shader_incref(op->shader); + break; + } + default: break; }
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Jan Sikorski : Revert "wined3d: Acquire references to samplers in deferred contexts.".
by Alexandre Julliard
09 Dec '21
09 Dec '21
Module: wine Branch: master Commit: 9340ed6067e317b4e4098ece1bcb29efb2777ea9 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=9340ed6067e317b4e4098ece…
Author: Jan Sikorski <jsikorski(a)codeweavers.com> Date: Thu Dec 9 21:17:30 2021 +0100 Revert "wined3d: Acquire references to samplers in deferred contexts.". This reverts commit 0056ebf91ef3dd6a903e87adbdc1460bc08b4181. Sampler references in deferred contexts are now managed by inspecting CS packets. Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 55 ------------------------------------------ dlls/wined3d/wined3d_private.h | 2 -- 2 files changed, 57 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index ed7e3b2b630..b1d39580d30 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -75,9 +75,6 @@ struct wined3d_command_list SIZE_T shader_count; struct wined3d_shader **shaders; - - SIZE_T sampler_count; - struct wined3d_sampler **samplers; }; static void invalidate_client_address(struct wined3d_resource *resource) @@ -577,12 +574,6 @@ static inline void wined3d_device_context_acquire_shader(struct wined3d_device_c context->ops->acquire_shader(context, shader); } -static inline void wined3d_device_context_acquire_samplers(struct wined3d_device_context *context, - struct wined3d_sampler * const *samplers, unsigned int count) -{ - context->ops->acquire_samplers(context, samplers, count); -} - static struct wined3d_cs *wined3d_cs_from_context(struct wined3d_device_context *context) { return CONTAINING_RECORD(context, struct wined3d_cs, c); @@ -1779,7 +1770,6 @@ void wined3d_device_context_emit_set_samplers(struct wined3d_device_context *con op->count = count; memcpy(op->samplers, samplers, count * sizeof(*samplers)); - wined3d_device_context_acquire_samplers(context, samplers, count); wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); } @@ -2989,11 +2979,6 @@ static void wined3d_cs_acquire_shader(struct wined3d_device_context *context, { } -static void wined3d_cs_acquire_samplers(struct wined3d_device_context *context, - struct wined3d_sampler * const *samplers, unsigned int count) -{ -} - static void wined3d_cs_exec_execute_command_list(struct wined3d_cs *cs, const void *data); static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = @@ -3235,7 +3220,6 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops = wined3d_cs_acquire_rasterizer_state, wined3d_cs_acquire_depth_stencil_state, wined3d_cs_acquire_shader, - wined3d_cs_acquire_samplers, }; static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue) @@ -3367,7 +3351,6 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops = wined3d_cs_acquire_rasterizer_state, wined3d_cs_acquire_depth_stencil_state, wined3d_cs_acquire_shader, - wined3d_cs_acquire_samplers, }; static void poll_queries(struct wined3d_cs *cs) @@ -3653,9 +3636,6 @@ struct wined3d_deferred_context SIZE_T shader_count, shaders_capacity; struct wined3d_shader **shaders; - - SIZE_T sampler_count, samplers_capacity; - struct wined3d_sampler **samplers; }; static struct wined3d_deferred_context *wined3d_deferred_context_from_context(struct wined3d_device_context *context) @@ -3904,26 +3884,6 @@ static void wined3d_deferred_context_acquire_shader(struct wined3d_device_contex wined3d_shader_incref(shader); } -static void wined3d_deferred_context_acquire_samplers(struct wined3d_device_context *context, - struct wined3d_sampler * const *samplers, unsigned int count) -{ - struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context); - unsigned