Module: vkd3d
Branch: master
Commit: 8313225cc6bbb646d001fe9faf41f0eedfea6672
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=8313225cc6bbb646d001fe9…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 12 16:22:48 2021 +0100
vkd3d-shader: Keep track of declared SPIR-V input components.
In particular, a shader may declare e.g. v6.x to refer to an output from the
previous stage, and v6.y to refer to a builtin, or the other way around. At
the same time, different hull shader phases may redeclare the same register.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
libs/vkd3d-shader/spirv.c | 101 ++++++++++++++++++++++++++--------------------
1 file changed, 57 insertions(+), 44 deletions(-)
Diff: https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=8313225cc6bbb646d00…