int i; - - if (!wined3d_array_reserve((void **)&deferred->samplers, &deferred->samplers_capacity, - deferred->sampler_count + count, sizeof(*deferred->samplers))) - return; - - for (i = 0; i < count; ++i) - { - if (samplers[i]) - { - deferred->samplers[deferred->sampler_count++] = samplers[i]; - wined3d_sampler_incref(samplers[i]); - } - } -} - static const struct wined3d_device_context_ops wined3d_deferred_context_ops = { wined3d_deferred_context_require_space, @@ -3940,7 +3900,6 @@ static const struct wined3d_device_context_ops wined3d_deferred_context_ops = wined3d_deferred_context_acquire_rasterizer_state, wined3d_deferred_context_acquire_depth_stencil_state, wined3d_deferred_context_acquire_shader, - wined3d_deferred_context_acquire_samplers, }; HRESULT CDECL wined3d_deferred_context_create(struct wined3d_device *device, struct wined3d_device_context **context) @@ -4015,10 +3974,6 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte wined3d_shader_decref(deferred->shaders[i]); heap_free(deferred->shaders); - for (i = 0; i < deferred->sampler_count; ++i) - wined3d_sampler_decref(deferred->samplers[i]); - heap_free(deferred->samplers); - while (offset < deferred->data_size) { packet = wined3d_next_cs_packet(deferred->data, &offset); @@ -4048,7 +4003,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device + deferred->rasterizer_state_count * sizeof(*object->rasterizer_states) + deferred->depth_stencil_state_count * sizeof(*object->depth_stencil_states) + deferred->shader_count * sizeof(*object->shaders) - + deferred->sampler_count * sizeof(*object->samplers) + deferred->data_size); if (!memory) @@ -4114,12 +4068,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device memcpy(object->shaders, deferred->shaders, deferred->shader_count * sizeof(*object->shaders)); /* Transfer our references to the shaders to the command list. */ - object->samplers = memory; - memory = &object->samplers[deferred->sampler_count]; - object->sampler_count = deferred->sampler_count; - memcpy(object->samplers, deferred->samplers, deferred->sampler_count * sizeof(*object->samplers)); - /* Transfer our references to the samplers to the command list. */ - object->data = memory; object->data_size = deferred->data_size; memcpy(object->data, deferred->data, deferred->data_size); @@ -4133,7 +4081,6 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device deferred->rasterizer_state_count = 0; deferred->depth_stencil_state_count = 0; deferred->shader_count = 0; - deferred->sampler_count = 0; /* This is in fact recorded into a subsequent command list. */ if (restore) @@ -4197,8 +4144,6 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list) wined3d_depth_stencil_state_decref(list->depth_stencil_states[i]); for (i = 0; i < list->shader_count; ++i) wined3d_shader_decref(list->shaders[i]); - for (i = 0; i < list->sampler_count; ++i) - wined3d_sampler_decref(list->samplers[i]); offset = 0; while (offset < list->data_size) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 46ea6a7ee3a..9ea63c94fd0 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4875,8 +4875,6 @@ struct wined3d_device_context_ops void (*acquire_depth_stencil_state)(struct wined3d_device_context *context, struct wined3d_depth_stencil_state *depth_stencil_state); void (*acquire_shader)(struct wined3d_device_context *context, struct wined3d_shader *shader); - void (*acquire_samplers)(struct wined3d_device_context *context, struct wined3d_sampler * const *samplers, - unsigned int count); }; struct wined3d_device_context
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Jan Sikorski : wined3d: Acquire sampler references for command lists by inspecting CS packets.
by Alexandre Julliard
09 Dec '21
09 Dec '21
Module: wine Branch: master Commit: ffa37997bea347a9913baf0ffb0b099c70b544bc URL:
https://source.winehq.org/git/wine.git/?a=commit;h=ffa37997bea347a9913baf0f…
Author: Jan Sikorski <jsikorski(a)codeweavers.com> Date: Thu Dec 9 21:17:29 2021 +0100 wined3d: Acquire sampler references for command lists by inspecting CS packets. Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 76 ++++++++++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 70 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 2889b3ec38c..ed7e3b2b630 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -3572,6 +3572,54 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) heap_free(cs); } +static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *packet) +{ + enum wined3d_cs_op opcode = *(const enum wined3d_cs_op *)packet->data; + unsigned int i; + + switch (opcode) + { + case WINED3D_CS_OP_SET_SAMPLERS: + { + struct wined3d_cs_set_samplers *op = (struct wined3d_cs_set_samplers *)packet->data; + + for (i = 0; i < op->count; ++i) + { + if (op->samplers[i]) + wined3d_sampler_decref(op->samplers[i]); + } + break; + } + + default: + break; + } +} + +static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet) +{ + enum wined3d_cs_op opcode = *(const enum wined3d_cs_op *)packet->data; + unsigned int i; + + switch (opcode) + { + case WINED3D_CS_OP_SET_SAMPLERS: + { + struct wined3d_cs_set_samplers *op = (struct wined3d_cs_set_samplers *)packet->data; + + for (i = 0; i < op->count; ++i) + { + if (op->samplers[i]) + wined3d_sampler_incref(op->samplers[i]); + } + break; + } + + default: + break; + } +} + struct wined3d_deferred_context { struct wined3d_device_context c; @@ -3634,16 +3682,18 @@ static void *wined3d_deferred_context_require_space(struct wined3d_device_contex packet = (struct wined3d_cs_packet *)((BYTE *)deferred->data + deferred->data_size); TRACE("size was %zu, adding %zu\n", (size_t)deferred->data_size, packet_size); - deferred->data_size += packet_size; packet->size = packet_size - header_size; return &packet->data; } static void wined3d_deferred_context_submit(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id) { - assert(queue_id == WINED3D_CS_QUEUE_DEFAULT); + struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context); + struct wined3d_cs_packet *packet; - /* Nothing to do. */ + assert(queue_id == WINED3D_CS_QUEUE_DEFAULT); + packet = wined3d_next_cs_packet(deferred->data, &deferred->data_size); + wined3d_cs_packet_incref_objects(packet); } static void wined3d_deferred_context_finish(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id) @@ -3925,7 +3975,8 @@ HRESULT CDECL wined3d_deferred_context_create(struct wined3d_device *device, str void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *context) { struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context); - SIZE_T i; + const struct wined3d_cs_packet *packet; + SIZE_T i, offset = 0; TRACE("context %p.\n", context); @@ -3968,6 +4019,12 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte wined3d_sampler_decref(deferred->samplers[i]); heap_free(deferred->samplers); + while (offset < deferred->data_size) + { + packet = wined3d_next_cs_packet(deferred->data, &offset); + wined3d_cs_packet_decref_objects(packet); + } + wined3d_state_destroy(deferred->c.state); heap_free(deferred->data); heap_free(deferred); @@ -4117,13 +4174,13 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list) { ULONG refcount = InterlockedDecrement(&list->refcount); struct wined3d_device *device = list->device; + const struct wined3d_cs_packet *packet; + SIZE_T i, offset; TRACE("%p decreasing refcount to %u.\n", list, refcount); if (!refcount) { - SIZE_T i; - for (i = 0; i < list->command_list_count; ++i) wined3d_command_list_decref(list->command_lists[i]); for (i = 0; i < list->resource_count; ++i) @@ -4143,6 +4200,13 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list) for (i = 0; i < list->sampler_count; ++i) wined3d_sampler_decref(list->samplers[i]); + offset = 0; + while (offset < list->data_size) + { + packet = wined3d_next_cs_packet(list->data, &offset); + wined3d_cs_packet_decref_objects(packet); + } + wined3d_mutex_lock(); wined3d_cs_destroy_object(device->cs, wined3d_command_list_destroy_object, list); wined3d_mutex_unlock();
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Henri Verbeet : wined3d: Move the command list reference counting functions to the end of cs.c.
by Alexandre Julliard
09 Dec '21
09 Dec '21
Module: wine Branch: master Commit: 2802328cf6e5b864d68d227a893d3521741d8dc4 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=2802328cf6e5b864d68d227a…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Dec 9 21:17:28 2021 +0100 wined3d: Move the command list reference counting functions to the end of cs.c. These are part of the public API, so there's not need for them to be at the start of the file. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 120 +++++++++++++++++++++++++++--------------------------- 1 file changed, 60 insertions(+), 60 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index da32e1c2804..2889b3ec38c 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -80,66 +80,6 @@ struct wined3d_command_list struct wined3d_sampler **samplers; }; -static void wined3d_command_list_destroy_object(void *object) -{ - struct wined3d_command_list *list = object; - SIZE_T i; - - TRACE("list %p.\n", list); - - for (i = 0; i < list->upload_count; ++i) - heap_free(list->uploads[i].sysmem); - - heap_free(list); -} - -ULONG CDECL wined3d_command_list_incref(struct wined3d_command_list *list) -{ - ULONG refcount = InterlockedIncrement(&list->refcount); - - TRACE("%p increasing refcount to %u.\n", list, refcount); - - return refcount; -} - -ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list) -{ - ULONG refcount = InterlockedDecrement(&list->refcount); - struct wined3d_device *device = list->device; - - TRACE("%p decreasing refcount to %u.\n", list, refcount); - - if (!refcount) - { - SIZE_T i; - - for (i = 0; i < list->command_list_count; ++i) - wined3d_command_list_decref(list->command_lists[i]); - for (i = 0; i < list->resource_count; ++i) - wined3d_resource_decref(list->resources[i]); - for (i = 0; i < list->upload_count; ++i) - wined3d_resource_decref(list->uploads[i].resource); - for (i = 0; i < list->query_count; ++i) - wined3d_query_decref(list->queries[i].query); - for (i = 0; i < list->blend_state_count; ++i) - wined3d_blend_state_decref(list->blend_states[i]); - for (i = 0; i < list->rasterizer_state_count; ++i) - wined3d_rasterizer_state_decref(list->rasterizer_states[i]); - for (i = 0; i < list->depth_stencil_state_count; ++i) - wined3d_depth_stencil_state_decref(list->depth_stencil_states[i]); - for (i = 0; i < list->shader_count; ++i) - wined3d_shader_decref(list->shaders[i]); - for (i = 0; i < list->sampler_count; ++i) - wined3d_sampler_decref(list->samplers[i]); - - wined3d_mutex_lock(); - wined3d_cs_destroy_object(device->cs, wined3d_command_list_destroy_object, list); - wined3d_mutex_unlock(); - } - - return refcount; -} - static void invalidate_client_address(struct wined3d_resource *resource) { struct wined3d_client_resource *client = &resource->client; @@ -4150,3 +4090,63 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device return S_OK; } + +static void wined3d_command_list_destroy_object(void *object) +{ + struct wined3d_command_list *list = object; + SIZE_T i; + + TRACE("list %p.\n", list); + + for (i = 0; i < list->upload_count; ++i) + heap_free(list->uploads[i].sysmem); + + heap_free(list); +} + +ULONG CDECL wined3d_command_list_incref(struct wined3d_command_list *list) +{ + ULONG refcount = InterlockedIncrement(&list->refcount); + + TRACE("%p increasing refcount to %u.\n", list, refcount); + + return refcount; +} + +ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list) +{ + ULONG refcount = InterlockedDecrement(&list->refcount); + struct wined3d_device *device = list->device; + + TRACE("%p decreasing refcount to %u.\n", list, refcount); + + if (!refcount) + { + SIZE_T i; + + for (i = 0; i < list->command_list_count; ++i) + wined3d_command_list_decref(list->command_lists[i]); + for (i = 0; i < list->resource_count; ++i) + wined3d_resource_decref(list->resources[i]); + for (i = 0; i < list->upload_count; ++i) + wined3d_resource_decref(list->uploads[i].resource); + for (i = 0; i < list->query_count; ++i) + wined3d_query_decref(list->queries[i].query); + for (i = 0; i < list->blend_state_count; ++i) + wined3d_blend_state_decref(list->blend_states[i]); + for (i = 0; i < list->rasterizer_state_count; ++i) + wined3d_rasterizer_state_decref(list->rasterizer_states[i]); + for (i = 0; i < list->depth_stencil_state_count; ++i) + wined3d_depth_stencil_state_decref(list->depth_stencil_states[i]); + for (i = 0; i < list->shader_count; ++i) + wined3d_shader_decref(list->shaders[i]); + for (i = 0; i < list->sampler_count; ++i) + wined3d_sampler_decref(list->samplers[i]); + + wined3d_mutex_lock(); + wined3d_cs_destroy_object(device->cs, wined3d_command_list_destroy_object, list); + wined3d_mutex_unlock(); + } + + return refcount; +}
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Jan Sikorski : wined3d: Use wined3d_next_cs_packet() in wined3d_cs_exec_execute_command_list().
by Alexandre Julliard
09 Dec '21
09 Dec '21
Module: wine Branch: master Commit: e418b1f59d7fbdaf06ec39e1b96a597f59d310c1 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=e418b1f59d7fbdaf06ec39e1…
Author: Jan Sikorski <jsikorski(a)codeweavers.com> Date: Thu Dec 9 21:17:27 2021 +0100 wined3d: Use wined3d_next_cs_packet() in wined3d_cs_exec_execute_command_list(). Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 20019e0260c..da32e1c2804 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -3112,14 +3112,14 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void static void wined3d_cs_exec_execute_command_list(struct wined3d_cs *cs, const void *data) { const struct wined3d_cs_execute_command_list *op = data; - size_t start = 0, end = op->list->data_size; + SIZE_T start = 0, end = op->list->data_size; const BYTE *cs_data = op->list->data; TRACE("Executing command list %p.\n", op->list); while (start < end) { - const struct wined3d_cs_packet *packet = (const struct wined3d_cs_packet *)&cs_data[start]; + const struct wined3d_cs_packet *packet = wined3d_next_cs_packet(cs_data, &start); enum wined3d_cs_op opcode = *(const enum wined3d_cs_op *)packet->data; if (opcode >= WINED3D_CS_OP_STOP) @@ -3127,8 +3127,6 @@ static void wined3d_cs_exec_execute_command_list(struct wined3d_cs *cs, const vo else wined3d_cs_op_handlers[opcode](cs, packet->data); TRACE("%s executed.\n", debug_cs_op(opcode)); - - start += offsetof(struct wined3d_cs_packet, data[packet->size]); } }
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Jan Sikorski : wined3d: Introduce a helper function to extract a packet from a command stream.
by Alexandre Julliard
09 Dec '21
09 Dec '21
Module: wine Branch: master Commit: 6ebbc4a882a667a5403630bd5b17ce483bbbb592 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=6ebbc4a882a667a5403630bd…
Author: Jan Sikorski <jsikorski(a)codeweavers.com> Date: Thu Dec 9 21:17:26 2021 +0100 wined3d: Introduce a helper function to extract a packet from a command stream. Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 2c94b7aed76..20019e0260c 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -708,6 +708,15 @@ static const char *debug_cs_op(enum wined3d_cs_op op) return wine_dbg_sprintf("UNKNOWN_OP(%#x)", op); } +static struct wined3d_cs_packet *wined3d_next_cs_packet(const uint8_t *data, SIZE_T *offset) +{ + struct wined3d_cs_packet *packet = (struct wined3d_cs_packet *)&data[*offset]; + + *offset += offsetof(struct wined3d_cs_packet, data[packet->size]); + + return packet; +} + static void wined3d_cs_exec_nop(struct wined3d_cs *cs, const void *data) { } @@ -3478,7 +3487,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx) enum wined3d_cs_op opcode; HMODULE wined3d_module; unsigned int poll = 0; - LONG tail; + SIZE_T tail; TRACE("Started.\n"); @@ -3512,7 +3521,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx) spin_count = 0; tail = queue->tail; - packet = (struct wined3d_cs_packet *)&queue->data[tail]; + packet = wined3d_next_cs_packet(queue->data, &tail); if (packet->size) { opcode = *(const enum wined3d_cs_op *)packet->data; @@ -3531,7 +3540,6 @@ static DWORD WINAPI wined3d_cs_run(void *ctx) TRACE("%s executed.\n", debug_cs_op(opcode)); } - tail += FIELD_OFFSET(struct wined3d_cs_packet, data[packet->size]); tail &= (WINED3D_CS_QUEUE_SIZE - 1); InterlockedExchange(&queue->tail, tail); }
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Zebediah Figura : wined3d: Use wined3d_context_copy_bo_address() in wined3d_buffer_gl_upload_ranges().
by Alexandre Julliard
09 Dec '21
09 Dec '21
Module: wine Branch: master Commit: 0cd8c95e67c248eb04db5b613440da8766e8d52a URL:
https://source.winehq.org/git/wine.git/?a=commit;h=0cd8c95e67c248eb04db5b61…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Thu Dec 9 11:51:09 2021 -0600 wined3d: Use wined3d_context_copy_bo_address() in wined3d_buffer_gl_upload_ranges(). Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/buffer.c | 19 ++++++++----------- 1 file changed, 8 insertions(+), 11 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 2539401bf43..c078ba7e634 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1372,25 +1372,22 @@ static void wined3d_buffer_gl_unload_location(struct wined3d_buffer *buffer, static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges) { - struct wined3d_context_gl *context_gl = wined3d_context_gl(context); - struct wined3d_bo_gl *bo_gl = wined3d_bo_gl(buffer->buffer_object); - struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer); - const struct wined3d_gl_info *gl_info = context_gl->gl_info; - const struct wined3d_range *range; + struct wined3d_bo_address src, dst; TRACE("buffer %p, context %p, data %p, data_offset %u, range_count %u, ranges %p.\n", buffer, context, data, data_offset, range_count, ranges); - wined3d_buffer_gl_bind(buffer_gl, context_gl); + dst.buffer_object = buffer->buffer_object; + src.buffer_object = NULL; while (range_count--) { - range = &ranges[range_count]; - GL_EXTCALL(glBufferSubData(bo_gl->binding, bo_gl->b.buffer_offset + range->offset, - range->size, (BYTE *)data + range->offset - data_offset)); + const struct wined3d_range *range = &ranges[range_count]; + + src.addr = (uint8_t *)data + range->offset - data_offset; + dst.addr = (void *)(uintptr_t)range->offset; + wined3d_context_copy_bo_address(context, &dst, &src, range->size); } - wined3d_context_gl_reference_bo(context_gl, bo_gl); - checkGLcall("buffer upload"); } /* Context activation is done by the caller. */
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Henri Verbeet : wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs().
by Alexandre Julliard
09 Dec '21
09 Dec '21
Module: wine Branch: master Commit: 0eb686f20dc8d3a47201b236402f3ab9dd5ca1f6 URL:
https://source.winehq.org/git/wine.git/?a=commit;h=0eb686f20dc8d3a47201b236…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Dec 9 11:51:08 2021 -0600 wined3d: Pass a wined3d_device_gl pointer to wined3d_device_delete_opengl_contexts_cs(). Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/adapter_gl.c | 2 +- dlls/wined3d/device.c | 10 +++++----- dlls/wined3d/wined3d_private.h | 2 +- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index fc7a8964923..6cc2f0cd9a8 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -4577,7 +4577,7 @@ static void adapter_gl_uninit_3d(struct wined3d_device *device) TRACE("device %p.\n", device); wined3d_device_destroy_default_samplers(device); - wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device); + wined3d_cs_destroy_object(device->cs, wined3d_device_gl_delete_opengl_contexts_cs, wined3d_device_gl(device)); wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); } diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 067d54d58e3..93c738ad955 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -955,18 +955,18 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi wined3d_device_context_set_depth_stencil_view(context, ds_enable ? device->auto_depth_stencil_view : NULL); } -void wined3d_device_delete_opengl_contexts_cs(void *object) +void wined3d_device_gl_delete_opengl_contexts_cs(void *object) { + struct wined3d_device_gl *device_gl = object; struct wined3d_swapchain_gl *swapchain_gl; - struct wined3d_device *device = object; struct wined3d_context_gl *context_gl; - struct wined3d_device_gl *device_gl; struct wined3d_context *context; + struct wined3d_device *device; struct wined3d_shader *shader; - TRACE("device %p.\n", device); + TRACE("device %p.\n", device_gl); - device_gl = wined3d_device_gl(device); + device = &device_gl->d; LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e814cff5c39..46ea6a7ee3a 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3920,7 +3920,6 @@ BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *c void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; void wined3d_device_create_default_samplers(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; -void wined3d_device_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN; void wined3d_device_destroy_default_samplers(struct wined3d_device *device) DECLSPEC_HIDDEN; HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d, unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, @@ -3964,6 +3963,7 @@ static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device } void wined3d_device_gl_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN; +void wined3d_device_gl_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN; struct wined3d_null_resources_vk {
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